Please move up Necromancer rework to 2026

AvidNecro
AvidNecro
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Necromancer Main [PCNA] Follow me on YouTube!
  • nightbringer1993
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    I am currently waiting to see the patch notes on PTS tomorrow but if once again Necro skills are not reworked then I guess ZOS just doesn’t care about the class. The class is currently completely destroyed and we have been telling the devs to bring us to the same level as other classes but they never did and they just nerfed us again and again.

    Once again I am waiting for the PTS tomorrow and if Necro are still being treated like trash I might have to work on a big message to ZOS because the Necro nerf needs to end.
    Edited by nightbringer1993 on April 19, 2026 7:20AM
    PC EU
  • AvidNecro
    AvidNecro
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    I am currently waiting to see the patch notes on PTS tomorrow but if once again Necro skills are not reworked then I guess ZOS just doesn’t care about the class. The class is currently a complete scam and we have been telling the devs to bring us to the same level as other classes but they never did and they just nerfed us again and again.

    Once again I am waiting for the PTS tomorrow and if Necro are still being treated like trash I might have to work on a big message to ZOS because the Necro scam needs to end.

    I agree, which is why I made the video over the weekend.
    Necromancer Main [PCNA] Follow me on YouTube!
  • nightbringer1993
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    To be honest I doubt the class masteries will be enough to make the class playable again. The only way that the class becomes playable is by changing the skills. Totem, grave grasp are useless and unreliable for example. And the stalking blastbone removal was a huge hit on the class that forced me out of PvP with this class.

    Necro bombing had been nerfed not long before also.

    Grave lord sacrifice is a pure failure and from the few Necro that are left, I don’t even see them using it. We use the blastbone not GLS and where is the blastbone in Vengeance campaign, grave lord sacrifice is pure trash once again and yet ZOS is trying to force us to use it in this campaign, yet people did not use it.
    PC EU
  • HarfnUA
    HarfnUA
    AvidNecro wrote: »

    I thought that the Necromancer was so nerfed because he might be decent on console servers. But after watching your video, I now don't understand at all why the developers made him so unplayable. Here is my post about my Necromancer:

    https://forums.elderscrollsonline.com/en/discussion/690768/i-need-the-help-of-the-most-powerful-necromancers#latest

    I may not play Necromancer much, but everything you said in your video exactly matches what I previously wrote about the feelings when playing as a Necromancer. This only confirms that we are right about the current state of the Necromancer class.
  • nightbringer1993
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    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
    PC EU
  • Wup_sa
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    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.

    I very much doubt necro will get any mentions in the patchnotes outside from class masteries (which seem to be garbage for necro). And its stupid that it wasn't in the first reworks, because necro has no sustain, no dmg (even if you build into it) and a god awful class healing skill kit.
  • HarfnUA
    HarfnUA
    Wup_sa wrote: »
    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.

    I very much doubt necro will get any mentions in the patchnotes outside from class masteries (which seem to be garbage for necro). And its stupid that it wasn't in the first reworks, because necro has no sustain, no dmg (even if you build into it) and a god awful class healing skill kit.

    The thing is, you can build a necromancer either for survivability or for damage. But unfortunately, it's impossible to make a balanced build. It feels like a necromancer needs not 5 skill slots but 6. When I create builds for other classes, I usually just choose what will be most convenient for me and in which situations it will work most effectively (damage-dealing skills, control skills and all necessary buffs). When I make a build for a necromancer, I choose what to sacrifice (giving up one of the buffs or giving up the skills for corpses). And all of this will only work at a fairly high level of play. If you compare the necromancer's mastery lines with other classes, the necromancer essentially has everything that other classes have. But other classes do not depend on positioning and certainly do not depend on corpse management. In theory, everything seems playable, but in practice the opponent simply takes three steps aside (especially since many use addons and can easily see areas to avoid) and simply makes all the necromancer's efforts useless.
    And the most unfair thing is that even if the necromancer is lucky and manages to do everything perfectly, the result will be the same as any other class that just needs to use their skills at the right time. Personally, I don’t see anything wrong with the necromancer’s complex mechanics, but the reward for executing them should be appropriate. I think these class mechanics make the necromancer very interesting. I believe that if the necromancer didn’t have such complex and engaging mechanics, no one would even raise as many threads claiming that the necromancer is unplayable.
  • CameraBeardThePirate
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    Wup_sa wrote: »
    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
    and a god awful class healing skill kit.

