Official Night Market Feedback Thread

  • tomofhyrule
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    I'm confused by the Golden Pursuit rewards. Are the mask and shoulder style pages dropped in the Golden Pursuit the same as are available as rewards in the Night Market?

    The shoulder style is one of the capstone rewards from my faction vendor: Get 10k favor, get the shoulder style page. Keep coming back to join other factions later to get those style pages. And... I just get them all in the golden pursuit the first go round?

    I'm still trying to understand if the golden pursuit style pages are somehow different, but it doesn't look like they are. If so, I wish the reward would have been. A shortcut to one of the pinnacle rewards for the event zone feels... I don't know. A little cheap?

    They’re the same.

    I think the idea is that these are early-adopter rewards. When the Night Market returns in winter, the only way to get those pages will be faction-specific and from the mobs/vendors. But since this is the first run, we have the opportunity to get all of them via normal Night Market play.
  • spartaxoxo
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    Difficulty level of the mobs is fine. It's group content and it didn't feel like too much for my dps except the bosses but again, it's group content. But the respawn rate of the trash packs is far too fast. When coupled with the incredibly difficult to see quest markers for the daily quests, it gets old and frustrating fast because you don't have time to look for the marker after killing enemies because of how quickly they respawn. This is especially frustrating if you don't have 20/20 vision because the quest markers are in difficult to spot places. The quest markers really need an accessibility pass.

    So far the only thing I needed a group for is bosses but even a small group couldn't get the skirmish done before it timed out. I'll need to tackle this again before I can really give it a fair rating but right now it seems like it really doesn't mesh well for those trying to PUG it.

    I really like the different faction leaders. They all had a great flair. The content felt rewarding as well.

    Overall, I enjoyed it but I would really like to see the daily quests tweaked to be more visible.


  • fuentez1138
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    If possible, show where other players are on the map so it's easy to find and tag along with existing groups.

    This right here. Maybe show crossed swords on the map like in cyrodiil or how you can see what world event is active on the map in other zones? Then I would know where the action is and run there and join in as a solo player.
  • AbbessHedwig
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    I am sure this has been mentioned in this thread before, but this has been one of the biggest gripes for me. is the supposed 36 or so instance player cap in each instance for the night market.
    Which is frankly a little wild to me, It has made the enitre thing feel so empty, hard to find group, easily lost in what to do. Feels already like a dead zone, with little reason to interactive due to that.
  • Estin
    Estin
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    After spending a couple of days in the Night Market, I feel like I have solid opinion on how I feel about it.

    Ultimately, I like it and the idea. However, the first day was very rough and almost killed the zone for me. I went into the Night Market on the first day during prime time expecting it to be populated enough where I can soft group with players so I could kill some bosses and do some quests. What I walked into was a ghost town. There was no one in the lobby, and barely any one in any of the districts. At most I found 2 other players in the same district as me. Of course this instantly prevented me from making much progress. I have a solo build that has 0 issue dealing with any world boss the game has, and is capable of soloing some vet dlc dungeons. Most of the trash packs were fine to deal with, but some, with a lot of visual clutter going on, can end up sniping me from max hp to 0. Bosses were out of the question with too many adds around them, so after a couple attempts, I gave up. Because of how the instances are setup (36 players for the entire market), I was basically pushed into an empty one.

    Eventually, I had looked in the group finder and was able to join a group which brought me to a more populated zone. I'm not against grouping up like this, it's just that this isn't soft grouping like how the market was described to be, and I suspect that many players don't know they can easily do this. Anyway, with a group, the Night Market is fine. Trash packs melt fast, and so long as you have a healer, there's really no problem with any of the bosses except the skirmishes. The skirmishes are the real difficulty of the Night Market, and it really does require a decent tank and a couple of decent healers along with DDs who can actually put out damage. I'd say that the majority of groups that I have been in have been good enough to deal with everything in each zone, but I've also been in a lot of groups where the other players just straight up can't do anything and constantly die even with 12 players. Some of these bosses spawn a lot of adds that will wipe a group if the group has 0 cleave damage.

    Probably my least favorite part about the Night Market is the traversal, especially in the Parch. Not only are there trash packs littered on every square inch of the place, but districts like the Parch have way too many artificial barriers that require you to have the respective collectable to bypass. It's like the Parch was specifically made to be annoying and force you to go the long way through multiple trash packs to reach brazen and argent bosses.

    And the last thing that I feel like I can comment on are the oddities. Honestly, my takeaway from them are that they're just annoying. They require too much coordination to finish, and many people aren't capable of listening when you're giving instructions. And then you fail the oddity after a few attempts because of it. The spider one is fine enough because you can just spam the flame throwers, but the laser one and the stone one is just going to fail if you don't have comms. The laser one can definitely be done solo, and is probably the only one that can be done solo, but if anyone shows up, they will ruin it.

