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Exiting IC

Ulvich
Ulvich
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So today I went into Imperial City and discovered the new porting issue. I can no longer port from IC to Cyrodiil? What’s with that?
I have been able to port to and from for 12 years, and now I can’t?
Both these zones have already been difficult enough to exit. For example if I run an EP toon and am at Black Boot I have to port (or ride) back to an EP territory and then use a wayshrine. Or, prior to this patch I could just queue for IC and leave through the sewers. Either way I have never understood why these zones are so difficult to exit. From every other zone (including the dungeons) if at anytime I want to leave I can just port out.
Instead of fixing this I feel it has become worse. I don’t want to be chasing portals just to leave a zone.
I really do not see myself going back into to IC or Cyrodiil until this is done correctly.
Edited by Ulvich on March 10, 2026 1:11AM
- BETA Group: 85 b 9
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  • SeaGtGruff
    SeaGtGruff
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    I just went to both IC and Cyrodiil to test the changes, and they aren't quite as advertised, but the difference is negligible in my opinion (although your opinion on that may vary from mine).

    While in IC, you cannot join a queue if you are carrying 100 or more Tel Var Stones. The message states "more than 100 Tel Var," but if you are carrying exactly 100 Tel Var then you cannot queue, so the wording is slightly inaccurate-- something only a mathematician would quibble about, I suppose.

    Furthermore, this new restriction on queuing is also enforced while you are in the safety of your alliance base in the sewers, whereas I had understood from pre-U49 discussions about PTS testing that we would be able to queue out of our sewer base without restriction. But this is a non-issue in my opinion, since we have ready access to a banker in our sewer base and can simply bank our Tel Var in order to queue out.

    I haven't been able to test queuing for a pop-locked Cyrodiil queue before heading into IC or the sewers for some questing, Tel Var farming, or PvP action, since none of the Cyrodiil campaigns were pop-locked when I went to IC, but I'll try tomorrow when Cyrodiil should be much busier.

    As for while we're in Cyrodiil, I didn't run into any issues queuing for IC from anywhere in Cyrodiil, so as far as I can tell you shouldn't have any trouble queuing to IC and back for quickly returning to your alliance base after completing a mission.
    I've fought mudcrabs more fearsome than me!
  • valenwood_vegan
    valenwood_vegan
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    It was brought up repeatedly on PTS and was ignored. I suppose they know what's best - IC is such a popular zone and we'll enjoy it even more now!
  • allochthons
    allochthons
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    @Ulvich, you can port from Cyrodiil to IC just like you could before.
    And from IC to Cyrodiil, unless you're carrying 100+ tel var.
    Edited by allochthons on March 10, 2026 3:07AM
    She/They
    PS5/NA (CP3000+)
  • Ulvich
    Ulvich
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    @Ulvich, you can port from Cyrodiil to IC just like you could before.
    And from IC to Cyrodiil, unless you're carrying 100+ tel var.

    Yes, but what I am asking is why IC changed, and why are the two zones not like all the rest. Leaving either one is such a hassle. If anything why can I just port out like I can do in the open world?
    - BETA Group: 85 b 9
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    Tamriel Skyshard Hunter, Tamriel Master Cave Delver, I Like M’aiq, Tamriel Trailblazer, Treasure Chest Hunter, Commemorative Defender,
    Commemorative Conqueror, Commemorative Safebox Looter, Commemorative Pathfinder, Commemorative Skyshard Hunter, Commemorative Cave Delver, Commemorative Pathfinder, Commemorative Incursion Breaker.
    - Hit hard. Hit Fast. Hit Often.
  • allochthons
    allochthons
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    People in Imperial City have been porting to Cyr while in combat in order to not lose their tel var when they die. Or gankers will kill someone, grab their tel var and port to Cyr immediately, not giving them or their friends a chance to win it back.
    I guess. From discussions here on the forums people have been complaining about it for years. This is to stop that behavior.

    The other discussions I linked include suggestions that the tel var limit be bumped up to 500-1000, so the daily quests in Imp City are still doable without having to run back to the base through the sewers, or use a Sigil of Imperial Retreat, which are way too expensive to use, if you're only a quester getting 1500 AP at a flag per day.
    She/They
    PS5/NA (CP3000+)
  • Ulvich
    Ulvich
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    People in Imperial City have been porting to Cyr while in combat in order to not lose their tel var when they die. Or gankers will kill someone, grab their tel var and port to Cyr immediately, not giving them or their friends a chance to win it back.
    I guess. From discussions here on the forums people have been complaining about it for years. This is to stop that behavior.

    The other discussions I linked include suggestions that the tel var limit be bumped up to 500-1000, so the daily quests in Imp City are still doable without having to run back to the base through the sewers, or use a Sigil of Imperial Retreat, which are way too expensive to use, if you're only a quester getting 1500 AP at a flag per day.

