First question I have for you. If you had to remove 5 materials ie Iron, Steel from each non-consumable crafting tree (save for jewelry) which would you remove? Ideally refer to lore or logic for your rational. For instance, I consider 'High Ore' to be impractical as Steel is made from Iron ore + Carbon + Heat. There is no 'Steel ore' in nature. I consider Dwarven ore to be contrary to lore and prior Elder Scrolls games as dwarven ingots are primarily found in dwarven ruins and recycled dwarven equipment.
I prefer how jewelry has only 5 tiers of materials. The only criticism I have is that some of the tiers become quickly redundant once an account hits CP160. No player that has hit CP160 has ever had a need to craft CP70 items (for themselves at least). A CP160+ does however have a genuine use case for materials between level 1 - 50 as they may wish to fit out an alt. Once they hit 50 and their account CP kicks in, they won't be crafting anything below CP150, and if they have the mats CP160. Both CP150 and CP160 use the same material.
Other crafting trees such as Blacksmithing have 10 tiers and also suffers from obsolete materials that inevitably serve little function. Below is what I consider improvements to crafting generally, and also the CP tier items and how they function. It also ensures that all materials used serve a purpose.
What I've written below is in relation to Blacksmithing (but logic can apply to all) and serves to:
- Ensure all crafting materials have a proper function at all times
- Improve the logic / lore of the materials available
- Improve how CP gear works to make crafting between CP1 and CP 150 actually not just worthwhile, but beneficial.
To ensure all mats serve a purpose, and improve how CP gear functions for players I propose below.
- Iron - Tier 1 (Level 1 - 14) [Any item crafted level 10 - 14 is renamed from Iron to Steel]
- Orichalum - Tier 2 (Level 15 - 29)
- Galatite - Tier 3 (Level 30 - 39)
- Quicksilver - Tier 4 (Level 40 - 50)
- Ebony - Tier 5 (CP+)
Ebony does all CP
- 10 ingots - CP1-150 - 'Up to CP150'
- 100 ingots - CP160 (Or keep the same ingot requirement as it presently is)
I've reworked how CP
CRAFTED items works. It is no longer a 'You must be this level to equip' but rather a 'It won't scale down until', 10 Ingots will create an 'up to CP150' item. So a CP1+ can wear it and can continue to wear it up to CP150 without it scaling down. Given how quickly CP points are gained, how it currently works, the player flies through their gears level in hours of play time. This at least makes the gear a bit more worthwhile. Could even make it 100 ingots = 'Up to CP160' that would be great gift for a new player that just entered CP. An item that would never scale down.
This actually provides a benefit to crafted items for new players. Naturally as a player hits CP160 they will venture out and get trial gear, but at least if they find a crafter on their travels what they get will serve them well, rather than serve them for a few hours until they blast through another 30 CP points and their purchase / gift becomes redundant. I've also noticed that on guild traders that CP160 crafted gear is far more common than say, CP70, naturally expected given its market is much smaller. This way, crafters can make 'cheap CP gear (for CP1-150)' and 'expensive CP gear (CP160)' and know their market will be greater. The players at CP70 will also have more options as they can just buy and equip CP150 and not worry about scaling down until they hit CP151.
This will render crafted gear uniquely more desirable to new players (that have entered CP) than set items sourced from overland/dungeons/trials. Which is perfect really, because it is not practical for somebody to try to kit out a full set until they are CP160 as the pieces will be of varying levels by the end.
Ores removed - Feel free to correct me, I don't proclaim to be a lore guru.
- High ore - This is what is used to make steel, and not logical
- Calcinium - Lorewise this is found under the water. It would have been better suited as a material style for Grave Deep
- Dwarven - As per other games, it is not found as ore.
- Voidstone and Galatite are associated with Daedric metals. Voidstone is speculated to come from the void or a daedric plane, so Galatite is more fitting to Nirn.
- Rubedite? How dare it compete with Ebony. Outrageous.