    The key things to take away from this are
    • Each district needs to be instanced, rather than the entire Night Market. 36 players spread out between 4 areas definitely gives off the vibe that the place is empty if you're not joining someones group and porting to their shard. If each district had their own 36 player instance shard, I feel it would be a lot easier for someone to drop in and soft group. It really makes no difference either because most people in the populated shards are all in 1 district because of a skirmish. It should've been like this from the beginning.
    • Lessen the trash pack density. The trash packs honestly provide nothing for the trouble of killing them. At most, you may get the chance of receiving a favor orb that gives 5 favor which pales in comparison of the quests that you can do in each zone. Bosses also give the same amount of favor. Really, just reduce the amount of trash packs by 33% and it will feel less of a slog to navigate through the districts alone. Alone as in you're finished for the day and want to turn in your quests and leave, or you joined someone's instance and are trying to get to the group.
    • On the topic of traversal, there's really no reason to block off large portions of the map with the relics just so people are forced to go the long way around to bosses. Get rid of those artificial barriers as well and it will feel even better.
    • This wasn't mentioned above, but there should be more sources of power ups. As far as I can tell, you can get the power ups from the oddities, wandering bosses, skirmishes, and dungeon bosses. The Sorrow also for some reason has werewolf berserker potions in one part of its map where as no other district has a power up like that from what I have seen. The power ups should be given from all of the bosses, but their timers should also vary such as brazen will give a power up for 5 minutes. There should also be similar power ups akin to the werewolf berserker in other zones, and they should be throughout the entire district instead of in one isolated corner. It would help make the event zone feel more like an event.

    That's all I can really say about the Night Market. Overall, I am enjoying it when I'm in a good group, and now that I have the relics to navigate the annoying sand walls. The dungeons are also really tame compared to the Night Market itself which I guess you can say is a good thing. They're an interesting mix of existing bosses. I haven't done the Trial yet, but if the dungeons are anything to go by, it should be good too.
  • Ingel_Riday
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    Update: finally had an hour today to try it out.

    Core plaza was dead. Just a few people running here or there. There's no dungeon finder functionality, because why add convenience to forced grouping? So I went to the group finder where people can list their groups. Only five groups listed, none for the section that my intro quest was in.

    Waited an inordinate amount of time, refreshing the ground finder list every minute while sighing in exasperation, and logged off. RIVETING. This is day 2. This mode just came out and it's a ghost town. I guess that I could try to play during prime-time, whenever that is, but my schedule is helter skelter.

    I think the only way that I could feasibly do this content, which is the only content we're getting for months other than FOMO chorelists, would be to join one of the few active trial/vet content guilds left in this game. Even then, I don't have any of the relics that enable convenient world traversal and I don't have the schedule reliability necessary to make long-term guilding work. I'm out of luck already.

    Lovely. If this is the direction ESO is going, I'm not going to stick around. Solstice was a clear end to this game, anyway. Tied up most loose ends and had a bunch of callbacks to 2014. I'd rather leave and have that mostly positive memory (you made me fight a wall) than stay and have every zone I used to love tainted by month after month of chorelists, with the only distractions being excursion zones designed for the top 1% of the playerbase that I can't ever feasibly do and an occasional hour-long quest chain every six months.

    Ugh.

    ____________________________
    Oh, and even if I did find a trial guild, joined it, regimented MY LIFE AROUND A VIDEOGAME, and really gave it my all (despite my better judgment)... it wouldn't be enough to do that for just a week or two. Oh no, this event is from the Matt Firor school of "we're going to add things to keep players busy." The grinding of favor points is purposefully designed to force interaction with this mode for weeks upon weeks upon weeks. Progress has been intentionally slowed to drag out what little is here for as long as possible.

    You've succeeded in making me not understand why I'm wasting my time here. Instead of doing this, I could devote the same time to countless other better things. Hiking, playing Crimson Desert, finally finishing Demon's Souls Remastered, dates with the wifey, reading my old English Lit collection (King in Yellow is calling me from the shelf), getting back to The Legend of Zelda (I'm 4 games into the 21 or so official releases), learning more Japanese to bypass awful localizations, just lounging outside while sipping a cold beer, or so on. A very long list of enjoyable things to do.

    ESO had a place on that list when it was focused on being an Elder Scrolls game that happened to be online. I loved just doing quests and exploring zones. Made 7 characters, one of each class, to experience it repeatedly. It has no place in my life as a life service FOMO time-guzzler wearing Elder Scrolls like a skinsuit. I've been grimacing ever since the battlepass was first announced to absurd fanfare, and it's just gotten worse and worse.

    Eh, oh well. I had a good run here. I hope you get enough hardcore people turned on by this mode and the chorelists to make up the difference, though judging from the lack of group finder entries and the dead Night Market central area... I'm not so sure your coveted audience exists in numbers sufficient to support you. We'll see.

    Edit addition: throwing this out there... the more I've watched ESO's trajectory over the past month, the more I've admired Pearl Abyss's decision to make Crimson Desert a single player title. Playing that game is an experience that is night and day different from Elder Scrolls Online. It's fun. It's fun. It values my time and it's fun. I wanted the Bow of Fleeting, so I figured out what I'd have to do to craft it and spent 20 hours over two weeks working towards my goal. It was an epic adventure, i got the bow, and... I didn't like how the quiver looked. Decided not to use it, haha. But I had such a wonderful time that I didn't mind. The journey was the real reward. Made me smile. I'm so grateful that they didn't choose the path that ESO is on.
    Edited by Ingel_Riday on May 1, 2026 3:29AM
  • TinyDragon
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    I am stoked to see the different ways to start the quest featured in the recent news article- usually it says "from the crown store" and I have to spend time looking overland how to get there more organically. Thank you thank you for including this in the article, I might never have found blackwood on my own!
  • TinyDragon
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    Update: finally had an hour today to try it out.

