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[Feedback] [QoL] Proposals for Housing and Account-wide progression

  • DeadGlad
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    DeadGlad wrote: »
    SilverBride, I respect that you enjoy the current flow of the game, but your experience with 7 characters is fundamentally different from those managing 18-20.

    I’m honestly surprised that some find 2-hour daily login/logout cycles and manual inventory management "social." For many of us, this isn't about laziness—it's about basic ergonomics.

    I don't have more characters because I don't want to spend the time maintaining more than my 7. I spend 30 to 45 minutes each day doing writs and collecting surveys then have the rest of the time to do what I want.

    SilverBride, you just hit the nail on the head! You said you don't have more characters because you "don't want to spend the time maintaining more than 7."

    That is exactly the barrier I am talking about. The game’s current design is preventing you (and many others) from enjoying more classes, more races, and more gameplay because the "maintenance" is too slow and repetitive.

    If the QoL changes I proposed were implemented—faster character swapping, account-wide traits, and in-home writ boards—you could manage 15 or 20 characters in the same 45 minutes you currently spend on 7. You would have more freedom, not less.

    I think we have reached a consensus here: Current maintenance is a chore that limits how we play.

    I'll leave it to the team to decide if they want to keep these barriers or let us spend that time actually playing the content. Thank you for proving my point!
  • SilverBride
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    @DeadGlad

    We may not see eye to eye on crafting writs but I do like most of the rest of your suggestions. :)
    PCNA
  • DeadGlad
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    @SilverBride, I’m really glad we could find common ground on so many of these points!
    Even if we have different views on crafting, I think we both want the same thing: for ESO to be as enjoyable and rewarding as possible for every type of player. Thank you for the great discussion—it really helped refine these ideas!
  • DeadGlad
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    I’ve been thinking more about this 'Second Job' feeling lately. It’s becoming a real issue. Just curious — how many hours a week do you guys actually spend on 'mandatory' chores before you even start having real fun in the game? Is the balance shifting too far?
  • LunaFlora
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    it takes about an hour if i do writs for my 20 characters on ps eu, it used to be longer before Playstation 5 got Dolgunon's Writ Crafter add-on.
    i often do only my main or first 8 characters.


    i am not against these suggestions.
    it would be awesome to see them happen
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • DeadGlad
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    LunaFlora wrote: »
    it takes about an hour if i do writs for my 20 characters on ps eu, it used to be longer before Playstation 5 got Dolgunon's Writ Crafter add-on.
    i often do only my main or first 8 characters.


    i am not against these suggestions.
    it would be awesome to see them happen

    Exactly! An hour every single day just for writs... that's 7 hours a week of just staring at crafting menus. If you have a full-time job, that's basically all your free evening gone before you even step into a dungeon. Thanks for sharing, Luna!
  • DeadGlad
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    Actually, it's not just about the crafting writs. Look at things like the Card Game (Tribute) or endless daily quests. It feels like the developers are adding 'busy work' instead of actual playable content. Does anyone else feel that the game rewards patience more than skill lately? Is the balance shifting too far toward grinding?
  • FieryPhoenix
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    DeadGlad wrote: »
    DeadGlad wrote: »
    3. Inventory Management is not Creativity: You said you sell furnishings you don't need to keep your vault empty. That is exactly the point—you are forced to spend time managing inventory instead of decorating. An Infinite Furnishing Bag would allow you to keep every beautiful item you find or craft, so you’d always have the perfect piece ready for your next project without having to "clean house" first.

    We aren't asking to change how you play; we are asking for tools that allow all of us to enjoy the game more efficiently.

    Are there any other multi-character players here who have stopped optimizing their alts or doing daily writs simply because the UI, loading screens, and per-character costs (like Armory slots) make it feel like a second job?

    The fear of "empty cities" shouldn't hold back the evolution of the game. If the only thing keeping a city alive is forcing players to run a repetitive loop, then the city’s design is the problem, not the player's desire for efficiency. Quality of Life is about choice. You can choose the social stroll; we should be able to choose a functional base of operations.

