Hello everyone.
I want to address a critical issue that has been bothering me for years.. the systematic and illogical nerf of all defensive layers in PvP.
It started with the loss of major mitigations and healing bonuses (the nerfs to Protection, Mending, and Vitality) i know this started much earlier but it is most critical nerf imo. Now, for several years running, we’ve seen a consistent reduction in Critical Resistance. The intent is clear ZOS wants to make it easier for new players to kill veterans who maintain high buff uptime and are "stacked" with defenses buffs.
However, in practice, while veteran players have become less tanky, they remain just as hard for a novice to kill. Meanwhile, the newbies themselves have become even more fragile. Nerfing defensive buffs hits every skill bracket, and the lower floor suffers the most.
Right now, even with 30k+ resistances and 3,000+ crit resistance, you can still get hit by a Whip, Merciless Resolve, or Crystal Frag for 15-20k damage. If a seasoned player with high-end defense takes that kind of burst, imagine the numbers a casual player sees. I’ve personally witnessed a 25k Merciless Resolve and a 23k Incapacitating Strike. Experienced players adapt - as long as there are pillars to kite around, the 1vX tryhards will survive (mostly joking). But the newcomers are left as "glass cannons" with high accidental damage and zero survivability.
The upcoming PTS notes show even more nerfs to Crit Resist (Rallying Cry, Transmutation). This solves nothing. It won't help casuals; it will only make them die faster. Why not implement better in-game tutorials instead? Telling a player that "30k Health, 30k Resistances, and 2,700 Crit Resist is the baseline for PvP" would do wonders. Many beginners ignore their gear, get deleted in one second, and immediately go to the forums to scream "Nerf Warden/DK/Sorc!". It’s frustrating to say, but I’ve seen the Battleground logs and the gear some people are running - if they even have a full "set" of blue-quality trash drops, it’s already a miracle. Most of them aren't using actual sets at all, just a random collection of whatever they found on the ground.
Why punish players who actually theorycraft and optimize their builds just to cater to those who refuse to learn?
Conclusion: The game is turning into an FPS. Whoever lands their burst combo first wins. Why bother with defense or sustain? Just stack 10k Weapon Damage and 120% Crit Damage and one-shot people.
There is also another way.
Right now, many of my friends are seriously entertaining the idea that "Impenetrable" might cease to be the absolute meta, and are increasingly looking toward "Sturdy" and other block-mitigation setups. Hello, 2014! But this is not descition this delay - because if the block becomes meta, they'll nerf it later. That’s where we are headed.
I am surprised by the silence of the PvP community. If we don’t speak up with constructive feedback, ZOS will never listen.
Ideas?