I have both werewolf and vamp toons in games, and I've seen the amazing changes for Werewolf, so just hoping to see some of that love for vamps.
I would love to offer some suggestions for the 'rework' (not using that other word, nope) of the Vampirism skills.
A lot of these are probably already on the list, but it doesn't hurt to put them all in one spot 'just in case'.
Appearance:
Can we PLEASE address the issue of having a skin or 'skill style' to hide vampirism? It's just silly that this is not something we can do in an era where we have multiple skill styles for even the silliest of skills. Let us design our toons the way we want. Not everyone wants to hide behind a polymorph, heavy armor, or a very limited number of skins.
I nearly cried when my new fancy crown crate hairstyle was ash gray and not the pitch black hair that was pictured.
NPCs:
Also, please address the issue with NPC merchants not talking to stage 4 vamps.
NPC merchants can somehow tell we are a vamp, when the guards we stroll by can't?
NPC merchants who are so afraid of us, choose to anger us, instead of serving us so we can leave them alone?
Please either disable this 'feature', or give us a setting to turn this option off. Not everyone has the time to slot a mesmerize skill on their bar just to use a merchant.
Honestly, It's hard enough keeping track of armory builds (which still have a per toon cost and are not global), without having to worry about which skill I removed to slot mesmerize, so I could fix my gear.
Bleed:
Please add bleed damage to the vampire skill lines. So many of the skills reference blood in their name, but we can't make an actual bleed based build because none actually do bleed damage.
Honestly, I can't wait to see what you all pull off. Just hoping some of the above issues are addressed in the process.