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[Feedback] [QoL] Proposals for Housing and Account-wide progression

DeadGlad
DeadGlad
Soul Shriven
ESO Quality of Life Improvements
I’m calling on the community to hear my plea, and I hope the developers take these suggestions to heart!
Without diving into complex gameplay issues like light attack weaving or PvP class balance, I’d like to propose some general Quality of Life (QoL) improvements:

In-home Crafting Writ Boards and Turn-in Stations: Currently, player housing is mostly used for crafting, relaxing, and hitting raid target dummies. Adding the ability to pick up and turn in Daily Writs from home would give housing much more utility.

"Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

Optimize Character Swapping: I have 20 characters, and doing daily tasks on all of them takes 1–2 hours just because of the constant logging in and out. The transition between characters needs to be much faster and more streamlined.

Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

Infinite Furnishing Storage for ESO Plus: We have way too much furniture! A bottomless "Craft Bag" style storage specifically for furnishings would be a massive relief for ESO+ subscribers.

Account-wide Armory Slots: Buying Armory slots for every individual character feels excessive. If the developers don't make these account-wide, players will just keep using add-ons as a "crutch" to bypass the limitation.

... I believe these changes would let us spend less time in menus/loading screens and more time actually playing the game. What do you think, community?
@ZOS_Kevin — would love to hear if any of these QoL improvements are already on the team's radar!
  • PeacefulAnarchy
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    Writ boards has been asked for plenty of times, I don't know if its something the new team would reconsider.

    Return to previous location is already doable with some annoyance, as you say, so it shouldn't be hard to do this, but I have my doubts they would.

    Optimizing character swapping would be great, but I feel the technical hurdles are just too much for them to bother with. In theory the idea would be to keep the world instance so you're only loading character data, but I'd guess there are a whole lot of things attached to the loading that "just work" and they don't want to risk messing with that.

    Account wide research, I'd be all for it, but I know a bunch of people wouldn't.

    Infinite furnishing storage: they gave us the vault not that long ago so I doubt this is in the cards.

    Account-wide Armory Slots they've mentioned as being on their radar so probably the most likely of these to happen.
  • Gabriel_H
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    DeadGlad wrote: »
    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Already available for a miniscule amount of gold.
    DeadGlad wrote: »
    Optimize Character Swapping: I have 20 characters, and doing daily tasks on all of them takes 1–2 hours just because of the constant logging in and out. The transition between characters needs to be much faster and more streamlined.

    Character load time is determined by the addons you have loaded. The more addons, doing more work, take longer to load. There is no way to optimize this without removing addons written in lua.
    DeadGlad wrote: »
    Account-wide Trait Research: Why do we still have to research traits on every single character? I always end up switching to my main crafter anyway. Research progress should be tracked across the entire account.

    Character knowledge should still be part of an mmoRPG (emphasied the salient point).
    DeadGlad wrote: »
    Infinite Furnishing Storage for ESO Plus: We have way too much furniture! A bottomless "Craft Bag" style storage specifically for furnishings would be a massive relief for ESO+ subscribers.

    Furnishing Vault?! Unless you are a hoarder (I am) then 500 slots for different items is more than enough.
    DeadGlad wrote: »
    Account-wide Armory Slots: Buying Armory slots for every individual character feels excessive. If the developers don't make these account-wide, players will just keep using add-ons as a "crutch" to bypass the limitation.

    Yes/No. A character that is a DD and has several DD specs is not going to benefit from having 9 of those slots taken up with tanking/healing/solo setups.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • BretonMage
    BretonMage
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    Gabriel_H wrote: »
    DeadGlad wrote: »
    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Already available for a miniscule amount of gold.

    Unfortunately, we're heavily penalised if we port again too soon after porting somewhere, by several hundred gold. It can add up too.

    I've often thought that a variant of the Morrowind Mark and Recall spells would be particularly useful in ESO. Or perhaps we could just have a collectible furnishing which allows us to recall back to a previous location. I'd buy it.
  • SilverBride
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    No to writ boards and turn ins inside houses because I like the towns being active with other players.

    No to account wide traits research because not all characters need to know all traits and too many things have already been made account wide.

