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Can we please get other ways to aquire transmute crystals in pve?

  • Gabriel_H
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    Orbital78 wrote: »
    That is on zos to make support classes enjoyable.

    Being a DD isn't enjoyable?

    (A tank and healer can clear pretty much clear anything together. It might take 10 hours, but they can do it. Can the same said for 2 DDs? Makes you wonder who is supporting who, right?!)

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Orbital78
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    My meme werewolf tank was doing 40% of the DPS in many of the groups. I'm pretty sure I could have just soloed most of the dungeons, especially when you can respec for free now. Great change btw zos. If I weren't hybrid or breaking from traditional tanking, that wouldn't have been playing a game anymore. This is the main reason I don't normally tank.

    When I run vets I do usually take a DPS or healer slot. Toss a heal on my bar if needed, maybe one DPS and support set to keep it less mind numbing.
  • Skorro
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    Could be nice to have the option - Maybe make it possible to buy the geodes with IA fortunes or keys. That way folks would still run the content ZOS want them in, but can also still farm a little extra when needed
  • spartaxoxo
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    Orbital78 wrote: »
    That is on zos to make support classes enjoyable. Balancing the rewards as well. If the rewards are the same, why would you spend more time and effort?

    Yes, which is why adding them to stuff like overland would kill the queue. A lot of people in that are doing randoms for the transmutes. ZOS could definitely stand to make vet queue more appealing though.
    Orbital78 wrote: »
    I think the queue is plenty healthy, you may just need to multirole. I just unlocked 20+ skill/quests via runs the past two days with nearly instantly queues. Admittedly I won't be doing that again anytime soon.

    More sources, the better imo. Even small chances from harvesting, mining, or even psijic portals like hakeijo is welcome.

    I wouldn't need to multirole if queue was healthy. We need more supports not less people in it.
    Edited by spartaxoxo on March 17, 2026 7:37AM
  • Orbital78
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    spartaxoxo wrote: »
    Orbital78 wrote: »
    That is on zos to make support classes enjoyable. Balancing the rewards as well. If the rewards are the same, why would you spend more time and effort?

    Yes, which is why adding them to stuff like overland would kill the queue. A lot of people in that are doing randoms for the transmutes. ZOS could definitely stand to make vet queue more appealing though.
    Orbital78 wrote: »
    I think the queue is plenty healthy, you may just need to multirole. I just unlocked 20+ skill/quests via runs the past two days with nearly instantly queues. Admittedly I won't be doing that again anytime soon.

    More sources, the better imo. Even small chances from harvesting, mining, or even psijic portals like hakeijo is welcome.

    I wouldn't need to multirole if queue was healthy. We need more supports not less people in it.

    Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.
  • Gabriel_H
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    Orbital78 wrote: »
    Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.

    Crafted Gear: No transmutes needed
    Overland Gear: Easily obtainable, and can even be traded. Transmutes not necessary
    PvP Gear: Easily obtainable, and can even be traded. Transmutes not necessary. PvP activities give transmutes.
    Trial/Dungeon Gear: Must complete a dungeon to obtain. Running dungeon pledges/trial weekly quests/RND gives transmutes.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Orbital78
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    Gabriel_H wrote: »
    Orbital78 wrote: »
    Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.

    Crafted Gear: No transmutes needed
    Overland Gear: Easily obtainable, and can even be traded. Transmutes not necessary
    PvP Gear: Easily obtainable, and can even be traded. Transmutes not necessary. PvP activities give transmutes.
    Trial/Dungeon Gear: Must complete a dungeon to obtain. Running dungeon pledges/trial weekly quests/RND gives transmutes.

    Your point? The original purpose of the transmute station was to transmute traits to ideal ones. Don't get me wrong, reconstruction was one of the best QoL additions to date. There are no downsides to improving the ways to obtain them as well as buffing the terribly low reward rates.
    Edited by Orbital78 on March 17, 2026 11:19AM
  • Emeratis
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    Could do something like make the first overland daily box a day reward a bit of transmutes. They already added the guaranteed scribing drop and it could also help with some zone dailies' health. Dungeon pledges should definitely give more, it's laughably bad and since we have so many dlcs compared to base game dungeons adding a fourth pledge giver would also help with that (as well as the dlc dungeon pledge cycle being over a month wait if you want to solo farm something and take advantage of the extra players in the queue for it). Trial coffers could afford to be bumped up a little too.

    All of those could give players options to interact with and not really dramatically push for one type of transmute farming playstyle. It'd also help spread things out. As it currently stands one of the best ways to get transmutes daily is hoard rewards of the worthy and open one a day for the guaranteed 25 crystals and that means other sources probably need a buff to be brought up to that level.
  • Skorro
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    Gabriel_H wrote: »
    Orbital78 wrote: »
    Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.

