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Night Market is a disgrace of hardcore play

  • coop500
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    LunaFlora wrote: »
    i think it definitely needs a lower difficulty mode, which i also *said* during the u49 pts cycle.

    Lots of us did, and the devs even claimed they DID lower the difficulty, but looks like they only did it by like 5%.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • coop500
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    robwolf666 wrote: »
    Hmm... After seeing these posts about the difficulty, I'm actually now curious how the difficulty compares to, say, a normal group dungeon (base game, not DLC) or IA cycle-wise.

    Much, much harder than normal dungeons, much harder than DLC dungeons too.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Soarora
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    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Aydh
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    This Night Market event is awesome. GJ ZOS. We needed something just like this. Please with a cherry on top don't nerf it.
  • coop500
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    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    Then it should have a vet and a normal mode, that would have solved 90% of it's issues.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • GMdoghunter
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    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    The eso community in general gets NOTHING this year,Not only and just the Dungeon and trial communities.
    All we got from ZOS this year was a senseless grind in the form of Tomes and to add to it The Night Market,which is solely focused on Group content.
    They implemented content that No One asked for,it's what they wanted.
    For the next year we have absolutely Nothing,only and more poissibly gettting more of a senseless grind that eso has become.
    Been playing this since Beta and honestly the direction the game is going isn't good.
    Hopefully it lasts,but people will eventually get sick and tired of it and just not bother anymore.
    We have corporate GREED at it's finest to thank for that though.
    Edited by GMdoghunter on April 29, 2026 5:42PM
  • tomofhyrule
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    coop500 wrote: »
    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    Then it should have a vet and a normal mode, that would have solved 90% of it's issues.

    Just having a vet and normal mode doesn’t magically turn this into Dungeons.

    I was always skeptical of this “we have to shake things up for the sake of shaking things up” idea in the first place, and the very gaslight-y way they told us that Night Market and solo March would “scratch the same itch” (which it won’t, obviously)

    They really need to decide who this content is for. It’s too mind-numbing and grindy for endgame PvErs, and too impossible for never-group casuals. Trying to force the vets to grind or the casuals to group is going to be like talking to a brick wall… and it likely to get them closer to uninstalling. You only end up with miserable players.
  • coop500
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    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    The eso community in general gets NOTHING this year,Not only and just the Dungeon and trial communities.
    All we got from ZOS this year was a senseless grind in the form of Tomes and to add to it The Night Market,which is solely focused on Group content.
    They implemented content that No One asked for,it's what they wanted.
    For the next year we have absolutely Nothing,only and more poissibly gettting more of a senseless grind that eso has become.
    Been playing this since Beta and honestly the direction the game is going isn't good.
    Hopefully it lasts,but people will eventually get sick and tired of it and just not bother anymore.
    We have corporate GREED at it's finest to thank for that though.

    Yeah this is something I don't understand, even as a PvE player who actually does do lots of dungeons and the occasional trial... Nobody got anything this year? It's not just the group PvEers missing out.

    Yeah we'll get some lame-o quests later, whoop lol.
    Edited by coop500 on April 29, 2026 5:46PM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Destai
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    I walked in, did the intro quest, got the house, and fought some trash mobs with one or two other players. Got annihilated and walked out.
  • coop500
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    coop500 wrote: »
    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    Then it should have a vet and a normal mode, that would have solved 90% of it's issues.

    Just having a vet and normal mode doesn’t magically turn this into Dungeons.

    I was always skeptical of this “we have to shake things up for the sake of shaking things up” idea in the first place, and the very gaslight-y way they told us that Night Market and solo March would “scratch the same itch” (which it won’t, obviously)

    They really need to decide who this content is for. It’s too mind-numbing and grindy for endgame PvErs, and too impossible for never-group casuals. Trying to force the vets to grind or the casuals to group is going to be like talking to a brick wall… and it likely to get them closer to uninstalling. You only end up with miserable players.

    I was replying to a comment specifically about difficulty, which is different from your issues.

    Not dismissing your issues at all though, the grind is a major problem. But they're two different problems, and people defended the Night market on the PTS to their dying breath for it's difficulty, when that's actively locking out a HUGE chunk of the playerbase for the whole first half of the year's claim to fame content.

    Having a normal and a vet mode would have solved this major conflict, while also making the grind a little less insufferable.
    Edited by coop500 on April 29, 2026 5:52PM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Soarora
    Soarora
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    coop500 wrote: »
    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    Then it should have a vet and a normal mode, that would have solved 90% of it's issues.

