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Is this one rotation?

Zama666
Zama666
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Ability %DPS Damage Crits/Hits Crits Avg Max
Crystal Weapon 21.3% 186 8061 1/1 100% 8061 8061
Crushing Shock 13.2% 116 5016 1/1 100% 5016 5016
Inspired Scholarship 11.4% 100 4325 1/1 100% 4325 4325
Heavy Attack (Bow) 11.1% 97 4189 0/1 0% 4189 4189
Incinerate 9.5% 83 3584 0/1 0% 3584 3584
Crushing Shock 8.0% 70 3042 1/1 100% 3042 3042
Crushing Shock 5.0% 43 1878 0/1 0% 1878 1878
Sundered 4.7% 41 1798 1/1 100% 1798 1798
Poisoned Weapon 4.0% 35 1509 0/1 0% 1509 1509
Decrease Health 3.3% 29 1260 0/1 0% 1260 1260
Concussion 3.2% 28 1217 0/1 0% 1217 1217
Poisoned* 2.0% 17 747 0/1 0% 747 747
Quick Strike 1.8% 16 687 0/1 0% 687 687

A bow attack then destro attack....it seemed like one attack and I was done.... look both ways before you cross..oh, and up and down....
  • Oblivion_Protocol
    Oblivion_Protocol
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    Yeah, that’s about right. You got hit by three attacks, some procs, and status effects that all ticked within the same GCD. It’s a pretty efficient and fun build, tbh.
    Edited by Oblivion_Protocol on April 5, 2026 4:22AM
  • Flangdoodle
    Flangdoodle
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    Half of those are status effects or procs, so yeah - it's normal
  • Kartalin
    Kartalin
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    Precast inspired scholarship and crystal weapon, charge up a heavy bow attack, then bar swap cancel into a crushing shock. Probably was in stealth on an outer wall of a keep too.
  • Vaqual
    Vaqual
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    You are going to see much more of this when the new Mythic comes out. The pragmatic thing would be to adjust status coefficients on Crushing Shock, so logically ZOS will nerf charged again.
  • Turtle_Bot
    Turtle_Bot
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    Li'l bro got pulse ganked.

    The build that did that is pretty much the basic "meta" gank build right now. 90%+ of gankers in PvP are on some variation of that build.
    It works due to the long travel time of the bow projectile, and that crushing shock (or force pulse which the build is named after) having no travel time, so the attacks land at the same time.

    Crystal weapon is an ability that adds a "proc" to the next light/heavy attack after its cast (in this case the bow heavy attack), inspired is an ability that adds a "proc" that happens when dealing damage with a class ability (in this case crystal weapon), the rest is just status effects.

    So the only ability being "cast" that GCD is crushing shock, the rest are all pre-loaded casts, procs, status effects, glyphs, and the heavy attack.

    It's often also used from stealth on a keep wall to hide all the pre-casts/buffs required to deal that damage from being seen.
  • Orbital78
    Orbital78
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    https://youtu.be/J84kNEKhmnM?si=q8qSHSKB4-AUu_lW

    Perfectly balanced, as all things should be.
    Edited by Orbital78 on April 8, 2026 3:06PM
  • Zama666
    Zama666
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    This was also insane 73k it was like '....jump...boom....

    Ability | % | DPS | Damage | Crits/Hits | Crits | Avg | Max
    |
    |
    |
    |
    |
    |
    |
    Take Flight | 49.9% | 793 | 40588 | 2/2 | 100% | 20294 | 22956
    Incinerate | 26.2% | 416 | 21289 | 2/2 | 100% | 10644 | 11350
    Deep Fissure | 11.6% | 185 | 9463 | 1/1 | 100% | 9463 | 9463
    Shatterspike Mantle* | 5.9% | 93 | 4763 | 4/5 | 80% | 953 | 1157
    Burning* | 4.4% | 70 | 3582 | 1/3 | 33% | 1194 | 2299
    Light Attack (Restoration) | 1.5% | 23 | 1185 | 0/1 | 0% | 1185 | 1185
    Diseased | 0.6% | 9 | 455 | 0/2 | 0% | 228 | 264

    DPS | Damage | %
    |
    |
    1473 | 73.6k | 90.5%
    745 | 6.05k | 7.4%
    23 | 1.19k | 1.5%
    35 | 455 | 0.6%

    Sorry about the poor formatting
  • Vaqual
    Vaqual
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    Zama666 wrote: »
    This was also insane 73k it was like '....jump...boom....

    Ability | % | DPS | Damage | Crits/Hits | Crits | Avg | Max
    |
    |
    |
    |
    |
    |
    |
    Take Flight | 49.9% | 793 | 40588 | 2/2 | 100% | 20294 | 22956
    Incinerate | 26.2% | 416 | 21289 | 2/2 | 100% | 10644 | 11350
    Deep Fissure | 11.6% | 185 | 9463 | 1/1 | 100% | 9463 | 9463
    Shatterspike Mantle* | 5.9% | 93 | 4763 | 4/5 | 80% | 953 | 1157
    Burning* | 4.4% | 70 | 3582 | 1/3 | 33% | 1194 | 2299
    Light Attack (Restoration) | 1.5% | 23 | 1185 | 0/1 | 0% | 1185 | 1185
    Diseased | 0.6% | 9 | 455 | 0/2 | 0% | 228 | 264

    DPS | Damage | %
    |
    |
    1473 | 73.6k | 90.5%
    745 | 6.05k | 7.4%
    23 | 1.19k | 1.5%
    35 | 455 | 0.6%

    Sorry about the poor formatting

    That is just a regular crit build with multiple delayed bursts. The same results can be achieved with various combinations of subclassed monomyth builds. The person either pre-stacked acuity or just got lucky, since all heavy hitters were crits.
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