That is on zos to make support classes enjoyable.
That is on zos to make support classes enjoyable. Balancing the rewards as well. If the rewards are the same, why would you spend more time and effort?
I think the queue is plenty healthy, you may just need to multirole. I just unlocked 20+ skill/quests via runs the past two days with nearly instantly queues. Admittedly I won't be doing that again anytime soon.
More sources, the better imo. Even small chances from harvesting, mining, or even psijic portals like hakeijo is welcome.
spartaxoxo wrote: »That is on zos to make support classes enjoyable. Balancing the rewards as well. If the rewards are the same, why would you spend more time and effort?
Yes, which is why adding them to stuff like overland would kill the queue. A lot of people in that are doing randoms for the transmutes. ZOS could definitely stand to make vet queue more appealing though.I think the queue is plenty healthy, you may just need to multirole. I just unlocked 20+ skill/quests via runs the past two days with nearly instantly queues. Admittedly I won't be doing that again anytime soon.
More sources, the better imo. Even small chances from harvesting, mining, or even psijic portals like hakeijo is welcome.
I wouldn't need to multirole if queue was healthy. We need more supports not less people in it.
Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.
Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.
Crafted Gear: No transmutes needed
Overland Gear: Easily obtainable, and can even be traded. Transmutes not necessary
PvP Gear: Easily obtainable, and can even be traded. Transmutes not necessary. PvP activities give transmutes.
Trial/Dungeon Gear: Must complete a dungeon to obtain. Running dungeon pledges/trial weekly quests/RND gives transmutes.
Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.
Crafted Gear: No transmutes needed
Overland Gear: Easily obtainable, and can even be traded. Transmutes not necessary
PvP Gear: Easily obtainable, and can even be traded. Transmutes not necessary. PvP activities give transmutes.
Trial/Dungeon Gear: Must complete a dungeon to obtain. Running dungeon pledges/trial weekly quests/RND gives transmutes.
spartaxoxo wrote: »That is on zos to make support classes enjoyable. Balancing the rewards as well. If the rewards are the same, why would you spend more time and effort?
Yes, which is why adding them to stuff like overland would kill the queue. A lot of people in that are doing randoms for the transmutes. ZOS could definitely stand to make vet queue more appealing though.I think the queue is plenty healthy, you may just need to multirole. I just unlocked 20+ skill/quests via runs the past two days with nearly instantly queues. Admittedly I won't be doing that again anytime soon.
More sources, the better imo. Even small chances from harvesting, mining, or even psijic portals like hakeijo is welcome.
I wouldn't need to multirole if queue was healthy. We need more supports not less people in it.
Not everyone enjoys doing dungeons and obviously nor do they enjoy really tanking. Not that it really takes much in normals. More sources of transmutes for all styles of players is a healthy thing in my opinion.
MrCaptainPants wrote: »Dear God, yes, please. I used to be able to get a small amount of transmute crystals playing Tales of Tribute against the npcs, but then they stopped dropping completely.
I can accept not being able to get as *many* as players who run dungeons and do other group activities, but could we solo players be able to get *some* without having to group up or go into pvp, please?
Note: Any "This is an mmo, solo players are bad, mkay?" replies will be ignored.
I do IA runs daily and that would be a great option for getting transmute crystals. I dont always get 5ge tkme to wait in dungeon qs
Especially considering the new Executive Producer admits she is mostly a solo player as well.
For years, and I blame the previous leadership with their outdated mmo ideas, that seemed to think that because solo content is fairly easy that solo players don't need to dungeon gear, or that we don't use transmutes. Well, YES, we do. Considering that the majority of ESO players are solo players, I really think they need to start addressing some of the outdated designs of the game that are anti-solo player, like where we can access transmute crystals.
Here is my complaint... there are very few options for Transmutes for solo players! ZOS acts like solo players don't need transmutes for some reason. I don't enjoy ToT and I don't enjoy grouping, so that leaves few other means of gaining transmutes.
When you consider that the majority of players play solo, ZOS is really cutting off their main players from having access to them and really needs to be reconsidered. Either make them sellable, or give us more ways of acquiring them... or perhaps add 1 transmute per quest completion.
Random veteran, its more dlc dungeons than the old ones.frogthroat wrote: »This is the main reason why I do Random Normal Dungeons.I’m also gonna remind everyone that a Random Veteran Dungeon provides the same reward as a Random Normal Dungeon…
A very quick way to get transmutes and the XP bonus. If both of those would be better in veteran, there would be no need for normal.
Well, except to level up some skill lines fast in a way that makes the build not-so-viable in veteran content.
heimdall14_9 wrote: »i never understand these type of post as ive always been maxed on transmutes both in holding limit and having 300+ transmute bags in bag space 85% of them being 50 crystals , do the players needing more use the make nirn items trick to get nirn for sale ???? if so your not asking for need your asking for want and thats why you'll never get , they aint about to add to you farm of nirn trait stones by adding in more transmutes for you to waste that way and make gold , sorry but not sorry there are more players with more transmute then they can handle without using them to make gold selling trait stones
I have said it before and will say it again, let people sell their excess transmute stones to other players on guild traders, those with more than they will ever use get a new income source, those that want transmute stones but lack time can buy them.
heimdall14_9 wrote: »i never understand these type of post as ive always been maxed on transmutes both in holding limit and having 300+ transmute bags in bag space 85% of them being 50 crystals , do the players needing more use the make nirn items trick to get nirn for sale ???? if so your not asking for need your asking for want and thats why you'll never get , they aint about to add to you farm of nirn trait stones by adding in more transmutes for you to waste that way and make gold , sorry but not sorry there are more players with more transmute then they can handle without using them to make gold selling trait stones