joshisanonymous wrote: »No offense, but it sounds like you're relatively new to MMORPGs. This has been a thing since GW2, but before that, low level mobs and high level mobs were in different locations in basically every MMO, so low level players would be relegated to the low level mob locations and high level players wouldn't bother with those low level locations because they wouldn't get anything for killing mobs there. Level scaling and all that is a relatively new phenomenon. Not even ESO did this initially.
SilverBride wrote: »twisttop138 wrote: »Look, I'm not gonna have a rehash of whatever went on in that thread. It's not a feature I really care about, outside of specific quest bosses. But to be completely honest, I've seen harder overland requested outside the forums, for years. Regardless, it's here. It's coming. I would've rather had dungeons, but I'm not gonna take a crap on a feature that will make lots of people happy. And to be fair, many people view it like you view a zone. I have learned, to my surprise, since January that lots of people hate new zones. They think we have too many and we're celebrating not getting one. So you gotta try to remember that not everyone plays like you or likes what you like. Open your mind a little.
My mind is open. I realize that some players want difficulty while playing overland, although I will never understand how that would be fun. But my point is that if it takes longer to do everything in overland it will soon become tedious and I suspect the feature will be used less.
ESO_player123 wrote: »With the proposed overland difficulty all a Vestige needs to do is tag along with other players that are on Adventure difficulty or just do bosses during events. So, no need to pay big money, no dedicated team.
CameraBeardThePirate wrote: »SilverBride wrote: »My mind is open. I realize that some players want difficulty while playing overland, although I will never understand how that would be fun. But my point is that if it takes longer to do everything in overland it will soon become tedious and I suspect the feature will be used less.
"I realize that some players want to kill everything with 3 light attacks while playing overland, although I will never understand how that would be fun".
Maybe, just maybe, some people like having something be a challenge? Maybe some people want to have their hard work min maxing a build actually matter outside of veteran dungeons or high level PvP?