As I’m writing this post, I logged into GH tonight during the start of prime time to find my alliance gated with no scrolls and 2 keeps, one of those keeps being heavily occupied by not one but two fully comped out ball groups, one of which also currently has the emp in their group, farming the keep with absolutely 0 resistance. There was at one time 20/20 siege listed on these groups, they just healed and shielded through it as if it was nothing. Cold fires, meat bags, you name it and it was at one point hitting them.
So what exactly is the counter anymore? No seriously, what’s the solution to fighting these groups? Before someone chimes in with “just ignore them”, how? How can you ignore them when they are holding emp, six scrolls and actively keeping you gated? Siege does nothing, ZOS has literally nerfed any viable set that was originally created as a counter to these groups, negates work occasionally but your average PUG group and casual solos aren’t even remotely close to being comped out as these groups, not to mention running a negate build.
This has been a topic for years on these forums and we never get kind of solution other than “just gotta ignore them….just gotta make your own comped group…” and even when ZOS makes the smallest noise of possibly nerfing heals, these same ball groups swarm to the the forums and cry how unfair that is and then we hear nothing further on the topic.
The fact that one individual in these groups can have almost 12 vigors on top of shields and other various buffs is insane. Ball groups have been a thing in this game for years but at least they were killable once ago in this game. Now, nothing seems to touch them. All you can do is hope they make a minor mistake and lose a healer or something and the rest crumble 🤷🏼♂️
YandereGirlfriend wrote: »As I’m writing this post, I logged into GH tonight during the start of prime time to find my alliance gated with no scrolls and 2 keeps, one of those keeps being heavily occupied by not one but two fully comped out ball groups, one of which also currently has the emp in their group, farming the keep with absolutely 0 resistance. There was at one time 20/20 siege listed on these groups, they just healed and shielded through it as if it was nothing. Cold fires, meat bags, you name it and it was at one point hitting them.
So what exactly is the counter anymore? No seriously, what’s the solution to fighting these groups? Before someone chimes in with “just ignore them”, how? How can you ignore them when they are holding emp, six scrolls and actively keeping you gated? Siege does nothing, ZOS has literally nerfed any viable set that was originally created as a counter to these groups, negates work occasionally but your average PUG group and casual solos aren’t even remotely close to being comped out as these groups, not to mention running a negate build.
This has been a topic for years on these forums and we never get kind of solution other than “just gotta ignore them….just gotta make your own comped group…” and even when ZOS makes the smallest noise of possibly nerfing heals, these same ball groups swarm to the the forums and cry how unfair that is and then we hear nothing further on the topic.
The fact that one individual in these groups can have almost 12 vigors on top of shields and other various buffs is insane. Ball groups have been a thing in this game for years but at least they were killable once ago in this game. Now, nothing seems to touch them. All you can do is hope they make a minor mistake and lose a healer or something and the rest crumble 🤷🏼♂️
Ask for advice from someone on PC-NA AD.
Their zone zerg and zerg guilds are by far the most effective ballgroup fighters on the server. Of course, they do not win every fight but I have seen them eat-up every active ballgroup, including my own.
The TLDR is tank-up, run Negate, and join a guild so that you can coordinate with others.
YandereGirlfriend wrote: »As I’m writing this post, I logged into GH tonight during the start of prime time to find my alliance gated with no scrolls and 2 keeps, one of those keeps being heavily occupied by not one but two fully comped out ball groups, one of which also currently has the emp in their group, farming the keep with absolutely 0 resistance. There was at one time 20/20 siege listed on these groups, they just healed and shielded through it as if it was nothing. Cold fires, meat bags, you name it and it was at one point hitting them.
So what exactly is the counter anymore? No seriously, what’s the solution to fighting these groups? Before someone chimes in with “just ignore them”, how? How can you ignore them when they are holding emp, six scrolls and actively keeping you gated? Siege does nothing, ZOS has literally nerfed any viable set that was originally created as a counter to these groups, negates work occasionally but your average PUG group and casual solos aren’t even remotely close to being comped out as these groups, not to mention running a negate build.
This has been a topic for years on these forums and we never get kind of solution other than “just gotta ignore them….just gotta make your own comped group…” and even when ZOS makes the smallest noise of possibly nerfing heals, these same ball groups swarm to the the forums and cry how unfair that is and then we hear nothing further on the topic.
The fact that one individual in these groups can have almost 12 vigors on top of shields and other various buffs is insane. Ball groups have been a thing in this game for years but at least they were killable once ago in this game. Now, nothing seems to touch them. All you can do is hope they make a minor mistake and lose a healer or something and the rest crumble 🤷🏼♂️
Ask for advice from someone on PC-NA AD.
Their zone zerg and zerg guilds are by far the most effective ballgroup fighters on the server. Of course, they do not win every fight but I have seen them eat-up every active ballgroup, including my own.
The TLDR is tank-up, run Negate, and join a guild so that you can coordinate with others.
I have never seen someone starting a post that “zergs” can’t be countered. As I mentioned years ago the ballgroups are a major cause of zergs, while they nested themself in the community with victim blaming, not realizing that their playstyle is actually not wanted, Zos should not quit implementing changes that will help everyone with good entertainment in a game that is playable. Cause and effect. Looking forward to next vengeance actions and a permanent good quality.
You forgot the only part that really matters: massively outnumber them. Even structured zerg guilds with a comped core need 30+ to deal with a ball of 12.YandereGirlfriend wrote: »The TLDR is tank-up, run Negate, and join a guild so that you can coordinate with others.