    Now we have people going into IC with nothing in their pockets or not at all. What's the point in fighting someone if the rewards are minuscule?
    A solution would be to put a timer on porting out. If you kill someone you can't port out for 5 or 10 minutes. Something along that line would be so much better.
    - BETA Group: 85 b 9
    Savior of Nirn, Volendrun Vanquisher, Monster Hunter, Adventurer Across A Decade, Grand Master Crafter, Explorer,
    Tamriel Skyshard Hunter, Tamriel Master Cave Delver, I Like M’aiq, Tamriel Trailblazer, Treasure Chest Hunter, Commemorative Defender,
    Commemorative Conqueror, Commemorative Safebox Looter, Commemorative Pathfinder, Commemorative Skyshard Hunter, Commemorative Cave Delver, Commemorative Pathfinder, Commemorative Incursion Breaker.
    - Hit hard. Hit Fast. Hit Often.
  • allochthons
    allochthons
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    I posted in multiple threads that this change was a bad idea. At the very least, I think the cap should be raised (to 500-1000) so people can continue to do the daily quests, but the farmers and gankers would still have to deal with the cap.

    When I saw the proposed changed, I banked enough quests to buy one last timbercrow to sell on my guild trader. I have enough tel var to to buy any interesting leads that come up, at least for awhile, so I'm done with IC.
    She/They
    PS5/NA (CP3000+)
  • Taarente
    Taarente
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    Not ideal but you can queue for a random dungeon and port out that way. At least until that’s removed, though that depends if that’s actually possible or advisable.
  • Rogue_Coyote
    Rogue_Coyote
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    The absolute dumbest change is you can't port away from IC from the base starting point if you have over 100 tel var.
  • Oblivion_Protocol
    Oblivion_Protocol
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    The absolute dumbest change is you can't port away from IC from the base starting point if you have over 100 tel var.

    Yeah, not being able to port out from the starting base feels pretty dumb. There’s literally no fights to run from, lol.
  • L_Nici
    L_Nici
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    Yeah, I think we should be able to port out at least from save zones. Like the sewerbase, or the balcony behind the side doors.
    PC|EU
  • Bjoerdr
    Bjoerdr
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    This change is the opposite of QoL should do ( in my opinion ).



  • acastanza_ESO
    acastanza_ESO
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    The limit needed to be 1000 telvar not 100
    and you absolutely need to be able to queue out from the base
    Edited by acastanza_ESO on March 12, 2026 8:01PM
  • blktauna
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    The whole thing is idiotic. I can't believe time was wasted on something that makes the area even less attractive to anyone who might be willing to try it.
    PCNA
    PCEU
  • tsaescishoeshiner
    tsaescishoeshiner
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    IC makes a lot more sense with this restriction, there just need to be more ways to get back to base.

    I do think it will discourage people from IC content, unless they reduce the Tel Var loss on death (and even then, still rougher).
    PC-NA
    in-game: @tsaescishoeshiner
  • Taarente
    Taarente
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    I posted in multiple threads that this change was a bad idea. At the very least, I think the cap should be raised (to 500-1000) so people can continue to do the daily quests, but the farmers and gankers would still have to deal with the cap.

    When I saw the proposed changed, I banked enough quests to buy one last timbercrow to sell on my guild trader. I have enough tel var to to buy any interesting leads that come up, at least for awhile, so I'm done with IC.

    I did the same and banked enough to get any collectibles and have some merits left over. Annoying i had to do 6 daily quests on 6 characters for 3 days but not half as annoying as it is now.
  • Markytous
    Markytous
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    When all the queue workarounds are fixed, Imperial City will return to how it was before Update 22 dislodged it from Nirn and made it some random instance detached from reality/dropped into Coldharbour as some Planemeld madness. It is officially Cyrodiil's Public Dungeon (the reason why it is PvPvE in the first place). I'm glad the developers are finally showing it some love and setting some ground rules back into it.

    Now, if only we could actually get it to be a part of Cyrodiil again! That way nobody can claim that from the start it was supposed to be a PVE bitcoin rugpull simulator to "get rich quick" and queue out of combat simulator. I miss seeing Emperors going into the Imperial City to lay claim to districts and aim for the Centrata with their groups. Maybe one day...
    Edited by Markytous on March 24, 2026 12:58AM
  • Necrotech_Master
    Necrotech_Master
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    personally ive always gone into IC with empty pockets lol, if i happen to die, its from everything ive earned that run so i dont feel like im losing anything

    in the past ive only ever ported out when i was by myself in the IC sewer center and was too lazy or didnt have time to go back to the base and didnt want to logout in an unsafe area

    i would agree that adding the limit for all ports is a little heavy handed, but i guess with the "stuck in combat" bug still existing, they probably didnt want to or couldnt attach it to the in combat state for being able to port out
    plays PC/NA
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  • Oblivion_Protocol
    Oblivion_Protocol
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    Markytous wrote: »
    I miss seeing Emperors going into the Imperial City to lay claim to districts and aim for the Centrata with their groups. Maybe one day...

