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DK is extremely, ludicrously, overpowered in PvP.

  • Faltasë
    Faltasë
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    Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.

    Well yeah If you aren't running a food buff even a Sorcerer can one shot you.
    Edited by Faltasë on April 8, 2026 4:23AM

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • dark_hunterxmg
    dark_hunterxmg
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    Faltasë wrote: »
    Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.

    Well yeah If you aren't running a food buff even a Sorcerer can one shot you.

    Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.
  • Aces-High-82
    Aces-High-82
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    xylena wrote: »
    Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
    Punishing range spam is very good for the game. Every class should have a means to do this.

    Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.

    Look, you had to run at least some kind of sustain or use pots on cooldown. SoF lets you have infinite sustain and stack stats on a delayed burst skill.

    50 % projectile reduction is just bonkers, 20% would be reasonable like Major evasion....but 50 ?!
  • Faltasë
    Faltasë
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    Faltasë wrote: »
    Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.

    Well yeah If you aren't running a food buff even a Sorcerer can one shot you.

    Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.

    One combo? So not a one shot?

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • dark_hunterxmg
    dark_hunterxmg
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    Faltasë wrote: »
    Faltasë wrote: »
    Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.

    Well yeah If you aren't running a food buff even a Sorcerer can one shot you.

    Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.

    One combo? So not a one shot?

    It's a combo. Who has a 40k one shot? It might as well be a one shot though. Impossible to get out of shattering rocks fast enough, can't even see the animation from Berserker Strike, and the whip is a guaranteed hit since breakfree cant happen in time.
  • Estin
    Estin
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    Faltasë wrote: »
    Faltasë wrote: »
    Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.

    Well yeah If you aren't running a food buff even a Sorcerer can one shot you.

    Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.

    One combo? So not a one shot?

    It's a combo. Who has a 40k one shot? It might as well be a one shot though. Impossible to get out of shattering rocks fast enough, can't even see the animation from Berserker Strike, and the whip is a guaranteed hit since breakfree cant happen in time.

    If it's in a 1v1, try to tab target the other player. It will put a white outline around them which makes it a little easier to see what the other player is doing. Shattering Rocks has a telegraph where it looks like they're throwing something on the ground like beast trap. If you see them do that animation, you can immediately dodge roll which will prevent you from getting stunned. If they are using leap, it's better to block leap rather than try to dodge roll it. It's more consistent and will also block any of the AOE burst skills they have since AOEs can still hit you through dodge.
  • dark_hunterxmg
    dark_hunterxmg
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    Estin wrote: »
    Faltasë wrote: »
    Faltasë wrote: »
    Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.

    Well yeah If you aren't running a food buff even a Sorcerer can one shot you.

    Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.

    One combo? So not a one shot?

    It's a combo. Who has a 40k one shot? It might as well be a one shot though. Impossible to get out of shattering rocks fast enough, can't even see the animation from Berserker Strike, and the whip is a guaranteed hit since breakfree cant happen in time.

    If it's in a 1v1, try to tab target the other player. It will put a white outline around them which makes it a little easier to see what the other player is doing. Shattering Rocks has a telegraph where it looks like they're throwing something on the ground like beast trap. If you see them do that animation, you can immediately dodge roll which will prevent you from getting stunned. If they are using leap, it's better to block leap rather than try to dodge roll it. It's more consistent and will also block any of the AOE burst skills they have since AOEs can still hit you through dodge.

    I tab target every chance I get.
    Seeing the animations is the difficult part. The excessive light show really covers up a lot of things that need to be visible. My point is that there are buggy skills combined with the above glass cannon levels of damage available to a tanky/healy player.
  • albertberku
    albertberku
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    Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.

    This is my experience, as well. I was messing with sweaty players that instantly switched to new DK builds. You have to be extremely on alert all the time. You can keep a fight going 10 minutes, and then when you get tired for a split second or miss a single animation with all the flashy animations going on, or didnt stay at 23m but at 22m for a ms, they can easily do 40k one-shots. I am going to edit this post to post a video later this happening.

