ESO Challenge Difficulty
Free for all players. No DLC, no Crown Store unlock, no quest required.
Available from level 1
Per character, not account-wide. Each character defaults to Adventurer. You set each one individually.
Arriving late in Season Zero with Update 50 in June 2026
The system applies a personal debuff to your character. You take more damage and deal less damage. The enemies do not change. Their health and mechanics stay identical at every tier. This is a player debuff, not a monster buff.
You will see and can interact with all other players in the zone, no matter what difficulty level everyone has selected
Honestly maybe I’m just not seeing the big picture, but what is the issue with abusing the mechanic? I always assumed difficult overland was more for the “solo-ish” content that happens most of the time during it, rather than people farming world bosses. Maybe for the bragging rights of potential titles etc? Even then you can buy your way to anything in game with enough wealth so that is kind of a moot point.
ESO_player123 wrote: »With the proposed overland difficulty all a Vestige needs to do is tag along with other players that are on Adventure difficulty...
SilverBride wrote: »ESO_player123 wrote: »With the proposed overland difficulty all a Vestige needs to do is tag along with other players that are on Adventure difficulty...
Doesn't that defeat the whole point of increasing the difficulty?
TheBardAtTheInn wrote: »Correct me if I'm wrong, but aren't the only "rewards" (beyond the initial Golden Pursuit) more XP and gold?
So anyone "abusing" it is really just abusing their friend into carrying them through a way less efficient XP farm than BRP/Skywatch, or a waaaayyy less efficient Gold farm than just farming materials.
For the first level, Vestige difficulty might actually be even tougher than a Souls-like games. Mobs will do about 14k per hit on average, while your damage cut by 80%. So heals from dps (Puncturing, Pale Order etc) and most HoTs become complete and utter garbage. So given the lack of decent burst healing early on, it’s going to be brutal on level 1.ESO Challenge Difficulty
Free for all players. No DLC, no Crown Store unlock, no quest required.
Available from level 1
For the first level, Vestige difficulty might actually be even tougher than a Souls-like games. Mobs will do about 14k per hit on average, while your damage cut by 80%. So heals from dps (Puncturing, Pale Order etc) and most HoTs become complete and utter garbage. So given the lack of decent burst healing early on, it’s going to be brutal on level 1.ESO Challenge Difficulty
Free for all players. No DLC, no Crown Store unlock, no quest required.
Available from level 1
Happy for you! Vestige difficulty is indeed going to feel kinda PvP, where a pack of 6 trash mobs is basically a ballgroup. EnjoyAttorneyatlawl wrote: »Good. The game needs these kinds of options and this will let me enjoy the zones.
I also am hoping for pvp improvements which have been talked about.
Happy for you! Vestige difficulty is indeed going to feel kinda PvP, where a pack of 6 trash mobs is basically a ballgroup. EnjoyAttorneyatlawl wrote: »Good. The game needs these kinds of options and this will let me enjoy the zones.
I also am hoping for pvp improvements which have been talked about.
SilverBride wrote: »Players of different levels and skills and gear and builds have always been in the same world fighting the same enemies in every single game I have ever played. This is not a difficulty setting issue. It is just how MMOs work.
As for players set on Vestige teaming up with those set on Adventure for faster kills and better rewards... this is what happens with Carries now.
I do have doubts though about how well it will work just because I think the new will wear off very quickly and there will be few players even using it.
twisttop138 wrote: »SilverBride wrote: »Players of different levels and skills and gear and builds have always been in the same world fighting the same enemies in every single game I have ever played. This is not a difficulty setting issue. It is just how MMOs work.
As for players set on Vestige teaming up with those set on Adventure for faster kills and better rewards... this is what happens with Carries now.
I do have doubts though about how well it will work just because I think the new will wear off very quickly and there will be few players even using it.
This could be applied to everything that's put into an mmorpg though. I have doubts about new zones because the new will wear off and there will be few players even questing there to help with world bosses.
I too have some doubts but this is what they could do. I doubt very much it has anything to do with not wanting to separate players, really, even if that's the mouth sounds they made. I think they don't have the team anymore to do something bigger. A debuff slider is the easiest route. That's ok. They're giving a much requested feature with as little drain on deb time as possible, and we should try to be happy for that. More time to work on other stuff.
frogthroat wrote: »
SilverBride wrote: »twisttop138 wrote: »SilverBride wrote: »Players of different levels and skills and gear and builds have always been in the same world fighting the same enemies in every single game I have ever played. This is not a difficulty setting issue. It is just how MMOs work.
As for players set on Vestige teaming up with those set on Adventure for faster kills and better rewards... this is what happens with Carries now.
I do have doubts though about how well it will work just because I think the new will wear off very quickly and there will be few players even using it.
This could be applied to everything that's put into an mmorpg though. I have doubts about new zones because the new will wear off and there will be few players even questing there to help with world bosses.
I too have some doubts but this is what they could do. I doubt very much it has anything to do with not wanting to separate players, really, even if that's the mouth sounds they made. I think they don't have the team anymore to do something bigger. A debuff slider is the easiest route. That's ok. They're giving a much requested feature with as little drain on deb time as possible, and we should try to be happy for that. More time to work on other stuff.
A much requested feature by the same handful of players in the pinned overland thread, some of which stated they haven't even played in a long time.
A feature is also very different from a new zone and story that can be played again on alts, and will have new players playing through the content. Whereas just having cats and bears take longer to defeat while playing in overland can and will become tedious.
twisttop138 wrote: »Look, I'm not gonna have a rehash of whatever went on in that thread. It's not a feature I really care about, outside of specific quest bosses. But to be completely honest, I've seen harder overland requested outside the forums, for years. Regardless, it's here. It's coming. I would've rather had dungeons, but I'm not gonna take a crap on a feature that will make lots of people happy. And to be fair, many people view it like you view a zone. I have learned, to my surprise, since January that lots of people hate new zones. They think we have too many and we're celebrating not getting one. So you gotta try to remember that not everyone plays like you or likes what you like. Open your mind a little.
SilverBride wrote: »twisttop138 wrote: »Look, I'm not gonna have a rehash of whatever went on in that thread. It's not a feature I really care about, outside of specific quest bosses. But to be completely honest, I've seen harder overland requested outside the forums, for years. Regardless, it's here. It's coming. I would've rather had dungeons, but I'm not gonna take a crap on a feature that will make lots of people happy. And to be fair, many people view it like you view a zone. I have learned, to my surprise, since January that lots of people hate new zones. They think we have too many and we're celebrating not getting one. So you gotta try to remember that not everyone plays like you or likes what you like. Open your mind a little.
My mind is open. I realize that some players want difficulty while playing overland, although I will never understand how that would be fun. But my point is that if it takes longer to do everything in overland it will soon become tedious and I suspect the feature will be used less.
SilverBride wrote: »Players of different levels and skills and gear and builds have always been in the same world fighting the same enemies in every single game I have ever played. This is not a difficulty setting issue. It is just how MMOs work.
As for players set on Vestige teaming up with those set on Adventure for faster kills and better rewards... this is what happens with Carries now.
I do have doubts though about how well it will work just because I think the new will wear off very quickly and there will be few players even using it.