    No to infinite furniture storage. We already got the furniture vault that holds a lot and significant housing slot increases. We do not need to encourage hoarding with infinite storage.
    PCNA
  • MissNoir
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    As long as I have no possibility to choose if I want to see sorc flappies and exploding mounts in my face I am all in for writ boards in my house. I can live with having to do the turn ins in town, but optimal would be to have that in house too.
    Edited by MissNoir on March 18, 2026 9:35PM
    -- Please visit my houses that are listed in Home Tours under my ingame username ClanNoir (PC/EU) --
  • Enemoriana
    Enemoriana
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    No to writ boards and turn ins inside houses because I like the towns being active with other players.

    Can cost 1-2k vouchers and require crafting achievements.
    Then those who want, could buy and craft in their houses, guildhall will be a bit more useful, but still will be people crafting in towns, as not everybody will like to use guildhalls (or have no guilds at all) and will not bother to buy for themselves.

    Also, some places could be a bit less populated... I didn't find place better than Vivec yet, but it loads slowly and often is laggy, much worse than other places. Also too much flashing and flapping.
    Even with half of players it still will look crowded.

    I'd love boards and turn in, because I have great house for crafting, that will make it perfect.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • scrappy1342
    scrappy1342
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    DeadGlad wrote: »

    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    use a house in a zone you don't own. walk out the door and it will do this
    pcna
  • DeadGlad
    DeadGlad
    Soul Shriven
    Subject: Addressing the counter-arguments: Why QoL matters more than "forced social hubbing"

    I’ve been reading the comments, and I want to address some of the concerns raised, especially by those who fear these changes might "kill the world's population."

    1. On Crafting Boards in Homes vs. "Ghost Towns":
    The argument that cities will become empty is a hollow one. Players don't visit Vivec City or Leyawiin to socialize; they go there because they are forced to use the most efficient crafting loops. Forced attendance isn't genuine social interaction. If player housing—which costs millions of gold or thousands of Crowns—is to have any real value beyond being a "furniture museum," it needs to be functional. Let us choose where we do our chores.

    2. On Account-wide Trait Research:
    To those saying "each character should earn it": we already have the Stickerbook (Collections). If I can reconstruct a Nirnhoned axe on an alt because my main knows the trait, the "individual progression" argument is already dead. Forcing players to wait months for a timer to tick down on 20 different characters isn't "gameplay"—it's an outdated time-gate that adds zero value to the experience.

    3. On "Return to Previous Location":
    We already use the "unowned house preview" exploit to do exactly this. If a workaround exists and everyone uses it, it means the current official system is flawed. Adding a "Return" button isn't "lazy"; it’s respecting the player’s time and reducing unnecessary loading screens.

    4. On the "20 Characters" Argument:
    Saying "it's your choice to have alts" ignores how ESO is designed. The game encourages alts through different classes and daily rewards. Punishing players for utilizing the game’s own systems with 2-hour login/logout cycles is bad technical design. Optimization should be a priority, not an afterthought.

    5. On Monetization (Armory/Storage):
    I understand ZOS needs to make money, but selling Armory slots per character in a subscription-based game—while PC players use add-ons to bypass this—creates a massive divide in player experience. Quality of Life should be a baseline, not a microtransaction for every single alt.

    I believe these changes would actually increase player retention. When the "chore" part of the game becomes faster, we spend more time actually playing the content we enjoy.
  • SilverBride
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    Enemoriana wrote: »
    No to writ boards and turn ins inside houses because I like the towns being active with other players.

    Can cost 1-2k vouchers and require crafting achievements.
    Then those who want, could buy and craft in their houses, guildhall will be a bit more useful, but still will be people crafting in towns, as not everybody will like to use guildhalls (or have no guilds at all) and will not bother to buy for themselves.

    Also, some places could be a bit less populated... I didn't find place better than Vivec yet, but it loads slowly and often is laggy, much worse than other places. Also too much flashing and flapping.
    Even with half of players it still will look crowded.

    I'd love boards and turn in, because I have great house for crafting, that will make it perfect.

    That is all fine but does not change my feedback.
    Edited by SilverBride on March 19, 2026 1:55AM
    PCNA
  • BretonMage
    BretonMage
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    DeadGlad wrote: »

    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    use a house in a zone you don't own. walk out the door and it will do this

    The OP has already said they know about this exploit. I do too. It's awkward and exploity to do this; ZOS might as well give us a nice piece of furnishing that does the exact same thing, and sell it for crowns or make it an antiquity to work for. Everyone wins.
  • Gabriel_H
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    BretonMage wrote: »
    Gabriel_H wrote: »
    DeadGlad wrote: »
    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Already available for a miniscule amount of gold.

