CameraBeardThePirate wrote: »Look, I just want to PvP with my friends. Next patch, it seems like I won't be able to do that unless I fork over money to buy a bunch of alliance change tokens, or unless I play Vengeance (which is just not fun lol).
I couldn't possibly care less about campaign rewards. You get less from campaign rewards than you do for completing about 5 Battlegrounds matches.
If the big worry with removing Faction Lock is that people would alliance hop to always be on the winning side, why not keep Faction Lock in place but add an option to remove it for your account in exchange for giving up your campaign rewards for your whole account?
MincMincMinc wrote: »The faction system should just be replaced with a conscription system at the start of each campaign. In order to enter a campaign for the first time each reset you just pick a faction. You can break conscription and forgo all rewards for the rest of the campaign. This way the solo casual small groups can still be fluid while the larger guilds will still be happy with players being incentivized to stay locked in for the campaign. I would also suggest zos going away from the 30 day concept and do a 1 or 2 week campaign instead with the resets happening on friday night primetime. This is a good way to drive player involvement of newer players and weekend warriors to help break up the 10 year veteran coordinated groups ruling the servers.
MincMincMinc wrote: »The faction system should just be replaced with a conscription system at the start of each campaign. In order to enter a campaign for the first time each reset you just pick a faction. You can break conscription and forgo all rewards for the rest of the campaign. This way the solo casual small groups can still be fluid while the larger guilds will still be happy with players being incentivized to stay locked in for the campaign. I would also suggest zos going away from the 30 day concept and do a 1 or 2 week campaign instead with the resets happening on friday night primetime. This is a good way to drive player involvement of newer players and weekend warriors to help break up the 10 year veteran coordinated groups ruling the servers.
I like this idea, and have supported it or similar in the past. The only issue is ZOS will no longer be able to make money on alliance change tokens, which I suspect is a non-trivial amount.
Just a question. Was there officially some mentioned about the lock for GH? Every player has access to all aliances. Just make good agreements on which alliance your group wants to play. Then there is no need to remove the lock.
Just a question. Was there officially some mentioned about the lock for GH? Every player has access to all aliances. Just make good agreements on which alliance your group wants to play. Then there is no need to remove the lock.
It is the same in the ball group community, largelyMincMincMinc wrote: »There is always the problem of having multiple friend groups that simply end up on other factions. After 12+ years in pvp you are bound to know people on all factions. Especially in the smallman or 1vX communityJust a question. Was there officially some mentioned about the lock for GH? Every player has access to all aliances. Just make good agreements on which alliance your group wants to play. Then there is no need to remove the lock.
It is the same in the ball group community, largelyMincMincMinc wrote: »There is always the problem of having multiple friend groups that simply end up on other factions. After 12+ years in pvp you are bound to know people on all factions. Especially in the smallman or 1vX communityJust a question. Was there officially some mentioned about the lock for GH? Every player has access to all aliances. Just make good agreements on which alliance your group wants to play. Then there is no need to remove the lock.