The limits of Specials

Octagneh
Octagneh
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Housing has a limit of how many Vendor, pets, merchants, bankers, armorer, ragpickers, etc.....of 10. I assume this is because those items are "vector-able" and can be placed on paths. These objects in motion, I assume create the need for limit. I am at a lack of coming up with any other excuse or reason. Why have there never been optioned...static versions of these objects, sold at perhaps a slightly lower price, but (assuming the vectoring is the reason for the limit) and the static version opened up for like 50 limit. These larger houses are usually divided into sections that are transitions. I always end up finding a need to have things like bankers and merchants in one or more of the transitions at a time to keep people (especially guild halls) from having to go through transitions to access services. I mean, if they have to go through transitions, they may as well go anywhere in the game. A transition is a transition. Some people don't like the screen loads. But this 10 unit limit on specials is ridiculous on a $65 house with $25 a piece specials that when you end up with a collection of them, you have to pick and chose which of your money is not represented in the home.

TLDR: Make static versions of the Special Collectables (merchants, bankers, armorers, ragpickers) that offer actual services to players, so that more of them can be in a house at one time.
  • katanagirl1
    katanagirl1
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    I think the number was set before we were able to path them in housing. I wonder if the limit is just because they can be placed and moved to another static location. Perhaps someone else knows more about it and can add to the discussion.
    Khajiit Stamblade main
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  • scrappy1342
    scrappy1342
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    they were static in the beginning and the limits were the same. this was before merchants/bankers too. the only one that had a real function was the smuggler (who no one used because of her fees lol). i'm sure there's some reason behind it, but it never made sense to me either. you could say that it's because they are interactable, but the mounts/pets were not prior to pathing. and if that were the case, we would have been limited on crafting stations (back when you needed hundreds of them) and mundus stones. i don't think target dummies fall under "special" either, do they?
    pcna
  • BretonMage
    BretonMage
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    Is it because they have idles?
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