    Unfortunately, we're heavily penalised if we port again too soon after porting somewhere, by several hundred gold. It can add up too.

    I've often thought that a variant of the Morrowind Mark and Recall spells would be particularly useful in ESO. Or perhaps we could just have a collectible furnishing which allows us to recall back to a previous location. I'd buy it.

    You can get 3 free inn rooms that are near to wayshrines. Porting from one house to another is free. And if you don't want to do that, 700g is hardly a large sum of money given daily crafting quests yield 5k and a simple dungeon run can net you 3k.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • DeadGlad
    DeadGlad
    Soul Shriven
    Gabriel_H wrote: »
    BretonMage wrote: »
    Gabriel_H wrote: »
    DeadGlad wrote: »
    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Already available for a miniscule amount of gold.

    Unfortunately, we're heavily penalised if we port again too soon after porting somewhere, by several hundred gold. It can add up too.

    I've often thought that a variant of the Morrowind Mark and Recall spells would be particularly useful in ESO. Or perhaps we could just have a collectible furnishing which allows us to recall back to a previous location. I'd buy it.

    You can get 3 free inn rooms that are near to wayshrines. Porting from one house to another is free. And if you don't want to do that, 700g is hardly a large sum of money given daily crafting quests yield 5k and a simple dungeon run can net you 3k.

    Gabriel_H Regarding the tavern room teleport suggestion:

    This is exactly the kind of "crutch" (workaround) that I’m talking about, and it’s not a viable solution for several reasons:

    1. It doesn't return you to your original spot: If I’m deep inside a public dungeon or a remote quest location, teleporting to a tavern and then back to the zone will only put me at the nearest Wayshrine, not back where I actually was.

    2. Too many loading screens: This method requires three separate loading screens (one to enter the tavern, one to step outside into the city, and one to teleport to the final destination). This is the definition of a time-waste.

    3. Unnecessary travel time: You still have to run and jump your way from the tavern to the nearest Wayshrine or city exit. It’s a clumsy manual process that players shouldn't have to deal with in a modern MMO.

    We need a proper, streamlined "Return to Previous Location" button that respects the player's time, rather than forcing us to rely on these inefficient tavern-hopping tricks.
  • katanagirl1
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    DeadGlad wrote: »
    Gabriel_H wrote: »
    BretonMage wrote: »
    Gabriel_H wrote: »
    DeadGlad wrote: »
    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Already available for a miniscule amount of gold.

    Unfortunately, we're heavily penalised if we port again too soon after porting somewhere, by several hundred gold. It can add up too.

    I've often thought that a variant of the Morrowind Mark and Recall spells would be particularly useful in ESO. Or perhaps we could just have a collectible furnishing which allows us to recall back to a previous location. I'd buy it.

    You can get 3 free inn rooms that are near to wayshrines. Porting from one house to another is free. And if you don't want to do that, 700g is hardly a large sum of money given daily crafting quests yield 5k and a simple dungeon run can net you 3k.

    Gabriel_H Regarding the tavern room teleport suggestion:

    This is exactly the kind of "crutch" (workaround) that I’m talking about, and it’s not a viable solution for several reasons:

    1. It doesn't return you to your original spot: If I’m deep inside a public dungeon or a remote quest location, teleporting to a tavern and then back to the zone will only put me at the nearest Wayshrine, not back where I actually was.

    2. Too many loading screens: This method requires three separate loading screens (one to enter the tavern, one to step outside into the city, and one to teleport to the final destination). This is the definition of a time-waste.

    3. Unnecessary travel time: You still have to run and jump your way from the tavern to the nearest Wayshrine or city exit. It’s a clumsy manual process that players shouldn't have to deal with in a modern MMO.

    We need a proper, streamlined "Return to Previous Location" button that respects the player's time, rather than forcing us to rely on these inefficient tavern-hopping tricks.

    The inn room in Rimmen, if you choose to travel outside the house, puts you just a few steps from the wayshrine without any loading screens.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Techwolf_Lupindo
    Techwolf_Lupindo
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    DeadGlad wrote: »
    [

    In-home Crafting Writ Boards and Turn-in Stations: Currently, player housing is mostly used for crafting, relaxing, and hitting raid target dummies. Adding the ability to pick up and turn in Daily Writs from home would give housing much more utility.

