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If You Die During Skirmish You Won't Get Credit!

FlameDark
FlameDark
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Since you cant revive yourself with Soul Gems in the Night Market you are forced to revive at set teleport sites. I was fighting a skirmish right when it started at the very beginning, I wasnt in a group (as the group that was fighting it was full) and a bunch of us almost got it down, but unfortunately I died when the boss was around 5%. Revived myself at a rez site, ran back, waited the timer for me to keep fighting, unfortunately the boss died before I could fully revive back. But because I wasn't "there" when it died I did not get credit for the skirmish quest or get the reward chest. People who help fight the bosses should still get credit for the kill. Especially since I was forced to teleport away from the boss and run all the way back to it. Or at the very least let us use soul gems in the Market, so I can rez back up closer and faster to it.
Edited by FlameDark on April 30, 2026 5:31AM
PC/NA CP 1000 - PvE
Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • heimdall14_9
    heimdall14_9
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    this is how it should be if not you will get 100s of players that just run get 1 hit in and die while still getting awarded for laying dead on the floor after doing nothing
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • FlameDark
    FlameDark
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    this is how it should be if not you will get 100s of players that just run get 1 hit in and die while still getting awarded for laying dead on the floor after doing nothing

    Yeah but right now if I could potentially lose the reward for dying trying to help, why would I help? Why wouldn't I just do a few hits, stand by a wall and just wait for the boss to die? Either or you're going to have people abuse the system, just right now you are punishing more people trying to help.
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • heimdall14_9
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    FlameDark wrote: »
    this is how it should be if not you will get 100s of players that just run get 1 hit in and die while still getting awarded for laying dead on the floor after doing nothing

    Yeah but right now if I could potentially lose the reward for dying trying to help, why would I help? Why wouldn't I just do a few hits, stand by a wall and just wait for the boss to die? Either or you're going to have people abuse the system, just right now you are punishing more people trying to help.

    am with you on that , reason there should be a mid level of damage needed to get awarded for doing something. so that them that want to hit and run or them that hit and die both get nothing for doing nothing
    Edited by heimdall14_9 on April 29, 2026 6:07PM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • coop500
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    Wow, the design choices here just keep getting worse lol
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • heimdall14_9
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    sorry but not sorry after years of having players come up on me while soloing an WB to just stand there until its 98% dead than get a light attack in and be counted in the kill i have no love for them type of players just how it goes you want something fight for it dont stand around dont hit and run dont hit then die to lay on the floor .... easy as that nothing more .... i think the use of soul gems to get yourself up if you die should be a thing but other then that idk a way that feels right awarding players for doing nothing aint it
    Edited by heimdall14_9 on April 29, 2026 6:20PM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • FlameDark
    FlameDark
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    FlameDark wrote: »
    this is how it should be if not you will get 100s of players that just run get 1 hit in and die while still getting awarded for laying dead on the floor after doing nothing

    Yeah but right now if I could potentially lose the reward for dying trying to help, why would I help? Why wouldn't I just do a few hits, stand by a wall and just wait for the boss to die? Either or you're going to have people abuse the system, just right now you are punishing more people trying to help.

    am with you on that , reason there should be a mid level of damage needed to get awarded for doing something. so that them that want to hit and run or them that hit and die both get nothing for doing nothing

    I do agree with you on that. I think that is a perfectly reasonable middle ground. Where someone needs to do a certain amount of damage in order to get the reward. Which was my original frustration. As I was there fighting from the BEGINNING of the skirmish until the last 5%. But I didn't get anything despite helping as hard as I could for 95% of the fight. I just want people who may not be able to enter a group still get credit, considering their choice in not letting us use soul gems and how easy it is to die during the fights. Right now this is just encouraging people who are not able to get in a group to hug a wall when the boss is down to 25% or fear being left out of the rewards.
    Edited by FlameDark on April 29, 2026 6:31PM
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • FlameDark
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    Also to add, I didnt even get the achievement for it? Unless that is a bug? Because even if I didnt get credit for the kill, I should have at least got the achievement for participating?
    Edited by FlameDark on April 29, 2026 6:37PM
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • Aydh
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    we had some folks in a group tonight die and were dead when the boss died that did not get credit and could not loot. this needs to be fixed please. in no way is that fair.
  • FlameDark
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    Aydh wrote: »
    we had some folks in a group tonight die and were dead when the boss died that did not get credit and could not loot. this needs to be fixed please. in no way is that fair.