    Core plaza was dead. Just a few people running here or there. There's no dungeon finder functionality, because why add convenience to forced grouping? So I went to the group finder where people can list their groups. Only five groups listed, none for the section that my intro quest was in.

    Waited an inordinate amount of time, refreshing the ground finder list every minute while sighing in exasperation, and logged off. RIVETING. This is day 2. This mode just came out and it's a ghost town. I guess that I could try to play during prime-time, whenever that is, but my schedule is helter skelter.

    I think the only way that I could feasibly do this content, which is the only content we're getting for months other than FOMO chorelists, would be to join one of the few active trial/vet content guilds left in this game. Even then, I don't have any of the relics that enable convenient world traversal and I don't have the schedule reliability necessary to make long-term guilding work. I'm out of luck already.

    Lovely. If this is the direction ESO is going, I'm not going to stick around. Solstice was a clear end to this game, anyway. Tied up most loose ends and had a bunch of callbacks to 2014. I'd rather leave and have that mostly positive memory (you made me fight a wall) than stay and have every zone I used to love tainted by month after month of chorelists, with the only distractions being excursion zones designed for the top 1% of the playerbase that I can't ever feasibly do and an occasional hour-long quest chain every six months.

    Ugh.

    ____________________________
    Oh, and even if I did find a trial guild, joined it, regimented MY LIFE AROUND A VIDEOGAME, and really gave it my all (despite my better judgment)... it wouldn't be enough to do that for just a week or two. Oh no, this event is from the Matt Firor school of "we're going to add things to keep players busy." The grinding of favor points is purposefully designed to force interaction with this mode for weeks upon weeks upon weeks. Progress has been intentionally slowed to drag out what little is here for as long as possible.

    You've succeeded in making me not understand why I'm wasting my time here. Instead of doing this, I could devote the same time to countless other better things. Hiking, playing Crimson Desert, finally finishing Demon's Souls Remastered, dates with the wifey, reading my old English Lit collection (King in Yellow is calling me from the shelf), getting back to The Legend of Zelda (I'm 4 games into the 21 or so official releases), learning more Japanese to bypass awful localizations, just lounging outside while sipping a cold beer, or so on. A very long list of enjoyable things to do.

    ESO had a place on that list when it was focused on being an Elder Scrolls game that happened to be online. I loved just doing quests and exploring zones. Made 7 characters, one of each class, to experience it repeatedly. It has no place in my life as a life service FOMO time-guzzler wearing Elder Scrolls like a skinsuit. I've been grimacing ever since the battlepass was first announced to absurd fanfare, and it's just gotten worse and worse.

    Eh, oh well. I had a good run here. I hope you get enough hardcore people turned on by this mode and the chorelists to make up the difference, though judging from the lack of group finder entries and the dead Night Market central area... I'm not so sure your coveted audience exists in numbers sufficient to support you. We'll see.

    Edit addition: throwing this out there... the more I've watched ESO's trajectory over the past month, the more I've admired Pearl Abyss's decision to make Crimson Desert a single player title. Playing that game is an experience that is night and day different from Elder Scrolls Online. It's fun. It's fun. It values my time and it's fun. I wanted the Bow of Fleeting, so I figured out what I'd have to do to craft it and spent 20 hours over two weeks working towards my goal. It was an epic adventure, i got the bow, and... I didn't like how the quiver looked. Decided not to use it, haha. But I had such a wonderful time that I didn't mind. The journey was the real reward. Made me smile. I'm so grateful that they didn't choose the path that ESO is on.

    I've seen many of my trade guilds in there, I don't think you'd need to find a trial guild.
  • RebornV3x
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    The regular trash mobs are over tuned they need at least a 5% nerf also they respawn way too quickly really if they fixed one of these it would help tremendously everything else in terms of difficulty is fine it shouldn't take a group of 4 to kill a pack of random mobs. Everything else is fine
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Frayton
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    I'm a raider and I don't like it. It's basically trial trash with a world boss here and there. Boring. I won't be going in there again. I think the novelty of it will wear off soon and it'll be empty like every other event.

    Also, are you serious with requiring keys and relics just to enter the dungeons and trial? That's another hard pass for me.
  • dannv
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    Well, my wife and I went back in tonight. We did manage to finish the help 3 people quest over two days. Managed to find the person to talk to even though there's no quest marker on the gate to get in. Sadly, my opinion hasn't changed. This thing is a hot mess. This game is primarily solo, casual players. You've wasted a huge amount of deb time, or a lot of computer cycles on AI, creating content that a very small amount of the player base will be able to do anything with or enjoy. After you chased away a bunch of your layer base over the last year or so, this doesn't seem like a good plan.

