The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

I want Naval Combat (and non-combat pet battling)

Biff_Brendane
You know what would make this a truly unique and stand-out mmorpg?

Functional sailing ships, naval battles, and ocean going trials. Like that vaporware game everyone says they are going to switch to. If it ever comes out.

Naval Combat: An Open Letter to the ZOS Microsoft? Team

In this era of microtransactions and “games as a live service,” publishers are no longer just competing for customer dollars, they are competing for customer attention, as well. To remain competitive, increase profitability, and extend the life of the live service, online games continually need to innovate and improve. With the upcoming maybe someday release of TES 6, ESO will especially need innovative new content both to differentiate itself from its newer sister title and to provide a reason to bring players back from it. This letter identifies an avenue of innovation untapped by the other major mmorpgs.

The tall ships moored in the ports of Tamriel are beautiful to behold. And more importantly, they are inspiring. How many players have seen those assets and thought to themselves; “I wish I could sail that!” How many of you have thought the same thing?

Admittedly, adding player-controlled sailing vessels along with new compatible map areas, naval encounters, ship-based pvp, and nautical trials would be a herculean expense. But I'd be willing to pay for it. I'd happily pay the value of a full-price game and then some. And I'll bet other players will, too!

A new sailing ship mechanic would bring the following benefits to both ZOS and the player base:

ZOS Benefits

First: History has shown that adding additional game play types are successful in both attracting and retaining players in the long term. When the usual pledges and trials get boring, players can put on their feathered tricorns and head to the coast.

Second: There are no other modern major sailing mmos with a healthy population. In fact, there are very few sailing games in general, and they all suck. Adding a full-featured “pirate ship game” into ESO has awesome marketing potential for bringing back former players and attracting new ones.

Third: Remember how successful the Housing update was in terms of player interest and crown store sales? Imagine another update with that same potential. People will want to buy ships, customize ships, hire npc crewmen, and then upgrade all of them. And think of the costumes and motifs, not just for the players, but for their npc crews, as well!

Fourth: It is technically feasible. Star Citizen has shown it can be done on an FPS engine. Twice. And they did it the hard way. Since ESO has no compunctions against loading screens, in theory it should be easier here. Furthermore, Star Citizen implemented a hideously complex 3-D flight regime. ESO only needs to fudge in enough two-dimensional sailing mechanics to spice up a fantasy mmo.

Fifth: There is already a built-in fundraiser for the platform. Advertise a sailing expansion on the crown store. Rake up the cash the following morning and take it in wheel barrows to your favorite engine-modding sweatshop in India, Sri Lanka, or Texas. The ZOS in-house staff can work on the writing and assets while the engine gets rebuilt. You might even be able to license some of the ship assets from other studios. I understand Game Labs has a sailing game that might be foundering....

Sixth: This would be an excellent opportunity/excuse to beef up or even replace the core engine. You know what I am talking about *cough*Cyrodiil*cough*cough*. I don't mind subsidizing an engine upgrade to get working pirate ships.


Player Benefits

First: New Combat Mechanics for ESO! Imagine World of Warships, but with sails instead of smoke stacks. Imagine a Cyrodiil-style sea map where everyone fights from aboard ships. We could have ship-mounted ballistas, catapults, and billowing steam cannons. Imagine npc boarding parties following your character onto the hostile decks of enemy vessels. And salvage, too. And the booty....

Second: New Sandbox Mechanics! Because if it's one thing Elder Scrolls fans love, it is the infinite sandbox. We could have a whole ocean of new content. Diplomacy and/or navigation mini-games to open new parts of the map, naval crafting (hulls, siege engines, sails, ropes, powder, etc), colony building, and, of course, open world piracy!

Third: Off-map zones. A whole slew of new lands away from the existing map (and lore) would be opened up with the potential for new races, flora, and fauna. This is also an excellent way to handle new instanced areas like dungeons, pvp areas, and trials.

Fourth: New questing opportunities. New types of quests. New motivations to do quests.

