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April 20th Vengeance Only..

  • Jaavaa
    Jaavaa
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    Jammy420 wrote: »
    Jaavaa wrote: »
    The next one who talks about skill in vengeance 🤣

    Do you think skill equates spending 900 hours grinding the most op set in the game, and everyone using the same 3 sets? Sets that do 99 percent of the work for you? That is absolutely not skill.
    SneaK wrote: »
    Is it that or are you missing your stupid OP Maarselok builds, or DK one shot combos or Damage Skill Line stack subclass meta? Your proc sets to carry your damage for you? Medium armor high sustain, high healing, high dmg, high crit, high mobility, speed cap streak, high hp builds to carry you? Is that what you miss?

    Call me crazy but looks like you listed 11 different ways to play…

    Jokes aside, anybody who has PvP’d in ESO over the decade remembers when things were not so unbalanced, and likely would jump at the chance to restore balance, however not for the sake of killing build variety (like you listed above).

    Everyone always argues about balance when the topic of Vengeance comes up, guess what, Vengeance was not sold on balance it was sold on Performance. ZOS won’t balance Vengeance properly either. It’ll be a watered down mode with a worse meta than what GH will have after U50 drops class masteries. Vengeance will literally wind up being flavor of the month more than any camp we’ve ever seen, just like the tests were with NB. It’s 10 times worse though cause the game is moving forward with all kinds of updates and Vengeance won’t let you access them.

    DOA

    It is much easier to balance a small set of skills with an equal playing field, than 100+ sets and an insane amount of variables. Its not dead, I see mostly positive feedback in game, and a few loud whiners that cannot play without their broken builds.
    SneaK wrote: »
    Call me crazy but looks like you listed 11 different ways to play…
    Well i listed 3 builds actually. 1: DoT with Maarselok (10% usage). 2: DK (60%), 3: Damage/Burst lines subclass (15%). You can use Shalks instead of Heart of Flame or Blastbones in another damage/burst line. You can use another glyph and one other trait than your friend. Does it really change your build or playstyle meaningfully? And everything else i listed are just used by all three of these. From medium armor to weapon dmg stack to speed cap unlimited sprint to high hp to unlimited sustain to godly dmg to crits/ block healing, extreme burst/proc sets. Just the same OP playstyle and build.

    I am going to give you an example about what i mean. Before hybridization patch and all the chaos afterwards, there used to be 12 playstyles. Each class with stam and magicka versions. Magsorc played differently than stamsorc, stamblade was deadly but squishy, had hat shade gameplay. And then there was magblade with cloak and resto shield for healing when in cloak. There was Templar that could block and heal better than everyone else staying alive in dense areas. Magsorc could run away with Streak. And then there was DK which was master of DoTs and could burn you if you get close. These are the different playstyles. Today you just slot medium armor and damage lines, stack weapon dmg and crits and just sprint at your opponent at speed cap to hit them with 5 different abilities at once without any gameplay whatsoever. You get hit by stupid unrealted combos like Snipe + Overload + Crushing + Pulse + Crystal Weapon + Winterborn in a single GCD. Why?

    Exactly this.

    Do you think skill equates running in a massive zerg over 2 ppl? Or do you think skill equates everyone running a nb in vengeance?
  • Muizer
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    It always made sense up until ZOS made the statement there was nothing they could do to fix Cyrodiil. ZOS' origninal statements regarding the purpose of vengeance was specifically and exactly that they were doing vengance tests to see how they could improve live Cyrodiil.

    Got a link for that? That must have been before the first vengeance test, because when that test came out it was pretty obvious that was was not its goal. Both from how the test was set up and what they said about it.

    Edited by Muizer on April 21, 2026 10:35AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Muizer
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    I mean a link to show the original intent for Vengeance was to discover and fix some elusive issue in existing Cyrodiil.

    It's pretty obvious right from the start that the intent was to rebuild Cyrodiil PvP in a way that would allow large populations.

    We might have hoped they'd gotten a lot closer to what is live right now before performance started to degrade, but evidently that's not the case.

    If they conclude that Vengeance is now about as complicated as they can make the game, that just means over the past 10 years what they added to the game vastly exceeded capacity of the infrastructure.

