Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
New skill animation cleave/flashy skill styles in general
The 2handed skill cleave has seen alot bad change decisions over the years. Changing the aoe from 120° to 270° and the range from 7 meters to 6 meters was one of them. But the new cleave skill animation brought by update 49 is a torture for eyes and ears. A flashy whirlwind and a blob sound is nothing you wanna have constantly. On top the new skill animation is now unskippable by other abilities which reduces the attack speed. The cleave skill has 3 styles atm which are only different in colour. My suggestion would be to change back one to the original animation like Cinnabar Red which had a calm audio and video effect before update 49. So all players who dont like flashy animations have a alternative to choose. This could be an idea in general and for all skills. Nearly every skill has a couple of different skill styles now. Leave one of them with a minimum on visual and audio effects for those players in the community who just interested in the gameplay itself. Thanks!