    Crafted Gear: No transmutes needed
    Overland Gear: Easily obtainable, and can even be traded. Transmutes not necessary
    PvP Gear: Easily obtainable, and can even be traded. Transmutes not necessary. PvP activities give transmutes.
    Trial/Dungeon Gear: Must complete a dungeon to obtain. Running dungeon pledges/trial weekly quests/RND gives transmutes.

    Lol even in 2026 you will still pay 50k and up for certain traited mothers sorrow or older overland/pvp sets (unless you play the guild trader Minigame).

    Newer folks could possibly not have tons of transmutes, gold or even sticker book open to cheapen things out, but would still like to try out builds the see, experiment a bit.

    If you don't agree with a thread, why not just say your piece and ignore it instead of trying to derail it ;)
    Edited by Skorro on March 18, 2026 6:59AM
  • wolfie1.0.
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    Orbital78 wrote: »
    spartaxoxo wrote: »
    Orbital78 wrote: »
    That is on zos to make support classes enjoyable. Balancing the rewards as well. If the rewards are the same, why would you spend more time and effort?

    Yes, which is why adding them to stuff like overland would kill the queue. A lot of people in that are doing randoms for the transmutes. ZOS could definitely stand to make vet queue more appealing though.
    Orbital78 wrote: »
    I think the queue is plenty healthy, you may just need to multirole. I just unlocked 20+ skill/quests via runs the past two days with nearly instantly queues. Admittedly I won't be doing that again anytime soon.

    More sources, the better imo. Even small chances from harvesting, mining, or even psijic portals like hakeijo is welcome.

    I wouldn't need to multirole if queue was healthy. We need more supports not less people in it.

    Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.

    The people that are normally swimming in transmutes pvp.... which is a decent source of transmutes. You dont have to Dungeon crawl.
  • Kartalin
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    Most pvpers I know are sitting on thousands of crystals.

    Here's an idea: Once a week, for one hour, go zerg surf in cyrodiil. Bring a resto staff and heal some people along the way, goodness knows they could use the help. Do this on four different characters each month (one each week for one hour) and make sure they're homed in the campaign. You should be able to get at least 25k AP this way on each one.

    Result: for four hours time commitment over a month you can get 300+ transmute crystals. Each gets a 50 crystal geode at the end of the month, and each 20k AP you earn you receive a reward for the worthy which once per day guarantees a 25 crystal geode. 4 times 50 + 4 times 25 is 300, and if each is getting 25k then that is 5 rewards for the worthy and thus 325 crystals
  • Orbital78
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    I think we understand pvp rewards are much better than pve. The op was hoping for better pve rewards. I have probably 20-50 rewards of the worthy left on mules to open. Until a perm vengeance campaign is open Im not too interested in Cyrodiil beyond mym. I could pvd most nights if I wanted with a pvp guild.
    Edited by Orbital78 on March 17, 2026 3:02PM
  • Kartalin
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    Oh yeah, for sure daily pledges should probably be giving 10 each, maybe even 25 for the dlc hard modes. If we can pvp for an hour (or less) and get a guaranteed 25 crystals from a reward for the worthy, then we should be able to pve for an hour (or less) for a dlc hard mode to get 25.
  • MrCaptainPants
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    Dear God, yes, please. I used to be able to get a small amount of transmute crystals playing Tales of Tribute against the npcs, but then they stopped dropping completely.

    I can accept not being able to get as *many* as players who run dungeons and do other group activities, but could we solo players be able to get *some* without having to group up or go into pvp, please?

    Note: Any "This is an mmo, solo players are bad, mkay?" replies will be ignored.
  • ADarklore
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    Dear God, yes, please. I used to be able to get a small amount of transmute crystals playing Tales of Tribute against the npcs, but then they stopped dropping completely.

    I can accept not being able to get as *many* as players who run dungeons and do other group activities, but could we solo players be able to get *some* without having to group up or go into pvp, please?

    Note: Any "This is an mmo, solo players are bad, mkay?" replies will be ignored.

    Love the NOTE. Especially considering the new Executive Producer admits she is mostly a solo player as well.

    For years, and I blame the previous leadership with their outdated mmo ideas, that seemed to think that because solo content is fairly easy that solo players don't need to dungeon gear, or that we don't use transmutes. Well, YES, we do. Considering that the majority of ESO players are solo players, I really think they need to start addressing some of the outdated designs of the game that are anti-solo player, like where we can access transmute crystals.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • BXR_Lonestar
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    Pcgamer wrote: »
    I do IA runs daily and that would be a great option for getting transmute crystals. I dont always get 5ge tkme to wait in dungeon qs

    Would be nice to see scaling transmute rewards in IA for the longer you play in there.

