But you can't start with 2,000 health. At level 5 you aren't fighting level 5 mobs, you are fighting level 50 160CP mobs.
I think there's a miscommunication here. Prior to update 1.6 in 2015, all ESO's stats were lower by a factor of 10. What is now 20,000 health, prior to update 1.6 was 2,000 health. And what is now 7,000 damage, was 700 damage etc.
So, even assuming the One Tamriel scaling is the same, if the numbers were brought back to where they were in 2015 it would feel less odd. As players would have 2,000 or 3,000 health rather than 20,000 or 30,000 etc.
Please stop here. Multiplicative DR works like this:Lets say you have two scenarios. 33k and 50% mitigation, and 26.4k and 40% mitigation. Add Minor Protection (5%).
EHP = (HP / (1-DR1)) * (HP / (1-DR2)) * (HP / (1-DR3))...
So for your example of 26k armor and Minor Protection:
EHP = (HP / (1-0.4)) * (HP / (1-0.05))
So your Armor multiplies your EHP by a factor of 1.66, then your Protection multiples that resulit by a factor of 1.05, meaning your final EHP is 1.75x your base HP. Notice that the increase in EHP factor was 0.09 not 0.05 so it is clearly NOT diminishing returns.Correct.I have no idea what the heck is being said in this. I think this just supports OPs point
Effective Hit Points are irrelevent outside of a spreadsheet. Actual gameplay does not work that way.
A boss hitting for 100,000 unmitigated hits for 45,000 at 33k and no buffs.
A boss hitting for 100,000 unmitigated hits for 42,750 at 33k and Minor Prot - a 2.25% reduction on a 5% buff
A boss hitting for 100,000 unmitigated hits for 38,475 at 33k with Minor Prot and Major Prot - a 4.275% reduction on a 10% buff
i.e. diminishing returns.
Nowhere, he's extremely wrong and just making things up at this point.Umbracat449 wrote: »Where are you getting this math from.
Umbracat449 wrote: »Please stop here. Multiplicative DR works like this:Lets say you have two scenarios. 33k and 50% mitigation, and 26.4k and 40% mitigation. Add Minor Protection (5%).
EHP = (HP / (1-DR1)) * (HP / (1-DR2)) * (HP / (1-DR3))...
So for your example of 26k armor and Minor Protection:
EHP = (HP / (1-0.4)) * (HP / (1-0.05))
So your Armor multiplies your EHP by a factor of 1.66, then your Protection multiples that resulit by a factor of 1.05, meaning your final EHP is 1.75x your base HP. Notice that the increase in EHP factor was 0.09 not 0.05 so it is clearly NOT diminishing returns.Correct.I have no idea what the heck is being said in this. I think this just supports OPs point
Effective Hit Points are irrelevent outside of a spreadsheet. Actual gameplay does not work that way.
A boss hitting for 100,000 unmitigated hits for 45,000 at 33k and no buffs.
A boss hitting for 100,000 unmitigated hits for 42,750 at 33k and Minor Prot - a 2.25% reduction on a 5% buff
A boss hitting for 100,000 unmitigated hits for 38,475 at 33k with Minor Prot and Major Prot - a 4.275% reduction on a 10% buff
i.e. diminishing returns.
Where are you getting this math from.
I don't understand why an economic concept is being introduced into explanations of the coded mathematics..
@illutian Don't underestimate the power and appeal of making small things look cleaner and neater. My main point is that the long-winded specific numbers ESO uses are pointless and may as well be tidied up into rounder nicer looking numbers.
Having an ability tooltip increase armour by "5948" just comes across as untidy and amateur in a game of this budget and scale.
Obviously I'd prefer them rebuild the system from the ground up so it's easier to understand and more intuitive for players but I doubt I'll get that any time soon so in the meantime I'll settle for prettier tooltips and more rounded numbers.