Questing should be rewarded better

Ordinator199
Ordinator199
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Questing Rewards & XP Rework Proposal

Core Suggestions:

Increase first-time quest completion XP by ~50% (keep repeat completions unchanged to what it is now)
Improve quest rewards to be more relevant and worthwhile:
coffers (here and there not after every quest)
useful potions
level-appropriate materials
antiquity leads or similar incentives
Reward Structure Needs Improvement

Right now, the reward system for long quest chains feels inconsistent and underwhelming.

A clear example is Cadwell’s progression:

Cadwell’s Silver gives a meaningful reward (full motif)
Cadwell’s Gold, despite requiring significantly more time, gives:
a mediocre purple amulet
a cosmetic hat

For that level of investment, players should be earning something more substantial—such as a unique skin, mount, or other prestige cosmetic. Major achievements should feel rewarding and memorable.

Why Questing Needs Better Incentives

1. It won’t replace grinding anyway
Even with a 50% XP increase, questing would still be less efficient than optimized grind methods. Activities like mob farming would remain the fastest route, so this change wouldn’t disrupt the meta—it would just make questing a viable alternative.

2. “People skip dialogue anyway” isn’t a valid argument
Grinding mobs in a loop is just as repetitive, if not more so. Whether players engage with the story or not shouldn’t determine whether questing is rewarded properly.

3. Questing shouldn’t be “story-only” content
There’s no reason it can’t provide moderate but meaningful rewards alongside its narrative value. This would:

revive underused zones
provide variety compared to repetitive grinding
give newer players a more engaging way to progress

4. Better learning experience for new players
Questing naturally exposes players to:

world bosses
mechanics
exploration

This is far more beneficial than passive farming methods like dolmen rotations, where players contribute minimally and learn very little.

Overall Goal

Questing should be a viable (not optimal) progression path that:

rewards time investment appropriately
offers meaningful incentives
encourages players to engage with the world

Right now, the game’s best content is also its least rewarding. Adjusting quest XP and rewards would help fix that imbalance without affecting high-efficiency grind strategies.
  • tsaescishoeshiner
    tsaescishoeshiner
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    I pretty strongly feel questing should be mostly "story only", because seeing people blasting through a quest while you're immersed in it isn't too pleasant, and just a grind for the person speeding through. MMOs that have very rewarding quests find that people wind up grinding them.

    A slightly bigger experience boost would be nice, but I think they just recently reworked quest experience already. Maybe they could give you more experience scrolls and starter items for the first completion.
    PC-NA
    in-game: @tsaescishoeshiner
  • Ravenshadow6513
    I feel that a lot of what you're asking for, is already in the game. As you level up - in addition to quest rewards - you get level-up rewards. These include potions, materials, purple-quality weapons, experience scrolls, furnishings, etc. They've even gone back recently and changed some of the quest rewards. For example, the main base game story quests now give 5-piece sets as rewards.

    Even without the use of experience scrolls, it's still very fast to level to max by questing. There comes a cutoff where having quests give too much xp, means that players hit max before even leaving the first zone. I think this sends the wrong message about the game; that the story doesn't matter as much as getting to "max" level. Elder Scrolls games, at there core, are story-driven. I don't want to see the story pushed aside, like you see in other games.

    I was super excited to earn my Cadwell's pot hat the first time, gotta say. Completing all three alliance stories is a big achievement, and I agree that an additional reward would be cool.

    As to your point #3, I don't quite understand what you mean. Quest implies a story, how would it not be just story? Are you asking for more repeatable quests?

    I'm not really up-to-date on the advice given to new players. Are there a lot of people telling new players not to quest? If anything, I would hope they encourage them to quest. Not only because the stories are good, but because if you grind to max level you miss out on a lot of skill points.
  • Vonnegut2506
    Vonnegut2506
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    Leveling in this game is already ridiculously fast with training gear, xp scrolls, double xp events, etc. Quests give good experience to help you level at a decent speed. I would hate for it to be any faster to encourage more people to blast through the quests.
  • Ordinator199
    Ordinator199
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    Leveling in this game is already ridiculously fast with training gear, xp scrolls, double xp events, etc. Quests give good experience to help you level at a decent speed. I would hate for it to be any faster to encourage more people to blast through the quests.

    Cept 80% of people don't even bother with non-dlc quests, zones are very much empty at any part of the day. While dolmens are packed 24/7
  • Vonnegut2506
    Vonnegut2506
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    Leveling in this game is already ridiculously fast with training gear, xp scrolls, double xp events, etc. Quests give good experience to help you level at a decent speed. I would hate for it to be any faster to encourage more people to blast through the quests.

    Cept 80% of people don't even bother with non-dlc quests, zones are very much empty at any part of the day. While dolmens are packed 24/7

    I am currently questing through Reaper's March today. I see plenty of people. The Alik'r Dolmen train is perfect for those people who just want to get to max level in the most mind-numbing way possible. I would hate for questing to turn into the new playground for the go, go, faster crowd.
    Edited by Vonnegut2506 on March 25, 2026 10:25PM
  • Ordinator199
    Ordinator199
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    Leveling in this game is already ridiculously fast with training gear, xp scrolls, double xp events, etc. Quests give good experience to help you level at a decent speed. I would hate for it to be any faster to encourage more people to blast through the quests.

    Cept 80% of people don't even bother with non-dlc quests, zones are very much empty at any part of the day. While dolmens are packed 24/7

    I am currently questing through Reaper's March today. I see plenty of people. The Alik'r Dolmen train is perfect for those people who just want to get to max level in the most mind-numbing way possible. I would hate for questing to turn into the new playground for the go, go, faster crowd.

    Boosting exp/rewards for initial first time completion would not turn it into a new dolmens zone as questing would still be quite a bit behind time investment wise, but incentivize new players to complete quests at least once. Especially if at end of the zone main quest line suitable rewards would be introduced.
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