Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Should devs add the Maormer race to the game alongside the release of ocean/pirate themed content?

randconfig
randconfig
✭✭✭✭✭

Should devs add the Maormer race to the game alongside the release of ocean/pirate themed content? 86 votes

Yes
56%
Maddjujuvailjohn_ESOEsha76AlienSlofUNSekilookstwiceLiedekeKickimanjaroADarkloreAliyavanaLexrayEmberrrGiantFruitFlyGabrielzavadskiemilyhyoyeoniGuavaTHBrodsonPurpleScrollAlienatedGoatSilverIce58coop500 49 votes
No
39%
FaulgorNemesis7884DenverRalphyGatheredMystKingArthasMenethilDrazoriousChilly-McFreezePeacatcherrothan117MaitsukasWildRaptorXPrax3desSyldrasprof-dracko Anumariltwisttop138hiziumNotaDaedraWorshipperItsNotLivingAScarlato 34 votes
Other
3%
FroilspartaxoxoEmeratis 3 votes
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    i would be very happy if they add Maormer as a playable race!

    though i doubt it is part of season 1, it would have probably been announced yesterday if it were
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wouldn’t mind it. Maormer have been ultra developed in ESO so I could see expanding to an 11th race.

    Then again, I don’t need it… with an asterisk. I do have a Maormer character (but he needs to be benched for a bit), and getting him cosmetics is just rough since nothing works well. I’d be satisfied with a Siravaen-esque silver-blue skin and finned ears as Minor Adornments so I could rebuild him as an Altmer cosplaying a Maormer.

    But you know what I would like? A Mariner Class. We have all of those NPCs who use wind and water magic, and that’d make a fun Class type.
    Unfortunately the Refreshes are basically making it so we’re not getting any new Classes until they’re done, so I’m suffering from having to wait so long for something like that.
    (And my Artificer. Dear god I need my Artificer)
  • KingArthasMenethil
    KingArthasMenethil
    ✭✭✭✭
    No
    ATM the issue is Summerset. They're kill on sight if my memory is working so things are very hostile there. If the game wasn't a you can do every zone then I wouldn't see an issue with player Maormer as they would be in other factions lands and would avoid the issues that being in Summerset would have since they'd never be able to go there.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    Yes
    Yes. Absolutely. I would even be fine with their addition if it meant my Maormer accrued a bounty every time a citizen of Summerset/Auridon sees him. Even if he wasn't allowed on Summerset/Auridon at all Id be fine with it. Even if he was only allowed on Pyandonea (probably wouldn't happen that way given we see them around the different ports now) I would still want them to be added in.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Emeratis
    Emeratis
    ✭✭✭✭✭
    Other
    I'm not opposed to the idea eventually but just yesterday we got a comment that guarantees there is 0 chance we get it with naval battles this year so you might want to consider editing the question somewhat.

    Source:
    ZOS_Kevin wrote: »
    What about new classes, new skill lines, new weapons, new races
    The team is in the middle of the class refresh, so these are out of scope for time being. Once we get through a good portion of these, we can get back to working on items like this. But they are things we would like to get to in the next few years.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Yes. I think an online game is a great opportunity to add more playable races (the alternative would be a different off-shoot game, like one set in Elsweyr where you could be any furstock). I am incredibly biased though, I love Maormer and I would love to be able to make mine look more accurate and if an aquamancer class came out, I would be making more Maormer!

    As for immersion, that's in your hands. I'm already forced to be in opposition to my own teams and my characters move across Tamriel even though canonically they don't go to those locations. Don't think a Maormer in Summerset would make sense? Then don't play a Maormer and go to Summerset.

    If you do consider yourself the Vestige though, you'd have special privileges anyway.
    Edited by Soarora on April 1, 2026 10:06PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    Yes
    Also just like to say that the argument of "the previous games only had x amount of races" is not applicable here bc no other games have had naval combat before (Redguard, but that game already strays from norms), so why not let the MMO be the one to experiment bringing in other races, as theyre already doing new types of content anyway?
    Edited by SilverIce58 on April 1, 2026 10:22PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    I wouldn't care either way. It would be neat but it seems so unlikely too
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    ✭✭
    Yes
    Yes, this would be a cool concept to explore Shock Resistance as a racial passive.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭✭
    Yes
    At the very least, a skin/polymorph that we can wear under our outfits/costumes that changes your skin, hair, and eye colors to match a maormer. Most people just want the cosmetic identity, even if their character has the pre-existing racial passives.
    PC-NA
    in-game: @tsaescishoeshiner
  • prof-dracko
    prof-dracko
    ✭✭✭✭✭
    No
    They're never going to add a new race. There are too many pre-existing things that would need to be accounted for and it would make no sense narratively in several zones. The same reason we'll never get a Dremora race.
  • ArchangelIsraphel
    ArchangelIsraphel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I've wanted Maormer since I started many years ago and saw them in Summerset. I'd at least like a Maormer companion!
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • randconfig
    randconfig
    ✭✭✭✭✭
    Yes
    I don't think it would be as difficult as people think to add them as a playable race:

    1) The Maormer race is already in the game, fully customizable character models, just it's only being used for NPCs
    2) 3 Racial passives and a little flavor text would be incredibly easy to throw together
    3) There's not really any additional art or animation work needed. Existing cosmetics would already work, just need to mark them as equip-able by Maormer.

    The only thing that would take some work would be adding lore reasons or a world event like the upcoming pirate content, as a justification for some of the Maormer aligning themselves with AD. The queen is already notorious for being forgiving, open-minded, wise, etc. The whole Summerset storyline tackled the whole discrimination against non-High Elves/immigrants issue. Also the AD has Nords, Argonians, Breton, Redguard, Dark Elves, Imperials, and Orc among them, despite the other two alliances being led by those races. Therefore, there's really no reason a population of Maormer could break away from the enemy population of Maormer and become allies to AD.

    Then boom, the Queen decrees you are a part of the alliance and now you don't need a bounty or people to try to attack you for being a Maormer in Summerset/Auridon.

    Heck, you could literally just include that last part in the racial passive lore text, and just like that, you've given the narrative justification for having them as a playable race. Wouldn't need to change the existing world events/quests at all.
  • LexrayEmberrr
    LexrayEmberrr
    ✭✭✭
    Yes
    Full disclosure: I'm biased and yes, I want to see Maormer as a playable race. I love them to bits and would main them forever. With that out of the way...

    While I agree that there are lore implications that do have to be considered, I'm of the opinion that such limitations are writing prompts.

    A deep seated rivalry with the Altmer doesn't have to mean we never get Maormer characters. We've seen Maormer be neutral, or even friendly, in certain cases. Consider the Maormer traders at the docks in Abah's Landing, or the mouthpiece of a certain Venerable Daedrat in the upcoming Night Market. There can absolutely still be consequences to that, as in the case of the tragic story of Castire and Pandermalion in Sea Keep, Summerset.

    Perhaps, hypothetically, playable Maormer could part of a faction of traders or diplomats, rejected by greater Pyandonean society for being willing to cavort with the Altmer. Maybe we could have some dialogue here and there that hints at the High Elf/Sea Elf rivalry. I think that would be enough, personally.

    Ultimately: Time, resources, and Developer desire should be the only consideration here. If the Devs had all of those things? Yes, new playable races would be awesome. :smile:
  • amig186
    amig186
    ✭✭✭✭✭
    Yes
    ATM the issue is Summerset. They're kill on sight if my memory is working so things are very hostile there. If the game wasn't a you can do every zone then I wouldn't see an issue with player Maormer as they would be in other factions lands and would avoid the issues that being in Summerset would have since they'd never be able to go there.

    Are they though? Most of the ones there are invaders or pirates that would sooner skewer any altmer they came across than talk to them. If a maormer approached peacefully they'd probably be met with some suspicion but would be accepted once they proved they're not a member of a hostile faction. Not all altmer hate their watery cousins either, as the Sea Keep quest shows. Overall I don't see it as any different than going there with a Pact-loyal nord.
    PC EU
  • Malyore
    Malyore
    ✭✭✭✭✭
    No
    Also just like to say that the argument of "the previous games only had x amount of races" is not applicable here bc no other games have had naval combat before (Redguard, but that game already strays from norms), so why not let the MMO be the one to experiment bringing in other races, as theyre already doing new types of content anyway?

    They did it with orcs.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I do wonder how they would handle summerset as it would feel weird being a moarmer and wandering it
    Edited by Aliyavana on April 2, 2026 3:56PM
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    Yes
    Malyore wrote: »
    Also just like to say that the argument of "the previous games only had x amount of races" is not applicable here bc no other games have had naval combat before (Redguard, but that game already strays from norms), so why not let the MMO be the one to experiment bringing in other races, as theyre already doing new types of content anyway?

