Questing Rewards & XP Rework Proposal
Core Suggestions:
Increase first-time quest completion XP by ~50% (keep repeat completions unchanged to what it is now)
Improve quest rewards to be more relevant and worthwhile:
coffers (here and there not after every quest)
useful potions
level-appropriate materials
antiquity leads or similar incentives
Reward Structure Needs Improvement
Right now, the reward system for long quest chains feels inconsistent and underwhelming.
A clear example is Cadwell’s progression:
Cadwell’s Silver gives a meaningful reward (full motif)
Cadwell’s Gold, despite requiring significantly more time, gives:
a mediocre purple amulet
a cosmetic hat
For that level of investment, players should be earning something more substantial—such as a unique skin, mount, or other prestige cosmetic. Major achievements should feel rewarding and memorable.
Why Questing Needs Better Incentives
1. It won’t replace grinding anyway
Even with a 50% XP increase, questing would still be less efficient than optimized grind methods. Activities like mob farming would remain the fastest route, so this change wouldn’t disrupt the meta—it would just make questing a viable alternative.
2. “People skip dialogue anyway” isn’t a valid argument
Grinding mobs in a loop is just as repetitive, if not more so. Whether players engage with the story or not shouldn’t determine whether questing is rewarded properly.
3. Questing shouldn’t be “story-only” content
There’s no reason it can’t provide moderate but meaningful rewards alongside its narrative value. This would:
revive underused zones
provide variety compared to repetitive grinding
give newer players a more engaging way to progress
4. Better learning experience for new players
Questing naturally exposes players to:
world bosses
mechanics
exploration
This is far more beneficial than passive farming methods like dolmen rotations, where players contribute minimally and learn very little.
Overall Goal
Questing should be a viable (not optimal) progression path that:
rewards time investment appropriately
offers meaningful incentives
encourages players to engage with the world
Right now, the game’s best content is also its least rewarding. Adjusting quest XP and rewards would help fix that imbalance without affecting high-efficiency grind strategies.