Night Market Opinion Poll

  • Taco_Tuesday
    Taco_Tuesday
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    The event really does not give solo players any options to attempt any favor activities... I'm not having any luck grouping up even with 5 guilds. So I will not be playing this event.
  • AdamBourke
    AdamBourke
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    Pcgamer wrote: »
    I play in small groups and solo but even in a small group it's too hard. Im devestated cos i was very excited to progress through the night market

    This is exactly how I feel. If this was going to be vet trial level content they should have described it as that, and not just as "group content". I have a group who can do vet dungeons. I was lolking forward to doing some more zone-like content with them.

    We didnt even get to fighting a boss before giving in.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • AdamBourke
    AdamBourke
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    SANGUARI wrote: »
    ZERG ZERG ZERG <3 group up for once, it was super fun raiding and running non-stop, reminds me of the old Harrowstorm zergs.

    I hated harrowstorms so much xD
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • majulook
    majulook
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    it is both to Grindy and Difficult


    The Grind:
    Every Night Market district unlocks the next tier boss the same way. Kill 2x Brazen Bosses = Argent Boss Spawns

    Brazen bosses are the lowest tier enemies. Each district has four, split into two pairs. Each pair is linked to one Argent boss.
    Argent bosses spawn after you defeat their two corresponding Brazen bosses in that district.
    When an Argent dies, it drops a Gilded Key Fragment. You need both fragments from a single district (one from each Argent) to form a full Gilded Key.

    Gilded bosses live in 4-player instanced dungeons.

    To enter, you need a complete Gilded Key from that districts Argent Bosses plus the district’s relic.
    Defeating a Gilded boss consumes your key and rewards an Opulent Key Fragment.

    The Opulent Ordeal Trial is the final challenge.

    You need all three Opulent Key Fragments (one from each district’s Gilded dungeon boss) to enter the Opulent Ordeal, a 12-player trial encounter.
    Keys are also consumed on completion, so running the trial again means clearing all Argent and Gilded bosses again.

    The Difficult:
    Mobs respawn so fast that if you die. and quickly rez at wayshrine, (there is no rez using soul gems) you have to fight through ones killed a couple of minutes ago just to get to the place you died.

    Not many players in a instance (I think it is limited to 12 players per faction) and lots of times you have no one in the sector you are doing.
    Si vis pacem, para bellum
  • XxCaLxX
    XxCaLxX
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    Rewards aren’t worth the effort imo.
  • SwordOfSagas
    SwordOfSagas
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    If you're a solo player like me, just use the undetectable Nightblade build to get quests done. If you see a group killing a boss get some hits in so you get loot.
  • RebornV3x
    RebornV3x
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    The only problem is mobs spawn way to fast and they need to be toned down just a bit maybe like 5% I like the zones.
    I think the main problem is that overland content in this game is a joke and now all of a sudden we get something like Night Market that's on the other end of the spectrum in terms of difficulty its just jarring. Just exposing a lot of bad players and just a disconnect with the community.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • dcrush
    dcrush
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    Mixed.

    Good.
    I’m fine with the boss difficulty. Get enough players and they die quickly. Will be tough once everyone gets their achievements and leads and the NM will (likely) be a dead zone (see: Bad).

    Could do with some improvement.
    Quest markers for fetch quests. You need to be right on top of them to spot them. I don’t know if canonically the vestige has bad eyesight but we should be able to spot some things from a bit further away. Still looking for the deadly concoctions, have not found a single one.

    Bad.
    The rewards are absolute g a r b a g e.
    Even for new players. Overland Deshaan sets? Base game trial sets? Doing the actual trial is probably easier than the night market
    If the rewards were good I expect this zone would have more longevity but as it is now I expect it to be dead within a week because players have almost no reason to return after they get their leads and achievements (unless they want to do challenging content with trash rewards).

