TX12001rwb17_ESO wrote: »Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.
TX12001rwb17_ESO wrote: »Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.
Well yeah If you aren't running a food buff even a Sorcerer can one shot you.
Punishing range spam is very good for the game. Every class should have a means to do this.Aces-High-82 wrote: »Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.
dark_hunterxmg wrote: »TX12001rwb17_ESO wrote: »Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.
Well yeah If you aren't running a food buff even a Sorcerer can one shot you.
Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.
dark_hunterxmg wrote: »TX12001rwb17_ESO wrote: »Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.
Well yeah If you aren't running a food buff even a Sorcerer can one shot you.
Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.
One combo? So not a one shot?
dark_hunterxmg wrote: »dark_hunterxmg wrote: »TX12001rwb17_ESO wrote: »Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.
Well yeah If you aren't running a food buff even a Sorcerer can one shot you.
Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.
One combo? So not a one shot?
It's a combo. Who has a 40k one shot? It might as well be a one shot though. Impossible to get out of shattering rocks fast enough, can't even see the animation from Berserker Strike, and the whip is a guaranteed hit since breakfree cant happen in time.
dark_hunterxmg wrote: »dark_hunterxmg wrote: »TX12001rwb17_ESO wrote: »Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.
Well yeah If you aren't running a food buff even a Sorcerer can one shot you.
Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.
One combo? So not a one shot?
It's a combo. Who has a 40k one shot? It might as well be a one shot though. Impossible to get out of shattering rocks fast enough, can't even see the animation from Berserker Strike, and the whip is a guaranteed hit since breakfree cant happen in time.
If it's in a 1v1, try to tab target the other player. It will put a white outline around them which makes it a little easier to see what the other player is doing. Shattering Rocks has a telegraph where it looks like they're throwing something on the ground like beast trap. If you see them do that animation, you can immediately dodge roll which will prevent you from getting stunned. If they are using leap, it's better to block leap rather than try to dodge roll it. It's more consistent and will also block any of the AOE burst skills they have since AOEs can still hit you through dodge.
dark_hunterxmg wrote: »Have had DKs take me down with one combo from full 40k hp. We dance around for a little bit and then bam, dead. 40k resistance too. It's wild out there.
Militan1404 wrote: »This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.
Exactly as intended for the next 2 years of updates.
How is that a good thing? So now every class would be broken and everyone running around one hitting each other, sound awful. What about adjust back the dk a couple of inches then have a more humble approach with the rest of the classes going forward.
Because as I said in another thread it would cause ZOS to have a reactionary deliverance of change and would cause all of the future changes to get messed up.
It's a good thing because we see what the other classes will be brought up to DK. And DK has never particularly shined this bright, so maybe just let them have their 5 months of power, as opposed to the few years of Arcanists PVE beams or the year of subclass warden charmer?
I think if you can handle the other two, you can handle the DK until September or retroactively update 50 with the pure class passives. If they nerf it because of a reactionary philosophy, you're setting everything up for failure. How do you not see how short sighted that is?
Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore.
Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
The Uninvited wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore.
This is not new to the skill, it did that before the rework too. The reason it is used now is because it now has snare removal and major expedition.
Militan1404 wrote: »The Uninvited wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore.
This is not new to the skill, it did that before the rework too. The reason it is used now is because it now has snare removal and major expedition.
Yeah and a knockback, before you had to sacrifice space to get all those things now its a now brainer for every DK.
Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
The Uninvited wrote: »Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
What about a Lv.10 player going into Battlegrounds and having to fight players CP2000+ with all skills unlocked and fully equipped? How is that not overpowered?
- There’s no balance in ESO PvP.
- That’s NOT real PvP, Cuz there’s no balance at all in ESO for any class.
But… apparently we’ll get balance after all the class reworks… in about two years or so.
The Uninvited wrote: »Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
Ah I see.
Militan1404 wrote: »The Uninvited wrote: »Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
Ah I see.
Yeah was talking about fleestep wings.
But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.
Militan1404 wrote: »The Uninvited wrote: »Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
Ah I see.
Yeah was talking about fleestep wings.
But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.
YandereGirlfriend wrote: »Militan1404 wrote: »The Uninvited wrote: »Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
Ah I see.
Yeah was talking about fleestep wings.
But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.
Leap has an auto-snare of 100% that fixers you in place while the gap-close fires. It is cheap and dumb and should be fixed, which, I think, is agreed upon by basically everyone.
Better yet, Leap should be ground-targeted rather than player-targeted. That would be a vast improvement both for use and counterplay.
This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.
Exactly as intended for the next 2 years of updates.
https://youtu.be/dPBgAA5MRmg?is=6aeL3t_E54Ab7HoH albertberku wrote: »Here is a leap one shot footage. You simply cant break free before getting hit by the next attack. So, if you ever get hit by leap, rip... Oneshot from someone out of your screen 22m away, Leap + Incinerate + Soul of Flame + Whip, easy 40k+ oneshot just by pressing three buttons. You cant look in a certain direction for 0,2 seconds and the fight is already over. What have you turned ESO PvP into?https://youtu.be/dPBgAA5MRmg?is=6aeL3t_E54Ab7HoH