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Tome Point conversion concern at end of season.

SirBanana1992
SirBanana1992
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I realize some of this concept is still a work in progress and I appreciate the idea of players who go above and beyond to be compensated in some form. However it also brings into light a concern about the balance of task distribution, more precisely the point return.

If points will be converted into a particular resource then it becomes more important that players receive the same expected amounts, regardless of an RNG on tasks giving more points or less points than others. Right now task total points return can vary pretty wildly where some tasks give as little as 360 while some others as much as 500-600 and there is no consistency in how many of each you receive or that a re-roll will give you a similar task return.

I think there needs to be a streamlining of the total earnable points across a season for all players for a conversion at the end of a season to feel fair for everyone, avoid the feeling of someone feeling unjustly scammed out of a few extra because the tasks they received were low rewards. As such I think tasks should be distributed on a reward capacity basis with different tiers of rewards for the multitute type of task groups. For an example:
  • We receive 5 weeklies every week. All weeks consist of one 2 minor reward tasks, 1 medium reward task and 2 major reward task.
  • A group content task can appear in any category with varying expectations. A minor group task could be to complete a base game dungeon/arena content while a major one involves trials.
  • Re-rolling a task would roll something within the same reward tier, but can be of a different activity type.
  • Re-rolling a task in progress should remember the progress of the previous task to provide the same expected end result in tome points.

If the consistency is at least present then everyone has the same chance at the same rewards at the end of a season as everyone else and by having different tiers of each content type task across all rewards should allow someone to have a chance at obtaining rewards through a preferred method if all challenge content type spread their tasks across all tiers.
Edited by SirBanana1992 on April 10, 2026 9:12PM
  • PeacefulAnarchy
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    I agree that everyone should have equal reward points, but I disagree that the way to do that is a convoluted tiering of tasks that restricts choice.They already have a way of distinguishing difficulty with repeatability, they should just use that.

    Pick a point value divisible by 2,3,4,5, and 6 and use that.
  • SirBanana1992
    SirBanana1992
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    I agree that everyone should have equal reward points, but I disagree that the way to do that is a convoluted tiering of tasks that restricts choice.They already have a way of distinguishing difficulty with repeatability, they should just use that.

    Pick a point value divisible by 2,3,4,5, and 6 and use that.

    to make sure I understand, you mean like doing a few of a small task for minor vs doing a lot of the same task for a major?
  • Marto
    Marto
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    I don't understand why they don't just disallow you to open caches if you already have enough points to get the entire pass.

    Even a discussion on "rollover" seems silly, because the idea of a "rollover" is a mess to begin with. The point of points is to spend them, not hoard them. Ideally, no player should ever have more than 500 points.

    This whole issue only occurred because of users opening 12+ months' worth of caches to unlock 3 months' worth of content.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • PeacefulAnarchy
    PeacefulAnarchy
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    I agree that everyone should have equal reward points, but I disagree that the way to do that is a convoluted tiering of tasks that restricts choice.They already have a way of distinguishing difficulty with repeatability, they should just use that.

    Pick a point value divisible by 2,3,4,5, and 6 and use that.

    to make sure I understand, you mean like doing a few of a small task for minor vs doing a lot of the same task for a major?
    I'm saying keep the challenges and assignments and rerolls like it is now, just adjust all the challenges to be worth the same.
    Let's say 480 is a good target for a weekly all, then all weeklies are 480.

    Defeat Sanctum Ophidia is a one and done challenge, it's worth 480.
    Complete a trial is a do twice challenge, it's worth 240x2=480.
    Complete a dungeon is a do 3 times challenge, it's worth 160x3=480.
    Open a chest from a treasure map is a do 4 times challenge, it's worth 120x4=480.
    Defeat Zymel Etitan or Zymel Kruz is a do 5 times challenge, it's worth 96x5=480.
    Collect 15 Alchemical Ingredients is a do 6 times challenge, it's worth 80x6=480.

    No matter what challenge you get, it is, in total, worth 480 points. This could be 420 or 540 or 600 as long as it's the same number for all challenges. Then rerolls are just about if you like the task, not about the points you get from it.

    If I were designing this from scratch there are a whole lot of other things I would do differently, but they've chosen the path they like so I'm just working within their conception of how this should work and suggesting something that keeps everything the same, but fairer.

  • SirBanana1992
    SirBanana1992
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    I see that makes more sense like this. The main point of concern I would see with this equal value task would just remain my last point in my list when re-rolling a task that is partly progressed, where the re-rolled task would need to be the same amount of iterations to keep the total reward the same in the end.
  • Danikat
    Danikat
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    I see that makes more sense like this. The main point of concern I would see with this equal value task would just remain my last point in my list when re-rolling a task that is partly progressed, where the re-rolled task would need to be the same amount of iterations to keep the total reward the same in the end.

    I don't know if I missed you suggesting this should be changed, but at present you can't reroll a task once you've made progress on it.

    Probably for exactly the reason you said - someone would do e.g. 5 out of 6 repetitions of 'gather 15 ore' and then reroll it to get more tome points overall than if they just completed it.
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  • SirBanana1992
    SirBanana1992
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    Danikat wrote: »
    I don't know if I missed you suggesting this should be changed, but at present you can't reroll a task once you've made progress on it.

    Probably for exactly the reason you said - someone would do e.g. 5 out of 6 repetitions of 'gather 15 ore' and then reroll it to get more tome points overall than if they just completed it.

    I've only re-rolled like once so I wasn't sure, but I think a mid-way system would be nice in case someone accidentally locks themself into a task they'd rather not repeat by forgetting to read what their new weeklies are.
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