    Additionally, the faction competition punishes players who started early and picked a faction based on their interest. Players who started a bit later can easily pick the faction that is way ahead to get better rewards
  • AScarlato
    AScarlato
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    Enjoyed my first night in NM very much. Don't particularly know why I am there or what I'm doing, but as a healer I got a group very easily and just followed everyone around. Very chaotic, and lots of healing needed, so I was a happy camper.
  • fall0athboy
    fall0athboy
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    I feel like we could cut the boss health in half and it's still be fine. This zone is going to be dead when everyone gets their achievements. In future events, it will be deader because there's less achievements to get at that point.
  • Blood_again
    Blood_again
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    It was fun with the premade group and was fun with random groups.
    Also it was fun solo (soft-grouped) when some random players ran around.
    This night I ressed more people then for a month in vet trials :)

    Roaming dune ripper is awesome!

    The thing I don't like is consuming the keys to obtain other ones. It will turn out grindy fast, I guess
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • Katakehua
    Katakehua
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    Who did they make this for? My guess would be for the 1% definitely not for average players. I strongly dislike being railroaded into group play. This game is becoming less and less like TES every patch.
  • SilverBride
    SilverBride
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    They sure didn't make it for me. I only went in to get the house and I won't step foot in there again. What gets me is they did this exact same thing with Craglorn when it was introduced as an "Adventure Zone" and it failed miserably. And the Night Market sounds like that version of Craglorn on steroids.

    What I want to know is what made anyone think this would have even a remote chance of being successful now?

    I will be very curious what all the players that are loving it now will think when the new has worn off and there are a lot less players for them to group with.
    Edited by SilverBride on April 30, 2026 4:18AM
    PCNA
  • PoveusRonin
    PoveusRonin
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    They sure didn't make it for me. I only went in to get the house and I won't step foot in there again. What gets me is they did this exact same thing with Craglorn when it was introduced as an "Adventure Zone" and it failed miserably. And the Night Market sounds like that version of Craglorn on steroids.

    What I want to know is what made anyone think this would have even a remote chance of being successful now?

    I will be very curious what all the players that are loving it now will think when the new has worn off and there are a lot less players for them to group with.

    All the complaints about increasing the overland difficulty is (in my opinion) why they thought it might succeed now.
  • Cominfordatoothbrush
    I played about 3hr tonight both as a group and solo. With the group I played as a tank with 3 friends, and as a solo I played on a solo dk build.

    With the group setup we were capable of killing all of the bosses we came across in the night market, and the difficulty level to me feels very good, around that of a dlc dungeon. I would honestly neither make it more or less difficult, my only annoyance possibly being an over use of silences.

    As a solo player, I also had a good time. I hope ZOS does not balance this zone around people who feel it's too difficult for them to solo, because as they've said, it is meant to be group content. If a player doesn't like group content... then ok, not everything has to be for you specifically. That being said, I found mobs to be at a difficulty level that feel quite fun to solo. So again, I wouldn't want to see the difficulty reduced here.
    Edited by Cominfordatoothbrush on April 30, 2026 5:19AM
  • LonePirate
    LonePirate
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    There are so many things about this new zone which I do not like.
    • The lack of explanations for things like the boulder game is bizarre. I have no idea what to do here.
    • The forced respawn at the elevated platforms and the inability to self-rez like in PVE land are two huge pain points.
    • The emptiness in the districts due to the broken instancing make it impossible to complete objectives.
    • While I don't mind the difficulty of an individual mob member, some of the packs of mobs have far too many members. That may be fine when you're fighting mudcrabs; but it's a problem when the mobs have 2-3x the health and resistance of a dolmen boss, for instance.
    • The inability to mount is a pain.
    • The sand walls which cannot be crossed without some trinket that seems very difficult to obtain is a needless frustration which serves no worthwhile purpose except to annoy players.
    • There seems to be a very low drop rate of the shards or whatever they are called unless you defeat a named boss. Maybe one of these achievements tracks how many or which ones have been collected as I have no idea how a player could maintain a handle on these.
    • There were no notifications when destroying the weapon racks until you had interacted with it several times before the game told me I had completed that rack. I have no idea if this is intentional or a bug.

    I fully understand this new event zone was not designed for players like me and that's fine. However, there are so many problems and pain points that I am not even inclined to deal with the mess of it all.
    Edited by LonePirate on April 30, 2026 5:28AM
  • magnus01
    magnus01
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    I have never run a single trial and im a beta backer for this game.
    The fact that its just a glorified trail is the most disappointing thing.
    They removed story content and new zone for this....for this and we are supposed to thank them.