    I have 20 alts (not counting any of my alt accounts here, then its even more) and I’ve pretty much stopped doing all writs as I’m exhausted from the constant load screens and inventory management that is necessary just to play the game. I agree that these suggested QoLs would be a great addition for a player like me. I also agree that forced congregating just for the “game to feel alive” to some people is inconsiderate of how others would like to play the game they paid for. Those that would take advantage of these improvements aren’t likely to be the ones you’re standing around socializing with, unless they opt to do that themselves. In which case, you’ll still have the socializing, while being considerate to others.
    "Aut inveniam viam aut faciam" - "I shall either find a way or make one"
    PCNA & PSNA
  • DeadGlad
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    DeadGlad wrote: »
    DeadGlad wrote: »
    3. Inventory Management is not Creativity: You said you sell furnishings you don't need to keep your vault empty. That is exactly the point—you are forced to spend time managing inventory instead of decorating. An Infinite Furnishing Bag would allow you to keep every beautiful item you find or craft, so you’d always have the perfect piece ready for your next project without having to "clean house" first.

    We aren't asking to change how you play; we are asking for tools that allow all of us to enjoy the game more efficiently.

    Are there any other multi-character players here who have stopped optimizing their alts or doing daily writs simply because the UI, loading screens, and per-character costs (like Armory slots) make it feel like a second job?

    The fear of "empty cities" shouldn't hold back the evolution of the game. If the only thing keeping a city alive is forcing players to run a repetitive loop, then the city’s design is the problem, not the player's desire for efficiency. Quality of Life is about choice. You can choose the social stroll; we should be able to choose a functional base of operations.

    I have 20 alts (not counting any of my alt accounts here, then its even more) and I’ve pretty much stopped doing all writs as I’m exhausted from the constant load screens and inventory management that is necessary just to play the game. I agree that these suggested QoLs would be a great addition for a player like me. I also agree that forced congregating just for the “game to feel alive” to some people is inconsiderate of how others would like to play the game they paid for. Those that would take advantage of these improvements aren’t likely to be the ones you’re standing around socializing with, unless they opt to do that themselves. In which case, you’ll still have the socializing, while being considerate to others.

    Exactly, FieryPhoenix. The 'social' argument falls apart when you realize that spending hours in loading screens and inventory management isn't actually 'playing' or 'socializing' — it's just fighting the UI. These QoL changes wouldn't kill the social aspect; they would just give us more time to actually enjoy the content we pay for. 20 alts should be a choice for fun, not a chore that leads to burnout.
  • DeadGlad
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    The biggest issue here is that this 'forced grind' on multiple alts actually hurts the game's economy. When veterans are too exhausted to do anything but basic writs, the market for rare materials and complex crafting stagnates. It's not just a QoL issue for us; it's a barrier for new players who can't keep up with the inflation caused by these repetitive chores. Is ZOS ignoring the long-term impact on the player base?
  • AcadianPaladin
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    The move to more and more neon cartoon exloding, flapping obtrusive graphics have caused me to welcome anything that will allow me to spend less time in towns.

    PC NA(no Steam), PvE, mostly solo
  • DeadGlad
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    The move to more and more neon cartoon exloding, flapping obtrusive graphics have caused me to welcome anything that will allow me to spend less time in towns.

    That’s a great point, AcadianPaladin. The visual clutter in cities has become overwhelming. Between the loading screens, inventory management, and 'neon chaos' in hubs, being in town feels more like a stressful job than an RPG. These QoL changes would finally let us get back to the actual gameplay and the beautiful world outside the crowded cities.
  • DenverRalphy
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    DeadGlad wrote: »
    Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

    Hard no on this one.

    Master Writs and Writ Vouchers becoming worthless overnight. Very little gives crafting much meaning anymore. Lets not lessen its value any further.
    Edited by DenverRalphy on March 24, 2026 12:40PM
  • DeadGlad
    DeadGlad
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    DeadGlad wrote: »
    Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

    Hard no on this one.

    Master Writs and Writ Vouchers becoming worthless overnight. Very little gives crafting much meaning anymore. Lets not lessen its value any further.

    I understand the concern about the economy, DenverRalphy, but should we really sacrifice actual gameplay time for the sake of Writ Voucher value? Waiting 30 days for a single trait on a 20th alt isn't 'meaningful crafting' — it's just a time gate that prevents us from actually using the gear we want. There must be a way to protect the economy without forcing players into months of idle waiting just to be functional on a sub-character.
  • DenverRalphy
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    DeadGlad wrote: »
    DeadGlad wrote: »
    Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

    Hard no on this one.

    Master Writs and Writ Vouchers becoming worthless overnight. Very little gives crafting much meaning anymore. Lets not lessen its value any further.