    This was done in WoW years ago. It turned many active cities full of folks doing stuff, stopping and randomly doing crazy stuff. Into dead zones. What was a vibrant city like ESO vivic city turn into emptiness, with hardly anyone around.
  • Techwolf_Lupindo
    Techwolf_Lupindo
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    Gabriel_H wrote: »

    Furnishing Vault?! Unless you are a hoarder (I am) then 500 slots for different items is more than enough.

    What the players asked for: Furniture bag holding, unlimited space.
    What the players got, restricted bag of slots

    What the players asked for: Bank vault for player owned house. 1000 slots or more just like a bank vault.
    What the players got: Vault restricted to furniture.

    ZOS gave the players the WORST of both ideas. And due to that, we will NEVER get the bag or the vault.


    <censored>
  • DeadGlad
    DeadGlad
    Soul Shriven
    DeadGlad wrote: »
    Gabriel_H wrote: »
    BretonMage wrote: »
    Gabriel_H wrote: »
    DeadGlad wrote: »
    "Return to Previous Location" after Teleporting Home: We need a way to jump to a house and then teleport back to exactly where we were. It’s incredibly inconvenient to use the "unowned house preview" trick just to return to a spot, or to get stuck in places like Apocrypha where there are no players to "travel to" nearby.

    Already available for a miniscule amount of gold.

    Unfortunately, we're heavily penalised if we port again too soon after porting somewhere, by several hundred gold. It can add up too.

    I've often thought that a variant of the Morrowind Mark and Recall spells would be particularly useful in ESO. Or perhaps we could just have a collectible furnishing which allows us to recall back to a previous location. I'd buy it.

    You can get 3 free inn rooms that are near to wayshrines. Porting from one house to another is free. And if you don't want to do that, 700g is hardly a large sum of money given daily crafting quests yield 5k and a simple dungeon run can net you 3k.

    Gabriel_H Regarding the tavern room teleport suggestion:

    This is exactly the kind of "crutch" (workaround) that I’m talking about, and it’s not a viable solution for several reasons:

    1. It doesn't return you to your original spot: If I’m deep inside a public dungeon or a remote quest location, teleporting to a tavern and then back to the zone will only put me at the nearest Wayshrine, not back where I actually was.

    2. Too many loading screens: This method requires three separate loading screens (one to enter the tavern, one to step outside into the city, and one to teleport to the final destination). This is the definition of a time-waste.

    3. Unnecessary travel time: You still have to run and jump your way from the tavern to the nearest Wayshrine or city exit. It’s a clumsy manual process that players shouldn't have to deal with in a modern MMO.

    We need a proper, streamlined "Return to Previous Location" button that respects the player's time, rather than forcing us to rely on these inefficient tavern-hopping tricks.

    The inn room in Rimmen, if you choose to travel outside the house, puts you just a few steps from the wayshrine without any loading screens.

    Let’s calculate how much time you actually have to waste, for example, to get back to the Planar Vortex portal in the final Coldharbour quest:

    1. First, you teleport to your house to deconstruct all your gear.

    2. Then, you teleport back to Coldharbour (or any other zone) to a wayshrine, and from there, you teleport again to the specific wayshrine you need.

    3. After that, you have to run through crowds of mobs across narrow bridges where it’s easy to die even on a fast mount.

    4. Then you pass through the Room of Shadows, run through two more rooms, and only then do you finally reach the gate.

    In the end, it’s 5–10 minutes of just running around and fighting through trash mobs. A simple "Return to Previous Location" button would solve this issue instantly and save everyone a lot of unnecessary frustration.
    Edited by DeadGlad on March 19, 2026 7:21AM
  • DeadGlad
    DeadGlad
    Soul Shriven
    DeadGlad wrote: »
    [

    In-home Crafting Writ Boards and Turn-in Stations: Currently, player housing is mostly used for crafting, relaxing, and hitting raid target dummies. Adding the ability to pick up and turn in Daily Writs from home would give housing much more utility.

    This was done in WoW years ago. It turned many active cities full of folks doing stuff, stopping and randomly doing crazy stuff. Into dead zones. What was a vibrant city like ESO vivic city turn into emptiness, with hardly anyone around.

