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Detection potions

  • cuddles_with_wroble
    cuddles_with_wroble
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    I just want to point out that no one uses detect pots against good nightblade, it’s only the rats and the low to medium skill nightblade that require their use since they use their cloak 10x more often than higher skill nightblades who only use it to reset combat tempo or positioning.

    I can’t simply say “skill issue” because that just gets me banned so here my advice,

    If your ganking, run stage 4 vamp and use invis pots to maintain your stealth, you really only need the nightblade cloak for the garenteed crit on your ultimate.

    If your brawling or 1vxing than you should only use your cloak to A) get a free heal off B) reset tempo and positioning or C) medium weave off balance stun / ultimate setup combos. Roll away, break melee distance, cloak and decide if you want to rengage heal or run.

    A lot of players rely too heavily on their stealth and are completely helpless when you reveal them so learn to use yours more tactically and then even if they spam the reveal it’s not much of an issue.

    I still personally think cloak should get the streak treatment and cost more each cast, that way people will be forced to learn how it works and how to actually play with it
    Edited by cuddles_with_wroble on February 24, 2026 4:55AM
  • ViggyBoi
    ViggyBoi
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    Im done you guys can’t see the down sides of a gank build and how that play style is already at a huge disadvantage.

    Disagreeing with your conclusion =/= failing to understand the point you are trying to make. People in the replies just think you are wrong, bro and that's ok.
  • Oblivion_Protocol
    Oblivion_Protocol
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    I can’t simply say “skill issue” because that just gets me banned so here my advice,

    Don’t worry; I’ll do the honors of pointing out the elephant in the room.

    All a detect pot does is pull people out of stealth. It doesn’t fight them, it doesn’t do damage, and it won’t kill them. All it does is present them with a level playing field.

    At that point, it’s on the stealth player to survive using speed, dodging, line of sight, and positioning, until the potion runs out or they can find an advantageous spot. Yes, a detect potion is a direct counter to a particular playstyle…meaning you need to fall back on being defensive or throwing hands, which is the foundation of PvP. If you can’t do that, and all you’ve got is a sneak attack from invisibility intended to one-shot your target, well…

    Skill issue.
  • Ultiscrub Gaming
    Ultiscrub Gaming
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    Don’t worry; I’ll do the honors of pointing out the elephant in the room.

    All a detect pot does is pull people out of stealth. It doesn’t fight them, it doesn’t do damage, and it won’t kill them. All it does is present them with a level playing field.

    Skill issue.

    In the current meta as of U49 ganking is probably the weakest pvp play style. Im not talking about the guy that snipes in a zerg. Im talking about someone that runs solo. You have to run titian born/true sworn and half heath to be able to kill anyone above 35k health which is 95% of the players. You take all the risk and get no reward. The average build is able to hit harder than the average ganker because you can get more buffs out of stealth than in stealth or cloak. Im not talking about the ganker gets hit harder im talking about the fact that a standard stand up build will hit everyone harder thats not even mentioning the fact that base morph lava whip hits harder than base morph spec bow. If you really think detection potions are balanced when a dk can just use their spamable 5 times before i can charge up a skill that barely hits harder just to hit them 2 times which is then mitigated by 50% because wings are just too good not to run.

    Non of that is skill issue that is game balancing issue.
  • Ultiscrub Gaming
    Ultiscrub Gaming
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    ViggyBoi wrote: »
    Im done you guys can’t see the down sides of a gank build and how that play style is already at a huge disadvantage.

    Disagreeing with your conclusion =/= failing to understand the point you are trying to make. People in the replies just think you are wrong, bro and that's ok.

    If I present the facts like I have been and they are ignored just to be told that it’s a skill issue then that’s not disagreeing with my conclusion that’s disagreeing with the fact . The facts are stand-up builds/brawler builds hit harder than gank builds when gank builds take all of the risk to hit hard and get none of the reward. Gankers can’t get major and minor breach on their target with out the target knowing along with a whole bunch of other buffs that stand up builds can get. Just about every buff or heal skill will remove stealth and invisible which then defeats the whole purpose of running a stealth build. Mean while beetles gives both major and minor and hits in a massive enough aoe that when im stalking a zerg i get pulled out by them more times than i can count. But please tell me how fair detection potions are especially considering even when I run a ranged gank I can’t even touch the person that can see me because the detection potions can see you further than your skills can reach.
  • Ultiscrub Gaming
    Ultiscrub Gaming
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    Avran_Sylt wrote: »
    ToddIngram wrote: »
    Not everyone is suited to the same play style. If a ganker can't accept that there are counters to their play style, perhaps they should try a brawler or tank or healer instead. So long as invisibility and cloak exist, so should detect pots.