    I understand the concern about the economy, DenverRalphy, but should we really sacrifice actual gameplay time for the sake of Writ Voucher value? Waiting 30 days for a single trait on a 20th alt isn't 'meaningful crafting' — it's just a time gate that prevents us from actually using the gear we want. There must be a way to protect the economy without forcing players into months of idle waiting just to be functional on a sub-character.

    It's not the economy I refer to specifically (though that would take a hit too). It's devaluing the crafting profession as a whole.

    There's very little long term goals in ESO anymore. Making trait research account wide would be just one more very big step towards turning ESO into a massively multi-Singleplayer rpg. ESO has lost too much of its multiplayer immersion aspect as it is, and the game is suffering for it. The value of master writs doesn't come just from their gold value. They are also the only source of Writ Vouchers. Writ Vouchers in turn are very important to furnishings, guild halls, grand master tables, etc.. All of which lose value the easier they are to accomplish. The more self sufficient individual players become, the less important multiplayer immersion becomes.
    Edited by DenverRalphy on March 24, 2026 1:26PM
  • DeadGlad
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    DeadGlad wrote: »
    DeadGlad wrote: »
    Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

    Hard no on this one.

    Master Writs and Writ Vouchers becoming worthless overnight. Very little gives crafting much meaning anymore. Lets not lessen its value any further.

    I understand the concern about the economy, DenverRalphy, but should we really sacrifice actual gameplay time for the sake of Writ Voucher value? Waiting 30 days for a single trait on a 20th alt isn't 'meaningful crafting' — it's just a time gate that prevents us from actually using the gear we want. There must be a way to protect the economy without forcing players into months of idle waiting just to be functional on a sub-character.

    It's not the economy I refer to specifically (though that would take a hit too). It's devaluing the crafting profession as a whole.

    There's very little long term goals in ESO anymore. Making trait research account wide would be just one more very big step towards turning ESO into a massively multi-Singleplayer rpg. ESO has lost too much of its multiplayer immersion aspect as it is, and the game is suffering for it. The value of master writs doesn't come just from their gold value. They are also the only source of Writ Vouchers. Writ Vouchers in turn are very important to furnishings, guild halls, grand master tables, etc.. All of which lose value the easier they are to accomplish. The more self sufficient individual players become, the less important multiplayer immersion becomes.

    But that's the point, DenverRalphy — I'm already 'self-sufficient' because I just log over to my main crafter to make whatever I need, including Master Writs. Making trait research account-wide wouldn't change my social interaction with other players; it would only save me from 10 minutes of meaningless loading screens and character swapping every time I want to tweak my build.
    Waiting 30 days for a trait isn't 'multiplayer immersion' — you aren't interacting with anyone while that timer ticks. True immersion comes from doing trials, dungeons, and PvP. Making alts accessible actually lets us get into group content faster with different roles, instead of burning us out with months of idle waiting.
  • twisttop138
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    We back to LLM replays? Ugh.

    As for the requests, was pretty bummed out on the 500 space bag. It filled up quickly with 10 years of furnishings. Doubling it would be a nice addition for ESO plus that is losing value in this new battle pass Tamriel. But if they don't, eh.

    I like populated towns but it kinda feels like people are only there cause they're forced to be. Little weird to encourage that, given some prevailing attitudes on the forums these days but again, either way not a big deal for me, so, cool if they do it.

    I'm unsure how they could make loading faster. As @Gabriel_H pointed out, this can have a lot to do with your add-ons. Also your connection, ping and system.
  • DeadGlad
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    We back to LLM replays? Ugh.

    As for the requests, was pretty bummed out on the 500 space bag. It filled up quickly with 10 years of furnishings. Doubling it would be a nice addition for ESO plus that is losing value in this new battle pass Tamriel. But if they don't, eh.

    I like populated towns but it kinda feels like people are only there cause they're forced to be. Little weird to encourage that, given some prevailing attitudes on the forums these days but again, either way not a big deal for me, so, cool if they do it.

    I'm unsure how they could make loading faster. As @Gabriel_H pointed out, this can have a lot to do with your add-ons. Also your connection, ping and system.