    1. Garrisons vs. ESO Housing: The comparison to WoW's garrisons is fundamentally flawed. In WoW, players had everything (Auction House, Bank, Mine, Garden) in one spot, which eliminated the need to leave. In ESO, houses will never replace Guild Traders, Undaunted Pledges, or global events. Players will always return to hubs for the social and economic core of the game.

    2. The "Guild Bank" Precedent: ZOS is
    already introducing more utility to housing, including Guild Bank access. If the developers themselves are moving towards making houses functional social hubs, the "dead cities" argument is already outdated. Adding crafting boards is just the next logical step for player-owned property.

    3. Forced Attendance is not Socialization: If a city like Vivec is only "vibrant" because people are forced to run a 30-second loop between a board and a crate, then that's poor game design, not a "living world." True socialization happens in guilds, trials, and during world events, not while doing chores at a crafting station.

    4. Utility for Investment: Many of us have spent millions of Gold or thousands of Crowns on these houses. Right now, they are just expensive furniture museums. Giving them utility respects the player’s investment and time.
  • wolfie1.0.
    wolfie1.0.
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    DeadGlad wrote: »
    Subject: Addressing the counter-arguments: Why QoL matters more than "forced social hubbing"

    I’ve been reading the comments, and I want to address some of the concerns raised, especially by those who fear these changes might "kill the world's population."

    1. On Crafting Boards in Homes vs. "Ghost Towns":
    The argument that cities will become empty is a hollow one. Players don't visit Vivec City or Leyawiin to socialize; they go there because they are forced to use the most efficient crafting loops. Forced attendance isn't genuine social interaction. If player housing—which costs millions of gold or thousands of Crowns—is to have any real value beyond being a "furniture museum," it needs to be functional. Let us choose where we do our chores.

    2. On Account-wide Trait Research:
    To those saying "each character should earn it": we already have the Stickerbook (Collections). If I can reconstruct a Nirnhoned axe on an alt because my main knows the trait, the "individual progression" argument is already dead. Forcing players to wait months for a timer to tick down on 20 different characters isn't "gameplay"—it's an outdated time-gate that adds zero value to the experience.

    3. On "Return to Previous Location":
    We already use the "unowned house preview" exploit to do exactly this. If a workaround exists and everyone uses it, it means the current official system is flawed. Adding a "Return" button isn't "lazy"; it’s respecting the player’s time and reducing unnecessary loading screens.

    4. On the "20 Characters" Argument:
    Saying "it's your choice to have alts" ignores how ESO is designed. The game encourages alts through different classes and daily rewards. Punishing players for utilizing the game’s own systems with 2-hour login/logout cycles is bad technical design. Optimization should be a priority, not an afterthought.

    5. On Monetization (Armory/Storage):
    I understand ZOS needs to make money, but selling Armory slots per character in a subscription-based game—while PC players use add-ons to bypass this—creates a massive divide in player experience. Quality of Life should be a baseline, not a microtransaction for every single alt.

    I believe these changes would actually increase player retention. When the "chore" part of the game becomes faster, we spend more time actually playing the content we enjoy.

    1) I would be in favor of it. But you know ZOS is going to charge you 5k crowns for it right?

    2) To start, you cant reconstruct gear on a character that doesnt have the trait already researched. If you want to recon a nirn weapon that character needs to know the trait. And yes i just tested this. So your argument individual need is already dead isnt a valid argument on your end.
    Also, ZOS has significantly cut down research timers this patch, and popping research scrolls cuts that time significantly as well. Its going to go a LOT faster now. Asking for account wide at this point I feel is pointless and what they did is a welcome compromise between what you are asking for and what others want.

    3) honestly, I agree that this should be an option.

    4) there are only so many actions that ZOS can do to optimise this. A significant part of the time it takes to load a character IS addons. For me while running 150 addons = 5 min load time. Running 10 addons = 1 min or less depending on the addon. The other factors is the internet and the server connections and how fast those are.
    Also, 20 characters is amateur numbers try 10 times that, and if you think swapping characters is annoying swapping accounts has a cool down on it that if you swap too fast you will be put on a cool down for 5 to 10 minutes. There are reasons these timers exist.

    5) I agree that this needs to change. Its my opinion that when items are not available to be obtained in game with a non crown equivalent, and its per character. The cost of said item should not exceed 1k crowns. Armory slots should either be account wide or come down in cost.
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