    Yea im out this is trash made to waste you're time with carrot on a stick rewards that mean NOTHING to me.
  • Necrotech_Master
    Necrotech_Master
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    overall i enjoyed the zone, was in there for about 5 hours

    the trash mobs feel about as difficult as vet dungeon mobs, the bosses feel somewhere in between a vet HM dlc dungeon and a base game vet trial boss (dmg of the vet dungeon boss with the hp of the trial boss)

    i would say there were a few things that were unclear, such as the relics, and a few of the minigames (boulders in particular)

    rewards overall i think are fine, though i would say overland and base game trial sets are not really great (should include ALL trials sets, at least non perfected)

    overall i think it was fine, i was able to get through almost all boss encounters in the 3 districts with a smallish group (avg 3-5 players + companions)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • SeaGtGruff
    SeaGtGruff
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    I have mixed feelings, although that isn't how I voted.

    My first impression is that it's very confusing.

    For example, I spent perhaps 45 minutes running around Fargrave and the Shambles trying to figure out where the Curator is and how to get to the Night Market, because I wanted to discover it "organically" on foot rather than just accept a quest from the Crown Store and travel there by wayshrine. I eventually gave up-- if there's a way to reach it from the Shambles, I couldn't find it-- accepted the quest from the Crown Store, and used a wayshrine to go there. Which begs the question, how do NPCs that live inside the game get there, since they supposedly can't use wayshrines to travel the way PCs can?

    Once inside the Night Market, I found and spoke with the Curator, chose a faction, and completed the intro quest. Then I went to the first NPC to do their task, entered the first subzone, and died twice just trying to go 10 feet toward my goals. This was on PCEU, and there didn't seem to be any other players in the subzone that I could zerg with, so I logged off because it was getting close to server reset time and I'm careful to log out before reset so it doesn't mess up my daily login reward by being logged in already when the server resets.

    On PCNA, I didn't bother with the Crown Store, just wayshrined to the Night Market and went to the Curator. Going into the first subzone was a little better than on PCEU, because other players were running around and I noticed that a lot of them were just running past the OP mobs instead of trying to fight through them. I was able to complete the first task, and even picked up one of the repeatable quests along the way, which I also managed to get completed. Thank goodness we can interact with the prompts on quest objectives even while being attacked by mobs! I died several times, and even fought some mobs and a boss alongside other players, but the way to succeed seems to be to avoid everything as much as possible, wait for aggroed mobs to stop attacking and go back to their designated spots, and die a lot just trying to pull up the map and figure out how to go from point A to point B. A lot of routes were blocked by impassable barriers that require some item I didn't have, and at one point I apparently got dropped into a subterranean trap with no obvious exit and lots of enemies that killed me. Death is the only way out? Then rez and jump back down for more confusion and insta-death?

    I completed the tasks from each of the three NPCs outside the subzones, then accepted my first quest from my faction-- a race? But trying to complete that task was too frustrating, because you have to press X to pick up(?) the fire or whatever, then try to stay alive while you race to a spider nest(?)-- if you can find one-- then press X to burn the nest. It's extremely awkward to press X when your hand is positioned to work the W, E, and first few number keys, because the X isn't positioned in a spot that's easy to find with your fingers in that situation. Please consider changing this from X to some other key, such as E or F. Eventually I just gave up and left the Night Market.

    I'm going to stick with it for a few more days to see if I can get any better at finding my way around the subzones so I don't feel so totally lost, but overall I'm not sure I understand why there has to be a mob every 10 feet, and why all of the mobs have to be so deadly. It's group content, you say? Yes, I realize that. But it feels like a trial on vet hard mode, only with more mobs and a map that's more confusing and less navigable.
    I've fought mudcrabs more fearsome than me!
  • Qagh
    Qagh
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    Too strong for me, but it‘s ok.

    Please don‘t nerf it and make it much stronger, ZOS.

    The good people need one elite zone.
    CP 2900+ PC/EU

    Please give us houseguest Razum-dar!

