randconfig wrote: »Nemesis7884 wrote: »Second thought I wouldnt mind it...also wouldnt require a lot of work for the devs I assume as they are already in game and use existing models, body shapes etc...
But ONLY if we get at least 2 additional character slots
What would be their racial traits?
They are known as seafarers and storm mages... so maybe lightning or frost resistance, magicka+
When i think of Maormer I always think of lol
https://www.warhammer.com/en-WW/shop/age-of-sigmar/grand-alliance-order/idoneth-deepkin
Well in the lore they're themed around the sea and serpents, so a few ideas:
These don’t really match the style of racial passives we have. Whilst Maormer are non-Tamrielic and seem quite strong, the passives you suggested are also pretty OP.
I think it could be something like this:
1 - Increases your swimming speed by 15%. Reduces your damage taken by environmental slaughterfish by 50%. (Half of Argonian swim speed + adjusted Dunmer passive)
2 - Increases your max magicka by 1000. Increases your weapon and spell damage by 258. (less max mag than Altmer and Breton, who have 2000, but also the weapon/spell damage of Altmer and Dunmer)
3 - Increases your shock resistance by 4620. (Same as Nord)
4. When you apply a status effect, gain 5 ultimate. This can apply once every 10 seconds. (Similar to Nord).
KingArthasMenethil wrote: »ATM the issue is Summerset. They're kill on sight if my memory is working so things are very hostile there. If the game wasn't a you can do every zone then I wouldn't see an issue with player Maormer as they would be in other factions lands and would avoid the issues that being in Summerset would have since they'd never be able to go there.
Are they though? Most of the ones there are invaders or pirates that would sooner skewer any altmer they came across than talk to them. If a maormer approached peacefully they'd probably be met with some suspicion but would be accepted once they proved they're not a member of a hostile faction. Not all altmer hate their watery cousins either, as the Sea Keep quest shows. Overall I don't see it as any different than going there with a Pact-loyal nord.
KingArthasMenethil wrote: »ATM the issue is Summerset. They're kill on sight if my memory is working so things are very hostile there. If the game wasn't a you can do every zone then I wouldn't see an issue with player Maormer as they would be in other factions lands and would avoid the issues that being in Summerset would have since they'd never be able to go there.