Blood_again wrote: »It is not mandatory to play for the faction interests.
Many (I guess, most) of the PvP players do well for the alliance because it matches with their personal goals in some way: farming rank, farming AP, getting a reward, having an honor in their own understanding.
While I agree it is not sporting, it is irritating, but it is a real flow of motivation. If the game allows players to achieve a goal easier/faster across the alliance interests, people will do it. It doesn't break the rules.
I think ZoS will do their fair nothing with it, and they will be right.
I would prefer those ten players to focus on besieging a keep instead of long kicking one necro somewhere in a corner. They do nothing to their faction that way. May devs address the issue?
Well, players keep doing it, because they want
There are ball groups in Cyrodill who purposely siege keeps with scrolls... pick them up for the sole purpose of farming AP with it, and have no intention of bringing back the scroll... instead, once they get bored, they just let the timer run its course.
When is ZOS going to do something about this unsportsmanlike act? This does nothing to their faction.. only themselves by farming AP with it.
There are ball groups in Cyrodill who purposely siege keeps with scrolls... pick them up for the sole purpose of farming AP with it, and have no intention of bringing back the scroll... instead, once they get bored, they just let the timer run its course.
When is ZOS going to do something about this unsportsmanlike act? This does nothing to their faction.. only themselves by farming AP with it.
Aces-High-82 wrote: »As soon as a bg enters a cell in cyro server performance goes crap anyway. Just walk away from that cell.
I write it for the 100th time ..... Inevitable Detonation should scale at least 3x times higher while Battle Spirit is active....bg problem solved.
Oblivion_Protocol wrote: »Aces-High-82 wrote: »As soon as a bg enters a cell in cyro server performance goes crap anyway. Just walk away from that cell.
I write it for the 100th time ..... Inevitable Detonation should scale at least 3x times higher while Battle Spirit is active....bg problem solved.
Even if 3x the damage was enough to kill ball group members, they’d just move away from each other and cleanse it.