    They have to somehow account for ways to have a counterplay against current high burst. Otherwise if all classes will be brought to same level of DK, without a consideration to defence, it will be a whole PvP map of Gankers that will just one-shot each other out of nowhere.

    On another note, amount of players switched to meta subclass builds previous patches and then DK instantly this patch and whispering stuff like why you are running away from them or geniunely asking for 1v1s when you are on a different pure class is really just sad. Says a lot about PvP community. Since the introduction of Subclassing, ESO PvP has been one of the biggest unbalanced PvP in the online gaming and it will continue in the next couple years, and the amount of players that are trying to abuse it to every extent is just disgusting.

    If next patch WW will be slightly meta than DK and in November Max Magicka sorcerers, everyone will instantly switch. It is all about easy wins now what PvP community values. I would be ashamed of even just playing DK this patch, considering how much of a power gap there is. Everyone looks very shamelessly proud of their DKs though. As a long time Max Magicka Sorcerer i didnt find it enjoyable when there was a patch that made shield sorcerers OP. I dont understand how people enjoy their DKs now in PvP. Isnt PvP about testing yourself against other players? What is the point of trying to have an unfair advantage against them?
    Edited by albertberku on April 8, 2026 8:52AM
  • Militan1404
    Militan1404
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    Faltasë wrote: »
    Faltasë wrote: »
    This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.

    Exactly as intended for the next 2 years of updates.

    How is that a good thing? So now every class would be broken and everyone running around one hitting each other, sound awful. What about adjust back the dk a couple of inches then have a more humble approach with the rest of the classes going forward.

    Because as I said in another thread it would cause ZOS to have a reactionary deliverance of change and would cause all of the future changes to get messed up.

    It's a good thing because we see what the other classes will be brought up to DK. And DK has never particularly shined this bright, so maybe just let them have their 5 months of power, as opposed to the few years of Arcanists PVE beams or the year of subclass warden charmer?

    I think if you can handle the other two, you can handle the DK until September or retroactively update 50 with the pure class passives. If they nerf it because of a reactionary philosophy, you're setting everything up for failure. How do you not see how short sighted that is?

    Short sighted? If they set things up this way everything would be meaningless, then they have to balance every class istead of just one now at start. I get that some of you like beeing overpowered and its fun for i while, but its not good for any game long term. DKs have had their time to shine plenty times before and so has every classes, and the point i hope is to balance the game not to give every class a moment to shine. Skills should be what brings a class to greatness not powercreep. And the class passives wont do anything about the DKs ability to one shot players, their burst damage its just way to high, and it dosent add up when you compare it to the survieability. Balance is what this game needs and what they should focus on, not making the next busted OP meta, as we seen many times before just brings more players away from the game than it brings.
    Edited by Militan1404 on April 8, 2026 9:33AM
  • KapiteinBoterham
    KapiteinBoterham
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    How am I supposed to recognize them doing dragon leap, so I can block it (only way to survive) if the wings show up 2-3 business days later??
  • Militan1404
    Militan1404
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    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
  • Faltasë
    Faltasë
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    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Xarc
    Xarc
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    It seems that PvE players are very happy with the reworked DK, but in PvP, many agree that there's a problem with this reworked class.

    In Cyrodiil right now, all the top players have a DK subclass branch or are DK themselves.

    You'd have to be incredibly blind not to see the elephant in the room.

    Edited by Xarc on April 12, 2026 8:25AM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • The Uninvited
    The Uninvited
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    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore.

    This is not new to the skill, it did that before the rework too. The reason it is used now is because it now has snare removal and major expedition.

    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Militan1404
    Militan1404
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    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore.

    This is not new to the skill, it did that before the rework too. The reason it is used now is because it now has snare removal and major expedition.

    Yeah and a knockback, before you had to sacrifice space to get all those things now its a now brainer for every DK.
  • The Uninvited
    The Uninvited
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    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore.