    I’m not opposed to a normal mode, I consider normal mode right now to be strength in numbers (more casual guild going in with 12 people) but I’m going in with 12 people later today so… I’ll see if my opinion changes on that. Because I could’ve been wrong and it might still be hard with 12.
    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    The eso community in general gets NOTHING this year,Not only and just the Dungeon and trial communities.
    All we got from ZOS this year was a senseless grind in the form of Tomes and to add to it The Night Market,which is solely focused on Group content.
    They implemented content that No One asked for,it's what they wanted.
    For the next year we have absolutely Nothing,only and more poissibly gettting more of a senseless grind that eso has become.
    Been playing this since Beta and honestly the direction the game is going isn't good.
    Hopefully it lasts,but people will eventually get sick and tired of it and just not bother anymore.
    We have corporate GREED at it's finest to thank for that though.

    This is factually not true. There will be a full trial for the trial community. Two quests this year, two new TYPES of quests, and a zone next year for the questing community. Medium form PvP, the Veterancy system, 4v4v4 BGs, and Vengence for PvP. Solo dungeons for the solo community.

    Dungeon community gets nothing but a really long mask farm window with the Bazaar and Night Market.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Astiron
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    Destai wrote: »
    I walked in, did the intro quest, got the house, and fought some trash mobs with one or two other players. Got annihilated and walked out.

    Literally just done the same. I thought this was going to be like public dungeons, but on a bigger scale. Turns out it's more like Vet. Really discouraged by the direction the game is headed.
  • CameraBeardThePirate
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    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    A few posts on the forums do not indicate that it is failing, especially considering there is a very high amount of solo/casual gamers on here. Judging by the scores on EU I'd say it's fairly popular with a lot of people playing at the moment.
    Edited by CameraBeardThePirate on April 29, 2026 5:53PM
  • majulook
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    Maybe it would be better if there were players actually in the areas I'm in thousand eyes and the quest area area has like 4 players in it.

    Si vis pacem, para bellum
  • Tavore1138
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    Tavore1138 wrote: »
    so... i assume walking blindly through one of the three doors wearing my overland gear and getting clobbered is the intention? is there anything else to do or do i tech for solo group dungeon runs and see if i can solo it?

    so the mobs are soloable with the build i use to solo group dungeons but the difficulty is higher than the original dungeons, closer to the earlier dlc dungeons. i can't see myself spending much time in here, too much focus to be able to survive and watch TV too :smile:
  • Soarora
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    Astiron wrote: »
    Destai wrote: »
    I walked in, did the intro quest, got the house, and fought some trash mobs with one or two other players. Got annihilated and walked out.

    Literally just done the same. I thought this was going to be like public dungeons, but on a bigger scale. Turns out it's more like Vet. Really discouraged by the direction the game is headed.

    I believe we, the community, are our own ouroboros. PvPers, Group PvErs, and casual players biting each other, fighting for ZOS’ attention. But we all deserve our own content and we all do get additions to the game for us. From my perspective, I see concerns about ZOS “catering to casuals” that is dispelled with joy seeing Night Market be difficult. Me and some others I talked to totally thought it would be too easy for us. And then it wasn’t. I dear hope ZOS keeps Night Market as difficult group content. If needed, make a normal version… not nerfing what’s there.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • colossalvoids
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    After an hour or so I don't see it honestly. People are deleting content there quite easily, you can clear trash mobs pretty easily solo also if geared for solo play (self heals). Mechanics are pretty forgiving also, it just waits for someone who's familiar with the dungeon it's from, no hard wipes. Surely I died some when just entered and was virtually alone and geared differently, but that's to be expected idk.
  • Nemesis7884
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    i think the zone is fine; the issue i see is a bit the same as with the dragons in Elsweyr - its fun with lots of people around but without it becomes a slow unfun slog...

    I think these / such zones / content profit from dynamic difficulty scaling based on people in the immediate vicinity but thats probably easier said than done
  • twisttop138
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    coop500 wrote: »
    Soarora wrote: »
    LadyGP wrote: »
    In before the "when will Night Market get it's own vengence" post.

    Hard content is good. Honestly, the death of modern gaming can be traced to a lot of things but one of those things being making content easier so everyone can have all the things.

    Hard content can be good if players get to chose if they want to do it or not.

    Hard content that apparently forces groups on a playerbase that is known for liking solo play, with rubbish rewards, and has a complicated boss progression & inability to respawn at point of death, is not good.

    If the rewards are rubbish then just don't do it? No one is forcing you to do it, and if by your own admission the rewards are bad, then why do you care?