    The difficulty is ridiculous. I mean over the top nuts. You can't avoid mobs, you can't kite mobs without agroing even more mobs. We ended up at a respawn point where there was no way to get to an objective because we couldn't live to get away from the base of the building. The design is just plain terrible. I am terribly disappointed. I have never been more than slightly disappointed in anything ESO has put out in the years I have been playing. Tonight, I found myself looking up articles on MMOs currently available. I haven't done that since SWTOR and their disaster updated several years ago. Note, I started looking at MMO articles, then, too, and haven't looked back.

    Sadly, this zone is almost as bad as your last chapter relase and the promise to fix the vent and bring it back early this year (which you failed to do.) This looks like typical Microslop which I was hoping you'd avoid. Some really bad decisions in the Night Market. Really bad.

    I pay for two accounts and log into both NA and EU. I am considering dropping ESO plus on at least one of those account and am seriously looking at finding something else to play. If things don't improve a lot and soon, I expect I'll be moving on, and from the sounds of this thread, I am far from the only one.

    I really hope you do something to make this zone and your other new content more friendly to the majority of your player base, but you're going to have to move fast if you want anyone left to enjoy it.
  • Soarora
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    Alright I’m back with feedback #3 after running with my guild again and also a surprise experience of running as a 3 person group.

    Starting with my guild run, we peaked at 11 people. 1 tank, 2 healers, rest dds. I used the same builds as last time and mostly the same people. This time, we focused on completing quests for the 100% relic shard drop over today and the next day(s) and side achievements. We also killed some bosses people needed as we went around.

    I will once again harp on how bad the rewards are. Killing the calamitious bosses was fine, we all have reason to. Some, for achievements. Others, for rewards. But the Brazen and Argent bosses felt more like doing it for the guildies, not that I get anything out of it. And honestly, I’m tired of mothers sorrow destruction staves. It’s clogging my inventory. I’d rather us not get overland gear at all. Craglorn gear at least is useful because people don’t farm craglorns much these days.

    We also had a problem where we intended to get the “kill the skirmish with the calamitious boss engaged” achievement but Roksa de-aggro’d and left at the end, ruining our achievement. There’s also clash here because random players focus the calamitious boss and if it dies first, the achievement is ruined. The ones we ran into were mostly receptive to zone/yell/say/whispers but not everyone will be.

    I also noted that it’s weird that Exarch Molonach has the traps from MoS but with no NPC to lay them. I also discussed with another player, who brought up to me that there’s no NPCs shouting mechanic help directions and that makes it a lot harder for people who haven’t done the dungeons before. I see NPCs leave the districts but we never see NPCs alive in them except for enemies. For the next Night Market, perhaps you could add faction members to shout out mechanic help (such as the infamous “I’m laying a trap for your enemy, hang in there!” for Molonach and maybe like “You might want to dodge those!” for the blood orbs/tether on Ozezan, and more, of course). Could even have different factions help with different things, like Ruckus shouting these mechanics, Thousand Eyes leading you to quests, and Glittering Goad leading you to quest items.

    I hope for next week, everyone will have the relics and we can try out the dungeons and the trial!

    Now onto my experience in a 3-person group. Based on how quickly I died on my frost warden on PTS, I expected to get curb stomped immediately. But… I didn’t. I ran on my overland build: bow/bow, no points in health, no resolve, medium armor, storm calling/dark magic/assassination stamsorc. I ran with a fellow endgame player on their 4-man arcanist healer build and a random person we met upon entering the first district (we were going to do the intro to your faction quest, which we were able to complete with only accidentally wiping I think twice).

    And honestly? It was a blast but in a different way than being in a large group was. Trash enemies were our focus, each pack feeling like a real battle with how long it took to kill the enemies but not to the point of it feeling like a slog. I was feeling the optimization itch, I wish vault had a pull focus script because that would’ve been perfect to have since I also have macabre vintage. I focused on low health enemies first to explode them with macabre vintage, killing the biggest health enemy last.

    It felt like there was real danger in a way completely missed by previous zones, like the lightning in the Deadlands and the wandering world bosses. Those are avoidable. But knowing the trash respawns quickly, I felt like we couldn’t stay in one place for too long. And when we accidentally aggroed more than one pack of trash, I strategized by killing both trash around the same time (leaving some stragglers on each trash to make sure the pack wasn’t officially dead way before the other was). The Calamitous bosses really felt dangerous, we had to hug the wall and wait for them to pass through, hopeful the bosses wouldn’t see us. I don’t think this kind of group can kill anything other than trash but it’s enough to get to the quests and oddities. Please do not nerf the trash to meaninglessness like overland. If you must, make a normal version of the zone.

    Edit: Oh, also,
    1) I was surprised by just how many times the npcs during that intro quest hammers it in that this is a group zone, considering the backlash. I don’t recall if I’ve said it in this thread yet, but I would suggest adding a pop-up to Night Market like you have with trials, saying this is a group zone and you wont be able to achieve all content without a group. Maybe direct people to the group finder.
    2) I was disappointed when I turned in the quest and that was it. I hope in the future, we can get more quests that further develop the factions—and our place in them—over time. I’d suggest keeping them more on the roleplay side, so solo players can still do them.
    3) One of the sigils is in the middle of a trash pack. I noticed this on PTS but it felt very out of place now. All the other intractables for this quest you can do without aggroing anything… except for this one.