    This is not new to the skill, it did that before the rework too. The reason it is used now is because it now has snare removal and major expedition.

    Yeah and a knockback, before you had to sacrifice space to get all those things now its a now brainer for every DK.

    But your complaint was mostly "Becouse that is exactly how dk’s new wings made every range build not relevant anymore."

    So, about ranged builds. But it had THAT before, so that's irrelevant. Now, if you want to complain about the knockback, be my guest.

    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Faltasë
    Faltasë
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    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
    Edited by Faltasë on April 12, 2026 3:43PM

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • The Uninvited
    The Uninvited
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    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Faltasë
    Faltasë
    ✭✭✭✭✭
    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings

    Ah I see.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • randconfig
    randconfig
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    Athory wrote: »
    What about a Lv.10 player going into Battlegrounds and having to fight players CP2000+ with all skills unlocked and fully equipped? How is that not overpowered?
    • There’s no balance in ESO PvP.
    • That’s NOT real PvP, Cuz there’s no balance at all in ESO for any class.

    But… apparently we’ll get balance after all the class reworks… in about two years or so.

    Champion Points (CP) are disabled in all battlegrounds, so that's not an issue. There are players who will craft sets for low-level which do give them an obvious advantage in below level 50 battlegrounds, but they're a minority of the player population and in <50 battlegrounds, the set advantage is not as much as you might think because you do not have all your passives/skill lines leveled up, unless you pay cash to unlock a skill line for a temporary advantage, which literally no one does because you cannot stay low leveled, so you're just wasting cash/crowns.

    In all seriousness, <50 battlegrounds relies more heavily on your knowledge of the game mechanics, and in the most recent stealth balance changes (I say stealth because it's not discussed in any patch notes), all recovery is SUPER nerfed, so if you just get some jewelry with the right recovery stats, you'll outperform 90% of other players.

    Most people will get that jewelry from random sources just from leveling up, doing dungeons, or opening chests. So you don't even need to have someone craft it for you, but if you're not aware of these changes, you'll likely go into <50 battlegrounds with almost zero recovery stats, so you'll run out of stamina/magicka and be unable to do anything.

    Also it's very basic, but having food buffs and potions is vital to doing well in any form of PvP in the game.

    Anyway, the only true problem with <50 battlegrounds, is the lack of knowledge about food buffs, potions, and needing to prioritize recovery stats due to the insane nerfs to recovery, will cause most new and casual players to be unable to do anything. I suggest battlespirit nerfing all bonus recovery stats, and giving a flat baseline recovery to all players regardless or race/build/class to help normalize recovery stat distribution to benefit new players.
  • Militan1404
    Militan1404
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    Faltasë wrote: »
    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings

    Ah I see.

    Yeah was talking about fleestep wings.

    But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.
  • Faltasë
    Faltasë
    ✭✭✭✭✭
    Faltasë wrote: »
    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings

    Ah I see.

    Yeah was talking about fleestep wings.

    But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.

    Isn't this a problem with CCs in general though, not just DKs? It's why wardens charm is so garbage.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • YandereGirlfriend
    YandereGirlfriend
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    Faltasë wrote: »
    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings

    Ah I see.

    Yeah was talking about fleestep wings.

    But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.

    Leap has an auto-snare of 100% that fixers you in place while the gap-close fires. It is cheap and dumb and should be fixed, which, I think, is agreed upon by basically everyone.

    Better yet, Leap should be ground-targeted rather than player-targeted. That would be a vast improvement both for use and counterplay.
  • Militan1404
    Militan1404
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    Faltasë wrote: »
    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings

    Ah I see.

    Yeah was talking about fleestep wings.

    But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.

    Leap has an auto-snare of 100% that fixers you in place while the gap-close fires. It is cheap and dumb and should be fixed, which, I think, is agreed upon by basically everyone.

    Better yet, Leap should be ground-targeted rather than player-targeted. That would be a vast improvement both for use and counterplay.

    Completely agree
  • SandandStars
    SandandStars
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    Faltasë wrote: »
    This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.

