I'd rather let artists keep their jobs and trade.
How long until ESO uses AI quests?
Game lands are expensive to develop, and fixed quests are expensive to develop. So now, the game design is, spend a lot to make a zone, have one fixed set of quests, you do them, and you're basically 'done' with the zone for questing, which is the main activity for a zone.
AI is now able to generate unique quests and stories for your character, to personalize them, say to your class, to your game history, and to create AI voicing for them, all very cheaply.
It's a move to essentially unlimited re-use of zones and unlimited replayabiliity.
It's a compelling case as a huge increase in content for players and cost reduction for the game. How long until they decide to do it?
How long until ESO uses AI quests?
Game lands are expensive to develop, and fixed quests are expensive to develop. So now, the game design is, spend a lot to make a zone, have one fixed set of quests, you do them, and you're basically 'done' with the zone for questing, which is the main activity for a zone.
AI is now able to generate unique quests and stories for your character, to personalize them, say to your class, to your game history, and to create AI voicing for them, all very cheaply.
It's a move to essentially unlimited re-use of zones and unlimited replayabiliity.
It's a compelling case as a huge increase in content for players and cost reduction for the game. How long until they decide to do it?