    I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.

    The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.

    That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.
    Edited by CameraBeardThePirate on April 13, 2026 5:04PM
  • Silvains_Demon
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    Yeah, Necromancer definitely needs to get moved up but to be fair... it really needs time to be worked on as well. It needs a full-on rework from the ground & up.

    Here was my attempt at fixing the class. https://forums.elderscrollsonline.com/en/discussion/683786/necromancer-rework-idea-consumable-minions#latest

    Hopefully, between now and when it releases, they give Necro a full makeover.
  • YandereGirlfriend
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    Wup_sa wrote: »
    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
    and a god awful class healing skill kit.

    I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.

    The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.

    That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.

    And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.

    It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).
    Edited by YandereGirlfriend on April 16, 2026 6:27PM
  • CameraBeardThePirate
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    Wup_sa wrote: »
    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
    and a god awful class healing skill kit.

    I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.

    The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.

    That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.

    And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.

    It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).

    Yah it bugs me to no end. They made such a huge stink last year about corpses being horrible for the server to the point where they changed the timer on corpses and tried (and failed) to implement a lower limit on corpses.

    If corpses are such a big issue, just get rid of the system and replace it with something else.
  • YandereGirlfriend
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    Wup_sa wrote: »
    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
    and a god awful class healing skill kit.

    I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.

    The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.

    That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.

    And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.

    It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).

    Yah it bugs me to no end. They made such a huge stink last year about corpses being horrible for the server to the point where they changed the timer on corpses and tried (and failed) to implement a lower limit on corpses.

    If corpses are such a big issue, just get rid of the system and replace it with something else.

    Definitely.

    I used to be a corpse mechanic defender but I agree that scrapping it and doing something else makes the most sense these days.
  • randconfig
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    Wup_sa wrote: »
    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
    and a god awful class healing skill kit.

    I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.

    The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.

    That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.

    And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.

    It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).

    I'm actually so mad, I did not know they went back on letting us attach corpses to enemy players. Can we literally have ANYTHIGN!?
  • randconfig
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    Wup_sa wrote: »
    Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
    and a god awful class healing skill kit.

    I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.

    The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.

    That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.

    And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.

    It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).

    Yah it bugs me to no end. They made such a huge stink last year about corpses being horrible for the server to the point where they changed the timer on corpses and tried (and failed) to implement a lower limit on corpses.

    If corpses are such a big issue, just get rid of the system and replace it with something else.

    Not to mention they bugged all our summons/class kit for over a year and left us on read/stopped communicating after they said they would keep us updated (see surprise surprise blastbones and animate blastbones ulti are unusable in pvp now)? Summons seem to work now in PvP, though I don't know at what point it ever was fixed. If anything, I feel like they just reverted the pet limit rules for Necromancer, but I haven't had the time to do extensive testing.

    I just want to have fun with the Necromancer class again, but can't when every single other class gets major buffs from their class masteries, while we get to pick from a set of quality of life improvements that should already be in our kit, and even those are apparently being walked back after being advertised in previews, like being able to attach corpses to other players.

    Edited by randconfig on April 18, 2026 6:01AM
  • nightbringer1993
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    The class seriously needs to be refreshed as soon as possible.

    If that refresh order remains like this, the class will be a complete “pay to lose”. Other classes will simply be way too strong and the subclasses that Necro are relying upon will be unusable.

    I can tell you that if this complete Necro death happens I will be out of the game because I just feel an extreme discomfort using other classes.
    And when I try going into trials and I use a Necro did, I am told to leave and use another class. Currently the only gameplay we have left is tanking. But for the reasons I mentioned, soon tanking will also be dead for us.

    I placed a lot of money, effort and time on my Necro chars and to be forced to leave them on the side just feels wrong. Everyday I log into the game, I see that Necro grand overlord that I used to play with in PvP and that now I only use him for some overland contents.

    Devs seriously need to refresh that class year.
    PC EU
  • Oblivion_Protocol
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    I am currently waiting to see the patch notes on PTS tomorrow but if once again Necro skills are not reworked then I guess ZOS just doesn’t care about the class. The class is currently a complete scam and we have been telling the devs to bring us to the same level as other classes but they never did and they just nerfed us again and again.