    Edit 2: Okay final edit back-to-back, keep thinking of things. I have so much feedback… haha…
    Please make the daily quests from inside the zones shareable. People get lost, people don’t pick up quests… it’d help with having everyone be on the same page, assuming they haven’t done the quest today already.
    Edited by Soarora on May 1, 2026 5:40AM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Martiandawn
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    My first impression of Night Market is that it's tedious and grindy with unimpressive rewards, but I guess it wasn't made for players like me, so who am I to complain? Though, as I went through some of the districts I didn't see many other players, either. When I first went into Sorrow's Friend, I joined some players fighting their way through some mobs. They kept dying, and after they were no longer around to draw the aggro, I died, too. I went back in a few times, but those other players eventually bailed and I was alone. For the rest of the two hours I was poking around in Sorrow's Friend and the Skittering Precinct, I didn't encounter any other players at all.

    I tend to be a solo player, and Night Market was made for groups, so I don't expect to be able to make any progress solo. On the other hand, I didn't see anything in the Night Market that was enticing enough to encourage me to find some friends to group up with an give it a go. It mostly just seems to be a boring slug fest.
  • TwinSpike
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    I've read through this whole thread over the last few days, enough people have said what needs to be said and the silence from the team on the subject of difficulty is deafening. So I'll keep this short. Nail in the coffin, sub cancelled, o7.
  • Parasaurolophus
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    First of all, I want to say that I’m a fairly experienced player with 2200+ CP, and like many others, I mostly log in these days just to do crafting dailies. I fully support ZOS in their attempt to give us more non-trivial content. After the stagnation of the Chapters era, this is exactly what the game needs. However, I’m not impressed with the Night Market.

    I was really looking forward to it. I even prepared a dedicated character for it (necro/nb/arc). But unfortunately…

    At first, I died a lot even to the first groups of mobs, but I adapted fairly quickly. I considered equipping Pale Order, but ended up just using the Reaving Blows star. I tried to solo bosses, but quickly realized that it’s impossible.

    Later, I found a group of players who seemed to just be doing dailies in the district. I didn’t join their party, just followed them around. Despite all being high CP, they played quite poorly and didn’t use meta sets or skills. We tried to kill a bronze boss and wiped 5–6 times. Then the group disappeared somewhere, and I just went to sleep.

    The next day I found a larger group. It didn’t even feel like a proper group — just a bunch of players following an experienced tank and farming bosses. Somehow we managed to kill Dune Ripper. I’m not sure if it was a bug, but the boss was still alive, and then suddenly I just saw its corpse and was able to loot it.

    After that, the tank left the district and the rest of the players disappeared as well. Still, I thought the idea was interesting, so I switched to my tank. And… nothing. Completely empty. I was spamming LFM in chat, and after 15 minutes only one person responded.

    So I switched characters again and ported to someone from my friends list who had been in the Night Market for a while. Luckily, I got invited, and we spent about an hour farming bosses. It reminded me of Imperial City night boss runs — but much more boring, because there’s no real risk. And honestly, in a group it becomes extremely casual. We just bursted everything around us, and it felt neither fun nor meaningful.

    My impressions:

    - This game desperately lacks meaningful open content — something you can just log into and play, without feeling like it’s pointless. There should be interesting rewards or some kind of progression. And it shouldn’t require forming a group — let alone require support roles. Unfortunately, the Night Market is the exact opposite of that.

    - The overwhelming emptiness makes this content feel fundamentally non-viable. It felt like most players only went there out of curiosity because it’s new. Nobody really understood what to do. I never once saw anyone solve a puzzle or engage with mini-games.

    -Trash mob packs are just annoying. They’re damage sponges with no interesting mechanics, no loot, and they can randomly one-shot you.

    - I DON’T UNDERSTAND ANYTHING. What am I supposed to do? Why kill bosses? Why farm this reputation? What are these keys, and how do I get them? Then I’m supposed to find 4 people who already have keys, haven’t done the dungeons I need, and match the required roles? And after that, find 12 more people who cleared everything but haven’t done the new trial yet? Seriously? ZOS, this is not the same as scheduled progression raiding or building core groups. This is madness.

    - I really didn’t like the map. The locations feel flat, there’s nothing to explore. Fargrave is very poor in terms of assets — just corridors, boss arenas, and brown walls. Why is Roksa there? Why is Taupezu Azzida there? Why are bosses we’ve already killed in dungeons, trials, and overland appearing again? Are these clones? Is there any lore explanation?

    Overall, I’m disappointed and not sure I even want to continue playing the Night Market. I expect we’ll see heavy nerfs to mobs and bosses soon, and probably an extension of the event. But that will likely kill the Night Market completely.

