PeacefulAnarchy wrote: »
^^ This. So much this. ^^Elvenheart wrote: »
I agree with this, because still in all my reading about this up until today I still haven’t seen where it says we can only carry over 2,000 Tome points, I’ve only seen that mentioned here on the forums. Even having any limit in place like that is rather disheartening, it reminds me of the 12 ticket limit we had before.
I have noticed that the value of tome points to trade bars is not consistent. First page is 500 tomes for 750 trade bars. Second page is 450 tomes for 750 trade bars.

I hate that every time you complete an item, you have to claim it. It's especially bad on the gamepad UI, where a big message pops up that's really distracting until you clear it. Which isn't easy to do when you're running with a pug in a dungeon.
We didn't have to claim seals when we completed an endeavor. Can the challenges work the same way?
Not as much unique elements in these tomes as I was expecting. Aside from the materials and currencies, and some old furnishings, there's what, like... two new style sets for weapons and armor?
I know there is a bit more than that as well, but very little I see which can expand player character identity. And also very little related to dawn and dusk besides a pinch of skill styles.
Don't get me wrong, the currencies are cool. It just feels odd to complete tasks to earn currency just to buy more currency. There's not really anything in the premium version that is unique which makes me want to buy it, I'd just buy it for some of the additional supplies. I'm still deciding if I'd like to or not.
So I'm using a currency to buy access to a currency in order to buy currency.
Yay, MMOs.
sleepy_worm wrote: »While not perfect (the UI is a bit confusing for starters), I really appreciate this new feature. All of the benefits of the old system and more, but everything can be done on my schedule. This is definitely doing it for me.
twisttop138 wrote: »Not as much unique elements in these tomes as I was expecting. Aside from the materials and currencies, and some old furnishings, there's what, like... two new style sets for weapons and armor?
I know there is a bit more than that as well, but very little I see which can expand player character identity. And also very little related to dawn and dusk besides a pinch of skill styles.
Don't get me wrong, the currencies are cool. It just feels odd to complete tasks to earn currency just to buy more currency. There's not really anything in the premium version that is unique which makes me want to buy it, I'd just buy it for some of the additional supplies. I'm still deciding if I'd like to or not.
So I'm using a currency to buy access to a currency in order to buy currency.
Yay, MMOs.
Yeah, I went through the rewards with my wife who also plays but has never experienced a battle pass before. She loves cosmetics and furnishings. She usually sees the good in rewards that I don't. To be frank, when making an in depth look at the rewards, I was pretty underwhelmed. A cursory run through made it seem like there was a ton of cool stuff but the outfits are (subjective) not great. Some of the flaming weapons are ok. But a big draw was furnishing packs. To find out they were common in game craftables was disappointing. Zos is going to have to do much better to keep this thing going. Also, premium plus only offering 4k points and a costume? Even a whale in my guild laughed. I've counseled all my members to not buy it.
That said, this is battle pass number 1. It's something that they're new at, though I would argue that they're not new at making desirable rewards, and hopefully we can tell them what we want to see in future passes and they dial it in. And for God sakes. Fix the UI.
allochthons wrote: »Having to manually claim the "Daily" under seasonal, every day, is frustrating. Who is going to remember every day? Not to mention the "get rid of dailies, here's another" side of it.
twisttop138 wrote: »Edit, I read your message wrong I think. You probably meant claiming your time points. Hard agree. Just give them to me.
So after sitting on this and sending a feedback video to ZOS, I can provide more organized thoughts.
Overall, the experience has been pretty mixed with some very big downsides. My feedback is as follows:
Likes:
- The mixture of rewards. It's nice to see seals, outfit and skill styles, a mount, and even other currencies in this.
- Being able to re-roll activities. Funnily enough, you can have duplicate activities. That was helpful with my time management.
- It's something to do. I like having activities and checklists. Having that functionality back, albeit in a different form, is nice.
Dislikes (Ranked from most egregious to least):
- Tome Point Expiration. This sunk the whole season for me. IMO, this one design decision sinks the system as a whole. I was pretty upset that my year's sub allotment of Tome Points would expire this one season.
- Systems are not explained or intuitive. Again, the tome point expiration wasn't explained. I had a large number of Tome Points in caches, I opened them, and didn't know that they expired. No one's going to look at a help menu. The impact of my decisions need to be obvious. I don't understand why there wasn't an obvious in-game screen dedicated to explaining a brand-new, complex system. Instead we had Page 0 was focused on an U49 victory lap and the soon-to-be-released Night Market.
- The UI is difficult to navigate. I can appreciate the thought behind having a more themed UI for this. I get that. But, I think that flavourful UI is done at the expense of ease-of-use. I would rather have a reskinned Crown Store, like we saw with Gold Bazaar, than this UI. It doesn't feel finished or professional quite frankly. It's hard to tell where I'm at because of the oversaturation. I'll learn to live with this, but this should be reskinned by next season if you want people to embrace this.
- It's more FOMO. Granted, it's not daily, but it's still weekly. That "forces" me to play and focus on this. On one hand, that encourages participation. OTOH, it goes against the entire ethos of FOMO reduction that seemingly drove Endeavors' decommissioning. I would rather this have been treated similar to a Golden Pursuit, which is a wonderful system, where I can do the list at my leisure.
- Having to collect my Trade Bars. I think they're Trade bars? Or are they Tome Points? See the confusion? Whatever I get from completing the Season Activities, I'd rather just get those automatically. One less click. I can live with this, but it could be improved.
twisttop138 wrote: »Edit, I read your message wrong I think. You probably meant claiming your time points. Hard agree. Just give them to me.
Yes, that's what I meant. Claiming your tome points. For example, I was in a dungeon yesterday, and I had the "open 1 treasure chest" challenge, which I could complete 5 or 6 times. We opened a treasure chest and the message pops up on the screen. The rest of the pug is already running away. So I left it, and now I have this message across my screen while I'm in combat and running through the dungeon. So I decide to get rid of it. On the gamepad UI, I have to press Start to go into the tome. Then I have to press Y (I think) to claim the points and watch the points be added. Then I have to press B twice, I believe, to back out. Meanwhile the rest of the group has left me in the dust.
Two minutes later, we opened the second chest. AAAAARRRRRGGGGGGGHHHHH!!!!!! Not again.
Please make it like endeavors used to be. Just add the points to the tome in the background..
LootAllTheStuff wrote: »
Had the same thing with Shadow Daedra in a Bastion Nymic run. Extremely frustrating! One tip for the UI though:
* If you're in any part of the inventory UI, hitting the map button will jump you out of it no matter how many levels deep.
* Likewise, if you're in the map, hit the inventory/menu button to get out
Same thing works for crafting menus, bank, and merchants.
LootAllTheStuff wrote: »
Had the same thing with Shadow Daedra in a Bastion Nymic run. Extremely frustrating! One tip for the UI though:
* If you're in any part of the inventory UI, hitting the map button will jump you out of it no matter how many levels deep.
* Likewise, if you're in the map, hit the inventory/menu button to get out
Same thing works for crafting menus, bank, and merchants.
Thanks, I'll try that next time until they fix this. Cause they will fix it. Right?
I don't even understand this whole thing. My EU PC character had open treasure chests and pick clothing resources and whenever I did one of them I got points. Ny PC NA had pick up blacksmithing nodes and when I picked one up, I get nothing. I would have expected that all the crafting resources would behave similarly.