I am firmly on the side of, wait until the refreshes roll out before calling to nerf anything.
If Sorc was the first one rolled out for its refresh, everyone would be calling for that class to be nerfed too. Because that's the whole point of the refresh... To raise each of the classes up. Clearly it worked very well so far. Be patient, learn to enjoy being whipped and wait for your class to get its turn bring upgraded.
Urzigurumash wrote: »
all the DKs on this thread : "nooo it's fine like it is!!!"
Sure, for you.
Militan1404 wrote: »There isn't actually a lot of complaints. If you look, it's just the same 5 or so people spamming threads saying to nerf DK. I don't know what their goal is. Do they want pure classes to remain barely usable? Do they really want Animal Companions + Assassination + Storm Calling/Restoring Light to remain the top PvP build? It's really hard to understand the thought process behind people who are still running stage 3 vampire in a patch where everyone is using temporarily imbalanced flame damage. The U50 class passives will solve 90% of these people's complaints about class imbalance until everything is refreshed. Why is it so hard to wait? The worst thing ZOS can do is revert back to the heavy handed spreadsheet nerfing of the previous dev team that caused us to be put in this situation. Do you really want more of that just because you lost a hand full of times to DKs?
Have you been to cyro by any means, its full of players complaining about DK and want it adjusted, so its not just 5 randoms guys in this forum. And yes they should nerf it before the rest of the classes are done, not just for balance between classes but also to balance the power creep dk brings right now. The game just becomes more and more empty, so the rework seemed to continued to drive players away just like subclassing did. Of zos dont get things on track fast and balance them, i be amazed if they even get done with the rework before the game goes to maintenance mode.
all the DKs on this thread : "nooo it's fine like it is!!!"
Sure, for you.
Oblivion_Protocol wrote: »The funny thing is that for all of DK’s power, it’s not that hard to kill them if you know what you’re doing. Flame resist glyphs and not being a vamp both go a long way. Whip can be dodge-rolled easily if you’ve got good timing and aren’t stunned. And you can see Corrosive coming from a mile away. Just stay away from the DK, keep your heals up, and dodge the Whips that you know are going to get spammed.
Really, the biggest problem I have with DK is the absolutely gargantuan amount of sustain they have with Heart/Soul of Flame, considering that it gives back more Magicka than it costs. Turn that down a bit and the class becomes a lot less brain-dead in terms of raw power.
At the very least wait until all the class refreshes are done first. If it gets nerfed now, that means every other refresh is going to be nerfed before it even gets launched.
As others have said, seeing the dragonknights power just means all of the rest of us are waiting our turn for our refresh. I find it exciting to see how well DK has turned out. It means there is hope for my class as well.
TX12001rwb17_ESO wrote: »Even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool.
Can you not relay this to them? The reason people have left the game in the past was because the previous combat team philosophy was being reactionary garbage.
All the complaints you're seeing are a product of an unfinished system, not because the DK is overpowered. It is perfectly fine where it is. Do not convince ZOS to go back to their reactionary *** they've done in the past that has exhausting negative effects on everyone's future in the game.
At the very least wait until all the class refreshes are done first. If it gets nerfed now, that means every other refresh is going to be nerfed before it even gets launched.
PurpleScroll wrote: »Good grief, please stop with the "NERF IT!" witch hunt. It is so tiring.
It is perfectly fine where it is. Do not convince ZOS to go back to their reactionary *** they've done in the past that has exhausting negative effects on everyone's future in the game.
No it's not.
They decided to update the classes?
Great idea.
They decided to do it one by one, increasing the feeling of imbalance?
That's their choice, but now they have to live with it.
Would you rather them wait 2 years to do it all at once and keep the previous meta broken for the next two years or would you rather have incremental class domination so that it's a little bit more fresh?
They could perfectly well have improved the class without creating such an imbalance.
Uh no, they couldn't have, because the rest of the classes are underpowered based on the fact they need refreshes, and since Dragonknight came first... That's why the other classes are underpowered. Because they also need refreshes. The solution is to... Continue refreshing the classes, not nerf the dragonknight back to what it was before the refreshes... Because then when the next refresh comes, everyone will complain that the DK is now underpowered, and then they'll have to buff it back up again anyways.
This type of *** should be saved for after all the refreshes, because otherwise it's just going to be a pointless endeavor anyways. You're asking for something that gets essentially overwritten in 5 months bro.
I can't wait to see you complain about Warden in PVP in 5 months. See you then!
And since the imbalance is significant and acknowledged by everyone, I think something needs to be done.
Just a note, they'd said in the livestream those numbers were already outdated, so they won't be what winds up on the PTS. Everything about them is a WIP so we might not even get the same names, flavor text, or effects when they come to the PTS.Urzigurumash wrote: »
I predict in U50 the most common thing you'll see on your death recap is going to be Biting Jabs. Biting Jabs is going to receive 2000 damage done per tick of damage because of one of the templar class passives. Jabs has already been updated to be an area attack rather than a cone which has made it a lot better to use. Now it's going to have insanely high damage to go along with that QOL change. Not to mention NBs can do an extra 35% crit damage while getting 4 free bloodthirsty traits.
You should really read up on the class passives just to see how on par they're going to put them compared to current DK. They will be enough to hold everyone over until september when you will be dying to nothing but shalks and probably a better bird spammable, and then december when you will be dying to nothing but frags and overload.