Fourth: A new way to handle repetitive content. There could be weekly quests that randomly open entire unmapped islands full of new daily quests. Imagine a different pool of multiple dailies every week of the month.

The Vision

I am not advocating for another maritime-flavored fantasy mmorpg expansion where players use ship-like immobile objects to teleport from island to island. I think we have all seen enough of that over the past couple years. I am not talking about a ship-themed rail shooter either.

For this vision to work, we're going to need fully functional mobile objects that players can board and walk around on. These ships will also need to be destructible by sections similar to the structures in Cyrodiil. And crucially, the wind direction/strength should heavily influence the ship's speed depending on direction of travel.

All of the ship functions would be accessible by work station interfaces and would have an npc operating them by default. When a player wants to operate the work station, the npc would step aside:

-Siege weapons would function very similarly to Cyrodiil, but with each one being a permanent work station at a designated point on the ship. Each would be a destructible object.

-Each mast would have a work station where the sails could be trimmed to either maximize speed or minimize potential for wind damage (based on the current wind direction). The sails/rigging could also be repaired at this station, or replaced with sail types more advantageous to the current winds.

-The tiller/ship's wheel workstation would steer the ship. It would also have UI elements for wind direction/speed, compass heading, and waypoint heading. This station would also be able to designate priority targets for the siege engines. Additionally, the player would be able to switch to 3rd person view from this station. Ideally this would function as a sailing simulator, with the ship's heading, sail type, and the wind rewarding proper heading, jibing, and tacking with improved performance.

-The navigator station would host the navigation mini game for opening new areas on the map and would also be able to designate way points for the helmsman.

-The carpenter workstation would be used to effect/direct npc repair parties on the ship.

In every case, npc performance at the work stations would be mediocre at best, with npcs only shooting at designated targets, slavishly following way points at the helm, and rigging the sails for maximum safety with the cost of minimum performance. This would give the ship owners motivation to find other players to operate their ship's workstations and give the operating players a chance to really shine.

There could be a variety of ship sizes and classes available, from dinghies to frigates to massive cargo galleons. Of course, each race and alliance could have a distinct style of naval architecture similar to the armor system. Ship customization would include basic colors and alliance/race heraldry for hulls and sails by default. More complex heraldry, scrollwork, and mast heads could be made available through the crown store or as achievement rewards. Npc crewmen could be dressed up with crown store uniform upgrades as well.

The ships could be used not only to convey characters to new questing areas, but also as quest hooks themselves. There could be shipboard missions for cargo hauling, fishing, whaling, monster slaying, mapping, escorting, patrolling, interdicting, blockading, privateering and pirate hunting.

Further Details and Random Suggestions

-Rather than having ships parked along every available coastline like Ultima Online, or summoning them from thin air like the current mount system, ship owners would be able to summon and board their vessels at certain designated areas, like docks or beached rowboats along the coast. Other people could then use the “Travel to Player” function to board the ship owner's vessel.

-Falling in the water would start a 1-minute timer for the original ship (or another one) to come back and pick up the player before the slaughter fish and shrieking eels arrive.

-Ship upgrades and repairs would require a new form of currency; gold bullion. This would be awarded by naval quests and by boarding hostile vessels in combat and subduing their crews. This currency could also be used in future expansions for building and upgrading player-controlled colonies and trade ports.

Conclusion

This is an opportunity to fill an unoccupied niche. The Housing update has already illustrated the benefits of adding new game mechanics, and there are superb monetization opportunities here. “Pirate Ships” and all they entail are a guaranteed marketing winner in any medium. Thanks to the fine folks at Cloud Imperium, we know an FPS engine can be modded to accommodate large multi-crew vessels. And thanks to the fine folks at Blizzard we know exactly how not to implement island exploration.

Imagine the new ships to sail, new coasts to explore, and new pvp opportunities. Imagine the new landscapes, color palettes, and shading. Imagine stormy seas and alien sun sets, massive tentacled sea beasts and exotic native peoples. Imagine a new Chapter for Elder Scrolls Online called; “Assault on the Akaviri Coast,” or maybe “Sailing the Tsaesci Sea,” or perhaps... “The Pirates of Pyandonea?”