    Razum-dar! Razum-dar! Razum-dar!
  • SeaGtGruff
    SeaGtGruff
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    As an addendum to my previous comments, I want to say that I was initially disappointed in the rewards from doing quests, because the chests were curated gear drops from across Tamriel, except I already have just about all of the overland gear sets so I didn't get anything new despite the curation. (I'm still missing some pieces from Murkmire, but none of Murkmire's sets seemed to be included; maybe the zones that the gear comes from is on a rotating schedule of some kind, like IA?

    But when I got a reward coffer from my faction leader, it was a curated dungeon chest, and I did get something new from it, which was pretty neat. So I think the curated reward coffers seem like a good way to help players fill out their sticker books.
    I've fought mudcrabs more fearsome than me!
  • fall0athboy
    fall0athboy
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    LonePirate wrote: »
    There are so many things about this new zone which I do not like.
    • The lack of explanations for things like the boulder game is bizarre. I have no idea what to do here.

    None of the oddities have an explanation in-game. I think it's kill all the spiders?

    But the laser game is beyond me.
  • FurryCandyHearts
    FurryCandyHearts
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    magnus01 wrote: »
    I have never run a single trial and im a beta backer for this game.
    The fact that its just a glorified trail is the most disappointing thing.
    They removed story content and new zone for this....for this and we are supposed to thank them.

    Yea im out this is trash made to waste you're time with carrot on a stick rewards that mean NOTHING to me.

    ESO is very much in the place wjhere cartoon network was when they started running space ghost coast to coast which had mock interviews talk show format reusing old cartoons to fake making new content to prove their chops b4 they got more money to create new content. I think so,. that's where theyre at.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    I was very pleased with it. And everyone who went with me felt the same. All of the stragglers I picked up seemed to like it as well.

    There are a couple ways to look at it, but it is designed to be a group zone so that is the best approach. I was able to get around solo very easily 4 ways. 1. Fighting my way through slowly and methodically 2. As a Tank (you can get around safely but cant kill many things unless you run into others) 3. By sneaking 4. By using abilities like Falcon's Swiftness to outrun everything

    I was in there with all kinds of groups, organized, unorganized, spur of the moment random pickups, solo just jumping into the fray, Tanking solo with the fray jumping into me, ect. All of them a wide variety of cp levels. All of them a different number of players and roles. Groups of 3, 5, 12, you name it, I ran it.

    The best approach for people who are lower or mid range cp or who may not be used to harder content is to make sure you have a tank or 2 and a healer or 2. Traditional roles, and you will have no problems. 12 people is best. With that, it should be a relatively smooth approach.

    I can see where solo players may feel frustrated, but this content is for groups. As I mentioned earlier, there are methods to get around alone most of which do not require extremely high dps or cp level either.

    Some things I was disappointed to see: Most of the Realm exploiting 1 faction. To eliminate this, the other factions should get a bonus or something checked against the total amount of players in said faction to offset the exploit. Also, people not picking up solo players asking for groups in zone when everyone could see they had plenty of room in their group. What happened to having a welcoming Tamriel? And what do they have to lose by doing this? Especially when some of those groups were following us. If we had more room, we would have picked them up.

    Some of the tasks were a little vague as to what needed to be done, just like some of the fights. I find this to be a good thing personally. We had many laughs watching the dps trying to res each other while the Tanks and Healers were trying to figure it out😂 The adventure isn't always a bad thing. And if people are as good at the game as they claim, they will figure it out as we did. I can see where some people just prefer to watch someone else's video of it and take it as gospel. Its a lot more fun, just to group up and dive in.

    I will add additional feedback as our guilds play it more, this is just an initial take. Also, its a new thing for Zos and im very glad to see them doing new things so give them a chance.
  • Rkindaleft
    Rkindaleft
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    I found the Night Market to be good fun.

    I think the major pain point that would alleviate most of the problems people have with it is that the population cap for each instance should be increased. When I tested it on PTS the cap was 36 players, as far as I can tell that hasn't been increased on live. When you consider how big each zone is and how everyone will be at different grind stages/quests the zones are kind of empty and I can understand it might be annoying to find someone who is doing exactly what you need to do specifically, if you don't luck in with the Group Finder.

