I've already been playing this game for several years. Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
We also have lives to participate in outside of MMOs.
I'm not going to redo all of the psijic, legerdemain, scrying, mages guild, etc lines whenever I decide to have another character that is used just to run a 10 minute daily dungeon before logging out. Or to log in on only when I decide to run an occasional trial with a guild.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
ShadowPaladin wrote: »I've already been playing this game for several years. Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
We also have lives to participate in outside of MMOs.
I'm not going to redo all of the psijic, legerdemain, scrying, mages guild, etc lines whenever I decide to have another character that is used just to run a 10 minute daily dungeon before logging out. Or to log in on only when I decide to run an occasional trial with a guild.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
First, let me give you answers to your questions.
Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
It doesn't matter what *you* want. For most MMOs the design is set up in a way that players have to do certain things, level certain skills, etc., because that is a form of content in MMOs. Also, it is a way to animate (some would say force) players to play a game for a certain amount of time. The longer people play a game (are online) the better it is for the company managing / owning the game (thats the business).
If *you* don't want to this, then you must ask yourself one of two things. Is playing multiple chars really the thing I should be doing or should I really be playing a MMO at all.
At the end it all comes down to what Alastrine already said. If you got problems with time because in your life you only got a bit of it for games, you should not play games which take alot of time to play. It is as simple as that (I can tell you from personal experiences).
Regarding your other question.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
The "value" lies in the time you are online playing the game. BUT(!) that "value" isn't a value for you. It is one for the company managing / owning the game. As I wrote before. The longer people play the game / stay online, the better it is for business. And how can you animate (force) people to stay longer online than by giving them stuff to repeat over and over again, which always takes a certain amount of time.
By the way. Guess why companies introduced all those (fancy but stupid) things people can buy for real money to take short-cuts and get things faster, although they could get them for free simply by playing the game. It is because people want all as fast as possible without spending much time acquiring it. Selling such things to those (more or less simple minded folks) is a great business opportunity. Even Scrooge McDuck himself couldn't have thought of something better do to, to earn a lot of money and even Ferengies wouldn't have come up with something better!
ShadowPaladin wrote: »I've already been playing this game for several years. Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
We also have lives to participate in outside of MMOs.
I'm not going to redo all of the psijic, legerdemain, scrying, mages guild, etc lines whenever I decide to have another character that is used just to run a 10 minute daily dungeon before logging out. Or to log in on only when I decide to run an occasional trial with a guild.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
First, let me give you answers to your questions.
Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
It doesn't matter what *you* want. For most MMOs the design is set up in a way that players have to do certain things, level certain skills, etc., because that is a form of content in MMOs. Also, it is a way to animate (some would say force) players to play a game for a certain amount of time. The longer people play a game (are online) the better it is for the company managing / owning the game (thats the business).
If *you* don't want to this, then you must ask yourself one of two things. Is playing multiple chars really the thing I should be doing or should I really be playing a MMO at all.
At the end it all comes down to what Alastrine already said. If you got problems with time because in your life you only got a bit of it for games, you should not play games which take alot of time to play. It is as simple as that (I can tell you from personal experiences).
Regarding your other question.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
The "value" lies in the time you are online playing the game. BUT(!) that "value" isn't a value for you. It is one for the company managing / owning the game. As I wrote before. The longer people play the game / stay online, the better it is for business. And how can you animate (force) people to stay longer online than by giving them stuff to repeat over and over again, which always takes a certain amount of time.
By the way. Guess why companies introduced all those (fancy but stupid) things people can buy for real money to take short-cuts and get things faster, although they could get them for free simply by playing the game. It is because people want all as fast as possible without spending much time acquiring it. Selling such things to those (more or less simple minded folks) is a great business opportunity. Even Scrooge McDuck himself couldn't have thought of something better do to, to earn a lot of money and even Ferengies wouldn't have come up with something better!
- "You always know what to expect when you do business with the Ferengi."
- "Which is why, if you're smart, you don't do business with the Ferengi."
So in regards to ZOS reducing the time it's takes to research traits, level mounts, level companions, the constraints of logins/endeavors; and removing the cost to some crown store upgrade purchases... that was all because ZOS saw people asking for these things and said "Well it doesn't matter what YOU want. We are an MMO! YOU should go find a different game, duh!" ???