    If anyone wants to be angry with ZOS over something, that would be it. Not that they're finally stop promising what they cannot deliver.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • moderatelyfatman
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    Muizer wrote: »
    I mean a link to show the original intent for Vengeance was to discover and fix some elusive issue in existing Cyrodiil.

    It's pretty obvious right from the start that the intent was to rebuild Cyrodiil PvP in a way that would allow large populations.

    We might have hoped they'd gotten a lot closer to what is live right now before performance started to degrade, but evidently that's not the case.

    If they conclude that Vengeance is now about as complicated as they can make the game, that just means over the past 10 years what they added to the game vastly exceeded capacity of the infrastructure.

    If anyone wants to be angry with ZOS over something, that would be it. Not that they're finally stop promising what they cannot deliver.

    My main issue here is that there are a great many things ZOS has been asked to do to make PvP in Cyrodiil a better experience and they did not make a single change.

    This is what many people are angry about because the lack of effort makes it seem like ZOS had planned Vengeance from the start and used the excuse of performance monitoring to justify ramming in through.
  • Jammy420
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    Maitsukas wrote: »
    If they would stop doing these tests (as the very vocal anti-Vengeance players demand it), what should ZOS be doing instead? If the answer is nothing, then you've pretty much doomed Cyrodiil for everyone.

    Idk, maybe test it themselves instead of using unpaid player base to test a concept that most are against.
    Perhaps forcing their own employees to test it, instead of us, will give them some actual insight into PVP and they'll learn something? Wishful thinking...

    They can never replicate the scenarios you get in live cyro with internal testing. Ever.
    Poss wrote: »
    Well i listed 3 builds actually. 1: DoT with Maarselok (10% usage). 2: DK (60%), 3: Damage/Burst lines subclass (15%).

    And vengeance is 100% nightblades so what is your point?

    There will always be a “meta” in every single aspect of the game that people will naturally migrate to. The toxic PvE community is forever reminding of us that: “no you can’t join my raid team because you don’t have an arcanist nor are you parsing 180k dps”.

    Your argument that GH is bad because everyone plays the same build while at the same time defending Veng where everyone plays the same build, frankly baffles me.

    Thats simply not true. I have seen a huge variety of classes in Vengeance. There are even pure necromancers running around again! Which is simply unheard of in GH.
    xFocused wrote: »
    When Vengeance finally goes live and the seasoned PvP players that have been sitting it out return, I wonder how long it will be till posts show up whining that they are still getting killed. ;)

    Did this actually happen? Lol. I'm genuinely asking because I like to play both GH and the Vengeance test but the only ones that were whining were the GH sweats that didn't have their crutches available in Vengeance, lol

    Yeah I noticed alot of people complaining that veng was only for zergs and how it was impossible to solo. Then I and a few others had no issues 1vXing and doing all the same things I normally would. I could still pull people into towers or chokeholds to 1vX. I could make a group and kite enemies into seige spots like trapping enemies in holes then oiling them.

    Maybe its just because Im an old PvPer who remembers smallman pvping without all of the handholding most "elite" coordinated groups have with their group stacking sets that give them 10x a normal player's stats while fully immune to all CC. IDK it feels like the 2014-2015 era pvp where you needed map knowledge and actual kiting skills.

    Vengeance has NEVER felt anything like live Cyrodiil. It's always been a stripped down zerg fest where the only thing that matters is the size of the zerg. Vengeance has never been and never will be anything like live Cyrodiil. That's why vengeance will never be a legitimate preparation for live Cyrodiil as well.

    I have seen a lot of 1vxing going on, and small scale as well, so this simply is not true. Cyrodiil was however BUILT for zerging, that was kind of the whole point, so if you see more of that, and you see bigger groups again because the game isnt a slide show, that is a good thing in my book.
    Heath3n wrote: »
    Performance has been terrible, and ranged builds are limited to melee range... so whats the point? How is this fun? Guess im not playing ESO for a week then...

    28 meters isnt melee range.....

  • Gizit
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    Man you guys are embarassing...
    "No ONe Is GoInG To PlAy ThIs WHeN GrEy HoSt is HEre AlSo".... then why are you here, crying about something that you believe will not impact you or your game play?