    Right. Because that’s what IC needed most…unkillable Emp ball groups farming everyone and monopolizing the Tel Var market.
  • jhall03
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    OP says 12 years they’ve been able to port to and from? Just calling that out as false. Used to have to enter and exit through Cyrodiil.
  • Veinblood1965
    Veinblood1965
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    blktauna wrote: »
    The whole thing is idiotic. I can't believe time was wasted on something that makes the area even less attractive to anyone who might be willing to try it.

    Agreed. It's changes like this that are slowly killing the game, it's why I left is due to tone deaf changes like this. I mean really, let's take an already underpopulated zone and make it so even less people want to go there. I doubt even one single player decided "Hey I like this change, I have been staying out of IC due to how it was, I think I'll start going there". Not one.
  • silentxthreat
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    this change has made ic alive again. its a place for pvp not farming and porting out with a add on at the first sign of trouble. this week ive had more fights in ic then I have in the last 5 years
  • Markytous
    Markytous
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    this change has made ic alive again. its a place for pvp not farming and porting out with a add on at the first sign of trouble. this week ive had more fights in ic then I have in the last 5 years
    This is the truth. Its sad to see the narrative being pushed that nobody is going into Imperial City now. I have seen so many groups running (sometimes 20+ players) even the Sewer System this week. I've seen the EP werewolf gang return to IC as well. So much action! More than in over five years outside of an event. But some people here keep saying that its dead now and they won't be coming back. Well, maybe that's why I'm seeing less players spamming Lightning Staff HA's and hatemailing me just for playing PVP in a PVP zone (still happened once this week tho idk why)(ZOS needs to start taking verbal harassment from these players seriously).
  • Markytous
    Markytous
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    Markytous wrote: »
    I miss seeing Emperors going into the Imperial City to lay claim to districts and aim for the Centrata with their groups. Maybe one day...

    Right. Because that’s what IC needed most…unkillable Emp ball groups farming everyone and monopolizing the Tel Var market.
    Wait so what is it? Do you want a lively IC or a dead IC? Cuz these changes are getting large groups back into IC for a change. So now that the narrative that IC is dead now is debunked, now its trying to say we need a dead IC again for solo PVE "get rich quick" bitcoin rugpull simulator? I've solo farmed IC for years. I'm ready for the thrill around all corners of IC, where danger could be anywhere again.
  • Xarc
    Xarc
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    I am OK with this change.
    The fact of being able to go into a safe zone to save your telvars from a district or even from the sewers, killed the IC from the start. This had to happen, thank you zos.
    It's unpopular just for pve farmers. But the spirit of the IC was precisely to always have to be careful.
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
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  • blktauna
    blktauna
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    If its so hopping how come PPCNA ICCP is empty at night? No boss groups anymore, blue always has all the flags and I see no one between 7pm and 10pm
    PCNA
    PCEU
  • imPDA
    imPDA
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    For everybody whining: it is a fair change first of all, because a lot of players abused this to avoid fights, to extract mid fight, to troll and abuse. This topic was discussed a lot before but change like that is not easy decision for devs, exactly because of people who will start complaining right away.

    It was discussed a lot previous, if you want to elaborate further, answer two questions:
    1) Is it fair to be able to extract from location where you lose half of currency on death? Where this feature is the main mechanic and the main goal? This extraction btw takes very little effort; it is fast and absolutely safe. You can troll people with this, fight and kite, making them spend their time, then port out if you start losing, repeat. Or you can gank and instantly evacuate.
    2) What would you do to prevent this?


    I like comment suggesting X minutes timer, but the problem is, you can go to safe spot, stay for X minutes and then queue. If you remember the main feature of this location (losing currency until you reach alliance base), it is still kinda unfair, that you can safely evacuate like this, but it is a good suggestion overall.

    Another thing everybody forgets about - you can buy TP stones, they will bring you back to base safely. And they are relatively cheap. They were in the game from very beginning, this is how location was designed, but nobody used them because of Cyro queue abuse. This abuse was not intentional, it appeared after an old IC update, and it stayed in the game because there were more important updates and IC received like almost no updates from that time. I glad this got addressed, it should be done 7 years ago. I am happy with change as is, but additional tweaks can be done to make it easier for other players to adopt new rules (in fact old rules but forgotten) - slightly increase TV limit and decrease TP stone cost (10K AP currently, 5K would absolutely fine I think).
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Orbital78
    Orbital78
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    Just ignore imperial city or buy the recall stones.
  • Ulvich
    Ulvich
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    Orbital78 wrote: »
    Just ignore imperial city or buy the recall stones.

    Yeah, I just avoid it completely.
    - BETA Group: 85 b 9
    Savior of Nirn, Volendrun Vanquisher, Monster Hunter, Adventurer Across A Decade, Grand Master Crafter, Explorer,
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