You know what else I would love to see as a new system?

Pokemon style pet battles using cosmetic/companion pets. Like that other game we all came here from.


You know what I really don't care for?
Using other classes' skill trees. That sounds like a low/no effort way to destabilize the game (further).
Edited by ZOS_GregoryV on April 10, 2025 7:45PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    i dont see how ship battles would work in here, there are a few select missions that involve ship battles, but i just dont see it happening with the game engine

    theres no way to move or steer any boats right now as all of them are fixed (even the house that is a boat is a "fixed" item that has a moving background to simulate movement)

    so that likely will never happen

    im not really interested in pet battling either, and no ive never played WoW either (all of the mmos ive played never had pet battling) and i think its fine as is in this game
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't find either of these options to be particularly enticing. I'll pass.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Apart from tes not being known for sailing much and usual flop of "pirate themed" games I'd recommend familiarise yourself with previously done updates to see the scope they're aiming for generally. They aren't known for innovation, rebuilding the engine from the ground up or risky moves like changing the focus to something random.

    We also aren't getting full team attention so to say without getting redacted, studio is working on another game and IP entirely.
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    so this is the market response to a multi-million naval combat game released Aug. 2024:

    o749edw4psjc.png

    According to Endymion, Ubisoft has spent an astonishing $650 to $850 million on Skull and Bones during its more than a decade of development, a figure significantly higher than the previously reported $200 million.

    I am pretty sure there is more money to be made with a new lootbox or personality than this. Not even taking the development cost into consideration.

    Edited by Thysbe on April 10, 2025 9:23AM
  • Navaac223
    Navaac223
    ✭✭✭✭
    Thysbe wrote: »
    so this is the market response to a multi-million naval combat game released Aug. 2024:

    o749edw4psjc.png

    According to Endymion, Ubisoft has spent an astonishing $650 to $850 million on Skull and Bones during its more than a decade of development, a figure significantly higher than the previously reported $200 million.

    I am pretty sure there is more money to be made with a new lootbox or personality than this. Not even taking the development cost into consideration.

    To be fair, the fact that Skull and Bones is pirate themed isn't what made it flop this bad. I'd say it's mostly because it has everything Ubisoft is know for.
    Just look at Sea of Thieves : it's still very much alive even though it's an old game.
    But yeah, zos probably can't afford this, and I don't think a new combat system is necessary : everyone who hasn't abandonned ship since u35 stayed because of eso's unique and fun combat. Why fix something that isn't broken ?
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    ty for pointing out sea of thieves @Navaac223 - Naval is really not my thing ;-) - that looks a lot better ofc

    ceeqj2ztd1ap.png
    Navaac223 wrote: »

    But yeah, zos probably can't afford this, and I don't think a new combat system is necessary : everyone who hasn't abandonned ship since u35 stayed because of eso's unique and fun combat. Why fix something that isn't broken ?

    I take this as meant ironically - there could be so much done about combat as well as fix of bugs and issues.

    I think player retention (and ESO has a pretty whaly playerbase) is way more importand than getting a handful of players by copying features from other games and sacrifcing classic content like trials and zones for it.

    Why do people play and stay - PVP, Housing, Guilds and Social, RP, Questing, huge Overland, Group content like dungeons and trials. The things that make people pay and play ESO for 5 years+ should be strenghened instead of introducing side activities like ToT that get abandonded by most of the playerbase within a few months.

    With the upcoming seasons its not even clear if we get a new trial. Having only 2 dungeons as group content per year might be a severe blow to the combat oriented playerbase reamining since u35.



    Edited by Thysbe on April 10, 2025 11:08AM
  • Biff_Brendane
    i dont see how ship battles would work in here, there are a few select missions that involve ship battles, but i just dont see it happening with the game engine

    theres no way to move or steer any boats right now as all of them are fixed (even the house that is a boat is a "fixed" item that has a moving background to simulate movement)

    Do you know how I know you didn't read the post before commenting?