    If people like this style of play - Why are you here? Crying about it as if your opinion should mean they shouldn't enjoy it? Grey Host will be an active campaign, Veng will be an active campaign. Most of you are in here arguing build diversity and blah blah blah, when we all know (myelf included) we are running a combination of the same 6 sets and 5 skill lines.

    "VeNg WaS ONlY SuPpOseD tO Be A teSt" you're right, it was. And, well it was enjoyed so much it was able to grow into something A LOT of people enjoy. And you simply cannot handle that.
    I hope to many of you arent losing more hair than you should.
    @zos Youre doing pretty cool things. Keep up cool things. My friends in here who all run Rallying Cry do not mean any of their nonsense whining. They still enjoy the game.

    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • Poss
    Poss
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    Gizit wrote: »
    Man you guys are embarassing...
    "No ONe Is GoInG To PlAy ThIs WHeN GrEy HoSt is HEre AlSo".... then why are you here, crying about something that you believe will not impact you or your game play?

    LOL you realise people aren’t necessarily mad that Vengeance exists. They’re mad because the only thing they log onto the game to play keeps getting removed to push this gamemode onto everyone.

    And yeh, you might say it’s only a week, you’ll survive but imagine if they removed crafting writs for a week, or the ability to join trials?

    So keep your poor attempt at ragebait to TikTok comments please, you’re just embarrassing yourself
  • Gizit
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    I don think you've read this threads comments - People are in fact discouraged or mad about Veng being a thing. I understand you also assume myself or others wouldnt hold the same opinion should Trials or Writs go away for week. We would, so your post kinda sums up everything.

    You know it all, now let me imagine what I would say about having to take away trials - but they give them some sort of other trial to do for a week, thats kinda like the other trials really watered down and turns out LOTS of people enjoy it. And yes, it sucks not having the original available, but folks will just have to tough it out. And well since you know it all you wouldve already guessed i would say the exact same thing I am saiyng now. Stop crying.

    Your example is poor and about as well thought out as your insult at the end. Keep sticking to it though Champ I am sure your skills will come through at some point.
    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • EthanolMuffins
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    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.
  • Gizit
    Gizit
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    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.

    And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?

    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • L_Nici
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    DrMedBorn wrote: »
    Despite of pretty much all people hating it(the loud ones) the campaign is full of people and it's very very fun

    Yeah, because we have no choice. There is no other Cyrodiil aside Vengeance. The one time they did test Vengeance parallel to Grey Host, Vengeance was a ghost town.
    And with Update 50 Vengeance will also be just the waiting room for the massive Queues on Grey Host, because they deleted 3 campaigns. So it will have huge population, but not because they want to play there, only because they wait for the actual PvP Queue.
    Edited by L_Nici on April 21, 2026 1:06PM
    PC|EU
  • SneaK
    SneaK
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    Gizit wrote: »
    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.

    And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?

    Just not right now
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Gizit
    Gizit
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    SneaK wrote: »
    Gizit wrote: »
    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.

    And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?

    Just not right now

    You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.
    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • L_Nici
    L_Nici
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    Gizit wrote: »
    SneaK wrote: »
    Gizit wrote: »
    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.

    And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?

    Just not right now

    You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.

    Wouldn't say that its only currently the case. With Update 50 all Cyrodiil campaigns aside Grey Host will be closed, the choice will be Grey Host or Vengeance. All the people from the 3 other campaigns, including a NoCP and an unlocked one, will be forced into CP, Alliance Locked Grey Host. And that one campaign can't sustain that many players during primetime. WHich means its either you wait in a 500+ Queue, or play Vengeance. I would call that forced and removal of an alternative.
    Edited by L_Nici on April 21, 2026 1:16PM
    PC|EU
  • SneaK
    SneaK
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    Gizit wrote: »
    SneaK wrote: »
    Gizit wrote: »
    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.

    And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?

    Just not right now

    You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.

    Well, yea I live a real life so I probably won’t log in at all this week.