    Or maybe even just a set 10 transmutes per Arc completion for Arcs 1-4, and then 25 for every Arc completion after.
  • MrCaptainPants
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    ADarklore wrote: »

    Especially considering the new Executive Producer admits she is mostly a solo player as well.

    For years, and I blame the previous leadership with their outdated mmo ideas, that seemed to think that because solo content is fairly easy that solo players don't need to dungeon gear, or that we don't use transmutes. Well, YES, we do. Considering that the majority of ESO players are solo players, I really think they need to start addressing some of the outdated designs of the game that are anti-solo player, like where we can access transmute crystals.

    I didn't realize that about the new Executive Producer. That's at least a little encouraging. And I completely agree with the rest of your post. There's no *good* reason for transmute crystals to be so hard to come by as a solo, non-pvp player.
  • Pcgamer
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    ADarklore wrote: »
    Here is my complaint... there are very few options for Transmutes for solo players! ZOS acts like solo players don't need transmutes for some reason. I don't enjoy ToT and I don't enjoy grouping, so that leaves few other means of gaining transmutes.

    When you consider that the majority of players play solo, ZOS is really cutting off their main players from having access to them and really needs to be reconsidered. Either make them sellable, or give us more ways of acquiring them... or perhaps add 1 transmute per quest completion.

    Thank you for your reply and yes solo players need transmute crystals too. It's nice the zos kindly added transmute crystals to the tome rewards system. Im grateful for that.
  • heimdall14_9
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    i never understand these type of post as ive always been maxed on transmutes both in holding limit and having 300+ transmute bags in bag space 85% of them being 50 crystals , do the players needing more use the make nirn items trick to get nirn for sale ???? if so your not asking for need your asking for want and thats why you'll never get , they aint about to add to you farm of nirn trait stones by adding in more transmutes for you to waste that way and make gold , sorry but not sorry there are more players with more transmute then they can handle without using them to make gold selling trait stones
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • zaria
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    frogthroat wrote: »
    Radiate77 wrote: »
    I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
    This is the main reason why I do Random Normal Dungeons.

    A very quick way to get transmutes and the XP bonus. If both of those would be better in veteran, there would be no need for normal.

    Well, except to level up some skill lines fast in a way that makes the build not-so-viable in veteran content.
    Random veteran, its more dlc dungeons than the old ones.
    Vet dlc and pugs are an mostly negative experience, yes had fun runs but you have to adapt.
    Remember shipwrights regret dungeon. magplar running my usual dungeon DD / heal.
    Last boss, did not know mechanics and after 2 wipes, I was told just heal.
    So I selected the trial healer setup and focused on staying out of stupid while healing an buffing and doing HA to restore magic. Clear and got all the helmets.
    Why go back? If an friend or guild mate asked for it no other reason
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LootAllTheStuff
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    i never understand these type of post as ive always been maxed on transmutes both in holding limit and having 300+ transmute bags in bag space 85% of them being 50 crystals , do the players needing more use the make nirn items trick to get nirn for sale ???? if so your not asking for need your asking for want and thats why you'll never get , they aint about to add to you farm of nirn trait stones by adding in more transmutes for you to waste that way and make gold , sorry but not sorry there are more players with more transmute then they can handle without using them to make gold selling trait stones

    Check out the different ways you can get them, and compare the rates for PvP versus PvE. That's how you end up with posts asking for more ways to get transmute crystals in PvE. Especially if you're not in a guild or don't otherwise have friends you can group up with for the harder difficulty PvE content.
  • bmnoble
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    I have said it before and will say it again, let people sell their excess transmute stones to other players on guild traders, those with more than they will ever use get a new income source, those that want transmute stones but lack time can buy them.
  • heimdall14_9
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    bmnoble wrote: »
    I have said it before and will say it again, let people sell their excess transmute stones to other players on guild traders, those with more than they will ever use get a new income source, those that want transmute stones but lack time can buy them.

    this would be a great addition and it gives the pvp players another way at making gold outside of doing pve things we dont really want to but need an income
    Edited by heimdall14_9 on April 4, 2026 2:15AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • MrCaptainPants
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    i never understand these type of post as ive always been maxed on transmutes both in holding limit and having 300+ transmute bags in bag space 85% of them being 50 crystals , do the players needing more use the make nirn items trick to get nirn for sale ???? if so your not asking for need your asking for want and thats why you'll never get , they aint about to add to you farm of nirn trait stones by adding in more transmutes for you to waste that way and make gold , sorry but not sorry there are more players with more transmute then they can handle without using them to make gold selling trait stones

    It's about being able to earn transmute crystals without having to group up with people or enter PvP zones. How would *you* go about earning them without doing either of those things?
  • ADarklore
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    On the plus side, at least they included transmutes with the Tomes. So there is at least another source of acquiring transmutes outside of group content.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
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