  • Biff_Brendane
    Apart from tes not being known for sailing much and usual flop of "pirate themed" games I'd recommend familiarise yourself with previously done updates to see the scope they're aiming for generally. They aren't known for innovation, rebuilding the engine from the ground up or risky moves like changing the focus to something random.

    We also aren't getting full team attention so to say without getting redacted, studio is working on another game and IP entirely.

    I've been here since they dropped the subscription model. I am familiar with their "scope". Would you have made this sort of comment in response to a long-ago post suggesting ZOS should include a large persistent pvp map with permanent objectives like Dark Age of Camelot? There are a few players, myself included, who are only still here because of Cyrodiil.

    And that raises another point - ESO has the broad playerbase it does because it caters to many different genres. The haters hated on Tales of Tribute, and still do, but there is a contingent of the population that stays for ToT and keeps putting their money into the game because of it.

    It always bothers me to see someone deliberately trying to lower consumer expectations.

    My first thought is usually; "How sad, that poor guy is so used to current era disappointing performance from the industry that any glimmer of hope for a better product scares him."

    My second thought is usually; "....Or, it could be a lazy dev trying to quash an idea before his bosses see it and make him do something other than shirtposting all day."
  • Biff_Brendane
    Navaac223 wrote: »
    To be fair, the fact that Skull and Bones is pirate themed isn't what made it flop this bad. I'd say it's mostly because it has everything Ubisoft is know for.
    Just look at Sea of Thieves : it's still very much alive even though it's an old game.
    But yeah, zos probably can't afford this, and I don't think a new combat system is necessary : everyone who hasn't abandoned ship since u35 stayed because of eso's unique and fun combat. Why fix something that isn't broken ?

    Concur. 100%.

    The post is not suggesting changing the game's core focus or it's combat system. Of all the mmo's I've played, I like ESO's hybrid action system the best.

    The idea here, is to sell the naval game as a sort of module/expansion pack at full retail price to people who want it. Not to replace the primary game experience.

    Don't think of this as hijacking ESO, think of it as a spinoff product that is compatible with ESO. Since it would be sold at full retail, and would be running in parallel to the main game, they could put together a studio just to produce naval content.

  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I played WoW during the pet battle addition. No thanks. I wouldn't mind ship battles, but I really don't think the game engine would make it work the way you'd like it to.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    ✭✭
    Some ideas are good, some are not. A naval battle game is covered by many other games that are specifically built for that purpose. The games engine does not seem do flying or underwater at present.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Naval battles would be cool, but this game is just not well suited for that kind of combat. Trying to grapple over to the other boat would be difficult, especially with latency problems running amok. Sure, we could blast eachother with ballistas and siege fixed on deck, but to what end? Sink the ship?

    And then you will have the occupants swimming in the middle of the sea/ocean indefinitely because our characters can do that.

    Its a nice idea, I just don't know what it would work with this particular game.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd kind of like the ability for my nixad to cast cherry blossoms. No mudballs though. :)

    As far as naval stuff goes, all I'd like is the ability for my horse to swim.
    PC NA(no Steam), PvE, mostly solo
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    The engine can't support this kind of development. Do some research about the upcoming Elder Scrolls game and ship battles. ;)
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭✭
    Apart from tes not being known for sailing much and usual flop of "pirate themed" games I'd recommend familiarise yourself with previously done updates to see the scope they're aiming for generally. They aren't known for innovation, rebuilding the engine from the ground up or risky moves like changing the focus to something random.

    We also aren't getting full team attention so to say without getting redacted, studio is working on another game and IP entirely.

    This, 100%. Just look at what we've gotten as new features over the last few years. Many signs point to development only being scaled back further since then. I mean I'd love to see a huge amount of resources poured into eso, a move to a new, modern engine... fixes to long-standing bugs, tons of new content for all types of players, new classes and skills, a major housing update, a major cyro update, QoL features, etc, etc, etc. Lots of things other than changing the focus to naval combat. Personally I like city builder games, so if they were gonna go in some total new direction, I'd rather they let me build my own functioning city instead of adding naval combat.