If you're saying that players would stop zerging if there were not any ballgroups, then I have a bridge in Brooklyn to sell you.YandereGirlfriend wrote: »As I’m writing this post, I logged into GH tonight during the start of prime time to find my alliance gated with no scrolls and 2 keeps, one of those keeps being heavily occupied by not one but two fully comped out ball groups, one of which also currently has the emp in their group, farming the keep with absolutely 0 resistance. There was at one time 20/20 siege listed on these groups, they just healed and shielded through it as if it was nothing. Cold fires, meat bags, you name it and it was at one point hitting them.
So what exactly is the counter anymore? No seriously, what’s the solution to fighting these groups? Before someone chimes in with “just ignore them”, how? How can you ignore them when they are holding emp, six scrolls and actively keeping you gated? Siege does nothing, ZOS has literally nerfed any viable set that was originally created as a counter to these groups, negates work occasionally but your average PUG group and casual solos aren’t even remotely close to being comped out as these groups, not to mention running a negate build.
This has been a topic for years on these forums and we never get kind of solution other than “just gotta ignore them….just gotta make your own comped group…” and even when ZOS makes the smallest noise of possibly nerfing heals, these same ball groups swarm to the the forums and cry how unfair that is and then we hear nothing further on the topic.
The fact that one individual in these groups can have almost 12 vigors on top of shields and other various buffs is insane. Ball groups have been a thing in this game for years but at least they were killable once ago in this game. Now, nothing seems to touch them. All you can do is hope they make a minor mistake and lose a healer or something and the rest crumble 🤷🏼♂️
Ask for advice from someone on PC-NA AD.
Their zone zerg and zerg guilds are by far the most effective ballgroup fighters on the server. Of course, they do not win every fight but I have seen them eat-up every active ballgroup, including my own.
The TLDR is tank-up, run Negate, and join a guild so that you can coordinate with others.
I have never seen someone starting a post that “zergs” can’t be countered. As I mentioned years ago the ballgroups are a major cause of zergs, while they nested themself in the community with victim blaming, not realizing that their playstyle is actually not wanted, Zos should not quit implementing changes that will help everyone with good entertainment in a game that is playable. Cause and effect. Looking forward to next vengeance actions and a permanent good quality.
If you're saying that players would stop zerging if there were not any ballgroups, then I have a bridge in Brooklyn to sell you.YandereGirlfriend wrote: »As I’m writing this post, I logged into GH tonight during the start of prime time to find my alliance gated with no scrolls and 2 keeps, one of those keeps being heavily occupied by not one but two fully comped out ball groups, one of which also currently has the emp in their group, farming the keep with absolutely 0 resistance. There was at one time 20/20 siege listed on these groups, they just healed and shielded through it as if it was nothing. Cold fires, meat bags, you name it and it was at one point hitting them.
So what exactly is the counter anymore? No seriously, what’s the solution to fighting these groups? Before someone chimes in with “just ignore them”, how? How can you ignore them when they are holding emp, six scrolls and actively keeping you gated? Siege does nothing, ZOS has literally nerfed any viable set that was originally created as a counter to these groups, negates work occasionally but your average PUG group and casual solos aren’t even remotely close to being comped out as these groups, not to mention running a negate build.
This has been a topic for years on these forums and we never get kind of solution other than “just gotta ignore them….just gotta make your own comped group…” and even when ZOS makes the smallest noise of possibly nerfing heals, these same ball groups swarm to the the forums and cry how unfair that is and then we hear nothing further on the topic.
The fact that one individual in these groups can have almost 12 vigors on top of shields and other various buffs is insane. Ball groups have been a thing in this game for years but at least they were killable once ago in this game. Now, nothing seems to touch them. All you can do is hope they make a minor mistake and lose a healer or something and the rest crumble 🤷🏼♂️
Ask for advice from someone on PC-NA AD.
Their zone zerg and zerg guilds are by far the most effective ballgroup fighters on the server. Of course, they do not win every fight but I have seen them eat-up every active ballgroup, including my own.
The TLDR is tank-up, run Negate, and join a guild so that you can coordinate with others.
I have never seen someone starting a post that “zergs” can’t be countered. As I mentioned years ago the ballgroups are a major cause of zergs, while they nested themself in the community with victim blaming, not realizing that their playstyle is actually not wanted, Zos should not quit implementing changes that will help everyone with good entertainment in a game that is playable. Cause and effect. Looking forward to next vengeance actions and a permanent good quality.
They still zerg when they think they won't catch blowback for it, or when they dislike someone enough, have you never the pleasure of being sweated down by 4 guys alone in a distant field then spammed with "zergling trash" type hate tells?cuddles_with_wroble wrote: »There’s nothing wrong with being a zergljng until your skill level reaches a certain point and then your kicked out of the club
Remove snow treaders from PvP (or make them not work if in a group). That’s all the counter we need. Fighting ball groups without treaders is actually manageable
Remove snow treaders from PvP (or make them not work if in a group). That’s all the counter we need. Fighting ball groups without treaders is actually manageable
This. Take away the zergs and you take away pretty much the large scale fights. I'm all for duels and 1vX's but I'm also for those huge fights at keeps as well
Snow treaders/banner whatever they use for permanent root immunity. Get it out of here
Without Xv1, there can be no 1vX.YandereGirlfriend wrote: »But if it's Xv1 against smaller groups of pugs where you are just running them over due to superior numbers then that is quite lame.