    Ideally, what we need is open content that doesn’t require a group, filled with engaging activities. Not trivial, not dependent on support roles — just something balanced around an average DPS with some self-sustain, and the possibility of failure. less trash mobs and more mechanics.
    Edited by Parasaurolophus on May 1, 2026 6:01AM
    PC/EU
  • Parasaurolophus
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    I've read through this whole thread over the last few days, enough people have said what needs to be said and the silence from the team on the subject of difficulty is deafening. So I'll keep this short. Nail in the coffin, sub cancelled, o7.

    Because difficulty is fine?
    PC/EU
  • TwinSpike
    TwinSpike
    ✭✭✭
    Because difficulty is fine?

    And clearly you've not taken any time to read the majority of the comments in this thread.
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    Because difficulty is fine?

    And clearly you've not taken any time to read the majority of the comments in this thread.
    And don't you see the comments where people write that they are fine with the current difficulty?
    PC/EU
  • shaggydog3b14a_ESO
    My initial experience with night market has not been good. It took me a while to figure out where the tunnel was leading to the zone. The existing tunnels are marked on the map with dotted lines. It could have used an added dotted line from the tunnel branch point to the night market.

    The quest said to talk to the curator. There was a curator stood outside the portal, but no quest icon above his head. I talked to him, went through the dialog finding out about the factions and the night market, but it did not advance the quest. I went in the portal, and the curator was there near the entrance. He had the same dialogs, but this time there was a way to advance the quest.

    It would be less jarring if the curator stood outside advanced the quest and sent me inside. Or even if there was just a marker above the portal, and just one curator, that would have been fine.

    The main plaza feels a bit empty, and big. I noticed there were a bunch of crafting stations, but no crafting quests. That was a bit odd. It would have been nice to be able to mount in the plaza.

    The different factions seem a bit unbalanced. It looks like most of the players chose thousand eyes, which was my natural choice. A big part of ESO is the exploration for me, and I'm sure it is for many other players. If you were hoping to have a fairly even mix of players picking factions, the faction themes were poorly chosen.

    When I finally went through the initial quests and went into the first zone, it was over fairly quickly. Twice. I expected the difficulty to be like a public dungeon. I died very quickly on the first pull. There was no res at my body with cooldown, the only option was back to the wayshrine. That was annoying.

    When I got back to the zone, another player was pulling the mobs. I figured the two of us should be able to handle the mobs. Wrong. We both died pretty quickly.

    The closest overland contrast I might give is Craglorn. However craglorn has a main zone quest that can be easily completed solo. The group content is very clearly labeled on the map, and a big message comes up "You are entering a group area". That is entirely missing from this zone. It does not appear that I can complete any quests solo.

    It looks like the usual zone completion statistics are missing. All the icons appear to be discovered at the start. I like working through the zones completing them.

    I'm sorry if this offends people, but the level of quality in this game feels like you are either not testing it, or outsourcing testing. I am now getting a sense that there is less investment going into the game, and I'm not getting the value for money that I once got.

    The only possible saving grace might be the cross play that might happen next year. I understand cross play is probably where console and PC players are on the same server. I'm hoping that it'll mean that the NA and EU servers are also merged. I swapped servers last year, and I have a lot of progress on the NA server. It's hard to repeat a lot of that on EU in the games present state.

    I really hope you guys get the game back on track. I actually liked getting an expansion every year. This season thing/new experiment doesn't work for me.

    Ironically, and I'm sure this will amuse a few people, I'm going to be playing Starfield instead for now :)
  • TwinSpike
    TwinSpike
    ✭✭✭
    And don't you see the comments where people write that they are fine with the current difficulty?

    I do and I hope Zos can keep the lights on by catering to that 20% of players while trying to force the other 80% to change how they play. You don't need to white Knight for them. I'm happy to move on to other games.
  • Requielle
    Requielle
    ✭✭✭
    2nd day, and my main takeaway is that this not not actually group content, it's just content you can't solo.

    Group content has shared objectives. If me and several of my friends (or randos) are dealing with the evil machinations of Marv the Inept, we are all sharing the same intent regarding the dungeon/world boss/trial/incursion that we are participating in. We are here to defeat Marv and his minions.

    These zones? Everyone has different objectives because everyone has different quests. The only shared objective is "kill stuff". It's trash pack after trash pack that give nothing but a repair bill, with occasional bosses.

    I did my time in bleeding-edge content in another game years ago. I'm casual now. I do some group content, I do a lot of solo content, and I consider myself an "acceptably geared and mid-range competent PvE player". This content is not meant for me. It feels like alternate content for the folks who enjoy trials.

    Which would be fine, if it weren't promoted as "here's something for everyone!", because it's just not. I really wanted to like this, and I don't. I'm not enjoying repeated ghost runs to try to tag my quest objectives, because the group in the area isn't heading over to the circle I need. I'm not enjoying endless trash fights. I'm not enjoying rewards of blue coffers with overland set gear that I a) already have, and b) could easily get in overland zones without all this <waves hands at the angry hordes>. I'm not enjoying daily quests scattered all over the zones so that I have to traverse each zone multiple times.

    It doesn't feel fun and engaging. It feels like an artificially inflated time sink.

    The house is lovely.
  • Arvellion
    Arvellion
    Soul Shriven
    Nightmarket is an event zone for everyone... err... NO! Advertising of Nightmarket is misleading in my opinion.