    This just happened to me... [snip]... I was in a GROUP, got killed right before the skirmish boss died and DID NOT GET CREDIT. AGAIN. This is the worst designed boss fights ever. If you're going to make it so people will most likely constantly die during the fights, then make it so people get credit for the fight should they die. No one even had time to respawn me. The moment I died the boss died almost right after. So what, we all have to just PRAY that we don't get hit with a 40K attack when the boss is below 5% or everything we did to help means nothing?
    [edited for profanity bypass]
    Edited by ZOS_Icy on May 4, 2026 10:22AM
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • FlameDark
    FlameDark
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    Changed title to reflect my unbridled rage. Yes I'm raging. It took two hours to get that group together! So honestly, this whole event can go right up molag bal's butthole!
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • frogthroat
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    Yeah, as long as you have taken part in the fight you should get the credit. The ghost phase takes anyway aaaaages.
  • CatalinaWineMixer2
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    I can see both sides of it. It might be complicated to engineer something like x amount of dps, taunts or healing need to be done to get credit. Especially in the case of something like this, Id rather see them get credit for it than not and I feel bad that happened to you Flamedark. Its even more painful that you were in a group when it happened and I understand completely. I think for the sake of Night Market, they can adjust this to where you get group credit at least and they should if that is feasible.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I can see both sides of it. It might be complicated to engineer something like x amount of dps, taunts or healing need to be done to get credit. Especially in the case of something like this, Id rather see them get credit for it than not and I feel bad that happened to you Flamedark. Its even more painful that you were in a group when it happened and I understand completely. I think for the sake of Night Market, they can adjust this to where you get group credit at least and they should if that is feasible.

    This is happening IN GROUPS also. Is fricking annoying because in PUGs nobody cares to revive so you lose credit because you weren't alive WHEN YOUR GROUP KILLED THE BOSS.

    Tell me as what other part of the game such mechanic exists?
    coop500 wrote: »
    Wow, the design choices here just keep getting worse lol

    At this point, something is wrong with ZOS. I guess is the AI push by Microsoft, having kicked half the company out after the cancellation of the other game.

    Who ever made the design of this event, is the one needs to be kicked out, and bring back Matt Firor.
  • Malprave
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    FlameDark wrote: »
    Since you cant revive yourself with Soul Gems in the Night Market you are forced to revive at set teleport sites. I was fighting a skirmish right when it started at the very beginning, I wasnt in a group (as the group that was fighting it was full) and a bunch of us almost got it down, but unfortunately I died when the boss was around 5%. Revived myself at a rez site, ran back, waited the timer for me to keep fighting, unfortunately the boss died before I could fully revive back. But because I wasn't "there" when it died I did not get credit for the skirmish quest or get the reward chest. People who help fight the bosses should still get credit for the kill. Especially since I was forced to teleport away from the boss and run all the way back to it. Or at the very least let us use soul gems in the Market, so I can rez back up closer and faster to it.

    This isn’t right. Players drop like flies during these and still get credit.

