The issue that I see with this is that this would enable a level of cherry picking that would yet again invalidate the structure of the current reworks. I think providing access to other skill lines active abilities (even if slightly weakened) through some form scribing might be feasible, but attaching key passives would go significantly too far. Passives don't just work or compete by themselves, but rather as an ensemble. The strengths and weaknesses, synergies and gaps, are part of the balancing framework.
I know that I usually advocate against power creep, but this change would result in an massive power cut to average builds, while simultaneously enabling a meta that reaches even more extreme dps/mitigation/healing maxima.
Sorry how is that different from what I said?
To be as direct as possible:
If I run 6 class abilities I lose half of my passives on my lame pseudo RP build while the next guy decides to activate every % damage done and crit damage done passive available on his bar for a proc gank oneshot? It just doesn't sound like an appealing idea.
shadyjane62 wrote: »Just get rid of subclassing.
With the current system we already have 1330 combinations, obviously impossible to balance, and I believe ZoS are not able to handle this balancing. It's like the wheat and chessboard problem in a miniature. What you propose is to make it even worse. Please don't! Dude, it's already bad.
albertberku wrote: »Hell no for PvP. I can see the exact one build that everyone is going to play: Subt. Assault + Curse + Bound Armaments + Contingency (with Warden Charm) + Crystal Weapon + Grim Focus + Blastbones + Streak + Burst Heal (Scribing Soul) + Shade + Overload + Vamp Ult + Rush of Agony/Relequen/Rallying + Null Arca + Kjalnar/Roksa + Monomyth + Orzoga + All Health Attributes + All Swift traits + Tristat Pots. Thanks but no thanks!
albertberku wrote: »In ESO PvP the sheer amount of different damage sources always wins (by margin) against stat increase when it comes to burst damage.
albertberku wrote: »That is also why proc sets are used instead of stat sets. I think they would need to buff passives and stat increase around maybe 60 - 70 % more to make them on par. We are talking about that much of a difference here. And since that would make proc sets (that we (coincidentally) get a more powerful version every patch) obsolete, that is not going to happen.
I would be in favor of this, if it accompanied a labeling of each skill type and an either/or choice.
Vonnegut2506 wrote: »The best thing I can say about this idea is that it is literally an idea. Hopefully, it never becomes a reality. The can of worms this would open up would make the introduction of subclassing without proper balancing look tame in comparison. Allowing people to cherry pick abilities and passives would add to the power creep, not somehow rein it in like you are trying to convince everyone it would. Luckily, it looks like ZOS is walking back the free-for-all with their class makeovers. Hopefully, the future is closer to standard, existing classes than this Frankenstein's monster you are proposing.
albertberku wrote: »I would be in favor of this, if it accompanied a labeling of each skill type and an either/or choice.
Imo this should be currently like this as well. As (Overload + Grim Focus) or (Blastbones + Subt. Assault) shouldnt be possible. They are in the same "category". Not even mentioning 4 seconds Null Arca + Overload + Grim Focus spam..
I would be in favor of this, if it accompanied a labeling of each skill type and an either/or choice.
If you could have 5 delayed burst skills that hit harder because of their delayed payout, you could just cycle them all and bypass their delay.
I know subclassing has been a love it or hate it feature since it's been added but I for one love it. Subclassing + all of the new skill styles have been a fantastic step forward to more creative build expression for me but I still run into the same problem, i'd love to have just one or two skills from a different line for thematic purposes that I don't have access to.
My idea is to let players slot individual skills from any skill line. Access to passive abilities is based on how invested a player is in that skill line:
1 active skill from a line unlocks 1 choosable passive from it
2 active skills unlocks 2 choosable passives
3 active skills unlocks 3 choosable passives
4+ active skills unlocks all passives
This would be another great step forward to complete character and build customization. I know for me and a large number of other players, this is what keeps us playing ESO and what has drawn us to Elder Scrolls games for the last 20-30 years. Let us use any skill from any skill line and let us pick our own passives based on how invested we are in each skill line!
Vonnegut2506 wrote: »The best thing I can say about this idea is that it is literally an idea. Hopefully, it never becomes a reality. The can of worms this would open up would make the introduction of subclassing without proper balancing look tame in comparison. Allowing people to cherry pick abilities and passives would add to the power creep, not somehow rein it in like you are trying to convince everyone it would. Luckily, it looks like ZOS is walking back the free-for-all with their class makeovers. Hopefully, the future is closer to standard, existing classes than this Frankenstein's monster you are proposing.
You could convince me if you could come up with gamebreaking or even just a better build in the system i proposed than what people are currently running now. Look at the example of the "problematic" build albert mentioned above. The passives aren't as good compared to subclassed builds now. They are objectively worse in my eyes, so I don't see how that adds to the power creep. But again, I'm open to being wrong if someone can lay out a build that would break the game
Do you actually think that is better than what people are already doing stacking ALL assassination passives, animal companions, storm calling/aedric spear/ardent flame/grave lord etc for a total of 12?