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Does anyone actually prefer Templar beam at 3.8 seconds? 1.8 felt so much better

ImPoStier
ImPoStier

Does anyone actually prefer Templar beam at 3.8 seconds? 1.8 felt so much better 17 votes

If you preferred the old beam 1.8 seconds
70%
laurajfSmokedpyrotechAcadianPaladincolossalvoidsBXR_LonestarItsNotLivingZama666BasParctangentViggyBoiThe_Isatope8ImPoStier 12 votes
If you prefer the new 3.8 seconds
29%
RomoZodiarkslayerSoaroraLunaFloraSlugWolf 5 votes
  • BXR_Lonestar
    BXR_Lonestar
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    If you preferred the old beam 1.8 seconds
    It really doesn't feel good at 3.8 seconds. In PVE it's fine, but in PVP, I find it to be useless because unless people are potatoes or you are hitting them with multiple beams at once, you can just roll dodge out of them or duck behind cover so its really ineffective IMO.

    The old beam was way better. All they needed to do was shorten the range from 43 meters to 28 meters if it was too OP because the range was ridiculous, but instead, they went overboard and nerfed it into oblivion IMO.
  • ImPoStier
    ImPoStier
    If you preferred the old beam 1.8 seconds
    It really doesn't feel good at 3.8 seconds. In PVE it's fine, but in PVP, I find it to be useless because unless people are potatoes or you are hitting them with multiple beams at once, you can just roll dodge out of them or duck behind cover so its really ineffective IMO.

    The old beam was way better. All they needed to do was shorten the range from 43 meters to 28 meters if it was too OP because the range was ridiculous, but instead, they went overboard and nerfed it into oblivion IMO.
    In pve it’s not fine, if you are using advancing and you miss 1 light attack all your stacks drop, with 1.8 you can miss 1 light attack, and there’s this bug if you light attack too early you can start heavy attacking and that will ruin your pars, it’s really not a fun time in pve, this is something a third morph would be good on, make 1 morph the same as the arcanist beam if that’s what people want, and make another morph 1.8 for the people that don’t like the long beams make everyone happy
  • Soarora
    Soarora
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    If you prefer the new 3.8 seconds
    I like the longer beam because it feels like it has more power behind it. The shorter beam felt lackluster. That said, I’m a tank, so I do have to block-cancel the beam. One morph long, one morph short sounds like a good solution.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • ViggyBoi
    ViggyBoi
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    If you preferred the old beam 1.8 seconds
    Its not so much the duration im not too keen on but the change in scaling,damage type, and counterpart. I get that it was a little too braindead before but now it just feels not as satisfying to cast.
  • BXR_Lonestar
    BXR_Lonestar
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    If you preferred the old beam 1.8 seconds
    ImPoStier wrote: »
    It really doesn't feel good at 3.8 seconds. In PVE it's fine, but in PVP, I find it to be useless because unless people are potatoes or you are hitting them with multiple beams at once, you can just roll dodge out of them or duck behind cover so its really ineffective IMO.

    The old beam was way better. All they needed to do was shorten the range from 43 meters to 28 meters if it was too OP because the range was ridiculous, but instead, they went overboard and nerfed it into oblivion IMO.
    In pve it’s not fine, if you are using advancing and you miss 1 light attack all your stacks drop, with 1.8 you can miss 1 light attack, and there’s this bug if you light attack too early you can start heavy attacking and that will ruin your pars, it’s really not a fun time in pve, this is something a third morph would be good on, make 1 morph the same as the arcanist beam if that’s what people want, and make another morph 1.8 for the people that don’t like the long beams make everyone happy

    I'll defer to you on this one. I didn't really have a problem with it, but to be fair, I don't parse that much (primarily support main in PVP and PVE) and I was parsing on a character built to minimize light attacking, so it wasn't really an issue for me. For a different rotation, I can definitely see this being a problem. But I do note that the Radiant Oppression provides the strongest execute in the game in terms of additional bonus damage, so I do agree there should be a cost to it (i.e. I'm okay with it channelling), but I think a 3.8 second channel is just way too much.
  • ImPoStier
    ImPoStier
    If you preferred the old beam 1.8 seconds
    ImPoStier wrote: »
    It really doesn't feel good at 3.8 seconds. In PVE it's fine, but in PVP, I find it to be useless because unless people are potatoes or you are hitting them with multiple beams at once, you can just roll dodge out of them or duck behind cover so its really ineffective IMO.

    The old beam was way better. All they needed to do was shorten the range from 43 meters to 28 meters if it was too OP because the range was ridiculous, but instead, they went overboard and nerfed it into oblivion IMO.
    In pve it’s not fine, if you are using advancing and you miss 1 light attack all your stacks drop, with 1.8 you can miss 1 light attack, and there’s this bug if you light attack too early you can start heavy attacking and that will ruin your pars, it’s really not a fun time in pve, this is something a third morph would be good on, make 1 morph the same as the arcanist beam if that’s what people want, and make another morph 1.8 for the people that don’t like the long beams make everyone happy

    I'll defer to you on this one. I didn't really have a problem with it, but to be fair, I don't parse that much (primarily support main in PVP and PVE) and I was parsing on a character built to minimize light attacking, so it wasn't really an issue for me. For a different rotation, I can definitely see this being a problem. But I do note that the Radiant Oppression provides the strongest execute in the game in terms of additional bonus damage, so I do agree there should be a cost to it (i.e. I'm okay with it channelling), but I think a 3.8 second channel is just way too much.
    Well I parse probably 50 hours a patch, I easily have 2k hours parsing, I think I’m the only person to parse 180K+ this patch on console, and I hate it in pve, I was using it for misery’s master and I didn’t have a fun time with it
  • ImPoStier
    ImPoStier
    If you preferred the old beam 1.8 seconds
    ViggyBoi wrote: »
    Its not so much the duration im not too keen on but the change in scaling,damage type, and counterpart. I get that it was a little too braindead before but now it just feels not as satisfying to cast.

    How was it brain dead? It’s more brain dead now, arcanist is brain dead because it has a long duration beam, yeah it was super powerful but Templars damage out of execute was bad to balance it out, it’s subclassing that ruined it, now that they are making pure classes stronger again they should give Templar back its beam
  • ImPoStier
    ImPoStier
    If you preferred the old beam 1.8 seconds
    Soarora wrote: »
    I like the longer beam because it feels like it has more power behind it. The shorter beam felt lackluster. That said, I’m a tank, so I do have to block-cancel the beam. One morph long, one morph short sounds like a good solution.
    I disagree, it’s less powerful and it feels less powerful and its clunkier
  • AcadianPaladin
    AcadianPaladin
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    If you preferred the old beam 1.8 seconds
    I quit using beam due to the new duration. Just like I quit using jabs after the dumpster fire (Update 35) nerfs.

    *sad templar*
    PC NA(no Steam), PvE, mostly solo
  • Zama666
    Zama666
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    If you preferred the old beam 1.8 seconds
    It really doesn't feel good at 3.8 seconds. In PVE it's fine, but in PVP, I find it to be useless because unless people are potatoes or you are hitting them with multiple beams at once, you can just roll dodge out of them or duck behind cover so its really ineffective IMO.

    The old beam was way better. All they needed to do was shorten the range from 43 meters to 28 meters if it was too OP because the range was ridiculous, but instead, they went overboard and nerfed it into oblivion IMO.

    my thoughts, 1.8 seconds was good and 43 metres is just fine. It was not OP. this is the reason "you can just roll dodge out of them or duck behind cover so its really ineffective IMO."
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