  • Vhellcat
    Vhellcat
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    I submitted a support request because of this. Awaiting on an agent. This is what I wrote:

    Hello!
    First off, thanks for the new update. The new zone looks great!
    I’m reaching out because I want to make sure the time spent in this new zone feels meaningful for everyone.
    I'm not sure this is the correct Support Category. I was at the Night Market, in The Parch, participating in a skirmish. I was there at the beginning, and died several times, respawned at the Wayshrine, and ran (ghostly-glided!) back to the fight and during the final moments, the boss had a bit over 3 million health, I died, respawned, ran back - and the fight was over and there was no loot/reward for me. I asked my friend in the group - and she said there was a chest. I can't tell you how long of a fight that was, over 5 minutes - I think it was around 10-15 minutes, definitely felt longer - and to not be able to claim anything?! Would I have been better off just staying dead and waiting until the end of the fight???

    Here is a video: https://youtu.be/hASLaHSmR3I

    Thank you.
    Best regards, Vhellcat
  • wolfie1.0.
    wolfie1.0.
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    FlameDark wrote: »
    this is how it should be if not you will get 100s of players that just run get 1 hit in and die while still getting awarded for laying dead on the floor after doing nothing

    Yeah but right now if I could potentially lose the reward for dying trying to help, why would I help? Why wouldn't I just do a few hits, stand by a wall and just wait for the boss to die? Either or you're going to have people abuse the system, just right now you are punishing more people trying to help.

    am with you on that , reason there should be a mid level of damage needed to get awarded for doing something. so that them that want to hit and run or them that hit and die both get nothing for doing nothing

    So tanks and healers wont get credit?
  • Altyri
    Altyri
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    Just had this happen on the brood skirmish, went through the whole fight (not a pleasant experience for me tbh), died near the end of the fight and revived about a second after the boss died...got nothing and thats the last part of the egg I need, yet more frustration from this event.
  • anadandy
    anadandy
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    If it's an either or situation, I would rather someone doing a drive-by hit and run get credit than to deny credit for someone who participated in the entire fight but had the misfortune to die at the end or, as above, was a healer keeping everyone alive and maybe not doing much damage.

    To clarify: If the reason for not giving credit to someone who dies right before the boss does is to keep one hit wonders from getting credit. I would rather give credit to everyone than potentially remove credit from someone who actively participated but had bad timing in death.
    Edited by anadandy on April 30, 2026 12:41PM
  • frogthroat
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    If someone does 60% of the total damage from 100% down to 2% of boss health, but then makes one single mistake and dies, and I happen to accidentally come across with the fight and do one light attack, which one of us deserves the loot?
  • FlameDark
    FlameDark
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    I get people are terrified of whom they deem the undeserving peasants coming in and getting achievements or "stealing" loot from a buggy horrible event. But right now which is worse?

    People coming in and popping off a light attack and running away, and still getting the loot. Despite barely contributing to 1% of the bosses health.

    OR PLAYERS WHO RAN THE WHOLE [snip] THING AND NOT GETTING ANYTHING FOR THEIR HARD WORK FOR TRYING TO HELP EVERYONE PUSH THROUGH THE EVENT....

    Because that's the choice. Frankly I prefer rewarding people who worked hard over punishing people who worked hard over fear that some random person might get it when they didn't "earn" it. Do try to remember this event is not world boss level mobs. You cannot just solo it while 2 people cheer to the side and wait to get the loot while you do the hard work. It actually does take a full group to kill these things, so you'll have a full group helping and maybe 1 or 2 people doing nothing. Actually right now, you'll probably be killing bosses by yourself at the last 10-5% because I sure as [snip] am not going anywhere near or helping bring the bosses down near the end if I can risk losing everything just by being within ability distance of the boss. Especially since they absolutely can one shot you.
    [edited for profanity bypass]
    Edited by ZOS_Icy on May 4, 2026 10:23AM
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • SerafinaWaterstar
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    frogthroat wrote: »
    If someone does 60% of the total damage from 100% down to 2% of boss health, but then makes one single mistake and dies, and I happen to accidentally come across with the fight and do one light attack, which one of us deserves the loot?

