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Cyrodiil Needs Solo Only

PhxOldGamer68
PhxOldGamer68
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Group cross heals, group dark con and agony, group winged chickens, ruin the fun. All the so called skilled players were exploited as normal solo players. Vengeance needs to be a permanent option for players who can’t counter groups. No door or wall bombers was great. Or give us solo players better anti group gear like immunity and burst heal from dark con or agony. Cross play will not fix the low Cyrodiil population. Fairness will bring new players.
PSN NA/EU: DesertDweller99
PC NA: KaktusKing
  • Nordstern
    Nordstern
    Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
  • xFocused
    xFocused
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    Nordstern wrote: »
    Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.

    They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
    PS5 - NA
    Necro Main
  • Blackrim
    Blackrim
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    If you build a solo bomber build you can win.

    You need to determine who is the most important person in a group to assassinate to destroy those organized keep farmers.
  • Oblivion_Protocol
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    Blackrim wrote: »
    If you build a solo bomber build you can win.

    You need to determine who is the most important person in a group to assassinate to destroy those organized keep farmers.

    Speaking as a seasoned solo bomber, I can say with confidence…you can’t win a damn thing long-term.

    For the most part, all of these groups consist of 35k - 45k+ HP builds that have hellish healing, shields at almost all times, and hold block most of the time, while someone on the outskirts is damn near hooked up to a detect pot IV.

    Oh sure, you can occasionally catch someone lacking and pop some squishy player who latched onto the group looking to be carried. And setting off that bomb is fun, don’t get me wrong. But you won’t kill everyone in the group, and (depending on who’s around you when you go in for a bomb) you might not even stop the enemy from flipping or defending a keep.

    As for the point of this thread, solo-only Cyro will never happen. The mode is intended as a large-scale group warfare mode, so it makes no sense to not allow players to run around in groups. Plus, people would find ways to group up anyway.
    Edited by Oblivion_Protocol on April 5, 2026 4:30AM
  • YandereGirlfriend
    YandereGirlfriend
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    xFocused wrote: »
    Nordstern wrote: »
    Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.

    They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol

    Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
  • Tigor
    Tigor
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    xFocused wrote: »
    Nordstern wrote: »
    Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.

    They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol

    Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.

    Do competent players need hot stacks? The initial -50 proposal could have been -75 or 2 hots. I wonder if complaining then also would have had resulted in -33. Now healing and also shield stacks can primarily be countered by bombing, while we also need options for less extreme play styles to counter.
    Edited by Tigor on April 6, 2026 9:37AM
    Decimation Elite (Ebonheart Pact) GM 5xAR50 PC-EU
  • xFocused
    xFocused
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    xFocused wrote: »
    Nordstern wrote: »
    Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.

    They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol

    Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.

    Fair but my point still stands. Even when other alternatives were brought up for discussion the ball group players still cried foul on how almost any nerf to heals would be unfair and would ultimately “kill Cyrodiil” when in reality, it would kill their crutch and give casual players a more viable way to defeat them. Sad reality is that when it comes to ball groups and counters, Zos nerfs them 🤷🏼‍♂️
    PS5 - NA
    Necro Main
  • El_Borracho
    El_Borracho
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    Or they could make a set that worked like a bomb for overhealing. As in the damage increases geometrically with every active HOT on the target. To the point that 4+ HOTs would be lethal
  • YandereGirlfriend
    YandereGirlfriend
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    Or they could make a set that worked like a bomb for overhealing. As in the damage increases geometrically with every active HOT on the target. To the point that 4+ HOTs would be lethal

    IMO, we don't want them devising "One Weird Trick!" sets to facilitate balance.

    If a thing is overpowered then balance the thing itself rather than relying upon such oblique means. Said oblique means often have... unintended side-effects... once crafty ballgroup minds apply themselves toward solving the problem (see: Plaguebreak).

    The HOT nerf had the desired effect - Radiating Regen is basically extinct and groups are not putting Vigor on every build. But, exactly as predicted, groups moved on to the next-best thing, which were shields. So, hopefully in U50, we will see something addressing that.
  • Kartalin
    Kartalin
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    But, exactly as predicted, groups moved on to the next-best thing, which were shields. So, hopefully in U50, we will see something addressing that.

    Yep, and this is what we've been saying all along -- it's not just the hots, it's shields too. And before arcanists and scribing, the hots by themselves were not as big of a problem. It's the combination that makes it over the top.

    Before arcanists, groups might have two bone shields going for major vitality coverage and a few barrier ults (or 6, @YandereGirlfriend *cough* ;) )
  • Nordstern
    Nordstern
    Tigor wrote: »
    xFocused wrote: »
    Nordstern wrote: »
    Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.