    And don’t worry, I tried asking for Vengeance to be brought to PvE already but oh boy that crowd sure doesn’t want performance in PvE. Yet we’re the pot calling the kettle black.

    https://forums.elderscrollsonline.com/en/discussion/685746/vengeance-ruleset-for-dungeons-etc/p1
    Edited by SneaK on April 21, 2026 1:19PM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • SerafinaWaterstar
    SerafinaWaterstar
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    Their decisions make me certain that any dev at Zos involved in pvp does not play in Cyrodiil at all.
  • Gizit
    Gizit
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    SneaK wrote: »
    Gizit wrote: »
    SneaK wrote: »
    Gizit wrote: »
    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.

    And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?

    Just not right now

    You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.

    Well, yea I live a real life so I probably won’t log in at all this week.

    And don’t worry, I tried asking for Vengeance to be brought to PvE already but oh boy that crowd sure doesn’t want performance in PvE. Yet we’re the pot calling the kettle black.

    https://forums.elderscrollsonline.com/en/discussion/685746/vengeance-ruleset-for-dungeons-etc/p1

    There you go bud! I think we will both make it. AND, i think both of us will be able to enjoy either GH or Veng once both are live at the same time to our hearts content! I know I cant wait to theory craft what I am going to pair with Rallying Cry when GH is back.
    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • SneaK
    SneaK
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    Gizit wrote: »
    SneaK wrote: »
    Gizit wrote: »
    SneaK wrote: »
    Gizit wrote: »
    I never PvP'd much before I took a break and tried venegance last night, it reminds me of FF14 pvp, which I hated because there wasn't build variety. To me one of the most fun parts of ESO is the build crafting, I don't like that this game mode will take most of that away.

    And you know what? That is 100% valid. Wont it be great that you will not be forced into this campaign but can play in Grey Host with the full monty of what the game has available?

    Just not right now

    You know what, That is 100% valid. Do you think you will make it the next few days? The other guy mentioned trials, maybe we should all do that.

    Well, yea I live a real life so I probably won’t log in at all this week.

    And don’t worry, I tried asking for Vengeance to be brought to PvE already but oh boy that crowd sure doesn’t want performance in PvE. Yet we’re the pot calling the kettle black.

    https://forums.elderscrollsonline.com/en/discussion/685746/vengeance-ruleset-for-dungeons-etc/p1

    There you go bud! I think we will both make it. AND, i think both of us will be able to enjoy either GH or Veng once both are live at the same time to our hearts content! I know I cant wait to theory craft what I am going to pair with Rallying Cry when GH is back.

    FYI, in update 50, RC will be nerfed and we’ll have a lot of other changes to sets alongside class masteries and werewolf. The game will be taking some steps in the right direction finally.

    Vengeance won’t though, likely best to play an Assault or Sniper loadout and spam UAVs for XP.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Maximus_Mordred
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    xR3ACTORx wrote: »
    LadyGP wrote: »
    LadyGP wrote: »
    Kartalin wrote: »
    During its last appearance on PCNA, Vengeance suffered the same issue that plagued and ultimately defeated no proc PVP: As soon as the populations reach a certain level of imbalance, it becomes impossible to play against massive numbers as an underdog.

    Yeah during my playtests the limited build options forces the entire camp into a numbers game. Whoever has the higher pop in one area wins - which isn't fun.

    A zerg fest just stinks.
    .
    ToddIngram wrote: »
    No amount of hyping by the vocal minority will change that.

    Pot, meet kettle.

    The only people who will stay in vengeance long term are the same ones who occupy the now dead ravenwatch, BR and below 50 campaigns. Jaded bitter pvpers that just wanna zerg, and pvers that just want their tier 3 rewards.

    Perhaps there's been confusion about the marketing of the end product. Cyrodiil is built for zerging, not for having duels/1v1s, not for having smallscale fights, and certainly not for ballgroups or bombers.

    It is built for zerging and siege warfare. If you don't like that, then that's fine, but the product is fundamentally not for you.

    This may come as a surprise to some, but a lot of people, in fact a massive proportion of largescale PvPers play in Cyrodiil for the large-scale objective fights which rely around zerg v. zerg combat as a foundation. If you want personalised strictly skill-based fighting, there are other avenues in BGs, duels and IC.

    Trying to change the behaviour of Cyrodiil and by extension how others can play the game, because it doesn't pander to your own personal style of play, especially when those styles of play already exist is not only selfish but reveals a critical lack of perspective. Play Cyrodiil in smallscale or solo of course, but you have no right to complain when the zerg runs you over.