    Exactly as intended for the next 2 years of updates.


    I can see where you would think this, if you were expecting consistent direction.

    However, I'd hazard to guess that while the refreshed warden will be more powerful than its current state, it's still going to get slammed by DK 1v1.

    There was a meta around 3 years ago where DKs were running undeath and Master's Dual Wield and smashing every other class by wide margins. When warden got buffed in response to this, they got extra spell damage (+400) on birds/cliff racers (after knocking a player off balance and then hitting them again). Sounded beefy on paper (+400 spell damage for 10 secs), but in practice, experienced PVPrs almost never get hit by birds. They're slower than anything (except flame skulls, which tie for uselesness). I've got a not-so-great feeling that the refreshed warden isn't going to have anything like the new whips (30k spammable in battlegrounds/regularly hits for 15k --- an AOE spammable you can just mash mash mash -- you've seen it), and warden is going to have some upgrades that focus in a different direction... I hope I'm wrong. I hope the end objective after the class refresh is for all of the classes to be able to effectively compete 1v1 with each other. Time will tell.
    Edited by SandandStars on April 13, 2026 7:55PM
  • albertberku
    albertberku
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    Here is a leap one shot footage. You simply cant break free before getting hit by the next attack. So, if you ever get hit by leap, rip... Oneshot from someone out of your screen 22m away, Leap + Incinerate + Soul of Flame + Whip, easy 40k+ oneshot just by pressing three buttons. You cant look in a certain direction for 0,2 seconds and the fight is already over. What have you turned ESO PvP into?

    https://youtu.be/dPBgAA5MRmg?is=6aeL3t_E54Ab7HoH
    Edited by albertberku on April 14, 2026 12:56AM
  • Vulkunne
    Vulkunne
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    If you get tired of Cyrodiil there are always other options. DK is bad but personally I think fighting Magsorcs was much worse.
    Edited by Vulkunne on April 14, 2026 2:51PM
    Today Victory is mine. Long live the Empire.
  • Nordstern
    Nordstern
    Here is a leap one shot footage. You simply cant break free before getting hit by the next attack. So, if you ever get hit by leap, rip... Oneshot from someone out of your screen 22m away, Leap + Incinerate + Soul of Flame + Whip, easy 40k+ oneshot just by pressing three buttons. You cant look in a certain direction for 0,2 seconds and the fight is already over. What have you turned ESO PvP into?

    https://youtu.be/dPBgAA5MRmg?is=6aeL3t_E54Ab7HoH

    If you get killed so fast without him using corro you dont have sufficient defensive stats for pvp. People with pve setups could always be oneshot in pvp.
  • albertberku
    albertberku
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    It is a classic max magicka full impen light armor magsorc build. Like what do you expect? 3k crit resistance, around 25k resistances 60k magicka, 28k hp + 15k shield. Like do you even know what you are talking about?

    Come with your "PvP setup", lets find out if a DK can oneshot you or not. But not inside a 10 man army while 10 different HoTs and shields ticking constantly, ok?

    You can also just look at the DK abilities tooltip and calculate it for yourself. Or i can do it for yourself if you dont know how PvP damage and mitigation calculations are done. Resistances are not magical defences that will save you from every situation. You could have 30k instead of 25k and you will not get hit with 43k but 40k. But then you will have less magicka and less shield, so in the end wont make a huge difference for a magsorc.

    Post me a video where you get hit with this DK combo with your "PvP build", and dont die.

    My recommendation for starters: For travel time/ cast time abilities make GCD start ticking after the impact. Like you can use another ability 1s after leap/ streak hits or after Incap or Snipe fires. Not 1s after you press the button. It is getting really stupid with all those stun + 6 abilities hitting at the same time combos going on in PvP. A map of full of Ganker builds rn.
    Edited by albertberku on April 14, 2026 11:08AM
  • The Uninvited
    The Uninvited
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    Don't worry folks, next patch Cyrodiil will be full of werewolves!
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
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