While an Aedric Spear ability is slotted, gain Major Brutality/Sorcery.
While an enemy is affected by your Aedric Spear ability, gain Minor Berserk.
"A warrior of Meridia" 🤮
No thank you. The class had always been aedra aligned (Stendarr in particular iirc) and any relation to Meridia has been player side head canon/rp related
Will comment again after reading the rest
Consecrate ground → Pull enemies inward → Control the space → Deliver judgement
The Templar creates a place where judgement is delivered.
The Mechanical Gap Templar Still Has
Almost every class now has a way to control where enemies fight.
Examples:
* Dragonknight – chains pull enemies in
* Arcanist – Rune of Displacement group pull
* Necromancer – totem fear / graveyard control
* Warden – immobilises and area denial
* Nightblade – fear + mobility control
*Templar’s kit mostly assumes enemies will walk into its damage zones voluntarily.
Which is… optimistic.
"A warrior of Meridia" 🤮
No thank you. The class had always been aedra aligned (Stendarr in particular iirc) and any relation to Meridia has been player side head canon/rp related
Will comment again after reading the rest



Closing the Gameplay Loop — Sacred Ground Needs an Engagement Tool
Class Mastery for The Templar identity repeatedly references fighting within consecrated areas of power (“Sacred Ground”).
However, the current class kit lacks a reliable method to bring enemies into those areas.
In practice this results in the following gameplay problem:[]Templar places Cleansing Ritual / Rune / Nova []Enemy simply steps out of the area []Ranged players switch to bow or ranged abilities []Templar loses the benefit of their own class mechanics
This breaks the intended “hold the line” fantasy because the Templar cannot control where the fight occurs.
Proposed Combat Loop
The Templar gameplay should function as a deliberate sequence:Consecrate ground → Pull enemies inward → Control the space → Deliver judgement[]
Illumination Line establishes Sacred Ground.
[]Aedric Spear Line provides the pull and crowd control.
[*]Dawn’s Judgement Line escalates pressure and executes weakened targets.
This structure preserves the class identity without increasing raw damage numbers.
Example Ability Interaction
Cleansing Ritual / Consecrated Ground
Creates the Templar’s area of influence.
Blazing Spear (Gravity Morph)
After a short delay, the spear collapses inward pulling enemies within 12 meters toward the impact point.
This allows the Templar to:[]Pull enemies into Sacred Ground []Group targets for melee pressure
- Prevent ranged kiting from trivializing the class mechanics
The ability is not intended to replace Dragonknight chains or Arcanist displacement, but to give the Templar a single reliable engagement tool.
Result
Sacred Ground abilities become meaningful battlefield control instead of optional circles that enemies can simply avoid.
The Templar does not chase enemies across the battlefield.
The Templar creates a place where judgement is delivered.
why is Meridia's involvement suddenly denied?
her motif is used in promo art for TemplarTemplars use Sun magic, Magnus created the sun, Meridia is Magna-Ge.
My idea stems from base game story at the end when we reclaim our soul, Meridian would have made us an auroran to serve her will but in act of defiance we reclaimed our soul and claimed our ownership of the power Meridia bestowed on us to defeat her enemies ... We use the light, but we use it as a big rebellious push back to remind her we are the vestige and we can't be controlled
My idea stems from base game story at the end when we reclaim our soul, Meridian would have made us an auroran to serve her will but in act of defiance we reclaimed our soul and claimed our ownership of the power Meridia bestowed on us to defeat her enemies ... We use the light, but we use it as a big rebellious push back to remind her we are the vestige and we can't be controlled
Its a very interesting idea indeed. Remembers me of first Ghost Rider movie where Johnny stays with the curse to use against Mephistopheles, much to his anger.
I just prefer to not have any connection at all with Meridia, using a more "pure" form of magic, if possible, independent of artwork or visuals associated with her (I use, btw, unfetahered staff in my toon, but just for the yellow glow, I know its Meridian stuff).
But in the end if the class is made to be Meridian, so be it. Its still my favorite class by far. I am not that familiar with all the pieces of the lore across games, but i would like to not have a daedra as a "source" of power., and Eso's templar gave me that impression.
no, Templar is first after season 2.Templars are last so I would say 3rd quarter 2027

Closing the Gameplay Loop — Sacred Ground Needs an Engagement Tool
Class Mastery for The Templar identity repeatedly references fighting within consecrated areas of power (“Sacred Ground”).
However, the current class kit lacks a reliable method to bring enemies into those areas.
In practice this results in the following gameplay problem:[]Templar places Cleansing Ritual / Rune / Nova []Enemy simply steps out of the area []Ranged players switch to bow or ranged abilities []Templar loses the benefit of their own class mechanics
This breaks the intended “hold the line” fantasy because the Templar cannot control where the fight occurs.
Proposed Combat Loop
The Templar gameplay should function as a deliberate sequence:Consecrate ground → Pull enemies inward → Control the space → Deliver judgement[]
Illumination Line establishes Sacred Ground.
[]Aedric Spear Line provides the pull and crowd control.
[*]Dawn’s Judgement Line escalates pressure and executes weakened targets.
This structure preserves the class identity without increasing raw damage numbers.
Example Ability Interaction
Cleansing Ritual / Consecrated Ground
Creates the Templar’s area of influence.
Blazing Spear (Gravity Morph)
After a short delay, the spear collapses inward pulling enemies within 12 meters toward the impact point.
This allows the Templar to:[]Pull enemies into Sacred Ground []Group targets for melee pressure
- Prevent ranged kiting from trivializing the class mechanics
The ability is not intended to replace Dragonknight chains or Arcanist displacement, but to give the Templar a single reliable engagement tool.
Result
Sacred Ground abilities become meaningful battlefield control instead of optional circles that enemies can simply avoid.
The Templar does not chase enemies across the battlefield.
The Templar creates a place where judgement is delivered.
I honestly love the idea of pulls on templar skills of some sort I just never knew about the law of fighting in consecrated areas lol.
I only really play Cryo and would die for a nova ultimate morph called 'Unstable Singularity' that pulls in enemies like the volendrung hammer does. I don't really care if the nova is attached to the player to not I just think a literal dying star is a black hole and should pull enemies for co-ordinated group play.
Happy PvPing!
It cannot be killed outside the ritual area, but inside, this buff disappears.