    I am a trials player so I really like the difficulty. I ran with 3 others from my raid team in a group of 4 and we had a blast with it.
    PlayStation NA https://youtube.com/@rkindaleft
    Tick Tock Tormentor | Saintly Savior | Gryphon Heart | Godslayer | Kyne's Wrath | Planesbreaker | Swashbuckler Supreme | Mindmender | Unstoppable
  • fall0athboy
    fall0athboy
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    Rkindaleft wrote: »
    I found the Night Market to be good fun.

    I think the major pain point that would alleviate most of the problems people have with it is that the population cap for each instance should be increased. When I tested it on PTS the cap was 36 players, as far as I can tell that hasn't been increased on live. When you consider how big each zone is and how everyone will be at different grind stages/quests the zones are kind of empty and I can understand it might be annoying to find someone who is doing exactly what you need to do specifically, if you don't luck in with the Group Finder.

    I am a trials player so I really like the difficulty. I ran with 3 others from my raid team in a group of 4 and we had a blast with it.

    I think that would be a big thing that would alleviate a lot of the pain for me; having more people in the zone. 36 people indicates ZOS is looking at each district as an individual trial, which does not feel like it works.
  • CAB_Life
    CAB_Life
    Class Representative
    Poorly implemented with terrible on-boarding and makes ESO’s lack of modern social tools glaringly apparent.
  • Malprave
    Malprave
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    As a solo player, it is sort of disheartening to not be able to kill *anything*. Like, yeah, I knew I was going to get slaughtered, if I didn't group, but I was hoping to be able to kill at least some of the outer mobs, but once you aggro them, they all descend on you, and I couldn't even get one kill.

    It doesn't help that when you ask for a group, it is just silence.

    Earlier, I DID see a group of players killing things, so I joined them (and got 75 kills with them, even before I started using my weapon) and got some quests, completed some quests, but then I had to leave so hopefully I will be able to get back in and find a group killing things again.

    So, my conclusion is that, if there are people there it can be fun! But, it seems dead. Most of the time I would see one or two people, and even with the group, it was only like 6 people, with companions, yet the night stats on the side says that there should be 100K+ users who joined.

    So, where are all these people?

    Every instance is capped at 36 players. If you’re not in a group it is going to seem empty.
    I’ve said this already but I’m going to keep repeating it, use the group finder.
  • Tallon_IV
    Tallon_IV
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    Difficulty aside, the rewards are atrocious. Not worth all the effort.
    PC NA
  • heimdall14_9
    heimdall14_9
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    ok ok tonight i have been able to 100% solo in the NM , killing trash was easy , killing boss i had to change out of my solo all around build into my solo IA arc 8 build that made TTK a little low but nothing like if i was full tank but after finishing off main quest killing bosses my hands did get to hurting a little ( have had both hands broken at some point in life and right has been crushed due to fighting and working drilling rigs ) oh and i even died tonight something i aint done in a long time out side of pvp so i have now tested and played the night market both around a group of other solo and 100% solo no one around at all and i have a few things that might help others like it more

    trash spawn times need to be longer apart
    player count needs to be more as 36 leaves it a ghost town even at prime time only seen 8 other players in area at one boss and 6 at other with 3 of them being my soft group of solos that followed around where i went ( due solely in my belief because i wasnt dying in the boss fight where i first run into them )
    awards are awards but theres nothing worth getting if all you get is old sets, junk to sale for gold , skill style pages ( tho they are cool , some of them at less they dont last long for the work it takes to get them )

    i really think if these few things can get some love in the right direction more players would be happy with it , once they understand this wasnt made for solo players but if your GOOD at playing SOLO you can do it but its not the best way to do so otherwise ( remember this content took the place of dungeon's and you'll understand why its made for groups and centered around SKILL BASED GAME PLAY for VETERANS thats been asking for harder fights for over 10 years now )

    all a can really say is I LIKE IT I LOVE IT I WANT SOME MORE OF IT !!!!!!!!!!!!!!!!!!!!!!! hope they can get it where the rest feel the same way but a big thank you to zos after 10 years i feel like i can actually be killed
    Edited by heimdall14_9 on April 30, 2026 11:51AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
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