    Generally speaking, if you're actually trying to gank, be an assassin, able to kill the target you're focused on, it's a lot of setup:
    - Gear focused either on proc burst or potion use (Anthelmir, Clever Alchemist, Flame blossom is decent), eschewing all survivability in order to get as much damage out at once as possible
    - Highest max main stat food
    - Sacrificing defensive class lines and abilities for layered damage (Ulfsild's, Tome bearer's - subclassing out of Siphoning's heal)
    - All divines
    - Vampire (WD out of stealth/cloak and sneak movespeed) and self-lowering your HP for more damage
    - pre-buffing out of sight, possibly also using magicka det as well
    - leveraging melee martial stun from stealth usually necessitating an alliance health pot to suppress detection while closing in
    - Winding up the heavy attack
    - Actually having your ult up which does necessitate tagging enemies and fighting for a bit (since the removal of training dummy ult gain)
    - Being sure to keep on the rear of the enemy, that they don't block, don't have CC immunity

    This can all be cancelled if the enemy is blocking (like people, you shouldn't feel safe standing on a contested resource node all alone without blocking), or they roll-dodge an allies attacks at an inopportune time, or are using a set like Sea Serpents Coil, or Zoal, and ironically Radiant Magelight which prevents the martial melee sneak stun, or If they have an ally nearby that can kill you and res them (with detect pots this is more or less certain), or an NB sitting in cloak popping a detect pot now and then, or perhaps RNG just wasn't in your favor when it all landed and they popped their heal skill and braced.

    This is all to try to make a gank variant counter to meta builds. But the meta builds just need a detect pot to counter this build. Not even sacrificing a single ability slot, or GCD, only sacrificing a potion use usually when they would want to use the detect potion anyway.

    There's something to be said about using cloak while being in direct combat and how it provides a lot of safety, sure. But in terms of pre-gank setup I despise the current detect pot.

    And if the complaint is that this lets the blown up from stealth casual little timmy have a chance against a ganker, little timmy isn't the one who knows enough about PvP or invests enough gold/time into buying them to use them (since you can't buy them for AP like Tri-pots or other potions). These are, for the most part, for players that get salty it's not easy to kill someone. Usually the same players that relax with high defenses being hard to kill themselves, who are still blowing up little timmy, but also preventing little timmy from using cloak too, because they have fun hunting down "easy kills".

    Finally someone that understands. At least now i know someone else can see the blatantly obvious problem.
  • Ultiscrub Gaming
    Ultiscrub Gaming
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    ViggyBoi wrote: »
    I feel like a healthy understanding of the term "opportunity cost" would have rendered this entire thread obsolete.

    The problem is, you are in your feelings instead of the facts. Do me a favor and put on one of these two set ups and try to get some clips. True sworn/titian born with monolith mythic and 1 piece wpn/spell damage monster. 5 shattered 4 stuhns 2 anthermers construct and monolith mythic. Go gank some people in the sewers or open world. People that are 1500+ cp that don’t spam one button because they have no skill, people that run an actual pvp set up. People that are NOT solo but if im being honest I don’t think it will be hard to meet that standard because just about everyone is in a group right now because molten whip hits almost as hard as spectral bow if not harder and it gets 5 procs in 2 seconds instead of 2 procs that take a minimum of 10 seconds to get. After you put together enough clips to make a gank video you should have enough experience to come to the conclusion that ganking is way under balanced and detection potions are absolutely cracked to the point that a single potion negates an entire build.
  • Kalthea
    Kalthea
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    ViggyBoi wrote: »
    I feel like a healthy understanding of the term "opportunity cost" would have rendered this entire thread obsolete.

    The problem is, you are in your feelings instead of the facts. Do me a favor and put on one of these two set ups and try to get some clips. True sworn/titian born with monolith mythic and 1 piece wpn/spell damage monster. 5 shattered 4 stuhns 2 anthermers construct and monolith mythic. Go gank some people in the sewers or open world. People that are 1500+ cp that don’t spam one button because they have no skill, people that run an actual pvp set up. People that are NOT solo but if im being honest I don’t think it will be hard to meet that standard because just about everyone is in a group right now because molten whip hits almost as hard as spectral bow if not harder and it gets 5 procs in 2 seconds instead of 2 procs that take a minimum of 10 seconds to get. After you put together enough clips to make a gank video you should have enough experience to come to the conclusion that ganking is way under balanced and detection potions are absolutely cracked to the point that a single potion negates an entire build.

    So: run your specific setup, in your specific problem-scenario, with your specific suggestions, using your specific fight selection technique? Not much of a control, gotta be honest.

    Look, the problem here is that you're demanding a "I have to suffer so you should too" scenario. You feel that because you have to suffer for your setup in order to have the stealth abilities, others should have to suffer as well by forcing them to take anti-stealth. That's just not how it works in game dev, and what you're demanding is that the meta shift completely into "we now need to have stealth detection on our bars to counter these specific problem classes". Not to mention, even if you are being detected, you still have an entire battlefield to play around. Use the environment to your advantage, break line of sight and maneuver in unpredictable ways.

    And if nothing else, at least demand they remove both Detection AND Invisibility potions.
    May your crops be sun-blessed, sweet soul.
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