    They did it with orcs.

    Okay, so let them do it with Maormer.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Aliyavana wrote: »
    I do wonder how they would handle summerset as it would feel weird being a moarmer and wandering it

    To be fair though, there are Maormer all over Summerset. My Maormer is canonically in Sunhold. The problem would be walking right into Alinor (though I do that anyway because Alinor’s my main city— actually, all my characters are in Alinor… approximately two actually ever go there canonically).
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Malyore
    Malyore
    ✭✭✭✭✭
    No
    Aliyavana wrote: »
    I do wonder how they would handle summerset as it would feel weird being a moarmer and wandering it

    Likely would be handled the same way ZOS handled the liches, trolls, and molag bals walking in towns: Pay money and it becomes okay.
  • Malyore
    Malyore
    ✭✭✭✭✭
    No
    Malyore wrote: »
    Also just like to say that the argument of "the previous games only had x amount of races" is not applicable here bc no other games have had naval combat before (Redguard, but that game already strays from norms), so why not let the MMO be the one to experiment bringing in other races, as theyre already doing new types of content anyway?

    They did it with orcs.

    Okay, so let them do it with Maormer.

    Because I voted no doesn't mean I disagree with what was said there. I was saying that the hypothetical argument folks make is already null to begin with, because orcs were not playable until Morrowind, I believe. So yes, the amount of playable races has changed before.

    I voted no just because I have no interest in Maormer, and because I don't currently trust ZOS to implement it well if they did.
  • Jestir
    Jestir
    ✭✭✭✭✭
    No
    Meant to pick other 😝

    I would want a big rebalancing of the in-game races at around the same time. A few are starving to be out of the basement balance wise while the few with w/s damage passives and nord are far far more valuable with the double sustain of breton and the crit damage of khajiit being a small tier below while the other ones can all be said to be in a bad spot
  • randconfig
    randconfig
    ✭✭✭✭✭
    Yes
    Jestir wrote: »
    Meant to pick other 😝

    I would want a big rebalancing of the in-game races at around the same time. A few are starving to be out of the basement balance wise while the few with w/s damage passives and nord are far far more valuable with the double sustain of breton and the crit damage of khajiit being a small tier below while the other ones can all be said to be in a bad spot

    Khajiit is still top tier for DPS no? The critical damage is huge.

    Bretons have no boost to weapon/spell damage, and most damage rotations don't require additional sustain.

    Wood elves probably the least useful passives, I feel like I never see wood elves played.

    Orcs have great passives, especially the passive heal every 4 seconds in combat, but no one plays them because fashion lol.

    Argonian's potion passive has always been weird to me, I'm not sure it's that great, but I could be wrong.

    Nord's are pretty defensive, and the small ultimate regen is nice, but they're actually not that great imo. I think most people just play them because of Skyrim lol.

    High Elves get the best of everything, sustain, increased magicka resource, and weapon/spell damage.

    Dark Elves don't get the sustain of high elves, but the hybrid main resource is really good for the trade off.

    Redguard looks really good imo, like a stamina version of Breton, but also with weapon/spell damage.

    Imperials are just sustain and some health + stamina.. Pretty lackluster imo.

    I'd say the races needing buffs are Argonians, Wood Elves, and Imperials. As for the flavor passives, a lot of them should be majorly buffed: like Argonians swim speed should be equivalent to maximum mount swim speed, otherwise, why would you ever just swim as an Argonian lol.

    Anyway, just my thoughts. Also these changes probably wouldn't take a long time to implement, so no reason it couldn't also be included alongside the addition of Maormer as a playable race.
  • Jestir
    Jestir
    ✭✭✭✭✭
    No
    randconfig wrote: »
    Jestir wrote: »
    Meant to pick other 😝

    I would want a big rebalancing of the in-game races at around the same time. A few are starving to be out of the basement balance wise while the few with w/s damage passives and nord are far far more valuable with the double sustain of breton and the crit damage of khajiit being a small tier below while the other ones can all be said to be in a bad spot

    Khajiit is still top tier for DPS no? The critical damage is huge.

    Bretons have no boost to weapon/spell damage, and most damage rotations don't require additional sustain.

    Wood elves probably the least useful passives, I feel like I never see wood elves played.

