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Guide; How to counter each class and gain an advantage on the fight

DarkStrifeYT
DarkStrifeYT
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Disclaimer: you are not guaranteed to win the fight but this can and will give you an advantage.

Each class has a weakness in pvp you can exploit so I'm going to teach you easily on how to do it. This is general advice from my own experiences throughout the years.

Sorcerer - Be up close and personal, keep some stam to break free from streak and block armenets. Use gap closers when they try to flee. Don't give them a break.

Nightblade: Keep them out of stealth and don't let them flee. Listen for their ult to block it asap or break free if stunned.

Dragon Knight: Ranged. Also if they use take flight roll dodge out of the way. They will miss. If you can't keep a ranged distance keep stunning them by mixing up stuns. Resource draining them is a waste due to their ult passive.

Templar: Ignore debuffs they can purge it. Just go as hard as possible with damage because of templars lower over all defensive abilities, beware if they use blazing ward, most likely stacking it with spiked bone shield. Knock em back or pull them out of rune or ritual. Wait till their healing ult is over. Light attack their dark form bubble before using an ability to lessen self-heal as it has a cooldown per heal.

Warden: Rush them unless they are using frost magic, if frost magic keep a clear distance, they can use frost as a dps instead of a tank.

Necromancer: If using blast bones, dodge the bones and rush em, if using sacrificial keep a distance as they will use the skull and dodge roll out of the way of it as it will hit like a truck.

Arcanist: Keep stamina high and when using beam roll dodge through them to get behind and destroy them. 99% of the time they are relying on the aim assist and aim assist can not track on a sudden 180 easily if not at all. The 1% pray to what ever aedra or daedric prince you follow.

If you got any tips for your own counter let me know.
I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • CameraBeardThePirate
    CameraBeardThePirate
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    Necromancer: If using blast bones, dodge the bones and rush em, if using sacrificial keep a distance as they will use the skull and dodge roll out of the way of it as it will hit like a truck.

    Uh just a heads up, this is awful advice, as you can't actually dodge Blastbones since it's an AoE ability, barring odd circumstances where you have extremely high movespeed or use Streak at the exact moment it lands. You should be blocking Blastbones, not dodging it.
  • DarkStrifeYT
    DarkStrifeYT
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    Necromancer: If using blast bones, dodge the bones and rush em, if using sacrificial keep a distance as they will use the skull and dodge roll out of the way of it as it will hit like a truck.

    Uh just a heads up, this is awful advice, as you can't actually dodge Blastbones since it's an AoE ability, barring odd circumstances where you have extremely high movespeed or use Streak at the exact moment it lands. You should be blocking Blastbones, not dodging it.

    You never dodged a blast bones? Like the moment it leaps you dodge roll out of the way. I do that all the time and it works. When it leaps it goes to the current location and you can dodge roll out of the way of the area and it will explode on where you once were. I do it every time to necromancers since it first came out.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • CameraBeardThePirate
    CameraBeardThePirate
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    Necromancer: If using blast bones, dodge the bones and rush em, if using sacrificial keep a distance as they will use the skull and dodge roll out of the way of it as it will hit like a truck.

    Uh just a heads up, this is awful advice, as you can't actually dodge Blastbones since it's an AoE ability, barring odd circumstances where you have extremely high movespeed or use Streak at the exact moment it lands. You should be blocking Blastbones, not dodging it.

    You never dodged a blast bones? Like the moment it leaps you dodge roll out of the way. I do that all the time and it works. When it leaps it goes to the current location and you can dodge roll out of the way of the area and it will explode on where you once were. I do it every time to necromancers since it first came out.

    This works occasionally yes, but that is due to positional desync. I'd urge you to actually keep track of how often it works and you'll notice it's not even remotely reliable.
  • DarkStrifeYT
    DarkStrifeYT
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    Necromancer: If using blast bones, dodge the bones and rush em, if using sacrificial keep a distance as they will use the skull and dodge roll out of the way of it as it will hit like a truck.

    Uh just a heads up, this is awful advice, as you can't actually dodge Blastbones since it's an AoE ability, barring odd circumstances where you have extremely high movespeed or use Streak at the exact moment it lands. You should be blocking Blastbones, not dodging it.

    You never dodged a blast bones? Like the moment it leaps you dodge roll out of the way. I do that all the time and it works. When it leaps it goes to the current location and you can dodge roll out of the way of the area and it will explode on where you once were. I do it every time to necromancers since it first came out.

    This works occasionally yes, but that is due to positional desync. I'd urge you to actually keep track of how often it works and you'll notice it's not even remotely reliable.

    Worked every time for me weirdly enough, going to get some friends to test this in the long term. I do have high speed Internet thats legit meant for gaming. Got the fastest Internet package. No tv, landline came with it. So migh be my fast Internet than others.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Usureki
    Usureki
    I think it's so nice to share your ideas to help other players, kudos for that! I'll make sure to try your ideas, however..
    Disclaimer: you are not guaranteed to win the fight but this can and will give you an advantage.
    Dragon Knight: Ranged. Also if they use take flight roll dodge out of the way. They will miss. If you can't keep a ranged distance keep stunning them by mixing up stuns. Resource draining them is a waste due to their ult passive.