    Dear ESO-Team,

    you want to create a world for everyone and every play style and this is absolutely o.k. BUT you WON'T change people's minds on content they don't like in general. You'll never get me to enjoy PVP or things I need to group up for. I like quests, I like stories, I like to explore.

    Many people won't participate Nightmarket. Not because they are too stupid to group up, but due to their preferred play-style and/or mindset. I'm an introvert, I'm old and I have a life outside of ESO. After work, I simply don't want to talk to people or group up or match with other players in pvp and I especially don't have time to wait half an hour for groups to build or else. I just want to play.

    Since years you try to force-push paying people into content they don't enjoy with exciting time-limited rewards, foliant points (former event tickets) they can only achieve by playing this specific content they dislike. If people running away from ESO this might be one of the main reasons. Just stop it.
    -> Looks like these could be the first "Golden Pursuits" I'm not gonna finish. I'd love to have that skin and I'd also love to access the additional features of the new home, but I'm not willing to waste my time, waiting half an hour for a random group I can join or follow.

    My ideas to fix this nightmarket:

    1.) Make two versions of Nightmarket. One with open dungeon difficulty, so people can enter the areas, do a few dailies and usually they form small random groups for the bosses (like overland bosses).
    Additional a version with harder difficulty for large groups (like it is) with every reward in gold or whatever.

    2.) If you strictly want it to be group only content and lock out solo players - Put a huge button "nightmarket" in group activity search menu, where you can join and wait until a party of required people is full. Like for dungeons. Yes I've noticed the small menu button "event area". Not sure if a lot of people will use it this way.
  • Frayton
    Frayton
    ✭✭✭✭✭
    Why can't we enter the vault room in the house? It's just visual with a popup if you interact. It feels like a cheaply made free mobile game.
  • StormWylf
    StormWylf
    ✭✭✭✭
    Tried again tonight. Though I cannot say for certain, I can say I spent an hour & a half in the skittering Precinct and saw 1 other solo and 1 group of 2. Zero larger groups. My impression is so similar to Danniv's that they deserve the credit.
    dannv wrote: »
    ...The difficulty is ridiculous. I mean over the top nuts. You can't avoid mobs, you can't kite mobs without agroing even more mobs. We ended up at a respawn point where there was no way to get to an objective because we couldn't live to get away from the base of the building. The design is just plain terrible. I am terribly disappointed. I have never been more than slightly disappointed in anything ESO has put out in the years I have been playing...

    Sadly, this zone is almost as bad as your last chapter release ... Some really bad decisions in the Night Market. Really bad...

    I really hope you do something to make this zone and your other new content more friendly to the majority of your player base, but you're going to have to move fast if you want anyone left to enjoy it.
    I personally will not be back. But if you enjoy it, good for you!
    Edited by StormWylf on May 1, 2026 4:50PM
  • KazaiDaGod
    KazaiDaGod
    ✭✭✭
    I am a veteran with 8000+ hours in ESO. I am afraid to say this is very confusion. Always in the past you could pick new things up instantly.

    I have started many quests, not sure which group to join to help with my quests. If only the Night Market quests were visibly divided to help sort them so i know where to go. Yes you have to use the Group Finder, but what is happening is the blind leading the blind.

    To run salt in the wounds (trust me I never have anything bad to say) the Golden Pursuit has the worst end reward (in my eyes), even a bigger reason why to be disheartened.

    Good luck, it is more the the elite organised that get together through guilds.
    Edited by KazaiDaGod on May 1, 2026 9:11AM
  • Clawfangshadow
    Approaching day 3 for the night market and it's mostly dead already on the Xbox na server. Can't say I blame folks for it. It sucks in a way I want to get rewards but it's not a solo friendly zone and I just don't have enough people that I know willing to go in anyways. I got the house but can't even use the feature that I was most interested in for getting it in the first place. That bank vault is locked behind a 5000 faction currency requirement and I barely got 1k.

    Also if you are on an older system for console expect all sorts of lag, latency, and constant game crashes when near more than 4 players fighting bosses and adds. Yesterday I had a very hard time keeping a group because the adds one shot me during said latency and lag issues mentioned a lot. This occured while having legendary gear equipped and skills for group content as well.

    In short the night market isn't playable so I am for the first time in my ESO accounts existence, I am skipping content, that's right I am skipping the night market entirely and when it comes back I will not be participating in it again. Mainly due to not only the gameplay but I do not want to go through waiting on my console to recover from the amount of heat it generated from the whole thing.

    It kept my dinner warm though so there's that I guess. I did take my console apart today to check for damage and thankfully there wasnt any damage the the thermal stuff and other circuits. My system just couldn't handle the night market stuff. I avoid trials and cyrodil for the same reason.

    It's a real bummer though, I looked forward to the night market ever since it was announced. The lore behind some of the characters was interesting and some of the fights in the districts was pretty awesome when I issues were minor at first. The concept of the puzzles in each district also was something I liked but couldn't complete on my own. The wayshrine resurrection timers were an interesting thing too. The run back to the fights not so fun though.
  • CAB_Life
    CAB_Life
    Class Representative
    So after holding my nose at my initial impressions, I went back in and gave it the old college try for about 2 hours last night. It’s not terrible, but it’s definitely a WIP.

