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Make Tales of Tribute a PVE-Focused Side Game

  • logarifmik
    logarifmik
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    It took me some time to get through all the PvE content in this game, and after that, I switched to PvP completely. I’ve been enjoying it so far. Sure, you lose from time to time, sometimes even several matches in a row, but it works both ways, and occasionally you find yourself on a win streak instead. Plus, PvP sessions are much more engaging, I find playing with bots a waste of time now.

    So, my point is that PvE and questing serve as a preparatory stage that should be completed BEFORE diving into PvP. From that perspective, I don’t think anything needs to change.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • AetherialXL
    AetherialXL
    Soul Shriven
    I haven't played ToT since it released with High isle and rewards were nerfed.
  • doabhi
    doabhi
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    IMHO ToT should be spliced out of ESO and made in to its own thing like Legends was. I'm not a fan of gimmicks being shoehorned in to games for fake attraction value. Same goes for scribing really, except I'd be fine with that honestly getting cut entirely and mythics being completed/aquired once you collect all the leads and use them like the event fragments.

    These Gimmicky things just dilute the substance of the game as far as I'm concerned and I avoid both of them as much as physically possible.
  • DeathandDebauchery
    DeathandDebauchery
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    @DeathandDebauchery Players don't do harrowstorms regularly because its very difficult to do solo and the rewards are not rewarding, much like ToT. :D

    But when there is an event in The Reach or Western Skyrim, lots of players do harrowstorms. Weird, almost as if giving players an incentive to do an activity will result in more players doing that activity.

    The PVP side of ToT is not attracting players. You answered your own question as to why ESO hasn't done anything to ToT for 2 years. Its not popular. That could be due to the steep learning curve paired with no incentive to learn, or it could be due to the wretched play style of annoying your opponent or unnecessarily dragging games out that is well documented on the ToT threads.

    I proposed expanding ToT to make it more PVE friendly. The die hard PVP players objecting feel more like someone who really, really doesn't want their favorite indie band getting popular but can't understand why nobody listens to their favorite band.

    I mean...let's be clear, ESO hasn't done anything for Cyrodil in YEARS other then propose a new game mode no one asked for and Grey Host is still incredibly popular, meanwhile they spent a bunch of time on a live event no one asked for. I wouldn't necessarily consider 'number of players utilizing' to be a significant factor in development for this particular business lol. But I get your drift.

    I do think based on the monthly rank numbers FAR more people play then you think. I assure you there are more people playing ToT on a day-to-day basis then doing Vet Trials.
    GM of <Chill Vibes> on PC-NA - Chill Crab Aficionado
  • El_Borracho
    El_Borracho
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    @DeathandDebauchery LOL. Yeah, I have no idea what they are doing in Cyrodiil either. And your point about vet trials is apt. I guess I just wish there was something done to expand ToT. Its not something I do a lot in the game, but I do think its wasted potential so they should not let it stagnate.
    Edited by El_Borracho on April 2, 2026 3:18PM
  • Deserrick
    Deserrick
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    onyxorb wrote: »
    I just want a 'quest friendly' mode for the game so that I can actually earn my beat an NPC dailies.
    Just let me play with the 4 basic decks, get my dailies, and advance in the questline that I'm stuck on.

    I have a bunch of complicated patrons that I can't understand the rules for because I simply do NOT have fun with this game.
    Even the shortest game takes me 20 mins, regardless of if it's a win or loss, so it's just a ridiculous time sink when I have other things I want to do.

    So I would totally be on board with some modification to the PVE side of things. Just add an option for quest oriented players.

    Look for the novice players. Every time I have played them, they have chosen two of the four basic decks.
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