    Maybe I am just a very efficient robot, or maybe I’m just tired of the same loading screens since 2014! You hit the nail on the head — people are in towns because they're forced to be, not because they want to socialize. That’s a design flaw, not a 'vibrant community'. And 500 slots for furnishings is definitely not enough for a 10-year-old game. ESO Plus needs better value.
    (And yes, I do use tools to help process and translate my thoughts into clear English, because I want these points to be heard and understood correctly by the community and ZOS.)
  • twisttop138
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    DeadGlad wrote: »
    We back to LLM replays? Ugh.

    As for the requests, was pretty bummed out on the 500 space bag. It filled up quickly with 10 years of furnishings. Doubling it would be a nice addition for ESO plus that is losing value in this new battle pass Tamriel. But if they don't, eh.

    I like populated towns but it kinda feels like people are only there cause they're forced to be. Little weird to encourage that, given some prevailing attitudes on the forums these days but again, either way not a big deal for me, so, cool if they do it.

    I'm unsure how they could make loading faster. As @Gabriel_H pointed out, this can have a lot to do with your add-ons. Also your connection, ping and system.

    Maybe I am just a very efficient robot, or maybe I’m just tired of the same loading screens since 2014! You hit the nail on the head — people are in towns because they're forced to be, not because they want to socialize. That’s a design flaw, not a 'vibrant community'. And 500 slots for furnishings is definitely not enough for a 10-year-old game. ESO Plus needs better value.
    (And yes, I do use tools to help process and translate my thoughts into clear English, because I want these points to be heard and understood correctly by the community and ZOS.)

    No disrespect for the use of LLM. We're just getting to a place in society where you can see that soon people won't be able to tell what's real and what's AI. I'm also an artist and a blue collar man. So I have a hard time getting behind these things due to the harm they cause and will cause. That doesn't mean they aren't fantastic tools that someone can use to clearly convey thoughts. I'd just prefer to hear it straight from the horses mouth, as it were.
  • ruskiii
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    DeadGlad wrote: »
    I’ve been thinking more about this 'Second Job' feeling lately. It’s becoming a real issue. Just curious — how many hours a week do you guys actually spend on 'mandatory' chores before you even start having real fun in the game? Is the balance shifting too far?

    0 hours on chores. I make gold playing the game and it never feels like a job.
  • Elvenheart
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    DeadGlad wrote: »
    ESO Quality of Life Improvements
    I’m calling on the community to hear my plea, and I hope the developers take these suggestions to heart!
    Without diving into complex gameplay issues like light attack weaving or PvP class balance, I’d like to propose some general Quality of Life (QoL) improvements:

    In-home Crafting Writ Boards and Turn-in Stations: Currently, player housing is mostly used for crafting, relaxing, and hitting raid target dummies. Adding the ability to pick up and turn in Daily Writs from home would give housing much more utility.

    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Optimize Character Swapping: I have 20 characters, and doing daily tasks on all of them takes 1–2 hours just because of the constant logging in and out. The transition between characters needs to be much faster and more streamlined.

    Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

    Infinite Furnishing Storage for ESO Plus: We have way too much furniture! A bottomless "Craft Bag" style storage specifically for furnishings would be a massive relief for ESO+ subscribers.

    Account-wide Armory Slots: Buying Armory slots for every individual character feels excessive. If the developers don't make these account-wide, players will just keep using add-ons as a "crutch" to bypass the limitation.

    ... I believe these changes would let us spend less time in menus/loading screens and more time actually playing the game. What do you think, community?
    @ZOS_Kevin — would love to hear if any of these QoL improvements are already on the team's radar!

    I love most of these ideas, really, really love them! Some of them I’ve asked for before myself over the years. I’m neutral on account wide armory slots only because I don’t use them, and I personally don’t care for account wide trait research, simply because strangely enough I liked doing this separately on my 13 characters over the years, but that’s just me and I would live with it if they were to ever go account wide.
  • DeadGlad
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    Elvenheart wrote: »
    DeadGlad wrote: »
    ESO Quality of Life Improvements
    I’m calling on the community to hear my plea, and I hope the developers take these suggestions to heart!
    Without diving into complex gameplay issues like light attack weaving or PvP class balance, I’d like to propose some general Quality of Life (QoL) improvements:

    In-home Crafting Writ Boards and Turn-in Stations: Currently, player housing is mostly used for crafting, relaxing, and hitting raid target dummies. Adding the ability to pick up and turn in Daily Writs from home would give housing much more utility.

    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Optimize Character Swapping: I have 20 characters, and doing daily tasks on all of them takes 1–2 hours just because of the constant logging in and out. The transition between characters needs to be much faster and more streamlined.

    Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

    Infinite Furnishing Storage for ESO Plus: We have way too much furniture! A bottomless "Craft Bag" style storage specifically for furnishings would be a massive relief for ESO+ subscribers.

    Account-wide Armory Slots: Buying Armory slots for every individual character feels excessive. If the developers don't make these account-wide, players will just keep using add-ons as a "crutch" to bypass the limitation.

    ... I believe these changes would let us spend less time in menus/loading screens and more time actually playing the game. What do you think, community?
    @ZOS_Kevin — would love to hear if any of these QoL improvements are already on the team's radar!

    I love most of these ideas, really, really love them! Some of them I’ve asked for before myself over the years. I’m neutral on account wide armory slots only because I don’t use them, and I personally don’t care for account wide trait research, simply because strangely enough I liked doing this separately on my 13 characters over the years, but that’s just me and I would live with it if they were to ever go account wide.

    Thank you for the support, Elvenheart! It means a lot to hear that these ideas resonate with veteran players who have been here for years. I truly believe that making these QoL changes would benefit everyone, especially those of us who enjoy managing multiple characters. Let's hope ZOS is listening!
  • Enemoriana
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    DeadGlad wrote: »
    I understand the concern about the economy, DenverRalphy, but should we really sacrifice actual gameplay time for the sake of Writ Voucher value? Waiting 30 days for a single trait on a 20th alt isn't 'meaningful crafting' — it's just a time gate that prevents us from actually using the gear we want. There must be a way to protect the economy without forcing players into months of idle waiting just to be functional on a sub-character.

    It isn't 30 days anymore. 21 days for last trait without passives, 10 days with them.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Gabriel_H
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    DeadGlad wrote: »
    If the QoL changes I proposed were implemented—faster character swapping, account-wide traits, and in-home writ boards—you could manage 15 or 20 characters in the same 45 minutes you currently spend on 7. You would have more freedom, not less.

    In-home writ boards

    In-home writ boards would not be as efficient as you think.

    Currently:
    Character logs in, presumably in a town
    Runs ~20 seconds to the writ board
    Runs ~20 seconds in between crafting stations
    Runs ~15 seconds to crafting hand in location

    Total: ~55 seconds

    With In-House Writ boards:
    Character logs in, presumanly in a home
    Runs ~10 seconds to the writ board - House size dependent
    Runs ~15 seconds in between crafting stations
    Teleports (will ignore gold cost) to a town - takes anywhere from 5 - 15 seconds (more on that in a moment)
    Runs ~15 seconds to the crafting hand in location
    Teleports (will ignore gold cost) back to house - takes anywhere from 5 - 15 seconds (more on that in a moment)

    Total ~50 to 70 seconds


    Account-wide traits

    Presumably you have other characters, because you play them. So you are logging in on them, so you can refresh the timers on the research. I honestly don't see the benefit of having these accountwide, and there are some significant reasons not to have them so.


    Faster Character Swapping - this would be the "more on that in a moment" I mentioned earlier

    The game runs on two forms of code: C++ and LUA. C++ is what makes everything work, and LUA is what handles the interface and UI. LUA runs slower than C++, and takes longer to load into memory, especially large chunks of it at a time. The more LUA code, and also Saved Variables for that LUA code, the longer your load times. That is both initial loadscreen - which bears the brunt, and every subsequent loadscreen - changing zones, entering instances including houses.

    Here is a link to the ZOS LUA code. By all means go take a look and see just how big it is. Every menu, everything static display you see on screen, your inventory, all the interfaces are controlled through the LUA code: https://esoapi.uesp.net/101047/.

    The reason LUA code is used is because it is incredibly simple for a scripting language, it's faster than a lot of alternatives (but not C++ or Java), doesn't need compiling, and allows for modding/addons.

    To get the faster character swaps you want would require ZOS to re-write all of that code in C++, and all that would do is maybe save you 5 seconds on the initial loadscreen and 0.5 seconds on the subsequent ones - AND - it would effectively remove and bar all addons from the game. That includes Lazy Writ Crafter btw.

    If you want faster load times you need to disable all addons and just leave LWC. This is not a problem ZOS can solve.