    I'm glad there's an event with difficult content. I'm not even a PvE player; I primarily play PvP, but I'm really looking forward to jumping into the Night Market with a bunch of friends.

    Why do I care? Because its the only content dropping for this part of the year & it would be a shame for it to fail because it has been ill- conceived or implemented. Posts saying players are trying it once & then giving it up is not good for the health of the game.

    (Personally I run vet trials & pvp for fun so ‘hard’ content doesn’t bother me much, & I’ll be running this with guild groups. But not everyone is like me so I try and see it from their perspective, and not my own selfish viewpoint.)

    It’s not the only content dropping for the year. It’s the only new zone but new areas are being added to previous zones.

    But Night Market is replacing content… dungeons. The endgame dungeon community gets nothing but Night Market this year. And that’s specifically why I’m defensive about Night Market.

    Then it should have a vet and a normal mode, that would have solved 90% of it's issues.

    Just having a vet and normal mode doesn’t magically turn this into Dungeons.

    I was always skeptical of this “we have to shake things up for the sake of shaking things up” idea in the first place, and the very gaslight-y way they told us that Night Market and solo March would “scratch the same itch” (which it won’t, obviously)

    They really need to decide who this content is for. It’s too mind-numbing and grindy for endgame PvErs, and too impossible for never-group casuals. Trying to force the vets to grind or the casuals to group is going to be like talking to a brick wall… and it likely to get them closer to uninstalling. You only end up with miserable players.

    The grind really doesn't make sense to me. I can't imagine they actually thought we would have fun with that part. This is the worst part of a zone and dungeons put together.
  • Finedaible
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    I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.
  • WhoRU
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    how much of this must i do to get the house?

    Not much...thankfully...as without plenty of participating players alongside you death is generally pretty swift
  • DoofusMax
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    I commented on the difficulty while it was on PTS last cycle. As a solo player who handles most content reasonably well, I did not appreciate being one/two-shotted and the constant rezzing as a consequence. That said, Night Market is exactly what it purports to be: a harder difficulty zone which encourages group play and cooperation (shocking thing for an MMO, I know). We'll see how it plays out now that it's on the live servers, but "disgrace" is probably going a bit overboard on the hyperbole. "Not especially solo-friendly" is probably closer.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • robwolf666
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    robwolf666 wrote: »
    Hmm... After seeing these posts about the difficulty, I'm actually now curious how the difficulty compares to, say, a normal group dungeon (base game, not DLC) or IA cycle-wise.

    Wow... people aren't kidding the difficulty level is stupid - haven't died that much in such a short amount of time in forever. Definitely won't be going back in, I'll find it too annoying. I play for fun, not to get angry and frustrated.
  • SilverBride
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    I got the house and it's so big I don't care about opening additional wings. So I will now say goodNIGHT, market.
    PCNA
  • CameraBeardThePirate
    CameraBeardThePirate
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    Finedaible wrote: »
    I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.

    Honestly it has a lot to do with overland scaling/difficulty.

    At launch, you were forced to get used to difficult content as every new zone you entered and every new dungeon you unlocked was much harder than the last.

    After One Tamriel, players are never forced to hit a difficulty spike.

    Don't get me wrong, One Tamriel was a net positive for the game, but it made it so that the only difficult content is veteran dungeons and trials, so players are never forced to re-evaluate their builds, learn specific combat mechanics, or get a grasp on how to improve very specific parts of their combat gameplay.
    Edited by CameraBeardThePirate on April 29, 2026 6:29PM
  • Soarora
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    I got the house and it's so big I don't care about opening additional wings. So I will now say goodNIGHT, market.

    Yeah, the wings are super disappointing to me too. I’m glad the house is good on its own. It’s begging for more floors to be added to it by players!
    Finedaible wrote: »
    I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.

    Honestly it has a lot to do with overland scaling/difficulty.

    At launch, you were forced to get used to difficult content as every new zone you entered and every new dungeon you unlocked was much harder than the last.

    After One Tamriel, players are never forced to hit a difficulty spike.

    Don't get me wrong, One Tamriel was a net positive for the game, but it made it so that the only difficult content is veteran dungeons and trials, so players are never forced to re-evaluate their builds, learn specific combat mechanics, or get a grasp on how to improve very specific parts of their combat gameplay.

