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Removing Map Based Leads?

  • MidnightDuel
    MidnightDuel
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    There are four major pain points associated with Antiquity Furnishings where the leads come from zone Treasure Chest Maps:
    1. Leads are locked behind rare maps, which have a low drop rate, effectively double-locking such leads through "RNG nesting."
    2. Poor chance of getting desired leads due to low drop rates, artificial throttling of second and third leads, increased rarity for purple and gold leads, and a large pool of potential leads from the same source.
    3. Codex hurdle for buying additional Antiquities from the Achievement Vendor (when this hurdle does not exist for recreating Mythic gear)
    4. Antiquities that cannot be purchased from an Achievement Vendor, even when the requisite codex is complete.

    Subsequently, we suggest the following remedies:
    1. Improve the drop-rate for rare maps from Unopened Maps, preferably by making the zone where maps are opened by a player the location for the map received.
    2. Increase the drop rate for Antiquity furnishing leads and remove the artificial throttling of leads for the second and third lead to drop.
    3. Eliminate the need for Codex completion and allow Antiquity furnishings to be purchased after the first successful acquisition of any Antiquity furnishing.
    4. Add the green and blue quality Antiquities to the Achievement vendors for the zones where they can be excavated (i.e. West Weald, Solstice, Telvanni Peninsula and Apocrypha).
  • Peace_Walker
    Peace_Walker
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    I agree
  • MidnightDuel
    MidnightDuel
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    Solstice Treasure Maps are back in the Infinite Archive merchant Ool's offerings for sale this week:

    po7l9ml9conu.png

    It's doubtful that many players still have Archival Fortunes left from the last time.
  • anadandy
    anadandy
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    I may have a few left from the last time Ool was selling West Weald maps...
  • MoonPile
    MoonPile
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    Re: Solstice maps for sale at Filer Ool week of May 12 - 19, 2026 –
    I wish this could reach all of the (usually-newer) players who don't know:
    https://moonpile.tumblr.com/post/808642600457338880/info-treasure-map-antiquities-leads-02-2026

    hf trying to get 424,000 Archival Fortunes

    I won't be going in IA at all. Who cares anymore

    Edited by MoonPile on May 12, 2026 11:34PM
  • MidnightDuel
    MidnightDuel
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    Opened 110 "Unopened Treasure Maps" on PTS today, and the results were disheartening. Only two (2) Solstice maps dropped (1.8% rate). Other rare maps had the following drop rates in this very limited sample:

    Apocrpha Treasure Map I = 3 maps (2.7%)
    Deadlands Treasure Map 1 = 2 (1.8%)
    West Weald Treausre Map II = 2 maps (1.8%)
    West Weald Treasure Map V = 1 (0.9%)

    There were zero (O) Telvanni Peninsula maps dropped in this sample. Three (3) Glenumbra Treasure Maps also dropped.
  • MidnightDuel
    MidnightDuel
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    Against my better judgement, I bought 18 Solstice Treasure Maps (36,000 Archival Fortunes) from the IA vendor this week. The result? Zero (0) leads.

    The Solstice Treasure Maps returned to the IA vendor, Ool, sooner than anticipated. So I hadn't built up as much of the IA currency with Night Market and other things taking up so much time. Probably for the best since I had forgotten how angry Solstice makes me. Double-locked Antiquities is an absolute waste of time and Archival Fortunes.

  • Thoriorz
    Thoriorz
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    The Solstice Treasure Maps returned to the IA vendor, Ool, sooner than anticipated. So I hadn't built up as much of the IA currency with Night Market and other things taking up so much time. Probably for the best since I had forgotten how angry Solstice makes me. Double-locked Antiquities is an absolute waste of time and Archival Fortunes.

    I'd prefer Treasure Maps to stay as they are—when you got the Treasure Map as a drop, it was for a specific region right away—but I'd like them to be stackable, that's good now, and definitely not labeled I, II, III, etc.; "Auridon Treasure Map" would suffice.

    Because buying Unopened maps with a ~2% chance of getting a map for the zone you want is a total ... and as for buying specific maps, players can end up spending tens of millions gold, considering the odds of getting Leads from maps and how many types of Leads there are in a single location (see Solstice, West Weald).

    To be honest, I'd like to know what the devs think about this problem (at least for me, this is a problem), because the average player doesn't have tens of millions to spend on maps if they want to complete the codex, and trying to complete the codex with unopened maps is like trying to get struck by lightning in the Sahara...

    @ZOS_Kevin Hi, could you tell us if the developers are considering any changes, or what their opinion is on this?

    PCEU
  • MidnightDuel
    MidnightDuel
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    Thoriorz wrote: »
    To be honest, I'd like to know what the devs think about this problem (at least for me, this is a problem), because the average player doesn't have tens of millions to spend on maps if they want to complete the codex, and trying to complete the codex with unopened maps is like trying to get struck by lightning in the Sahara...