    Orcs have great passives, especially the passive heal every 4 seconds in combat, but no one plays them because fashion lol.

    Argonian's potion passive has always been weird to me, I'm not sure it's that great, but I could be wrong.

    Nord's are pretty defensive, and the small ultimate regen is nice, but they're actually not that great imo. I think most people just play them because of Skyrim lol.

    High Elves get the best of everything, sustain, increased magicka resource, and weapon/spell damage.

    Dark Elves don't get the sustain of high elves, but the hybrid main resource is really good for the trade off.

    Redguard looks really good imo, like a stamina version of Breton, but also with weapon/spell damage.

    Imperials are just sustain and some health + stamina.. Pretty lackluster imo.

    I'd say the races needing buffs are Argonians, Wood Elves, and Imperials. As for the flavor passives, a lot of them should be majorly buffed: like Argonians swim speed should be equivalent to maximum mount swim speed, otherwise, why would you ever just swim as an Argonian lol.

    Anyway, just my thoughts. Also these changes probably wouldn't take a long time to implement, so no reason it couldn't also be included alongside the addition of Maormer as a playable race.

    Nah, Nords resist passive + ult gen make them the best for both Tanking and healing........ The healing is dependant on actually using your ult though

    Khajiits fall off in organized groups behind the 3 w/s damage races but is still super strong in PUGs, dungeons and PVP

    If it wasn't for nords ult gen Breton would be the 100% no argument for any kind of healing and to most people it still is tbh

    ...... And in the eyes of most Red guards have the worst passives out of all and it's true.
  • randconfig
    randconfig
    ✭✭✭✭✭
    Yes
    Jestir wrote: »
    randconfig wrote: »
    Jestir wrote: »
    Meant to pick other 😝

    I would want a big rebalancing of the in-game races at around the same time. A few are starving to be out of the basement balance wise while the few with w/s damage passives and nord are far far more valuable with the double sustain of breton and the crit damage of khajiit being a small tier below while the other ones can all be said to be in a bad spot

    Khajiit is still top tier for DPS no? The critical damage is huge.

    Bretons have no boost to weapon/spell damage, and most damage rotations don't require additional sustain.

    Wood elves probably the least useful passives, I feel like I never see wood elves played.

    Orcs have great passives, especially the passive heal every 4 seconds in combat, but no one plays them because fashion lol.

    Argonian's potion passive has always been weird to me, I'm not sure it's that great, but I could be wrong.

    Nord's are pretty defensive, and the small ultimate regen is nice, but they're actually not that great imo. I think most people just play them because of Skyrim lol.

    High Elves get the best of everything, sustain, increased magicka resource, and weapon/spell damage.

    Dark Elves don't get the sustain of high elves, but the hybrid main resource is really good for the trade off.

    Redguard looks really good imo, like a stamina version of Breton, but also with weapon/spell damage.

    Imperials are just sustain and some health + stamina.. Pretty lackluster imo.

    I'd say the races needing buffs are Argonians, Wood Elves, and Imperials. As for the flavor passives, a lot of them should be majorly buffed: like Argonians swim speed should be equivalent to maximum mount swim speed, otherwise, why would you ever just swim as an Argonian lol.

    Anyway, just my thoughts. Also these changes probably wouldn't take a long time to implement, so no reason it couldn't also be included alongside the addition of Maormer as a playable race.

    Nah, Nords resist passive + ult gen make them the best for both Tanking and healing........ The healing is dependant on actually using your ult though

    Khajiits fall off in organized groups behind the 3 w/s damage races but is still super strong in PUGs, dungeons and PVP

    If it wasn't for nords ult gen Breton would be the 100% no argument for any kind of healing and to most people it still is tbh

    ...... And in the eyes of most Red guards have the worst passives out of all and it's true.

    I thought resistance was capped around 30k, but if you can go beyond that in PvE, then I can see how that would make them better tanks.

    Also are you sure healers using a race with no weapon/spell damage and no sustain are the best? I feel like healing costs a ton of magicka and the amount healed scales primarily with your weapon/spell damage. I haven't played a healer in years though, so I could be wrong. I could see how the ultimate regen would be useful, though you have to take damage for it to be active. There are some bosses where you cannot take aggro/hits or you just die as the healer, so the passive wouldn't be useful in that situation, so even that seems a bit situational.

    So I still think Argonians or Bretons would be the better race for healing.
Sign In or Register to comment.