    Once again I am waiting for the PTS tomorrow and if Necro are still being treated like trash I might have to work on a big message to ZOS because the Necro scam needs to end.

    You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.

    Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.

    While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.

    I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.
  • nightbringer1993
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    I am currently waiting to see the patch notes on PTS tomorrow but if once again Necro skills are not reworked then I guess ZOS just doesn’t care about the class. The class is currently a complete scam and we have been telling the devs to bring us to the same level as other classes but they never did and they just nerfed us again and again.

    Once again I am waiting for the PTS tomorrow and if Necro are still being treated like trash I might have to work on a big message to ZOS because the Necro scam needs to end.

    You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.

    Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.

    While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.

    I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.

    Be careful the word I said there got me in trouble with the devs. And I just edited the comment so I don’t get in trouble again.

    And concerning the Necro, I have been waiting for three years now to be able to use my Necro grand overlord again in cyro because the removal of stalking blastbone completely destroyed me. Then there was the corpse limitation system they placed last which destroyed the gameplay of the class. And for those very reasons the devs have to refresh the class this year. The class needs to be adapted to the changes they made last year. And I am not about to wait one and a half year for this.

    These days I have seriously reduced my play time in this game because I have a lot of discomfort playing with the other classes and I am tired of waiting and see other classes getting super strong while mine is getting more and more at the bottom of the pit.
    Edited by nightbringer1993 on April 19, 2026 7:28AM
    PC EU
  • HarfnUA
    HarfnUA
    You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.

    Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.

    While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.

    I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.

    I partly agree that by buying a Necromancer you get a Necromancer who is currently at the bottom of the list. And I am quite sure that the Necromancer will be last in line for updates. But I assume that TESO has already lost more than 15 dollars a month. I am sure that some players have stopped playing actively not only because of the subclass system but also, for example, due to the unplayability of their favourite class, the Necromancer. Over the past three months, in 4v4 BGs, I have encountered only one pure Necromancer and about 5-10 players with Necromancer subclasses (and perhaps they just joined the BG to complete their dailies). Meanwhile, I frequently encounter other pure classes relative to the current meta, except for the Templar (they have completely disappeared from BGs over the past three months).
    Perhaps the master class passives will temporarily bring back some players who enjoy playing pure classes. But I highly doubt that this will solve the Necromancer problem. All classes will get these passives. And in a month, there will hardly be any pure Necromancers left. The main problem with the Necromancer is not only the complexity of this class (though I really like its mechanics), but the lack of any benefit from the difficulty of executing these mechanics.
    Perhaps the developers could temporarily (until the class is reworked) slightly buff his abilities. This does not necessarily have to be an increase in damage. For example, they could slightly increase the duration of buffs (due to the necromancer's additional corpses mechanic, the window between re-buffs is too short for dealing damage). Or if the developers believe that the Necromancer has sufficient damage potential (and the main damage-dealing skill Sacrificial Bones can be nerfed), then perhaps secondary abilities could be improved (I mean the abilities that are ignored due to the presence of better skills in the weapon and guild skill lines). If I understood the developers' idea correctly, they tried to compensate for the corpses mechanic by providing additional bonuses in skills related to this mechanic (extra damage or HP, MP and Stamina regeneration), but unfortunately, because the remains mechanic is like a lottery, these skills are easier to replace with skills from other skill lines. It would be very good if these Necromancer skills were strengthened to a level competitive with other similar skills (considering the complexity of the mechanic).
    Perhaps fixing the Corpseburster class set would help. This set can compensate for the Necromancer's lack and complexity of damage implementation. For example, combined with the Necrotic Potency skill, it now almost always explodes the corpse behind the Necromancer. It would be enough to fix it so that the corpse that the player is looking at explodes, rather than a random corpse lying somewhere behind the Necromancer (as is the case with the Shocking Siphon and Restoring Tether skills).
    I understand that this will not completely solve all the problems of this class, but at least it will allow the necromancer to be a bit more enjoyable in the game. Although the dependence on randomness will remain, it will be at least somewhat compensated. There are just too many variables for this class (where the enemy is, where the enemy will move, where the corpse will appear, whether it's possible to use a particular corpse, considering the distance from the used corpse, where to use area abilities, correctly timing between re-buffs). Even Molag Bal won't help here.
  • guarstompemoji
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    I have four fully leveled necromancers.

