SilverBride wrote: »CameraBeardThePirate wrote: »No, it shouldn't. There isn't a single type of player that everything should be geared towards.
90% of the game is for solo players. It's okay for some things to be geared towards other players.
Contrary to some sentiment I've seen on here, this isn't the "flagship content of the year" either as that doesn't exist anymore. Each season will have a new thing. I can guarantee most seasons will be tooled towards solo players. It's okay for there to be something tooled towards non-solo players.
There has to be something for everyone and the Night Market is absolutely not for the typical ESO player. So what do we get?
If this isn't the "flagship content of the year" then what is? Because this is all I've heard about.
SerafinaWaterstar wrote: »tomofhyrule wrote: »And WHY, ZOS, you create another stuff EXCLUSIVELY FOR GROUPS? Do you despise solo players that much???
There are two solo story quests coming with the next Season.
The Night Market is taking the place of what is normally Dungeons this year. That's it. They took away something for groups and gave instead something for zergs. But solo players are still getting their story quests with the summer update like always.
But Dungeons have numerous difficulty modes.
The Night Market does not.
SerafinaWaterstar wrote: »tomofhyrule wrote: »And WHY, ZOS, you create another stuff EXCLUSIVELY FOR GROUPS? Do you despise solo players that much???
There are two solo story quests coming with the next Season.
The Night Market is taking the place of what is normally Dungeons this year. That's it. They took away something for groups and gave instead something for zergs. But solo players are still getting their story quests with the summer update like always.
But Dungeons have numerous difficulty modes.
The Night Market does not.
Yes, this is a core aspect that people seem to be missing. The Night Market needs a normal mode, especially if it's gonna be a timed grindfest with basegame overland gear as your rewards lol.
CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »tomofhyrule wrote: »And WHY, ZOS, you create another stuff EXCLUSIVELY FOR GROUPS? Do you despise solo players that much???
There are two solo story quests coming with the next Season.
The Night Market is taking the place of what is normally Dungeons this year. That's it. They took away something for groups and gave instead something for zergs. But solo players are still getting their story quests with the summer update like always.
But Dungeons have numerous difficulty modes.
The Night Market does not.
Yes, this is a core aspect that people seem to be missing. The Night Market needs a normal mode, especially if it's gonna be a timed grindfest with basegame overland gear as your rewards lol.
Again, the night market IS a normal mode. Its the same difficulty level as a normal trial. That means you can PUG it. That's the point. It's designed for a group. This was communicated quite a bit during the lead up to NM. This is balanced like a normal trial; accessible to everyone IF you're grouped.
SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »tomofhyrule wrote: »And WHY, ZOS, you create another stuff EXCLUSIVELY FOR GROUPS? Do you despise solo players that much???
There are two solo story quests coming with the next Season.
The Night Market is taking the place of what is normally Dungeons this year. That's it. They took away something for groups and gave instead something for zergs. But solo players are still getting their story quests with the summer update like always.
But Dungeons have numerous difficulty modes.
The Night Market does not.
Yes, this is a core aspect that people seem to be missing. The Night Market needs a normal mode, especially if it's gonna be a timed grindfest with basegame overland gear as your rewards lol.
Again, the night market IS a normal mode. Its the same difficulty level as a normal trial. That means you can PUG it. That's the point. It's designed for a group. This was communicated quite a bit during the lead up to NM. This is balanced like a normal trial; accessible to everyone IF you're grouped.
Not everyone belongs to a guild where they can organise 12 people from all over the world to come together at the same time to do this for a couple of hours. It’s hard enough getting prog groups to run regularly. Not everyone can devote every second of their life to this game.
And I disagree that it is normal trial level difficulty; some trash is, but some definitely are not and can one-shot you in a way I’ve never experienced in normal trials.
SilverBride wrote: »CameraBeardThePirate wrote: »The comment of yours that I replied to did not say something for everyone; it said everything for someone. You stated that everything should be geared towards solo players. That is not true.
I never said everything should be geared towards solo players ONLY. But everything should have something for everyone and solo players were left completely out of this one.
99 percent of content in this game is catered to you. Get a grip.
SilverBride wrote: »99 percent of content in this game is catered to you. Get a grip.
Add up every dungeon, trial, and arena, and all the World Bosses from the past few years with their multiple immune phases, and Public Dungeon Bosses with the same, and Harrowstorms, and Vents, and West Weald World Events... none of which are catered to the casual solo player... and see who has more content catered to them.
SilverBride wrote: »99 percent of content in this game is catered to you. Get a grip.
Add up every dungeon, trial, and arena, and all the World Bosses from the past few years with their multiple immune phases, and Public Dungeon Bosses with the same, and Harrowstorms, and Vents, and Dragons, and West Weald World Events... none of which are catered to the casual solo player... and see who has more content catered to them.
CameraBeardThePirate wrote: »SilverBride wrote: »99 percent of content in this game is catered to you. Get a grip.
Add up every dungeon, trial, and arena, and all the World Bosses from the past few years with their multiple immune phases, and Public Dungeon Bosses with the same, and Harrowstorms, and Vents, and Dragons, and West Weald World Events... none of which are catered to the casual solo player... and see who has more content catered to them.
I can guarantee you there are far more hours of questing content in ESO than dungeons/trials/group content.
There's probably more hours of BASE GAME quest content than all the group content released to date.
SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »99 percent of content in this game is catered to you. Get a grip.
Add up every dungeon, trial, and arena, and all the World Bosses from the past few years with their multiple immune phases, and Public Dungeon Bosses with the same, and Harrowstorms, and Vents, and Dragons, and West Weald World Events... none of which are catered to the casual solo player... and see who has more content catered to them.