    What I like:
    The challenge is actually decent. Any build with a self heal and some armor and basic situational awareness should be fine. A lot of deaths occur because of the density and sheer speed of mob respawn (should be adjusted, see below).
    The objectives are varied and occur organically (the execution of the associated quests is another matter).
    The grind isn’t terrible; if you clear 1-2 zones a night (nets around 1500 rep).
    The recycled bosses with stronger mechanics is more enjoyable than I thought.
    The loop itself is good once you get into it.

    What I don’t like:
    Obscure to useless on-boarding. 90% of the population will get a starter quest, wander into the first zone, get one-shotted and probably leave, never to return.
    The quest markers are also next to useless. Here is a massive circular zone with a tiny objective somewhere, possibly on a higher elevation and surrounded by mobs thick as pea soup—have fun, not.
    There’s no way to track your missing shards or whatever they’re called unless you check your achievements.This is horribly annoying.
    The mob density and respawn needs adjustment (down).
    The progression through the zone/ event is obtuse.
    Most people I grouped with had no idea you could press F5 (no idea what it is on console) and pull up an area checklist of sorts with timers for skirmishes. I don’t believe this is telegraphed or mentioned anywhere, it’s just user-lore.
    Why is there no queuing for the four man dungeons, gated by the required relic obviously?
    Essentially three types of content with various group requirements: solo (stealth or sustain dps), four man vet dungeon, trial (overland and actual trial). Balancing this is obviously a nightmare. Perhaps separate the solo stuff into a normal mode set of dailies, add queues for the four man, and instance off the 12 man stuff as it is now. Idk, but something should be done to place guardrails and prevent bleed between the three series of objectives.
    Longevity? Seems poor, once people are done, I don’t see them farming this daily, the drop off will be severe, making people who want to try the content later left out in the cold.

    Haven’t done the trial yet, but those are my thoughts so far. Obviously a lot more bad than good, though I will say that the bones are solid, even if the body itself is a mess.
    Edited by CAB_Life on May 1, 2026 9:59AM
  • CAB_Life
    CAB_Life
    Class Representative
    Arvellion wrote: »
    Nightmarket is an event zone for everyone... err... NO! Advertising of Nightmarket is misleading in my opinion.

    Dear ESO-Team,

    you want to create a world for everyone and every play style and this is absolutely o.k. BUT you WON'T change people's minds on content they don't like in general. You'll never get me to enjoy PVP or things I need to group up for. I like quests, I like stories, I like to explore.

    Many people won't participate Nightmarket. Not because they are too stupid to group up, but due to their preferred play-style and/or mindset. I'm an introvert, I'm old and I have a life outside of ESO. After work, I simply don't want to talk to people or group up or match with other players in pvp and I especially don't have time to wait half an hour for groups to build or else. I just want to play.

    Since years you try to force-push paying people into content they don't enjoy with exciting time-limited rewards, foliant points (former event tickets) they can only achieve by playing this specific content they dislike. If people running away from ESO this might be one of the main reasons. Just stop it.
    -> Looks like these could be the first "Golden Pursuits" I'm not gonna finish. I'd love to have that skin and I'd also love to access the additional features of the new home, but I'm not willing to waste my time, waiting half an hour for a random group I can join or follow.

    My ideas to fix this nightmarket:

    1.) Make two versions of Nightmarket. One with open dungeon difficulty, so people can enter the areas, do a few dailies and usually they form small random groups for the bosses (like overland bosses).
    Additional a version with harder difficulty for large groups (like it is) with every reward in gold or whatever.

    2.) If you strictly want it to be group only content and lock out solo players - Put a huge button "nightmarket" in group activity search menu, where you can join and wait until a party of required people is full. Like for dungeons. Yes I've noticed the small menu button "event area". Not sure if a lot of people will use it this way.

    It’s quite stupid that the four man dungeons aren’t queueable through activity finder like every other dungeon in the game.
  • method__01
    method__01
    ✭✭✭✭✭
    so many unknown details, so many mechs player needs to find and info is nowhere to be found
    like toss into water and see if they can swim
    i got all keys to get in dungeons ,only to found out that the bow to pass across the entrance is missing....

    bad design and poor execution :|

    Edited by method__01 on May 1, 2026 10:19AM
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • nb_rich
    nb_rich
    ✭✭✭
    This is the absolute worst content on console. No one on PlayStation plays this and the enemies one shot most people even with end game gear, so you need a group which you can’t find.

    I got 3 of 5 leads for the mythic and hoping I find the other two solo so I can finally get out the night market. Its even worse cause this event goes until June and is already dead on Playstation, imagine a month from now how will anyone plying solo get anything done?

    There are no gear sets besides the monster set which no one needs since we all use mythics. Achievements have no skins or mounts so literally nothing worth playing for besides a few titiles and a dye.

    I dont expect anything to be added to this event but at the least lower enemy difficulty so people can solo some stuff.
    nb_rich
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