    You are mistaking what I mean by zerg fest.

    I love massive battles, 1-2 hour keep battles at chal are amazing. I do not like the spin off tower humpers 1vxer fights... those are annoying to me.

    In Cyrodiil (Gray Host) your groups build can turn the tide in a fight. If you've got a good setup you can make a difference.

    In Veng... it's simply a numbers game. Whoever brings the most people to a keep wins. That isn't always the case in GH but it is 100% the case in a veng camp.

    Thats what I mean by zerg fest.

    Fair, I misunderstood what you were trying to say on that last post then. I agree that it has heavily shifted towards numbers over skill, but that's just a natural consequence of dramatically reducing the diversity of sets and playstyles - a necessary step to actually make those zerg battles viable in the first place. Given one or the other, I'd personally take the latter (although of course both would be optimal, but ZOS can't or won't make that a possibility).

    However, what I said still stands in regards to the subset of players who actually do misunderstand Cyrodiil's intended purpose.

    So first you were saying that on GH people get carried by their sets while skills matter in Vengeance and now you are saying the exact opposite and you agree that vengeance is more about numbers than skills? Did I get something wrong?

    Yes, you did - it's called oversimplifying. Sets are a part of skill - specifically theorycrafting to optimise for ideal stats and configurations. But playstyle is much more important - knowing where to go, when to dodge, what skills to use at what time etc, which is harder to do with the dramatically reduced toolkit which reduces your options. However I have actually been having a lot of success with my warden healer in Vengeance, so maybe there actually is room for more skill expression there than I previously gave credit.

    The certain nolifers in question typically pick the most broken sets possible or settle into one extremely un-unique combination to give them max stats/dmg and then forget about it, which isn't skillful in the slightest. Someone carefully sampling a variety of sets and picking the combinations that give the best performance both theoretically and empirically is.
    Edited by Maximus_Mordred on April 21, 2026 1:43PM
  • aetherix8
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    dcrush wrote: »
    This forum thread has better pvp than Vengeance.

    Better than Vengeance and Gray Host combined... I will most certainly miss these discussions; I'm afraid they might cease completely after U50, considering the current trend (there are only about five threads complaining about Vengeance, while last September there were dozens!). Perhaps repeating the same arguments over and over wore some players down.
    PC EU - V4hn1
  • Iriidius
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    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.

    The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.
    PC EU
  • L_Nici
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    Iriidius wrote: »
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.

    The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.

    We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.
    Edited by L_Nici on April 21, 2026 2:21PM
    PC|EU
  • Mathius_Mordred
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    veahw73udrz4.gif
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • MincMincMinc
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    L_Nici wrote: »
    Iriidius wrote: »
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.

    The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.

    We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.

    PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out. The 7day cp campaign turns into overflow hangout spot for ballgroups and 1vX players who hardly even fight each other, being so sweaty made the casual player guilds prefer going to GH or simply not playing.

    If the campaigns are dead are we really losing much when Veng replaces them? 90% of people already sit in ques for greyhost or give up and go into bgs for the night. Atleast there is the slight benefit that the uber casual and new players have an entry point in pvp since for years u50 and nocp have been non functional. If anything it frees up que in GH.

    They probably learned they cant fix live pvp because its entirely dependent on all of the proc event functions that are disabled with modern item sets, status effect, poisons, weapon enchants, passives, cp, etc. This is why the loadout perk system was made to only modify your permanent character sheet. Design wise they would have to trim ALOT of fat and then limit themselves in ways like maybe only one proc passive per class on the last unlocked bonus. Maybe only ults get crazy effects. Either way it needs to be split from PvE, then you are talking whether to design from the ground up or designing from the top down by untyng a decade long knotted ball of code.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • SneaK
    SneaK
    ✭✭✭✭✭
    L_Nici wrote: »
    Iriidius wrote: »
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.

    The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.

    We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.

    PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out. The 7day cp campaign turns into overflow hangout spot for ballgroups and 1vX players who hardly even fight each other, being so sweaty made the casual player guilds prefer going to GH or simply not playing.

    If the campaigns are dead are we really losing much when Veng replaces them? 90% of people already sit in ques for greyhost or give up and go into bgs for the night. Atleast there is the slight benefit that the uber casual and new players have an entry point in pvp since for years u50 and nocp have been non functional. If anything it frees up que in GH.