    @ZOS_Kevin Hi, could you tell us if the developers are considering any changes, or what their opinion is on this?

    After spending over 100 million gold on Apocrypha, Telvanni Peninsula, West Wealed and Solstice Treasure Maps, I still have three Solstice furnishing antiquities for which completing the codex isn't worth the effort. The fact that IA sells maps for Archival Fortunes tells us all we need to know about what the Devs think--they know there's a problem and they don't care.

    At this point, I don't plan to buy any more maps or open any of my "unopened treasure maps" ever again. Nor will I sell them. I'll continue to let them stack indefinitely, until such point as maps can be player-curated for a specific zone and/or the lead drop rates have been addressed satisfactorily. Or until my inventory of unopened maps makes it impossible to play, at which point I'll just quit the game altogether.
  • Contraptions
    Contraptions
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    Pretty sure I saw Gina or something say the devs noted this issue back in Feb. The fact that nothing has changed since then means that the current situation is intended. They're a massive resource sink, and they like it that way. Terrible really.
    Patroller and Editor at UESP
  • onyxorb
    onyxorb
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    Pretty sure I saw Gina or something say the devs noted this issue back in Feb. The fact that nothing has changed since then means that the current situation is intended. They're a massive resource sink, and they like it that way. Terrible really.

    Nod, I'm kind of stressed that nothing has clearly been stated about this. Just a line in one of the roadmaps would be nice.

    Seriously, some of the best furnishings are locked behind this Gatcha systems that makes even REAL Gatcha games jealous.
    It's just a bit frustrating that they create these nice furnishings, then don't give us a 'reliable' way of farming them.

    I agree with the earlier comments about Furnishing being the only place where this is the case. Mythics only require digging a lead once, and saving up a few transmutes (that you get from tons of sources) and you can clone that mythic as much as you want. Yet for furnishings, we have to go through multiple levels of RNG for EACH time we need to dig an item, AND we need to do this THREE times in order to purchase. That just feels wrong.

    Can't create a system like that, and then say you want to see all the wonderful creations people create with these furnishings, that they can't actually obtain. :D

    Well at least we've been getting decent furnishing plans lately. Those are something we can actually obtain.

    PS I do like how readily leads in Night Market have been dropping, so that's an improvement, but it doesn't solve the map based lead issue.
  • Thoriorz
    Thoriorz
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    Thoriorz wrote: »
    To be honest, I'd like to know what the devs think about this problem (at least for me, this is a problem), because the average player doesn't have tens of millions to spend on maps if they want to complete the codex, and trying to complete the codex with unopened maps is like trying to get struck by lightning in the Sahara...

    @ZOS_Kevin Hi, could you tell us if the developers are considering any changes, or what their opinion is on this?

    After spending over 100 million gold on Apocrypha, Telvanni Peninsula, West Wealed and Solstice Treasure Maps, I still have three Solstice furnishing antiquities for which completing the codex isn't worth the effort. The fact that IA sells maps for Archival Fortunes tells us all we need to know about what the Devs think--they know there's a problem and they don't care.

    At this point, I don't plan to buy any more maps or open any of my "unopened treasure maps" ever again. Nor will I sell them. I'll continue to let them stack indefinitely, until such point as maps can be player-curated for a specific zone and/or the lead drop rates have been addressed satisfactorily. Or until my inventory of unopened maps makes it impossible to play, at which point I'll just quit the game altogether.

    Now imagine this: let’s say you’re grinding IA and patiently waiting for the vendor to sell the specific maps you want—right?—and then you go for a ten-day vacation with your wife and kids for example (for example, from Monday through Thursday of next week), and that very week, the vendor in IA happens to have exactly the maps you want. So you’re totally screwed, yknow. And you can wait another weeks, months, or whatever.

    Edited by Thoriorz on May 17, 2026 3:07AM
    PCEU
  • MidnightDuel
    MidnightDuel
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    onyxorb wrote: »
    Well at least we've been getting decent furnishing plans lately. Those are something we can actually obtain.

    The drop rate for the Solstice furnishing plans was better than it had been in a while. But I hate to break it to you, the Ancient High Elf Ornate structural plans coming with U50 have a very low drop rate, akin to the plans that dropped from Necrom and West Weald. On the PTS, the drop rate was less than one (1) plan for every twenty (20) Summerset Daily Recompense boxes opened (1 in 20 or 4.6%) for the 305 coffers I opened.