    .. I don' think this works due to Fleetstep-wings ( https://eso-hub.com/en/skills/dragonknight/draconic-power/fleetstep-wings ). Right now, I don’t think Dragonknight can be countered by anything, because they were buffed in U49 in a way I’m still trying to understand — I honestly don’t know what the devs were thinking, making one class an unkillable killing machine leaving all the other classes to suffer from this subclassing/metaridden powerhorror we live in, especially in BGs.. :tired_face:

    Also, unfortunately there are no "classes" since the subclassing, everyone can be anything and this also has a terrible effect on PvP as instead of having classes, we have The Meta Build > Everything Else setup.

    .. but hey, sorry for my negativity, great post, looking forward to see more like these in the forums :smile:
  • HarfnUA
    HarfnUA

    Necromancer: If using blast bones, dodge the bones and rush em, if using sacrificial keep a distance as they will use the skull and dodge roll out of the way of it as it will hit like a truck.

    Uh just a heads up, this is awful advice, as you can't actually dodge Blastbones since it's an AoE ability, barring odd circumstances where you have extremely high movespeed or use Streak at the exact moment it lands. You should be blocking Blastbones, not dodging it.

    You never dodged a blast bones? Like the moment it leaps you dodge roll out of the way. I do that all the time and it works. When it leaps it goes to the current location and you can dodge roll out of the way of the area and it will explode on where you once were. I do it every time to necromancers since it first came out.

    This works occasionally yes, but that is due to positional desync. I'd urge you to actually keep track of how often it works and you'll notice it's not even remotely reliable.

    Worked every time for me weirdly enough, going to get some friends to test this in the long term. I do have high speed Internet thats legit meant for gaming. Got the fastest Internet package. No tv, landline came with it. So migh be my fast Internet than others.

    If we're talking about pure Necromancer, there's no need to worry. The Necromancer is currently the weakest and unplayable class. The Necromancer can be countered with simple movement. It's enough to just step aside, as the Necromancer is tied to corpses. And the damage from blast bones is, to put it mildly, mediocre compared to the skills of other classes. Right now, blast bones deal an average of 5-7k damage while the whip deals 7-10k. Honestly, you don't even need to block. Skill spamming is also weak. The scythe is a melee skill, so it's enough to just keep moving. The skull moves very slowly towards the target, so just playing at your own pace will likely result in it hitting either a block or a roll. And because of the slow travel speed, the skull can't apply too much pressure. The class set Corpseburster, which was supposed to increase the lacking damage, is simply broken (or designed that way). When triggered, it explodes the corpse behind the Necromancer, and the explosion radius is only 5 metres. So it's enough to just not stand still. You don’t need to worry about builds with Slivers of the Null Arca Set either, as the Necromancer starts dealing slightly more damage, but since the Necromancer has no skills to catch up to opponents or any guaranteed control, this won’t cause you any inconvenience. Moreover, if you look at the leaderboard, you’ll see that there are very few Necromancers compared to other classes. In the top 500 there are roughly 10-25 Necromancers, and most likely these are just the people who like this class. I think in the top 1000 there would probably be 25-50. And in the Trial where you can obtain this set, only one Necromancer is taken for the class bonus. Therefore, to get this set, you need to play as a different class. Therefore, you will rarely encounter ranged necromancers with more or less normal damage.
    And another very simple way to easily kill a Necromancer is to pay attention to his re-buff. Due to the terrible combination of buff timings, the Necromancer has a very small window for dealing damage. Just watch when the Necromancer starts to re-buff and try to apply pressure at that moment. Because of the issue that affects all classes with abilities not triggering on the first try, the Necromancer suffers the most. Therefore, you will disrupt his rhythm. And even if you don't kill him, at least he will experience a desynchronisation of buff timings and will have to either re-buff and spend resources or lose damage or survivability.
  • Alchimiste1
    Alchimiste1
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    Cool post, I'll give some of my advice from experience

    Pure Classes
    NB: You’re only ever really in danger if you aren’t blocking.

    Sorcerer: If it’s a traditional mag sorc using Frags, your best defense is dodge rolling. Be quick with the break free into roll, and it’ll be really hard for them to execute you (generally). Offensively, try to time your burst right after they Streak away—they’ll likely have a small shield left or be in the middle of a Dark Deal.

    Templar: If they do damage, they’re squishy—and if they’re squishy, you can kill them. Just keep up the pressure. If they’re tanky, they do no damage, so it’s probably a stalemate. You can also walk through them a lot if they’re using Jabs to avoid damage, or just hold sprint.

    Warden: If they’re using Charm, it can be really hard to finish them off. Try to time your damage when you have CC immunity or when their Charm just went on cooldown. (Be patient and don’t overcommit against this class.)

    DK: Pray you’re also playing a DK.

    Hybrid Classes

    Warden/NB + either Storm or Restoring Light: Their overall damage isn’t that high—they just have very high burst. Don’t overcommit if you know they still have ult. The Restoring Light version can stalemate almost anything.

    NB/Storm/Aedric: It has some of the best kill potential of any build, but their sustain is typically terrible. They start off really strong, but if you can survive for a bit, you can counter-burst when you see them heavy attack for sustain or when they start backing off.

  • Luneca
    Luneca
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    I'll add my 2 cents: just fire siege. Seriously.
  • Usureki
    Usureki
    Cool post, I'll give some of my advice from experience

    DK: Pray you’re also playing a DK.

    This is so sad and so true.
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