
“Overall, we were primarily focused on reducing friction, eliminating some of the monetary ‘feels bads,’ and updating some systems that were starting to feel dated, while ultimately trying to provide something for every kind of player,” shares Beaver. “The amount of improvements and systems revisited was very broad, and we couldn’t get to everything we wanted to this round. The good news is any of the ideas that didn’t make 49 remain on our list for revisit in future packages.”
“I’m excited for being able to respec for free, right in the UI,” says Beaver. “It will allow me to tweak a build on the fly, and even just try out new skills without cost, or a trip to a city. I think that’s a big win for flexibility and experimentation.”
“I think the mount training additions are the easiest to overlook but will immediately influence quality of life for players,” adds Sarnovsky. “Nothing is more frustrating than shelling out gold and feeling like it barely did anything, so having the training increment in threes really helps alleviate that.”