    Both. This is a game. Its meant to be fun not frustrating.
  • angrysam319
    angrysam319
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    Just need to add my upmost frustration at this point too! Twice now I’ve done the brood skirmish only to die just before the boss dies and get no credit even though I’ve contributed right from the start!
    Considering how long these skirmishes take and how long you have to wait for the next one, this needs fixing asap! Yet another bizarre design choice in the Night Market
  • Arunei
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    this is how it should be if not you will get 100s of players that just run get 1 hit in and die while still getting awarded for laying dead on the floor after doing nothing
    In no world should keeping people who haven't 'contributed' to something take precedent over people who have. In no world should someone who had the misfortune of dying and being unable to fully rez before the Boss dies be punished just to keep the 'leechers' from getting credit.

    Besides, isn't everyone saying to just 'soft group' to do things in the NM if they can't find groups or solo the place? This is the sort of thing that's going to happen when people literally can't engage with the content directly without getting ground into dust within a second.

    So which is it? Do you want the place to be so hard this is how most people will be able to clear things, or do you want it to be adjusted some so people can actually engage and contribute without getting punted to the Moons in the time it takes to say "Where'd all my health go"? You can't have your cake and eat it too, you can't say a Zone is ""meant"" to be for grouping or following groups and then condemn people for following a group.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • coop500
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    Arunei wrote: »
    this is how it should be if not you will get 100s of players that just run get 1 hit in and die while still getting awarded for laying dead on the floor after doing nothing
    In no world should keeping people who haven't 'contributed' to something take precedent over people who have. In no world should someone who had the misfortune of dying and being unable to fully rez before the Boss dies be punished just to keep the 'leechers' from getting credit.

    Besides, isn't everyone saying to just 'soft group' to do things in the NM if they can't find groups or solo the place? This is the sort of thing that's going to happen when people literally can't engage with the content directly without getting ground into dust within a second.

    So which is it? Do you want the place to be so hard this is how most people will be able to clear things, or do you want it to be adjusted some so people can actually engage and contribute without getting punted to the Moons in the time it takes to say "Where'd all my health go"? You can't have your cake and eat it too, you can't say a Zone is ""meant"" to be for grouping or following groups and then condemn people for following a group.

    They clearly just want only the elites to enjoy the NM. If you die, then you're a filthy casual who doesn't belong anyway I guess lol
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Orbital78
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    If it is near death, I will just sit there dead and wait for a res or for it to die. This is the way releasing works in almost all encounters. IMO in the market itself you should be able to self res with soul gems OR release.
  • allochthons
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    Agreed. I was tanking, the boss was at a sliver of health, we'd been working on it for a long time, and I missed a heavy and was killed. I was a ghost, standing next to the boss, when it died, and I didn't get loot. Very frustratiang.

    (I already had the achievement, thank goodness!)
    She/They
    PS5/NA (CP3100+)
  • MoonPile
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    @ZOS_JessicaFolsom sorry to tag but, yesterday's Hotfix post says this was fixed:
    https://forums.elderscrollsonline.com/en/discussion/692410/night-market-hotfixes-may-4-all-platforms

    845xfd8chdz6.png

    But I did a Parch Skirmish last night, ~7:49 PM EST a bunch of us got eaten by the worm, ported to that rooftop as stated, and could not loot nor got credit for completion:

    qacf5j50bmc5.jpg

    We had almost finished the last standing boss when we got chomped, so AFAIK the rest of the group who were there seemed like they were able to get it.
  • FlameDark
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    While im glad they actually admitted that this is a problem and are "trying" to fix it, I wonder how on earth this even managed to make it through PTS. Tbh the sheer amount of bugs and problems that have happened during the night market, is just baffling. I dont think I will be doing any new content immediately after it comes out again. That was a mistake on my end. My bad I guess. I will probably wait a month next time and wait for it to ACTUALLY be out of its "beta" form when most or at least some of the bugs get fixed after a month of it being live. Because apparently new content getting released is still in PTS test phase.
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
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