    They probably learned they cant fix live pvp because its entirely dependent on all of the proc event functions that are disabled with modern item sets, status effect, poisons, weapon enchants, passives, cp, etc. This is why the loadout perk system was made to only modify your permanent character sheet. Design wise they would have to trim ALOT of fat and then limit themselves in ways like maybe only one proc passive per class on the last unlocked bonus. Maybe only ults get crazy effects. Either way it needs to be split from PvE, then you are talking whether to design from the ground up or designing from the top down by untyng a decade long knotted ball of code.

    It’s funny, a random forum goer has ideas on how to improve performance without gutting the game, yet ZOS cannot come up with an idea to improve performance without gutting the game. Why? Cause they’d have to FIX MISTAKES they’ve made in the past, and egos would be broken.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    ✭✭
    SneaK wrote: »
    L_Nici wrote: »
    Iriidius wrote: »
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
    It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.

    The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.

    We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.

    PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out. The 7day cp campaign turns into overflow hangout spot for ballgroups and 1vX players who hardly even fight each other, being so sweaty made the casual player guilds prefer going to GH or simply not playing.

    If the campaigns are dead are we really losing much when Veng replaces them? 90% of people already sit in ques for greyhost or give up and go into bgs for the night. Atleast there is the slight benefit that the uber casual and new players have an entry point in pvp since for years u50 and nocp have been non functional. If anything it frees up que in GH.

    They probably learned they cant fix live pvp because its entirely dependent on all of the proc event functions that are disabled with modern item sets, status effect, poisons, weapon enchants, passives, cp, etc. This is why the loadout perk system was made to only modify your permanent character sheet. Design wise they would have to trim ALOT of fat and then limit themselves in ways like maybe only one proc passive per class on the last unlocked bonus. Maybe only ults get crazy effects. Either way it needs to be split from PvE, then you are talking whether to design from the ground up or designing from the top down by untyng a decade long knotted ball of code.

    It’s funny, a random forum goer has ideas on how to improve performance without gutting the game, yet ZOS cannot come up with an idea to improve performance without gutting the game. Why? Cause they’d have to FIX MISTAKES they’ve made in the past, and egos would be broken.

    I see it as inevitable. ESO is following a similar path that Yugioh is following. Due to monetary reasons they have to keep power creeping and one upping themselves. Let me see if this sounds familiar.
    Yugioh had
    • normal monsters
    • effect monsters
    • ritual+fusion effect monsters
    • synchro effect monsters
    • xyz monsters
    • pendulum
    • link
    • >>>enter Yugioh genesis rules where they had to retcon the pendulum and link because they were too absurdly complicated and made the game unbearable pace wise. Then they hard limited what cards you can choose based on effect/power.

    Obviously a card game cant lag, but the turns can become exponentially more complicated and long time wise. Just because monster(or item set) effects got multiple paragraphs of effects, did that make the game more fun? Not really, people enjoy the interactive back and forth combat. You just need to facilitate that in a smart way.
    Edited by MincMincMinc on April 21, 2026 4:46PM
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • robertlabrie
    robertlabrie
    ✭✭✭✭
    Iriidius wrote: »
    The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option.

    Is anyone saying that? The anti-veng camp is here frustrated because ZOS took away our non-veng option. That's it. We'd not be here if we could still run around in GH and BR as usual.
  • robertlabrie
    robertlabrie
    ✭✭✭✭

    PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out.

    You left out the part where they ruined Blackreach exactly the same way: night capping and aggressive gate camping well into the start of the day in the US/Europe times making it a miserable grind for casual players wanting to cap a few resources or 3-man a keep. The AU/NZ guilds utterly destroyed the low-pop Cyrodiil campaigns.
  • BardokRedSnow
    BardokRedSnow
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    I mean pro-Vengeance people doesnt really give a s about your opinions as "PvP veterans" (lol) on Vengeance. We are enjoying ourselves and the campaign is full of players.

    cap, it hasnt been locked out since its first iteration, and it loses players every day of the test, zone chat is full of returning players mad as hell over it wondering what it is and why greyhost is gone.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
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