    I get a sense that 0 of the people complaining about dying instantly will be doing the harder half of overland difficulty, considering the harder half one-shot my overland dps. People have soloed in Night Market but you have to actually build for it and I’m getting a sense that people think their builds are better than they are. So then yeah, it becomes a problem of “the content is too hard” and not “my build needs upgrades for this”.
    Edited by Soarora on April 29, 2026 6:34PM
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • twisttop138
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    Soarora wrote: »
    I got the house and it's so big I don't care about opening additional wings. So I will now say goodNIGHT, market.

    Yeah, the wings are super disappointing to me too. I’m glad the house is good on its own. It’s begging for more floors to be added to it by players!
    Finedaible wrote: »
    I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.

    Honestly it has a lot to do with overland scaling/difficulty.

    At launch, you were forced to get used to difficult content as every new zone you entered and every new dungeon you unlocked was much harder than the last.

    After One Tamriel, players are never forced to hit a difficulty spike.

    Don't get me wrong, One Tamriel was a net positive for the game, but it made it so that the only difficult content is veteran dungeons and trials, so players are never forced to re-evaluate their builds, learn specific combat mechanics, or get a grasp on how to improve very specific parts of their combat gameplay.

    I get a sense that 0 of the people complaining about dying instantly will be doing the harder half of overland difficulty, considering the harder half one-shot my overland dps. People have soloed in Night Market but you have to actually build for it and I’m getting a sense that people think their builds are better than they are. So then yeah, it becomes a problem of “the content is too hard” and not “my build needs upgrades for this”.

    I think you're exactly right. I think it also suffers from a lack of identity. Who is the content for. I'm very disappointed about no dungeons this year and this is supposed to scratch that itch, as Tomofhyrule reminded us. It won't. It's too easy for hm players in a group. It's a zone, but very few quests and little story, so it's not for the story or quest crowd either. The rewards are abysmal so people that like to collect will be disappointed. I think that's almost the worst part. The bad rewards. We know Zos can make cool furnishings and style pages and stuff but they just took some fargrave assets, slapped together a house and filled the rewards with overland gear. Not a great intro to seasonal content.
  • FischyJones
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    The difficulty is insane. My trial group gets wipe like we just started playing. This is in no way acceptable.
  • coop500
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    Soarora wrote: »
    I got the house and it's so big I don't care about opening additional wings. So I will now say goodNIGHT, market.

    Yeah, the wings are super disappointing to me too. I’m glad the house is good on its own. It’s begging for more floors to be added to it by players!
    Finedaible wrote: »
    I think the problem lies in ZoS always making it incredibly difficult to onboard players into the harder content. There's always been this big divide between difficulty modes with no intuitive way to get paired up. We have group finder now, but I'll be lucky if I ever see a group on there. ZoS always treated the game as if their consumers would play the game 8 hours per day non-stop and the insane content grind reflects that. This is why games that pair players up automatically tend to be popular these days, ain't nobody got the attention span for grouping up and rehearsing a 3 hour play.

    Honestly it has a lot to do with overland scaling/difficulty.

    At launch, you were forced to get used to difficult content as every new zone you entered and every new dungeon you unlocked was much harder than the last.

    After One Tamriel, players are never forced to hit a difficulty spike.

    Don't get me wrong, One Tamriel was a net positive for the game, but it made it so that the only difficult content is veteran dungeons and trials, so players are never forced to re-evaluate their builds, learn specific combat mechanics, or get a grasp on how to improve very specific parts of their combat gameplay.

    I get a sense that 0 of the people complaining about dying instantly will be doing the harder half of overland difficulty, considering the harder half one-shot my overland dps. People have soloed in Night Market but you have to actually build for it and I’m getting a sense that people think their builds are better than they are. So then yeah, it becomes a problem of “the content is too hard” and not “my build needs upgrades for this”.

    I think you're exactly right. I think it also suffers from a lack of identity. Who is the content for. I'm very disappointed about no dungeons this year and this is supposed to scratch that itch, as Tomofhyrule reminded us. It won't. It's too easy for hm players in a group. It's a zone, but very few quests and little story, so it's not for the story or quest crowd either. The rewards are abysmal so people that like to collect will be disappointed. I think that's almost the worst part. The bad rewards. We know Zos can make cool furnishings and style pages and stuff but they just took some fargrave assets, slapped together a house and filled the rewards with overland gear. Not a great intro to seasonal content.

    Yeah the overland set rewards feel downright insulting. I already have all this crud, most players who've been around and will be worth their weight in salt in this event will have them all. So it just feels pointless.

    The set rewards would be good for casual players who don't have them, but this is much too difficult for casual players, so....
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • FurryCandyHearts
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    pick a faction, do nothing else, get a house from first quest... seems legit enough i guess.
This discussion has been closed.