    Thoriorz wrote: »
    Now imagine this: let’s say you’re grinding IA and patiently waiting for the vendor to sell the specific maps you want—right?—and then you go for a ten-day vacation with your wife and kids for example (for example, from Monday through Thursday of next week), and that very week, the vendor in IA happens to have exactly the maps you want. So you’re totally screwed, yknow. And you can wait another weeks, months, or whatever.

    I hope this is hypothetical, but I'm supposing it's not.

  • Thoriorz
    Thoriorz
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    Thoriorz wrote: »
    Now imagine this: let’s say you’re grinding IA and patiently waiting for the vendor to sell the specific maps you want—right?—and then you go for a ten-day vacation with your wife and kids for example (for example, from Monday through Thursday of next week), and that very week, the vendor in IA happens to have exactly the maps you want. So you’re totally screwed, yknow. And you can wait another weeks, months, or whatever.

    I hope this is hypothetical, but I'm supposing it's not.

    It’s just a hypothetical scenario, but I can imagine that something like that could happen to someone, yknow. :#
    PCEU
  • LootAllTheStuff
    LootAllTheStuff
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    Semi-related question: One of the Oakensoul leads drops from ore nodes in Glenumbra. Does this include those found via blacksmithing surveys, or is this another QoL improvement that ZOS could make?
  • lillybit
    lillybit
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    Semi-related question: One of the Oakensoul leads drops from ore nodes in Glenumbra. Does this include those found via blacksmithing surveys, or is this another QoL improvement that ZOS could make?

    I'm not 100% certain with that particular lead but normally surveys will give leads too
    PS4 EU
  • MidnightDuel
    MidnightDuel
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    Thoriorz wrote: »
    Thoriorz wrote: »
    Now imagine this: let’s say you’re grinding IA and patiently waiting for the vendor to sell the specific maps you want—right?—and then you go for a ten-day vacation with your wife and kids for example (for example, from Monday through Thursday of next week), and that very week, the vendor in IA happens to have exactly the maps you want. So you’re totally screwed, yknow. And you can wait another weeks, months, or whatever.

    I hope this is hypothetical, but I'm supposing it's not.

    It’s just a hypothetical scenario, but I can imagine that something like that could happen to someone, yknow. :#

    Something similar happened to a friend of mine with one of the purchasable leads for mythics and then with one of the scripts. FOMO can be very real and turn into actual missing out with rotating and short-time inventories.
  • Thoriorz
    Thoriorz
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    Semi-related question: One of the Oakensoul leads drops from ore nodes in Glenumbra. Does this include those found via blacksmithing surveys, or is this another QoL improvement that ZOS could make?

    Yes, you can earn that Lead from survey nodes.
    PCEU
  • Ordinator199
    Ordinator199
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    What leads are people trying to get from those chests? I only know of one for the "forest skin" in galen i think
  • Thoriorz
    Thoriorz
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    What leads are people trying to get from those chests? I only know of one for the "forest skin" in galen i think

    It’s mostly about furnishings—if you look at West Weald or Solstice, for example, the Treasure Maps contain several furnishing leads. Then some maps (such as Deadlands) contain Motifs pages, but the real problem is those furnishing Leads: there are too many of them, they aren’t curated in any way, and the drop rate for 2/3 and 3/3 Codex entries is absolutely terrible.
    PCEU
  • anadandy
    anadandy
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    What leads are people trying to get from those chests? I only know of one for the "forest skin" in galen i think

    There are three tapestries and a fresco furnishing that drop from West Weald treasure maps. Coming up on two years later, I'm still at 1/3 for all of them.
  • Lokiator
    Lokiator
    Soul Shriven
    Like most of you, I've been working for ages to complete the codex. I'm down to less than 100 entries, and 45 of them are furniture drops from treasure chest leads. Most of the others are 9/15 entries with that one lead that just won't drop (I'm looking at you, 400+ Vile Manse chests). :p

    I've had lots of time to think on the matter, and I think an ideal solution for both finding leads and purchasing the associated furniture would be an achievement chain in each of Telvanni Peninsula, West Weald, and Solstice.

    There's already a precedent for leads at vendors that are locked behind an achievement (the Antique Map of XXXXX leads). So why not add an achievement chain for excavating 5/10/25/50 treasure chests? Or 10/25/50/100 chests. Whatever works for the game economy... Each stage completed unlocks leads for green, blue, purple, or gold furnishings for purchase at the general vendors in their zone.

    Consider it a "mercy rule" option for finding leads, while also providing the ability to purchase as many furnishing as you want (with the added steps of scrying and digging them up).
  • Emeratis
    Emeratis
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    Down to 95 leads myself, 41 are from treasure maps, 44 are multipart leads (14 eligible to drop currently) which make most of my remaining leads annoying. My progress in leads has been stalled for months and it's definitely exhausting. Really hoping for some news on lead QOL/progression system.
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