[Feedback] Outdated Transmute Rewards

DuckFayth
DuckFayth
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Let me start by saying transmutes have benefitted greatly from the work they have gotten so far, and have come a long way since they were introduced. That said, as some rewards have gotten refreshed, others are now disproportionate to the amount of work they take and could use their own revisit for value to time spent.

The transmute reward for completing a vDLC HM pledge awards a geode worth 2-10 crystals. In my experience this is usually 2 or 3. The other undaunted vet Non-DLC pledges done on HM give you a geode worth 5. Which means it is possible to do a significantly harder dungeon and clear for half the transmutes. If the RNG is intended then please make vDLC HM pledges give a geode worth 5-10 crystals. Otherwise, 10 would really be more appropriate.

Random daily dungeons and random vet dungeons give the exact same rewards through group finder. Please consider awarding double transmutes or exp for doing a random vet. I lean toward transmutes because the crowd going for transmutes is more likely the crowd willing to queue for a random vet. This will also help those people trying to queue for a monster helmet team which can take a very very long time.

The Weekly Trial Leaderboard mail reward for 4-man arenas like DragonStar or BlackRose Prison only gives 10 transmutes instead of the 50 given when it is a trial. Please consider adjusting it to give 25 or even the full 50. They take just as long as a Trial Leaderboard run, often times longer due to dialog and wave times.

Every completion of vet maelstrom or vet vateshran awards 4 transmute crystals from the final chest, this is fully repeatable for each run. Completions of 4-man vet arenas give 5 transmutes from the chest. However, trials award 5 transmutes once per week per character since they come from the trial quest reward that can only be claimed once weekly per character. It would be lovely if those 5 transmutes could be claimed from every quest turn-in to bring them more in line with similar repeatable content.
  • CameraBeardThePirate
    CameraBeardThePirate
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    I find it funny that PvPers used to have to grind dungeons for Transmute Crystals a while ago when PvP geodes would only give 1 or 2 crystals, and now it's flipped in the opposite direction.

    Now I have crystals coming out my nose because most of the PvP geodes give 25, and I'm always surprised when I do pledges or other dungeons and remember that they didn't up the amount in PvE as well.

    They should definitely bump up the PvE reward considering how lucrative some of the PvP activities with similar time commitments are.
  • DenverRalphy
    DenverRalphy
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    I'd rather the Random Vet Daily rewards not ever exceed the Random Normal. Speedrunnering and fake-role queueing has made RND's a chaotic mess for so long it's now considered normal acceptable behavior. Should RVD's ever award more, then that trend would move to the vet content, and I'd really prefer to not see that happen.
    Edited by DenverRalphy on March 27, 2026 3:34PM
  • DuckFayth
    DuckFayth
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    I'd rather the Random Vet Daily rewards not ever exceed the Random Normal. Speedrunnering and fake-role queueing has made RND's a chaotic mess for so long it's now considered normal behavior. Should RVD's ever award more, then that trend would move to the vet content, and I'd really prefer to not see that happen.

    Wouldn't it make more sense to move it to vet content? Normal should be for more casual pace players and it would help pull that apart a bit. It's also a bit harder for someone to grief via speed run in vet than normal, depending on the dungeon.
  • Kaelvorn_Stormrend
    Kaelvorn_Stormrend
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    I still think Transmute Crystals should be farmable like other Mats in the game. Make the drop rate a little higher but still make them able to be picked up in the overlands
    PS5 - NA
    Necro Main
  • DenverRalphy
    DenverRalphy
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    DuckFayth wrote: »
    I'd rather the Random Vet Daily rewards not ever exceed the Random Normal. Speedrunnering and fake-role queueing has made RND's a chaotic mess for so long it's now considered normal behavior. Should RVD's ever award more, then that trend would move to the vet content, and I'd really prefer to not see that happen.

    Wouldn't it make more sense to move it to vet content? Normal should be for more casual pace players and it would help pull that apart a bit. It's also a bit harder for someone to grief via speed run in vet than normal, depending on the dungeon.

    It's actually easier to grief in vet content, because it's more likely to ruin the entire run. Get fake roles or a speedrunner in normal, while annoying it's still pretty easy to complete even if the griefer gets kicked. In vet, not so much.
    Edited by DenverRalphy on March 27, 2026 3:45PM
  • Faltasë
    Faltasë
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    I agree that more transmute should be given for pve dailies.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • tomofhyrule
    tomofhyrule
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    Urgarlag has been bugged since they changed the key rewards, and we’ve reported it so many times. Her pledges give random geodes, while the other pledges are fixed at 5 for HM.

    I’m sorry, but there is no universe where making CA HM less rewarding than FGI HM makes sense.
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