There is a balancing act in business between respecting players desires, and pursuing what could squeeze the most out of players' wallets and time. Yes, in theory keeping people on the game by every stretch possible could be seen as better for business. But then you look at the practicality of situations for some folks like me, and like the many others who have asked for class change tokens due to wanting to continue playing their investments into the game, and you can see there is also a reality where people will disengage because the goal post's distance is not worth repeating the race over and over again. And those people are not going to spend the absolutely absurd and insulting amount of money it takes to buy the fast upgrades.
Vonnegut2506 wrote: »AcadianPaladin wrote: »While the ideas here to make leveling scrying/excavation a bit less painful are indeed welcome and helpful, I agree with OP that both skills level too slowly.
I honestly wouldn't care how long they take to level if they would just move the treasure chest passive to level 2 so I didn't have to keep constantly leveling any character that does dungeons. It's not like I need multiple characters able to scry and excavate, but that passive is pretty nice.
Vonnegut2506 wrote: »AcadianPaladin wrote: »While the ideas here to make leveling scrying/excavation a bit less painful are indeed welcome and helpful, I agree with OP that both skills level too slowly.
I honestly wouldn't care how long they take to level if they would just move the treasure chest passive to level 2 so I didn't have to keep constantly leveling any character that does dungeons. It's not like I need multiple characters able to scry and excavate, but that passive is pretty nice.
Then I would go on my main and get her to scry 5 purple leads (you can have up to 5 leads active as long as they are in different zones).
Vonnegut2506 wrote: »AcadianPaladin wrote: »While the ideas here to make leveling scrying/excavation a bit less painful are indeed welcome and helpful, I agree with OP that both skills level too slowly.
I honestly wouldn't care how long they take to level if they would just move the treasure chest passive to level 2 so I didn't have to keep constantly leveling any character that does dungeons. It's not like I need multiple characters able to scry and excavate, but that passive is pretty nice.
Personally, I like scrying, so take this into account.
All my characters are level 7 in scrying for the glowy treasure chests. You don't need more than that. In a dungeon you will pretty much always get close enough to a chest to see the glow.
What I did when leveling was, I would start with a few green leads until I unlocked the ability to scry blues. Then I would go on my main and get her to scry 5 purple leads (you can have up to 5 leads active as long as they are in different zones). Then I would hop on the character I was leveling and go dig up those 5 leads and repeat.
I went after the purple leads that drop from all loot tables (you wouldn't believe how many Tall Papa's Lamps I have).
Once my character unlocked the wide shovel I would move up to yellow leads and do the same thing. The Void Crystal Anomaly in Coldharbour is a good one because it drops like candy.
It basically took no time to level a character to 7 that way.
Vonnegut2506 wrote: »AcadianPaladin wrote: »While the ideas here to make leveling scrying/excavation a bit less painful are indeed welcome and helpful, I agree with OP that both skills level too slowly.
I honestly wouldn't care how long they take to level if they would just move the treasure chest passive to level 2 so I didn't have to keep constantly leveling any character that does dungeons. It's not like I need multiple characters able to scry and excavate, but that passive is pretty nice.
Personally, I like scrying, so take this into account.
All my characters are level 7 in scrying for the glowy treasure chests. You don't need more than that. In a dungeon you will pretty much always get close enough to a chest to see the glow.
What I did when leveling was, I would start with a few green leads until I unlocked the ability to scry blues. Then I would go on my main and get her to scry 5 purple leads (you can have up to 5 leads active as long as they are in different zones). Then I would hop on the character I was leveling and go dig up those 5 leads and repeat.
I went after the purple leads that drop from all loot tables (you wouldn't believe how many Tall Papa's Lamps I have).
Once my character unlocked the wide shovel I would move up to yellow leads and do the same thing. The Void Crystal Anomaly in Coldharbour is a good one because it drops like candy.
It basically took no time to level a character to 7 that way.
If you say leveling multiple characters to lvl7 basically takes no time - that's just not true (even with your great grinding advice). It will take days.
Glad you like it though. I do too when casually doing them with my main (actually I have 3 toons with max scrying but can't say I enjoyed grinding the last two alts).