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TY for the 3v3 team PVP return

Kelenan7368
Kelenan7368
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I'd like to give my thanx for the return on the 3 team BG's. But they spawn way to rare. I also like the attempt to resolve spawn camping in the 2 team BG's, BUT, It's not the solution. There needs to be multiple spawn points and the players need to be spawned into the battle not uptop where players like to avoid engaging in combat. Please review this.
Overall though TY for this and please keep all the BG's
The 3 team and the 2 team.

Please consider making a sport PVP with traps. I will refer to Huttball for an example, from star wars. It is 1 of the most fun PVP experiences I have ever had.

I don't want that for here, I would like ESO to make a unique PVP sport with traps is all.

Thanx again! You guys are killing it in resent days! Love it!
  • MincMincMinc
    MincMincMinc
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    Half the problem with spawn camping is the fact that MMR is so different due to constant resets making nothing else matter.

    Then even with a balanced MMR we run into design issues like the super high up spawns. Say in a 4v4 one team wipes. The other team just goes and sits on the ground under the enemy spawn......So the team stuck on the wall has to drop down and lose 2-3 gcds of casting before they are all on the ground. Then they need to spend an entire 5-10gcd rotation healing back to stable.....by then they are going to be severely disadvantaged on resources and probably need to use defensive ults.........Using defensive ults first just means the spawn campers get free reign to ult bomb unopposed.

    Spawns would be better off at ground level with a hard 1 way wall you get pushed out of after a duration and then a soft wall area like with enemy slaughterfish or NPC guard/tower mechanics. The push out of spawn prevents afk players and you would time this based on the team respawn window by making it last 2x as long so people can respawn and group up before being pushed out.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • SundarahFr3akinrican
    Having to jump down for 1-2 seconds on a team that can already beat you is like salt in the wound though. They need to give spawn invicibility for a few seconds so people atleast have a chance. Sometimes you take fall damage too cuz eso spaghetti code
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