    They are all mothballed.

    Necromancer needs SO MUCH work that I couldn't see it coming up soon. They need to streamline this process before they touch mah babeh.
  • nightbringer1993
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    ZOS seems to want to make Necro disease damage focused with the change made to corpseburster.

    If they are going to do that then I urge them to refresh Necro this year so that we get the same treatment DK got with the fire damage focus.
    PC EU
  • thesarahandcompany
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    +1

    Rescue this god forsaken class.
    Sarahandcompany
    She/Her/Hers
  • nightbringer1993
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    Once again I hope that devs see reason and refresh this class this year.

    Especially that on the PTS week 3 message they mentioned that the masteries required the refresh for them to be balanced. With that message they confirmed that the class was dead and that they were placing the class on the side.

    So now they need to see reason and refresh this class this year. They have six months left before winter’s patch and if they start working now and that they make an announcement of it. It might bring us hope.

    But right now I am about to stop eso+ and the game because this situation is too depressing when in game while seeing other classes being far stronger than necromancer. I am tired of paying to get nerfed. Over five years of this!
    PC EU
  • Pinktraining
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    No, the Necromancer is in excellent condition. Have class mastery in U50, the Necromancer is undoubtedly A or S tier. This class now boasts near-infinite stamina and the incredibly powerful burst skill Blighted Blastbones. Grave Lord is used in almost every major PvP build.

    Compared to the Necromancer, Nightblade is the class that truly needs a rework as soon as possible. Nightblade's burst damage is too low, it lacks control skills, and its defense and sustain are insufficient. Furthermore, its class mastery has been nerfed to almost nothing.

    This article explains it clearly: the Necromancer is definitely in better condition than Nightblade.
    https://forums.elderscrollsonline.com/en/discussion/691932/youve-nerfed-the-worst-class-in-this-pts/p1
  • nightbringer1993
    nightbringer1993
    ✭✭✭✭

    No, the Necromancer is in excellent condition. Have class mastery in U50, the Necromancer is undoubtedly A or S tier. This class now boasts near-infinite stamina and the incredibly powerful burst skill Blighted Blastbones. Grave Lord is used in almost every major PvP build.

    Compared to the Necromancer, Nightblade is the class that truly needs a rework as soon as possible. Nightblade's burst damage is too low, it lacks control skills, and its defense and sustain are insufficient. Furthermore, its class mastery has been nerfed to almost nothing.

    This article explains it clearly: the Necromancer is definitely in better condition than Nightblade.
    https://forums.elderscrollsonline.com/en/discussion/691932/youve-nerfed-the-worst-class-in-this-pts/p1

    You clearly haven’t played necro over le last five years. When stalking blastbone got removed I switched to nightblade because the damage was much higher and the class had more survival and sustain. Merciless resolve is still OP.

    Necro got nerfed like hell, and I checked the class masteries, Necro has the worst ones, nightblade can still go pure class, and I still saw some pure class nightblade before I stopped PvP completely when the DK refresh went live.

    And nightblade is not as buggy and destroyed as necro. So I strongly disagree with you.

    Players have been requesting a necro refresh for years and check the link below, which proves people want Necro refreshed more than nightblade.

    https://forums.elderscrollsonline.com/en/discussion/691398/what-class-is-the-most-in-need-of-attention-bug-fixes-and-buffs-right-now/p1

    PC EU
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    HarfnUA wrote: »
    You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.

    Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.

    While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.

    I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.

    I am sure that some players have stopped playing actively not only because of the subclass system but also, for example, due to the unplayability of their favourite class, the Necromancer.

    Honestly, coming here to emphasize this point. I was barely playing during Greymoor due to struggling with the change to Stalking Blastbones from Harrowstorm's patch. ZoS had said that they were removing the stalking portion to fix the pathfinding. We had no indication of when it'd be fixed, let alone IF, but the wording of the patch notes indicated that this was actively being investigated.

    That was during 2020.

    I want to say during the announcement of Blackwood, I was chased off the forum (by a rather vocal minority of the raiding community) for trying to advocate awareness that the ability wasn't fixed (that Stalking Blastbones didn't work as intended) and how it didn't bode well overall for the class in the future. I hate to tell those folks that I told them so, but... I told them so. ZoS then later on went to nerf some niche vampire/Necro builds, further killing my playstyle with the class.

