Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
If you build a solo bomber build you can win.
You need to determine who is the most important person in a group to assassinate to destroy those organized keep farmers.
Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
El_Borracho wrote: »Or they could make a set that worked like a bomb for overhealing. As in the damage increases geometrically with every active HOT on the target. To the point that 4+ HOTs would be lethal
YandereGirlfriend wrote: »But, exactly as predicted, groups moved on to the next-best thing, which were shields. So, hopefully in U50, we will see something addressing that.
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
Do competent players need hot stacks? The initial -50 proposal could have been -75 or 2 hots. I wonder if complaining then also would have had resulted in -33. Now healing and also shield stacks can primarily be countered by bombing, while we also need options for less extreme play styles to counter.
El_Borracho wrote: »@YandereGirlfriend I'm actually with you. I remember when they introduced Sload's to combat ball groups and the predictable happened. The devs actually solving the problem rarely happens. Most of the time, their fixes make ball groups worse, like with ROA or Charm.
They just need to realize that with every pro there needs to be an equal con.
El_Borracho wrote: »@YandereGirlfriend I'm actually with you. I remember when they introduced Sload's to combat ball groups and the predictable happened. The devs actually solving the problem rarely happens. Most of the time, their fixes make ball groups worse, like with ROA or Charm.
They just need to realize that with every pro there needs to be an equal con.
Sloads, Plaguebreak, Snake in the Stars, Dark Con, Azureblight…all introduced to combat ball groups, all nerfed after ball group players didn’t like them 😂
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
Do competent players need hot stacks? The initial -50 proposal could have been -75 or 2 hots. I wonder if complaining then also would have had resulted in -33. Now healing and also shield stacks can primarily be countered by bombing, while we also need options for less extreme play styles to counter.
Couldnt agree more with this. Hots require zero skill and organized groups with stacking hots are immortal if they know at least slightly what they do. Cross healing must be nerfed A LOT harder.