    Edit: Typos
    Edited by Gabriel_H on March 25, 2026 3:53AM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • DeadGlad
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    Enemoriana wrote: »
    DeadGlad wrote: »
    I understand the concern about the economy, DenverRalphy, but should we really sacrifice actual gameplay time for the sake of Writ Voucher value? Waiting 30 days for a single trait on a 20th alt isn't 'meaningful crafting' — it's just a time gate that prevents us from actually using the gear we want. There must be a way to protect the economy without forcing players into months of idle waiting just to be functional on a sub-character.

    It isn't 30 days anymore. 21 days for last trait without passives, 10 days with them.

    Fair point on the exact numbers, Enemoriana. But whether it's 10 days or 30, you still have to multiply that by 9 traits per item, across multiple gear types, and then repeat it all over again for 20 characters. It’s still months of idle waiting per alt just to be able to craft your own gear. The core issue remains: why force players to repeat this time-gate 20 times if we’ve already proven we can do it on our main?
  • DeadGlad
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    Gabriel_H wrote: »
    DeadGlad wrote: »
    If the QoL changes I proposed were implemented—faster character swapping, account-wide traits, and in-home writ boards—you could manage 15 or 20 characters in the same 45 minutes you currently spend on 7. You would have more freedom, not less.

    In-home writ boards

    In-home writ boards would not be as efficient as you think.

    Currently:
    Character logs in, presumably in a town
    Runs ~20 seconds to the writ board
    Runs ~20 seconds in between crafting stations
    Runs ~15 seconds to crafting hand in location

    Total: ~55 seconds

    With In-House Writ boards:
    Character logs in, presumanly in a home
    Runs ~10 seconds to the writ board - House size dependent
    Runs ~15 seconds in between crafting stations
    Teleports (will ignore gold cost) to a town - takes anywhere from 5 - 15 seconds (more on that in a moment)
    Runs ~15 seconds to the crafting hand in location
    Teleports (will ignore gold cost) back to house - takes anywhere from 5 - 15 seconds (more on that in a moment)

    Total ~50 to 70 seconds


    Account-wide traits

    Presumably you have other characters, because you play them. So you are logging in on them, so you can refresh the timers on the research. I honestly don't see the benefit of having these accountwide, and there are some significant reasons not to have them so.


    Faster Character Swapping - this would be the "more on that in a moment" I mentioned earlier

    The game runs on two forms of code: C++ and LUA. C++ is what makes everything work, and LUA is what handles the interface and UI. LUA runs slower than C++, and takes longer to load into memory, especially large chunks of it at a time. The more LUA code, and also Saved Variables for that LUA code, the longer your load times. That is both initial loadscreen - which bears the brunt, and every subsequent loadscreen - changing zones, entering instances including houses.

    Here is a link to the ZOS LUA code. By all means go take a look and see just how big it is. Every menu, everything static display you see on screen, your inventory, all the interfaces are controlled through the LUA code: https://esoapi.uesp.net/101047/.

    The reason LUA code is used is because it is incredibly simple for a scripting language, it's faster than a lot of alternatives (but not C++ or Java), doesn't need compiling, and allows for modding/addons.

    To get the faster character swaps you want would require ZOS to re-write all of that code in C++, and all that would do is maybe save you 5 seconds on the initial loadscreen and 0.5 seconds on the subsequent ones - AND - it would effectively remove and bar all addons from the game. That includes Lazy Writ Crafter btw.

    If you want faster load times you need to disable all addons and just leave LWC. This is not a problem ZOS can solve.

    Edit: Typos

    Thanks for the technical breakdown, Gabriel_H! However, you missed a key part of my proposal: I suggested both pickup boards AND turn-in stations for the home. That removes the teleport to town entirely, saving much more time than your calculation suggests.
    Regarding the technical side: I’m not asking ZOS to break addons, but many modern MMOs handle character switching much more efficiently than ESO. It’s about the process being a chore, not just the loading bar.
    As for traits: 'Refreshing timers' on 20 characters isn't gameplay, it's a second job. Why defend a system that forces us to wait months for something we've already achieved on our main?
  • DeadGlad
    DeadGlad
    ✭✭
    The amount of interest in this thread shows how much the "maintenance vs. play" balance is on people's minds right now.
    Many of us seem to be skipping alts or daily activities simply because the UI friction and loading screens aren't worth the effort anymore. For those who are just reading through—which of these points would actually make you want to log in and play more often?
    Personally, I’ve already cut back on my daily routine because the 2-hour "chore" cycle just isn't sustainable.
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