    When I got wind of Grave Lord Sacrifice and where those devs doubled down despite the backlash? That was it. I added people to Discord of who I wanted to stay in contact with, purged my friends list in-game, left all my guilds, and I left to play other MMOs with healthier developer to player communication. I came back briefly to investigate Scribing and Subclassing, but seeing how they also didn't fix my issue with Necromancer? It didn't keep me around very much longer.

    After Firor left, and the studio had that huge shakeup along with the MMO in the works being canceled... I started reading the media that would pass through my email. Caught a couple of the lives, seemed interesting, but seeing Necromancer wasn't anywhere close at the beginning of the list of a rework? Gave me a significant pause because it told me a few things, but can be summed up thusly;

    Because of insurmountable issues with the class as a whole? They really don't know how they're going to fix it yet. Everything else? Seems fairly easy to fix. Getting those out of the way first gives them time to investigate WHY the class has failed to reach it's mark. At the same time, the have had plenty of information over the last six years when issues really started to arise.

    Regardless though, I've only logged into my Necromancer to do five things during the Night Market; Crafting writs, gather surveys, learn recipes/motifs/patterns, manage bank space, and craft gear for my actual USEFUL characters. While I love the direction of the Night Market, there's a lot they're going to have to earn my trust about. Necromancer is pretty much high on the list. And seeing how they've done with Malevolent Promise? Doesn't give me high hopes. We'll see. They have my attention for now at least.
  • Silvains_Demon
    Silvains_Demon
    ✭✭✭
    Sephyr wrote: »
    HarfnUA wrote: »
    You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.

    Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.

    While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.

    I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.

    I am sure that some players have stopped playing actively not only because of the subclass system but also, for example, due to the unplayability of their favourite class, the Necromancer.

    Honestly, coming here to emphasize this point. I was barely playing during Greymoor due to struggling with the change to Stalking Blastbones from Harrowstorm's patch. ZoS had said that they were removing the stalking portion to fix the pathfinding. We had no indication of when it'd be fixed, let alone IF, but the wording of the patch notes indicated that this was actively being investigated.

    That was during 2020.

    I want to say during the announcement of Blackwood, I was chased off the forum (by a rather vocal minority of the raiding community) for trying to advocate awareness that the ability wasn't fixed (that Stalking Blastbones didn't work as intended) and how it didn't bode well overall for the class in the future. I hate to tell those folks that I told them so, but... I told them so. ZoS then later on went to nerf some niche vampire/Necro builds, further killing my playstyle with the class.

    When I got wind of Grave Lord Sacrifice and where those devs doubled down despite the backlash? That was it. I added people to Discord of who I wanted to stay in contact with, purged my friends list in-game, left all my guilds, and I left to play other MMOs with healthier developer to player communication. I came back briefly to investigate Scribing and Subclassing, but seeing how they also didn't fix my issue with Necromancer? It didn't keep me around very much longer.

    After Firor left, and the studio had that huge shakeup along with the MMO in the works being canceled... I started reading the media that would pass through my email. Caught a couple of the lives, seemed interesting, but seeing Necromancer wasn't anywhere close at the beginning of the list of a rework? Gave me a significant pause because it told me a few things, but can be summed up thusly;

    Because of insurmountable issues with the class as a whole? They really don't know how they're going to fix it yet. Everything else? Seems fairly easy to fix. Getting those out of the way first gives them time to investigate WHY the class has failed to reach it's mark. At the same time, the have had plenty of information over the last six years when issues really started to arise.

    Regardless though, I've only logged into my Necromancer to do five things during the Night Market; Crafting writs, gather surveys, learn recipes/motifs/patterns, manage bank space, and craft gear for my actual USEFUL characters. While I love the direction of the Night Market, there's a lot they're going to have to earn my trust about. Necromancer is pretty much high on the list. And seeing how they've done with Malevolent Promise? Doesn't give me high hopes. We'll see. They have my attention for now at least.

    I'll be honest, but if they just took Warlock skills from Diablo 4 and gave them a Necromantic twist, that'd be more of a Necromancer than the current class 😅
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