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Crafting Courier Consumable idea

JHartEllis
JHartEllis
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Bridge for allowing better access to the Craft Bag for those that don't have ESO Plus while also better informing players about one of its main benefits. A single-use consumable as a rare drop, Gold Coast Bazaar offering, event reward, or something similar.

When used, stows all of the crafting materials in your current inventory into your Craft Bag.

Not usable if you have ESO Plus since this is an included feature.
Guild leader of Spicy Economics and Spicy Life on PC/NA
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  • Alphawolf01A
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    No. The craft bag, bank expansion, and housing furniture cap increases are the main reasons for ESO+. This would only cheapen its value for those that pay for it. Plus, as a drop, it would offer no value to + subscribers.
  • JHartEllis
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    cheapen its value for those that pay for it.
    Eh, I disagree. It doesn't hurt ESO Plus people at all if the broader playerbase has access to inventory solutions. There already are free ESO Plus trials, and this just gives players some reprieve between those.
    Plus, as a drop, it would offer no value to + subscribers.
    Dropped consumables tend to be tradable, which I think this should be.

    Inasmuch as inventory woes seem to be a driver-awayer of the mostly free-to-play population, everyone would benefit from keeping these players more engaged and able to group for content. I think this would go along with what they are doing with making future content included in the base game.

    This is a food for thought type of suggestion that would be relatively easy to add and probably quite popular, and, if kept rare, would probably net more ESO Plus subscriptions.
    Edited by JHartEllis on March 28, 2026 6:38PM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • Alphawolf01A
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    ESO+ and the soon to be Tomes are what keep the lights on. We are paying the bills. If you give something away for free, that others are actively paying for, it is a slap in the face to everyone that financially supports this game.

    If it were a rare dropped consumable, chances are high that it's in-game value would skyrocket and people would complain that the drop rate was too low, or demand more sources to acquire it, which would devalue ESO+ and reduce subscriptions.

    As the old saying goes, "Why buy the cow, if you can get the milk for free".
  • JHartEllis
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    If you give something away for free.
    They already do that with the free trials. This is basically just a small supplement to that.
    in-game value would skyrocket
    Yes, keeping them rare would have people happy to earn the ones they do, give current ESO Plus people something valuable, and have people that want more wondering if they should just go the paid route, which would improve the financial health of the game.
    Edited by JHartEllis on March 28, 2026 7:31PM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • DenverRalphy
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    JHartEllis wrote: »
    If you give something away for free.
    They already do that with the free trials.

    You kinda already answered your own request with that one. :smile:
    Edited by DenverRalphy on March 28, 2026 7:31PM
  • tomofhyrule
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    I don't see how a "single-use rare drop consumable" would help new players. That sounds more like something that would help established players with large amounts of capital already.

    After all, how many new players get good use from Aetherial Dust, versus the pro-level traders?

    I get that inventory issues are a problem, but a lot of those issues are self-inflicted. Players who are not in the habit of being told that they need to collect everything and decon everything generally don't have overflowing inventory. I would ask if part of the problem is that every content creator with a "new player guide!" starts off by talking about how you have to go all in on crafting as your first step out of the tutorial... when crafting is really a thing that people should get to once they're established and decide they like the game.

    As much as we all want everything to be free all the time and never have to pay for anything ever (especially in this economy), that's just unrealistic. ESO barely counts as a B2P game anymore when the standard edition is $20, and that's during the 25% of the year when it's not on a ridiculous sale. I really wouldn't be surprised for them to go full F2P in the near future. Beyond that, there's no mandatory sub, and no future paid DLC - the only paid DLC is old stuff, which we're seeing more and more of it going to basegame.
    Realistically, the only way ESO is making money is 1) cosmetics, and 2) the Craft bag sub. That's it. Doing anything to reduce the value of either of those things means you're cutting directly into ESO's very few remaining ways to make money.

    I know people love to pull out that "$2B" quote from before, but that was gross. That didn't include the salaries of the devs, or the server maintenance costs, or anything like that. And now, with a second Elder Scrolls game getting permanently deleted from the planet and becoming lost media, it should be in every Elder Scrolls fan's best interest to throw money at ESO to avoid ESO soon joining Legends and now Blades in the void.
  • JHartEllis
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    people love to pull out that "$2B" quote
    As with most of my feedback, this is largely a marketing suggestion even though it has a player experience improvement ancillary effect. I want the game to be more profitable so it doesn't shut down. ESO should aim to make a billion a year.

    There are ways to calibrate these things so they work out favorably.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • Alphawolf01A
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    You don't make a profit by giving stuff away for free. It used to be, you got what you got in game by earning it, working for it.

    People wanted incentive to log in, so they gave us daily log in rewards. Then people said that wasn't good enough and wanted more. They gave us pets, costumes, mounts and even houses, but if they didn't give us the same each month, people complained about the log in reward value. They gave us endeavours and golden pursuits as ways to earn more things, and people complained that, "I don't like doing activity X so it's not fair, I can't earn currency Y to spend on item Z"

    Moral of the story is, " Give people an inch, they take a mile".

    You want the craft bag, pay for it. Otherwise, get better at inventory management. That is also why there are 8 storage coffers that can be earned in game, giving 360 more storage spots. Between the coffers, bank and backpack, there are more than enough storage slots. Early on, I used to have toons that were only for storage.
    Edited by Alphawolf01A on March 28, 2026 8:22PM
  • JHartEllis
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    You don't make a profit by giving stuff away for free.
    Considering they are making most content free going forward, you're missing the broader strategy.

    I'm not asking for a free craft bag. Lots of people ask for a free craft bag.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • DenverRalphy
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    JHartEllis wrote: »
    You don't make a profit by giving stuff away for free.
    I'm not asking for a free craft bag. Lots of people ask for a free craft bag.

    Perhaps not asking for the bag outright. But you're still asking for a way to use it.
  • scrappy1342
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    i would rather see them implement something like wow did with the game time tokens. ppl who want/need gold can buy them from zos and they get sold to players for gold. i played my last 2 years of wow just paying for my subscription with in game gold. and wow still got the money because someone bought that game time token. they could do the same thing with crates here and not have to worry about ppl being ripped off trying to buy crowns

    and really, the way they do the crown store, it wouldn't have to be just gold. i guess they could set it up so the person paying the cash could get back gold or crowns
    Edited by scrappy1342 on March 28, 2026 8:46PM
    pcna
  • JHartEllis
    JHartEllis
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    JHartEllis wrote: »
    You don't make a profit by giving stuff away for free.
    I'm not asking for a free craft bag. Lots of people ask for a free craft bag.

    Perhaps not asking for the bag outright. But you're still asking for a way to use it.
    A way to earn limited access. I don't personally need it at all. I'm offering it up as a broader health of the game suggestion for devs to consider. They know a lot more about these things.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • spartaxoxo
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    You don't make a profit by giving stuff away for free. It used to be, you got what you got in game by earning it, working for it.

    Completely untrue. Free samples make huge money and companies do it all the time to give people a taste for what they're selling.

    I don't know that making something like a rare drop is a good idea but they have a new player retention problem and anyone can go look at Steam and see the inventory management is one of the largest reasons for that. People who quit are lost sales.
    Edited by spartaxoxo on March 28, 2026 8:52PM
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