    They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol

    Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.

    Do competent players need hot stacks? The initial -50 proposal could have been -75 or 2 hots. I wonder if complaining then also would have had resulted in -33. Now healing and also shield stacks can primarily be countered by bombing, while we also need options for less extreme play styles to counter.

    Couldnt agree more with this. Hots require zero skill and organized groups with stacking hots are immortal if they know at least slightly what they do. Cross healing must be nerfed A LOT harder.
  • El_Borracho
    El_Borracho
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    @YandereGirlfriend I'm actually with you. I remember when they introduced Sload's to combat ball groups and the predictable happened. The devs actually solving the problem rarely happens. Most of the time, their fixes make ball groups worse, like with ROA or Charm.

    They just need to realize that with every pro there needs to be an equal con.
  • xFocused
    xFocused
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    @YandereGirlfriend I'm actually with you. I remember when they introduced Sload's to combat ball groups and the predictable happened. The devs actually solving the problem rarely happens. Most of the time, their fixes make ball groups worse, like with ROA or Charm.

    They just need to realize that with every pro there needs to be an equal con.

    Sloads, Plaguebreak, Snake in the Stars, Dark Con, Azureblight…all introduced to combat ball groups, all nerfed after ball group players didn’t like them 😂
    PS5 - NA
    Necro Main
  • El_Borracho
    El_Borracho
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    xFocused wrote: »
    @YandereGirlfriend I'm actually with you. I remember when they introduced Sload's to combat ball groups and the predictable happened. The devs actually solving the problem rarely happens. Most of the time, their fixes make ball groups worse, like with ROA or Charm.

    They just need to realize that with every pro there needs to be an equal con.

    Sloads, Plaguebreak, Snake in the Stars, Dark Con, Azureblight…all introduced to combat ball groups, all nerfed after ball group players didn’t like them 😂

    Yep. With Plaguebreak and Azure getting the flimsy excuse of "Its being used as an exploit in rare situations in PVE, so we have to wreck it for PVP, even though we could just put in a caveat "not on monsters." Not our fault!" :D
  • Aces-High-82
    Aces-High-82
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    Inevitable Detonation should scale 5x times more when Battle Spirit is active.
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    Nordstern wrote: »
    Tigor wrote: »
    xFocused wrote: »
    Nordstern wrote: »
    Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.

    They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol

    Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.

    Do competent players need hot stacks? The initial -50 proposal could have been -75 or 2 hots. I wonder if complaining then also would have had resulted in -33. Now healing and also shield stacks can primarily be countered by bombing, while we also need options for less extreme play styles to counter.

    Couldnt agree more with this. Hots require zero skill and organized groups with stacking hots are immortal if they know at least slightly what they do. Cross healing must be nerfed A LOT harder.

    This is just wrong. Healing and sticky HoTs already got hit hard this patch. Up until now, 12-man ball groups were often running 10+ Vigors, plus usually 1 Radiating Regeneration per healer, so another 4–6 sticky HoTs on top of that, and that is not even counting Soul Siphon, Replenishing Barrier, and other niche sticky HoTs. Now that number is capped at 7 total, or 6 if a group runs Soul Siphon. Because of that, I really do not think sticky HoTs can keep being blamed. This debuff already does a solid job of balancing HoT stacking. It could maybe be pushed a bit further if needed, but there are bigger problems that should have been addressed with far more urgency than cross-healing

    1) Shields have been the bigger issue.
    Casual Cyrodiil players already have plenty of accessible ways to reduce healing through oils, Meatbags, siege, and Defile. Oils and Meat bags alone heavily cut healing taken, and the debuff is stackable, unlike major/minor debuffs. The problem is that siege does absolutely nothing to shields, and shielding became much more oppressive once scribing introduced spammable shields with very little real counterplay. Shields are also just inherently stronger than heals as a mechanic, because they add effective health on top of a full bar. You cannot heal past 40k HP, but you absolutely can slap another 10k+ of shielding on top of it. Once that happens, burst, which has historically been the real counter to ball groups, becomes much harder to execute.

    2) DK rework/buffs.
    The DK changes gave organized groups both more damage and more defense. Even setting aside Cauterize, which is already a very strong alternative to Vigor now that sticky HoTs are limited, the rework also added access to one of the dumbest defensive ults in the game right now: Magma Shell. In groups sitting at 40k+ HP, the value of that ult becomes absurd, and it stacks with Barrier, Gibber, and regular scribing and Arcanist shields. On top of that, groups also gained 25% projectile damage reduction, which cuts a huge amount of pug pressure since so much random group damage comes from ranged projectile skills.
  • Taarente
    Taarente
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    I’m assuming you missed the point that you are actually in a war zone.
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