    But hey we'll find out what's coming this year in about an hour. I don't really expect to see any of these things on the list.
    Edited by valenwood_vegan on April 10, 2025 6:16PM
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    LadyGP wrote: »
    The engine can't support this kind of development. Do some research about the upcoming Elder Scrolls game and ship battles. ;)

    Yes, I think it was said that they cannot use moving ships as a platform in this game engine. The Fair Winds is not really moving, it is just simulated.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    i dont see how ship battles would work in here, there are a few select missions that involve ship battles, but i just dont see it happening with the game engine

    theres no way to move or steer any boats right now as all of them are fixed (even the house that is a boat is a "fixed" item that has a moving background to simulate movement)

    Do you know how I know you didn't read the post before commenting?

    i did read it

    you did not read my response saying the current game engine will not be able to handle it

    yes, i know there are engines and games that do ship to ship battles, but those games use engines built for it

    eso would need to be entirely rewritten in order for it to happen, there will likely never be player controlled ships under the current game engine

    if you cant get past step 1 (implementation) all of the other ideas (rest of your long post) wont work

    if i wanted naval combat that bad i would just go play a game that does it better (sea of thieves or world of warships)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I already own a Ship, it is called the Fair Winds and how exactly is my pet rock going to fight?
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I already own a Ship, it is called the Fair Winds and how exactly is my pet rock going to fight?

    I's going to mantle an iceball rock or a lavaball rock and explode?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Biff_Brendane
    I am raising this thread from the dead to discuss the announcement of naval combat and deep sea fishing. Let's hear your opinions on what you want to see, people!
  • SundarahFr3akinrican
    i dont see how ship battles would work in here, there are a few select missions that involve ship battles, but i just dont see it happening with the game engine

    theres no way to move or steer any boats right now as all of them are fixed (even the house that is a boat is a "fixed" item that has a moving background to simulate movement)

    so that likely will never happen

    im not really interested in pet battling either, and no ive never played WoW either (all of the mmos ive played never had pet battling) and i think its fine as is in this game

    booooooo!
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    ✭✭
    I want the real true PvP!

    Pirates vs Pirates! 🏴‍☠️

    I wanna see two teams, rope swinging, flags to capture inside of each hull, or assault and defense with a treasure chest requiring two people to carry!!
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am raising this thread from the dead to discuss the announcement of naval combat and deep sea fishing. Let's hear your opinions on what you want to see, people!

    I’M SO EXCITED!!! It’d be great if there were different teams you could choose from (self-indulgent because I have a Maormer whose the Captain of a boat and if I could play on a Maormer team to fight Altmer I think I would ascend to a higher form).
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Is it actually naval combat?

    From the limited clips/screenshots I've seen, it looks more like shipboard combat where you're fighting on the decks of ships. But no actual sailing going on.

    I'd love it if there were some actual naval battles going on, manning ballista, outmaneuvering and boarding the enemy ships etc..
    Edited by DenverRalphy on March 31, 2026 11:39PM
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    We got no cannons, it would all be fighting on ship decks, may as well just add a few battleground maps, set on ships, got that giant ship house rework it into map to fight on.

    Would rather they add mounted combat, we have a war in Cyrodiil with no cavalry, we have a fantasy medieval setting with no cavalry, am I the only one that finds that odd.
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    ✭✭
    bmnoble wrote: »
    We got no cannons, it would all be fighting on ship decks, may as well just add a few battleground maps, set on ships, got that giant ship house rework it into map to fight on.

    Would rather they add mounted combat, we have a war in Cyrodiil with no cavalry, we have a fantasy medieval setting with no cavalry, am I the only one that finds that odd.

    Why not BOTH? lol

    Ship v Ship, with the winner going offense.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
Sign In or Register to comment.