MMO PvP is almost never, ever, balanced. It just is what it is, when they try to balance PVP and PVE at the same time. Their ranking system is broken as well, which doesn't help the BG situation any.
Because Zos doesn't play PvP in this game. I get that they say they do and might have a team working on the PvP side of things but look at the state of BG's and Cyro and you get the sense that they truly have no clue what it's like on that side of the game
moderatelyfatman wrote: »MMO PvP is almost never, ever, balanced. It just is what it is, when they try to balance PVP and PVE at the same time. Their ranking system is broken as well, which doesn't help the BG situation any.
The is a big difference between 'not being balanced' and getting one-shotted by a party of tanks whose health never drops below 95%.
Most games are much better balanced but these games typically have separate PvE and PvP stats for their skills.
LonePirate wrote: »If you have played PVP for a couple of days or more during the last several years, you’ll know exactly why it is not balanced.
tsaescishoeshiner wrote: »Group queue was always very competitive, even back in 3-way BGs. As a duo or even a more casual 4-stack, you're going to get stomped.
The best thing is to solo queue at the same time as your friend, which can lead to some pretty fun matches and even fighting against each other.
As much as I want a way to play as a duo sometimes, it's tough to design a queue system that works for every situation.
moderatelyfatman wrote: »MMO PvP is almost never, ever, balanced. It just is what it is, when they try to balance PVP and PVE at the same time. Their ranking system is broken as well, which doesn't help the BG situation any.
The is a big difference between 'not being balanced' and getting one-shotted by a party of tanks whose health never drops below 95%.
Most games are much better balanced but these games typically have separate PvE and PvP stats for their skills.Because Zos doesn't play PvP in this game. I get that they say they do and might have a team working on the PvP side of things but look at the state of BG's and Cyro and you get the sense that they truly have no clue what it's like on that side of the game
Even if the devs aren't hardcore PvPers, there's nothing to stop them from reaching out to the PvP community and listening to their feedback.
MincMincMinc wrote: »The MMR system resets too frequently for the purpose of allowing new players a chance at seeing themselves on a leaderboard......funny since what the system actually does is what OP has described and the BG community has complained about in dozens of threads with 10, 20, 30+ pages each complaining about the issue. The system basically guarantees and forces smurfing to happen, forcing older veterans to pugstomp new players until their MMR climbs away. Comically as an endgame PvPer all you want to do is have fun fighting, yet doing just that in low MMR can actually make you lose matches because the other team can just run objectives. So as a 12 year veteran PvPer, PvPing can lead you to not climb MMR as fast as you should.
So the average endgame player experience is that....you come back to the game after a couple week break, but since MMR reset you need to farm matches to get MMR back before you can even play with guildies. So you spend the first week back in the game getting home from work having to slaughter brand new players over and over going 50/0 each match while wasting your pots and food. Either you get bored doing that or you last long enough to play against your friends in high MMR.....just to get bored of the patch and go on hiatus again because 90% of the builds are running the new one trick pony setup that plays exactly the same.
The average new/casual PvP player like OP....describes views matches as unbalanced or inconsistent because one match they play is fairly even with all new players of equal skill level. Then the next match has one team going 50/0 while the other team goes 0/50.
Guys we cant be matchmaking 12 year pvp veterans with cp200 players. No other BG issue matters until this gets fixed.