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PCNA Gray Host Queues Are Getting Out of Hand. A Possible Compromise

TheAwesomeChimpanzee
TheAwesomeChimpanzee
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I have been PvPing in ESO for a long time, and I have seen many different versions of Cyrodiil over the years. Right now, though, the biggest issue for me, and I assume for many others as well, is the Gray Host queue situation on PCNA.

I have always played Ebonheart Pact, but I want to be honest from the start: while I know many players care deeply about campaign score, map play, and winning the campaign, that has never been the main draw for me personally. I say that respectfully, because I know that side of Cyrodiil matters a lot to a large part of the playerbase. For me, the reason I still log into this 12-year-old game is its combat. That is what keeps me here.

For the last two to three campaigns, Gray Host queues on EP during primetime have become absurd. On weekdays, if you want to start playing around 9:00 PM EST, you often need to queue around an hour and a half earlier. By 7:30 PM EST, the queue can already be sitting at 80 to 100 players. On Fridays and Saturdays, it gets even worse, with waits of two to two and a half hours not being unusual.

At the same time, friends of mine who play DC often tell me their queues are either nonexistent or much smaller during those same hours. I cannot speak for AD, so if any AD players want to share their experience, I think that would be useful.

A lot of people will say, “Just play Blackreach,” but I think that is part of the problem. After a rough 2025 for PvP, a lot of players stepped away (many, including myself attribute it to vengeance "testing"), Blackreach largely died off, and Gray Host became the only campaign that still felt worth playing for many people. Now that more players seem to be returning in 2026, especially with the current patch and recent change of direction from the Dev team, they are all coming back to Gray Host while Blackreach remains mostly empty. The result is that EP players during primetime are stuck with two choices: sit through a miserable queue, or do not get to play Cyrodiil at all during the most active hours.

Raising pop caps is one possible solution, but I understand why that may not be realistic if it would make performance even worse.

Because of that, I want to suggest another option: temporarily lifting alliance lock under certain population or queue conditions. I understand why alliance lock exists, even if I'm personally not a fan of it, but especially for players who care about faction identity, map strategy, and campaign integrity, this feature is important. Those concerns are completely fair. But if one alliance has dramatically higher population or queue numbers than the others, I think the game should temporarily allow players to queue for a different alliance. This could be based on live population, queue size, or both.

That would help even out faction populations, reduce extreme queue times, and make it easier for players who mainly want to PvP to actually get into the campaign. At the same time, if it were only triggered during major population imbalances, it would still respect the concerns of players who care about the map and the campaign itself. At the end of the day, the current Gray Host queue situation on PCNA does not feel sustainable. If Blackreach is no longer a real alternative, and if it is eventually removed for Vengeance, which, let’s be honest, will likely be dead on arrival, then this problem will only get worse. That is why I think it makes sense to at least consider a system like this.
  • Rohamad_Ali
    Rohamad_Ali
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    A long time ago when a faction locked campaign was suggested by players a lot of people said no one would like it. Overwhelmingly on these forums. It has turned out to be the most popular campaign of all. They should open a second faction locked campaign since this is the most popular play style whether anyone on the forums ever agrees or not.
  • Dalinar4
    Dalinar4
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    They could also incentivize returning to the other campaigns. Double AP, or XP for playing in Blackreach or Ravenwatch would be a simple one.
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    Dalinar4 wrote: »
    They could also incentivize returning to the other campaigns. Double AP, or XP for playing in Blackreach or Ravenwatch would be a simple one.

    The problem with that is long term ZoS was planning on removing every campaign having GH and vengeance as their only 2 options, and you can hardly call vengeance PvP.

  • Orbital78
    Orbital78
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    A long time ago when a faction locked campaign was suggested by players a lot of people said no one would like it. Overwhelmingly on these forums. It has turned out to be the most popular campaign of all. They should open a second faction locked campaign since this is the most popular play style whether anyone on the forums ever agrees or not.

    Just filthy faction hoppers, just kidding. But faction locked is obviously most popular. I really want a full time faction locked vengeance campaign. Keep balancing and testing if need be, but gib.

