No comment on the skills or damage or anything else but the overall look and feel of the character was too tightly tied to the DLC. When we got Necros it wasn't Elsweyr dragon themed, and wardens weren't tribunal themed, they were unique standalone classes decoupled from the storyline in which they added. Would be nice to see arcanist get a similar rework in terms of theme and animations. Right now it's abilities are:
* shoot green laser - out of a literal book
* launch green blobs
* apply green circles
* sometimes there are green triangles
* these weird tentacles that shoot out of the player
I'm sure others will disagree, and maybe I'm biased because I don't care for the Apocrypha aesthetic but I feel like the whole class artwork feels jarring and bolted on via the DLC instead of a unique class that had always existed in the game universe.
Kick it around pls when you get to the class rework.
Edited by robertlabrie on April 26, 2026 10:21PM