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How is this a possible paradigm?

Cathexis
Cathexis
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So I did a functional test of the game variables and found something very strange.

I did a calculation for the maximum damage output capable of being produced and when I did this, players around me were able to tank that damage always and would only die to margin of error.

I then did a calculation of maximum tanking and the function equated ultimately not being able to out tank incoming damage.

The paradox occurs as: I'm always not able to overcome the opponent at a numeric level, either way.

But that makes no sense unless it is a programmed rigging.

How does this occur? How can I be out tanked when I operate on maximum damage, and out damaged when I operate on maximum tank as a calculation of game variables?

This circumstance is a paradox which cannot be possible.

The circumstance either has to (a) out tank all incoming damage or (b) out damage maximum tank.

It cannot be both at once.
Edited by Cathexis on March 20, 2026 5:31PM
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  • Necrotech_Master
    Necrotech_Master
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    i think for pvp tanks, its generally tanking all incoming dmg

    they generally run high mitigation setups so all dmg is reduced by around 75-80% (after the battlespirit reduction is taken into account)

    the few things that can melt pvp tanks fast is oblivion dmg because thats unresistable dmg based on %hp, so if you or a group have enough oblivion dmg, then pvp tanks will die just as fast as anyone else because its all %hp based

    between healing/shielding (both of which can be based on max hp), mitigation, and self purging it can be very difficult to bring down a well built tank, and another reason why people rely on burst, its kind of pressure the target until they get to half health, then burst them down to execute range and finish
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Vaqual
    Vaqual
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    If you could formulate this a little more vaguely I could maybe provide an esoteric answer.
  • ShutUpitsRed
    ShutUpitsRed
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    literal skill issue
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