    Greyhost queues are the main reason I don't Cyrodiil as often.
    Edited by Orbital78 on April 8, 2026 2:49PM
  • Darethran
    Darethran
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    For me it was just the horrific performance and low player caps. I've been checking the forums at least once a week for any Vengeance news because having actual wars going on was awesome.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • LadyGP
    LadyGP
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    I have been PvPing in ESO for a long time, and I have seen many different versions of Cyrodiil over the years. Right now, though, the biggest issue for me, and I assume for many others as well, is the Gray Host queue situation on PCNA.

    I have always played Ebonheart Pact, but I want to be honest from the start: while I know many players care deeply about campaign score, map play, and winning the campaign, that has never been the main draw for me personally. I say that respectfully, because I know that side of Cyrodiil matters a lot to a large part of the playerbase. For me, the reason I still log into this 12-year-old game is its combat. That is what keeps me here.

    For the last two to three campaigns, Gray Host queues on EP during primetime have become absurd. On weekdays, if you want to start playing around 9:00 PM EST, you often need to queue around an hour and a half earlier. By 7:30 PM EST, the queue can already be sitting at 80 to 100 players. On Fridays and Saturdays, it gets even worse, with waits of two to two and a half hours not being unusual.

    At the same time, friends of mine who play DC often tell me their queues are either nonexistent or much smaller during those same hours. I cannot speak for AD, so if any AD players want to share their experience, I think that would be useful.

    A lot of people will say, “Just play Blackreach,” but I think that is part of the problem. After a rough 2025 for PvP, a lot of players stepped away (many, including myself attribute it to vengeance "testing"), Blackreach largely died off, and Gray Host became the only campaign that still felt worth playing for many people. Now that more players seem to be returning in 2026, especially with the current patch and recent change of direction from the Dev team, they are all coming back to Gray Host while Blackreach remains mostly empty. The result is that EP players during primetime are stuck with two choices: sit through a miserable queue, or do not get to play Cyrodiil at all during the most active hours.

    Raising pop caps is one possible solution, but I understand why that may not be realistic if it would make performance even worse.

    Because of that, I want to suggest another option: temporarily lifting alliance lock under certain population or queue conditions. I understand why alliance lock exists, even if I'm personally not a fan of it, but especially for players who care about faction identity, map strategy, and campaign integrity, this feature is important. Those concerns are completely fair. But if one alliance has dramatically higher population or queue numbers than the others, I think the game should temporarily allow players to queue for a different alliance. This could be based on live population, queue size, or both.

    That would help even out faction populations, reduce extreme queue times, and make it easier for players who mainly want to PvP to actually get into the campaign. At the same time, if it were only triggered during major population imbalances, it would still respect the concerns of players who care about the map and the campaign itself. At the end of the day, the current Gray Host queue situation on PCNA does not feel sustainable. If Blackreach is no longer a real alternative, and if it is eventually removed for Vengeance, which, let’s be honest, will likely be dead on arrival, then this problem will only get worse. That is why I think it makes sense to at least consider a system like this.

    DC here...

    Our queue after 6pm est on week days is in the 40s.

    From Friday - Sunday our queue is usually around 80+ and a multi hour wait (once people get in they don't leave even if they have to go afk for something).

    The pop cap must have been lowered or something to help with performance. I'd rather it be bumped up a bit more, ease the queues, have bigger fights, and have slightly worse performance.

    I think the player that has been here for many years understands cyro performance just is what it is at this point and if they are still getting in queue then clearly they have accepted it and still want to play... so let them in.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • MincMincMinc
    MincMincMinc
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    The problem has always been that the people all for faction locks are just the most vocal on the forums. In 2026 the reasons for faction locks are basically non existent.
    • Nobody cares about rewards. The rewards have not been significant since they stopped giving gold perfected arena weapons back in I think the one tamriel update in 2016.
    • Spying hasn't been a thing for a decade now. With 100 player faction pop, chances are there is only one or two keeps on the map ever going to have a fight.
    • Server balance, For the most part this doesn't matter now that there are alliance change tokens and any race any alliance. Players can just swap factions anyways. The daily larger guilds makeup the most of the servers and they are the ones to hold/push keeps anyways. Solo and smaller group players hardly move the map by comparison and most players like this only care about actually fighting combat wise instead of the pointless faction scores that reward nothing. Also not to mention the low server population caps basically force a que timer making half the people not even log on for the night that would have otherwise played.
    Edited by MincMincMinc on April 20, 2026 4:28PM
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
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