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Flame Lash Feedback

Decimus
Decimus
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Alright, after playing a lot with this ability in PvP on various different builds... can we get an AoE check on the Off Balance?

One of the most annoying things is landing Off Balance on your target (on multiple targets even with DW Scribe for example), pulling them, using your Flame Lash to proc Power La-, oh it landed on that one person in that cluster of opponents that in fact did not have Off Balance... and then you spend the next few seconds trying to proc your Off Balance and the Flame Lash keeps landing on targets (not the one you tabbed, who has the off balance... or anyone else who might've gotten it) without activating your Power Lash. And then you die.

Or alternatively you kill the Off Balanced target with Flame Lash... which makes Power Lash not proc.


This ability just has way too many annoying, clunky interactions at the moment that could be easily solved with slight design changes and a bug fix in case of the Flame Lash killing the Off Balanced target. I wouldn't be making this forum thread if this wasn't a consistent experience when playing with the ability.
  • Mattymoo92
    Mattymoo92
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    Decimus wrote: »
    Alright, after playing a lot with this ability in PvP on various different builds... can we get an AoE check on the Off Balance?

    One of the most annoying things is landing Off Balance on your target (on multiple targets even with DW Scribe for example), pulling them, using your Flame Lash to proc Power La-, oh it landed on that one person in that cluster of opponents that in fact did not have Off Balance... and then you spend the next few seconds trying to proc your Off Balance and the Flame Lash keeps landing on targets (not the one you tabbed, who has the off balance... or anyone else who might've gotten it) without activating your Power Lash. And then you die.

    Or alternatively you kill the Off Balanced target with Flame Lash... which makes Power Lash not proc.


    This ability just has way too many annoying, clunky interactions at the moment that could be easily solved with slight design changes and a bug fix in case of the Flame Lash killing the Off Balanced target. I wouldn't be making this forum thread if this wasn't a consistent experience when playing with the ability.

    YES PLEASE… though maybe the skill might then need nerfing harder
  • Oblivion_Protocol
    Oblivion_Protocol
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    Flame Lash doesn’t need an AOE check on off-balance targets. The game just needs a better targeting system that lets you actually hit the person you want to. Hell, I’d be all for a straight-up lock-on system. It’s not like you’ve got to aim your ranged attacks anyway.

    I’ve brought this up on multiple occasions when discussing the frustration of fighting these “zoo builds” with three or four pets body blocking for players.

    Tab targeting doesn’t work. Point blank.

    Sure, it’s great for tracking your target through a wall. But actually hitting them? Not even close. It’s why a lot of group members are constantly moving around each other during fights. It makes it hard to hit the same target consistently. I’m trying to fight, not play a digital version of the old ‘cup game’ hustle.
  • Aces-High-82
    Aces-High-82
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    Eso already has barn sized hitboxes....Tab targeting would make at least me loose any interest in the game.
  • LittlePinkDot
    LittlePinkDot
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    Why flame lash and not molten whip?
  • Oblivion_Protocol
    Oblivion_Protocol
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    Eso already has barn sized hitboxes....Tab targeting would make at least me loose any interest in the game.

    Yeah…and those hitboxes are the problem. Why should I be completely incapable of hitting you just because you have some Daedric NPCs floating around, or because you’re shuffling around the people in your group who all have similar sized hitboxes?
  • Decimus
    Decimus
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    Why flame lash and not molten whip?

    Why use Flame Lash or why Flame Lash should have an AoE check on off balance?

    The two function very differently - if you hit the wrong target with your stacked Molten Whip it sucks, but you can probably still get a kill since you get full value out of it.

    If you hit the wrong target with your Flame Lash due to inconsistent targeting, it just sucks a lot since you won't get the value at all, on anyone... nor do you get a big heal with consequent casts - cue the frustration.


    An AoE check for Off Balance would fix that and make the ability feel less clunky.


    As to why use Flame Lash, it's just better on a lot of builds (particularly Corrosive setups) due to the AoE potential and sustained pressure - I have different builds utilizing both morphs currently... Molten Whip is by far the less frustrating morph to use.
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