i think it definitely needs a lower difficulty mode, which i also *said* during the u49 pts cycle.
robwolf666 wrote: »Hmm... After seeing these posts about the difficulty, I'm actually now curious how the difficulty compares to, say, a normal group dungeon (base game, not DLC) or IA cycle-wise.
SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
Then it should have a vet and a normal mode, that would have solved 90% of it's issues.
GMdoghunter wrote: »SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
The eso community in general gets NOTHING this year,Not only and just the Dungeon and trial communities.
All we got from ZOS this year was a senseless grind in the form of Tomes and to add to it The Night Market,which is solely focused on Group content.
They implemented content that No One asked for,it's what they wanted.
For the next year we have absolutely Nothing,only and more poissibly gettting more of a senseless grind that eso has become.
Been playing this since Beta and honestly the direction the game is going isn't good.
Hopefully it lasts,but people will eventually get sick and tired of it and just not bother anymore.
We have corporate GREED at it's finest to thank for that though.
tomofhyrule wrote: »SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
Then it should have a vet and a normal mode, that would have solved 90% of it's issues.
Just having a vet and normal mode doesn’t magically turn this into Dungeons.
I was always skeptical of this “we have to shake things up for the sake of shaking things up” idea in the first place, and the very gaslight-y way they told us that Night Market and solo March would “scratch the same itch” (which it won’t, obviously)
They really need to decide who this content is for. It’s too mind-numbing and grindy for endgame PvErs, and too impossible for never-group casuals. Trying to force the vets to grind or the casuals to group is going to be like talking to a brick wall… and it likely to get them closer to uninstalling. You only end up with miserable players.
SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
Then it should have a vet and a normal mode, that would have solved 90% of it's issues.
GMdoghunter wrote: »SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
The eso community in general gets NOTHING this year,Not only and just the Dungeon and trial communities.
All we got from ZOS this year was a senseless grind in the form of Tomes and to add to it The Night Market,which is solely focused on Group content.
They implemented content that No One asked for,it's what they wanted.
For the next year we have absolutely Nothing,only and more poissibly gettting more of a senseless grind that eso has become.
Been playing this since Beta and honestly the direction the game is going isn't good.
Hopefully it lasts,but people will eventually get sick and tired of it and just not bother anymore.
We have corporate GREED at it's finest to thank for that though.
I walked in, did the intro quest, got the house, and fought some trash mobs with one or two other players. Got annihilated and walked out.
SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
Tavore1138 wrote: »so... i assume walking blindly through one of the three doors wearing my overland gear and getting clobbered is the intention? is there anything else to do or do i tech for solo group dungeon runs and see if i can solo it?
I walked in, did the intro quest, got the house, and fought some trash mobs with one or two other players. Got annihilated and walked out.
Literally just done the same. I thought this was going to be like public dungeons, but on a bigger scale. Turns out it's more like Vet. Really discouraged by the direction the game is headed.
tomofhyrule wrote: »SerafinaWaterstar wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »In before the "when will Night Market get it's own vengence" post.
Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.
Hard content can be good if players get to chose if they want to do it or not.
Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.
If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?
I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.
Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.
(Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)
It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.
But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
Then it should have a vet and a normal mode, that would have solved 90% of it's issues.
Just having a vet and normal mode doesn’t magically turn this into Dungeons.
I was always skeptical of this “we have to shake things up for the sake of shaking things up” idea in the first place, and the very gaslight-y way they told us that Night Market and solo March would “scratch the same itch” (which it won’t, obviously)
They really need to decide who this content is for. It’s too mind-numbing and grindy for endgame PvErs, and too impossible for never-group casuals. Trying to force the vets to grind or the casuals to group is going to be like talking to a brick wall… and it likely to get them closer to uninstalling. You only end up with miserable players.
FurryCandyHearts wrote: »how much of this must i do to get the house?
robwolf666 wrote: »Hmm... After seeing these posts about the difficulty, I'm actually now curious how the difficulty compares to, say, a normal group dungeon (base game, not DLC) or IA cycle-wise.
Finedaible wrote: »I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.
SilverBride wrote: »I got the house and it's so big I don't care about opening additional wings. So I will now say goodNIGHT, market.
CameraBeardThePirate wrote: »Finedaible wrote: »I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.
Honestly it has a lot to do with overland scaling/difficulty.
At launch, you were forced to get used to difficult content as every new zone you entered and every new dungeon you unlocked was much harder than the last.
After One Tamriel, players are never forced to hit a difficulty spike.
Don't get me wrong, One Tamriel was a net positive for the game, but it made it so that the only difficult content is veteran dungeons and trials, so players are never forced to re-evaluate their builds, learn specific combat mechanics, or get a grasp on how to improve very specific parts of their combat gameplay.
SilverBride wrote: »I got the house and it's so big I don't care about opening additional wings. So I will now say goodNIGHT, market.
Yeah, the wings are super disappointing to me too. I’m glad the house is good on its own. It’s begging for more floors to be added to it by players!CameraBeardThePirate wrote: »Finedaible wrote: »I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.
Honestly it has a lot to do with overland scaling/difficulty.
At launch, you were forced to get used to difficult content as every new zone you entered and every new dungeon you unlocked was much harder than the last.
After One Tamriel, players are never forced to hit a difficulty spike.
Don't get me wrong, One Tamriel was a net positive for the game, but it made it so that the only difficult content is veteran dungeons and trials, so players are never forced to re-evaluate their builds, learn specific combat mechanics, or get a grasp on how to improve very specific parts of their combat gameplay.
I get a sense that 0 of the people complaining about dying instantly will be doing the harder half of overland difficulty, considering the harder half one-shot my overland dps. People have soloed in Night Market but you have to actually build for it and I’m getting a sense that people think their builds are better than they are. So then yeah, it becomes a problem of “the content is too hard” and not “my build needs upgrades for this”.
twisttop138 wrote: »SilverBride wrote: »I got the house and it's so big I don't care about opening additional wings. So I will now say goodNIGHT, market.
Yeah, the wings are super disappointing to me too. I’m glad the house is good on its own. It’s begging for more floors to be added to it by players!CameraBeardThePirate wrote: »Finedaible wrote: »I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.
Honestly it has a lot to do with overland scaling/difficulty.
At launch, you were forced to get used to difficult content as every new zone you entered and every new dungeon you unlocked was much harder than the last.
After One Tamriel, players are never forced to hit a difficulty spike.
Don't get me wrong, One Tamriel was a net positive for the game, but it made it so that the only difficult content is veteran dungeons and trials, so players are never forced to re-evaluate their builds, learn specific combat mechanics, or get a grasp on how to improve very specific parts of their combat gameplay.
I get a sense that 0 of the people complaining about dying instantly will be doing the harder half of overland difficulty, considering the harder half one-shot my overland dps. People have soloed in Night Market but you have to actually build for it and I’m getting a sense that people think their builds are better than they are. So then yeah, it becomes a problem of “the content is too hard” and not “my build needs upgrades for this”.
I think you're exactly right. I think it also suffers from a lack of identity. Who is the content for. I'm very disappointed about no dungeons this year and this is supposed to scratch that itch, as Tomofhyrule reminded us. It won't. It's too easy for hm players in a group. It's a zone, but very few quests and little story, so it's not for the story or quest crowd either. The rewards are abysmal so people that like to collect will be disappointed. I think that's almost the worst part. The bad rewards. We know Zos can make cool furnishings and style pages and stuff but they just took some fargrave assets, slapped together a house and filled the rewards with overland gear. Not a great intro to seasonal content.