I can guarantee you there are far more hours of questing content in ESO than dungeons/trials/group content.
There's probably more hours of BASE GAME quest content than all the group content released to date.
This isn't about hours of content. It's about the difficulty of the content that a lot of players simply can't do.
And EVERY player can do the base game quests and story content. But every player CAN'T do these other things I mentioned.

SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »99 percent of content in this game is catered to you. Get a grip.
Add up every dungeon, trial, and arena, and all the World Bosses from the past few years with their multiple immune phases, and Public Dungeon Bosses with the same, and Harrowstorms, and Vents, and Dragons, and West Weald World Events... none of which are catered to the casual solo player... and see who has more content catered to them.
I can guarantee you there are far more hours of questing content in ESO than dungeons/trials/group content.
There's probably more hours of BASE GAME quest content than all the group content released to date.
This isn't about hours of content. It's about the difficulty of the content that a lot of players simply can't do.
And EVERY player can do the base game quests and story content. But every player CAN'T do these other things I mentioned.
I'm usually a solo player and was skeptical of this content, but I gave it a try - just typed in zone chat to join a group and it was fun. Really energizing and a breath of fresh air with the difficulty over 1-shotting bosses for story quests. I supposes the part of me that enjoys more challenging cooperative gameplay in MMOs is not entirely behind me, especially on a healer.
I don't know how long this will keep people's interest but I'm going to try again this weekend.
If you aren't even willing to press "x" in zone chat to join a party and follow teams around, I don't really know what to say. Our group was inviting anyone who wanted to join.
TairenSoul wrote: »Why can't people understand this? There are two kinds of players here. Solo and Group. Solo players only do Solo. One type of play. Group players can do both. Two for them. To make a Golden Pursuit solely for one group isn't right. This can all be fixed by making the NM normal and vet. Solo people can try normal if they want, while vet players can hard-core all they want! No one is saying to remove it totally! If zos wants NM for vet only, well ok. At least make the Golden Pursuits fair for anyone!
For those saying ZOS should be allowed to design group-only content. Okay, that's fine. But then they cannot make it a Golden Pursuit.
GP was expressly designed for the individual (aka solo) player. Not once has it required you to group to fill out. There's been 'do group content' tasks in it. But they were note required to fill out the overall Pursuit bar.
...so far all but 1 of the Pursuits is a solo task. And only then if you have Shadowy Disguise; because you will die to most of the mob packs.
TairenSoul wrote: »Why can't people understand this? There are two kinds of players here. Solo and Group. Solo players only do Solo. One type of play. Group players can do both. Two for them. To make a Golden Pursuit solely for one group isn't right. This can all be fixed by making the NM normal and vet. Solo people can try normal if they want, while vet players can hard-core all they want! No one is saying to remove it totally! If zos wants NM for vet only, well ok. At least make the Golden Pursuits fair for anyone!
People understand there are solo and group players.
What some solo players posting on this forum don't get is solo players have the same opportunities to play all content that group players do. You say, "Group players can do both." Change it to all players and it's a correct statement. There is nothing stopping a solo player from using the same mechanics a group player uses to play all content besides their desire or want to do so.
EDIT: Grammar?
TairenSoul wrote: »TairenSoul wrote: »Why can't people understand this? There are two kinds of players here. Solo and Group. Solo players only do Solo. One type of play. Group players can do both. Two for them. To make a Golden Pursuit solely for one group isn't right. This can all be fixed by making the NM normal and vet. Solo people can try normal if they want, while vet players can hard-core all they want! No one is saying to remove it totally! If zos wants NM for vet only, well ok. At least make the Golden Pursuits fair for anyone!
People understand there are solo and group players.
What some solo players posting on this forum don't get is solo players have the same opportunities to play all content that group players do. You say, "Group players can do both." Change it to all players and it's a correct statement. There is nothing stopping a solo player from using the same mechanics a group player uses to play all content besides their desire or want to do so.
EDIT: Grammar?
A solo player can successfully play solo content. A solo player cannot successfully play group vet content by them self. Hence, the word solo. Group vet players can play solo content and vet content. Not sure what's tripping you up.
SerafinaWaterstar wrote: »tomofhyrule wrote: »And WHY, ZOS, you create another stuff EXCLUSIVELY FOR GROUPS? Do you despise solo players that much???
There are two solo story quests coming with the next Season.
The Night Market is taking the place of what is normally Dungeons this year. That's it. They took away something for groups and gave instead something for zergs. But solo players are still getting their story quests with the summer update like always.
But Dungeons have numerous difficulty modes.
The Night Market does not.
For years, we've been getting easier and easier content that doesn't require anything from the player — it just holds your hand with "click here to claim your reward". Most events were simply about showing up.
Finally, after all these years, we've gotten something interesting, engaging, and highly social. For me, this is a wonderful breath of fresh air. I'm not saying every event should be like this, but it's great that there's AT LEAST ONE! Congratulations ZOS, awesome job!
TairenSoul wrote: »Why can't people understand this? There are two kinds of players here. Solo and Group. Solo players only do Solo. One type of play. Group players can do both. Two for them. To make a Golden Pursuit solely for one group isn't right. This can all be fixed by making the NM normal and vet. Solo people can try normal if they want, while vet players can hard-core all they want! No one is saying to remove it totally! If zos wants NM for vet only, well ok. At least make the Golden Pursuits fair for anyone!
I will be bored out of my skull.
TairenSoul wrote: »Why can't people understand this? There are two kinds of players here. Solo and Group. Solo players only do Solo. One type of play. Group players can do both. Two for them.